Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 3926990 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Q3 2026 |
| Developer | Wise & Wild Games |
| Publisher | Wise & Wild Games |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | Yes |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
A tower defense action-roguelike with online co-op and single-player. Gather resources, build towers, upgrade your auto-attacks, and fend off waves of monsters.
About this game
The roads to your base are open. Every night, the monsters come. WilderDash is a tower defense roguelite for one to six players. By day you range across a procedurally generated map, gathering resources and building towers. By night you defend what you built — and if your towers hold, you level up, draw two upgrade cards, and pick one. Then the sun comes up and you do it again: a little stronger, against something a little harder. Gather by Day, Defend by Night Daylight is yours. Explore, gather, and line the roads between the monster spawns and your home base with towers. When night falls, those roads fill up. Anything that reaches your base takes a bite out of it. Some monsters won't even go for the base — they'll aim for your towers instead. Four Towers, One Kill Zone Archer Tower — rapid single-target fire Cannon Tower — slow, heavy, splashes everything where it lands Stunning Tower — pulses and slows everything caught in range Healing Tower — keeps your towers and your allies standing A good defense isn't about the strongest tower. It's about what you put next to it. Four Heroes You're not a camera hovering above the map. You're down on the field, auto-attacking, kiting, and plugging the holes in your own defenses. Archer — fastest on foot, one clean shot at a time Wizard — three projectiles per volley, and almost no health to spare Knight — slow, hard to kill, cleaves everything in sword's reach Cleric — no attack of their own, but their projectiles heal nearby towers No Two Runs Alike Maps are procedurally generated — choose your size and how many monster spawners you're brave enough to face. Every level-up offers two random upgrades: more damage, more health, more speed, sharper towers, or an entirely new auto-attack. Forking lightning. Ricocheting shots. A spiral that shreds everything around you. A line of fire in front of you. Boss monsters arrive on nights 5 and 10, with the final boss at level 12. Find a seed you love? Run it again. Alone, or With Friends Solo, the whole map is your problem. In online co-op you can have one lane per player, or share lanes for an easier run. For more of a challenge, try smaller maps with shorter lanes…
Supported languages
English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Japanese, Korean, Norwegian, Polish, Portuguese - Brazil, Romanian, Russian, Simplified Chinese, Spanish - Latin America, Swedish, Thai, Turkish, Portuguese - Portugal
