SPSTEAMPULSELIVE ANALYTICS
Diorama Break

Diorama Break Steam metadata

Studio Massimo Gauthier | To be announced | game

Coming Soon

GameSteam Store content

AdventureIndieRPGStrategy

  • Steam app typegame
  • Steam App ID3932580
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperStudio Massimo Gauthier

Diorama Break metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID3932580
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperStudio Massimo Gauthier
  • PublisherStudio Massimo Gauthier
  • Parent gameNot available

Genres: Adventure, Indie, RPG, Strategy

Company pages: Developer: Studio Massimo GauthierPublisher: Studio Massimo Gauthier

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Diorama Break Steam metadata

Diorama Break metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3932580/metadata
Steam Communityhttps://steamcommunity.com/app/3932580
PCGamingWiki search
IGDB searchSearch IGDB for Diorama Break

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows, Mac, Linux

Categories

Single-player, Camera Comfort, Color Alternatives, Custom Volume Controls, Mouse Only Option, Playable without Timed Input

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • The Diorama Break Demo is now on Linux + 1.4.0 Changelog - 9 September 2026

    Hey hey everyone! Another month (ish), another Diorama Break update! The main highlights are:A new update with improved performance and Linux/SteamOS support!We're hiring!You can read the full news post here.1.4.0 ChangelogMigrated backend to SDL3 and overhauled renderer, greatly improving performance. Thanks to that and several other performance optimizations, the game should now run without issue on almost any device that supports Vulkan or DirectX 12 (basically any consumer PC released in the last ~10 years). See new minimum performance requirements on the store page for more detail.Native Linux support.Eliminated stage camera jitter at higher resolutions.Fixed an issue with enemy AI not being able to read player actions more than one step ahead.Fixed an issue where the warning marker would appear erroneously if a player unit was immediately targeted by an attack on the first turn of…

  • The Diorama Break Demo is now Open-Source + 1.3.0 changelog - 22 July 2026

    Open Source Demo!That’s right! As part of our first Kickstarter stretch goal, we promised to open-source the demo for everyone, and it's now out! Read all about it here.ChangelogAs part of this release, I took the time to clean up and rework a lot of backend stuff; here's the full changelog for Demo Version 1.3.0:Added support for custom fan localizations. Simply add one to the new "dialogues" folder in the installed build folder before launching the game in order to use it. (Right click on the demo in your library > Properties > Installed Files > Browse... > dialogues). Custom dialogue can run engine functions and potentially corrupt your save file, so make sure you trust whoever gave you the custom localization file!Several backend upgrades and stability changes.Deleted several unused assets from final build.Parallelized or deferred several startup tasks, significantly improving start…

  • Less than 24 hours left to support Diorama Break on Kickstarter!! - 29 May 2026

    Now's your last chance to get special kickstarter rewards and pricing; we've got a whole bunch of stretch goals left, so help us get there!See the full campaign here: https://www.kickstarter.com/projects/massimog/diorama-breakRemaining Stretch Goals

  • Diorama Break's Kickstarter is 100% Funded!! Thank You!! - 19 May 2026

    Thank you all! I can't wait to show you what we have in store for this game!The campaign isn't over yet though, and we've just revealed some new stretch goals!! Read all about it here: https://www.kickstarter.com/projects/massimog/diorama-break/posts/4694962

  • Demo Version 1.1.1 + 1.2.0 Changelog - 18 May 2026

    1.1.1:Fixed a minor UI depth-sorting issue during timestop transition.Tweaked some tutorial dialogue.1.2.0:Significant improvements to Combat UI/UX:Action target previews are now slightly differently colored when previewing a startup step, and will show a faint afterimage if previewing a step after they trigger.Danger indicators will now show if a player unit is predicted to take a hit at any point prior to the current previewed step (instead of just the current one), and will indicate where along that unit's movement path the hit will occur (including during movement aiming).Reactive units will update their plans during the player aiming step, no longer requiring you to queue an action to see how they'll react.When a unit is selected, the preview step will account for their initiative and preview the board state immediately after the triggering of their last queued action, instead of t…

  • Demo Version 1.0.15 + 1.1.0 Changelog - 13 May 2026

    1.0.15Removed a stray root that you could get stuck in from a combat arena in Iris Forest1.1.0Fixed an issue with fonts missing a french character.Fixed a minor issue with dialogue flow in the demo's epilogue.Several dialogue typos fixed.Fixed an issue where the title screen menu would sometimes fail to reappear after choosing to take a break after a game over.Fixed an issue where multiple item collection popups in a row would fail to all display.Added a better explanation for combat turn sequencing to the tutorial.Added new tutorial text after failing the tutorial once.Added a couple more lines to the tutorial related to undoing actions and moving the camera.

  • New Designer Reward Tiers Now Available on Kickstarter! - 7 May 2026

    Announcing the addition of new "designer" reward tiers to our Kickstarter campaign!! More opportunities to get your ideas included in Diorama Break!Read all about it here: https://www.kickstarter.com/projects/massimog/diorama-break/posts/4684466

  • Kickstarter Devlog: How Diorama Break's Dialogue System Works - 3 May 2026

    I've uploaded a new devlog to the blog discussing how Diorama Break's dialogue system was made, check it out here!If you'd like to vote on the next devlog's topic, you can do so on our kickstarter page!

  • Demo Version 1.0.12, 1.0.13, and 1.0.14 Changelog - 1 May 2026

    1.0.12Improvements and edits to French dialogue + a few minor tweaks to English as well.Final Boss now proceeds to next phase if no hits occur for a while.Minor fix for certain promo dialogue1.0.13Fixed a serious issue where player would be locked facing one axis when moving with the gamepad analog stick.1.0.14Added a small message at startup recommending keyboard and mouse controls.Fixed a couple of minor tree layering issues in Iris Forest.A special connection can now be made by pressing the gamepad sticks.

  • Diorama Break is now LIVE on Kickstarter! - 28 April 2026

    Click here to check it out!Let's all work together to make this project a big success!Can't back, but want to help the project anyway?Wishlist, follow, and leave a review on the demo's steam page!Share the trailer with your friends!Subscribe to our mailing list! We've also uploaded demo version 1.0.12 with minor some updates to dialogue!

  • Demo Version 1.0.10 + 1.0.11 Changelog - 19 April 2026

    1.0.10Fixed a specific piece of library text.1.0.11Some dialogue typo fixes.Improved the player's facing behavior when rubbing up against a wall, especially when using a gamepad.Added a small additional save point in Iris Forest.

  • The Diorama Break Demo OST is now available! - 17 April 2026

    Download it here!https://dioramabreak.bandcamp.com/album/diorama-break-demo-ost-first-breakWe'll also be uploading it to Youtube over the next week and a half in anticipation of the Kickstarter! Check out the first track here:Thanks again to dante (https://soundcirclet.net) for mastering everything and putting it all together (and, of course, for composing all the music!)

  • Demo Version 1.0.8 + 1.0.9 Changelog - 15 April 2026

    1.0.8Fixed a potential GPU memory leak related to combat target previews.1.0.9Minor enemy AI fix.Another slight balance tweak for final boss.Fixed an issue where auto-advancing dialogue would not show up in the log.UI code stability tweak to mitigate a crash potentially related to gamepad shortcuts.

  • Demo Version 1.0.6 + 1.0.7 Changelog - 14 April 2026

    1.0.6Fixed a crash that occurred when dying more than once.Fixed an issue where you could not enter the same player name(s) between runs.1.0.7Removed an warning that was spamming the debug logs.Further balance changes to final boss to prevent unintentional softlocking.Slightly changed final boss attack names.

  • Demo Version 1.0.4 + 1.0.5 Changelog - 11 April 2026

    1.0.4Fixed a cutscene in Pro's house triggering incorrectly after being defeated in combat.Slightly increased selectable radius of actions select buttons.1.0.5Fixed an issue where the first game over message would always play even on subsequent game overs.Player stats now update properly immediately when changing equipment.Fixed an area in iris forest using an incorrect footstep surface.Fixed a possible softlock that could occur after walking back out of a cutscene trigger in the training area.Couple dialogue typos fixed.Enemies now take their targets bumping into them into account when targeting attacks, mitigating degenerate bump strategies against reactive foes.

  • Demo Version 1.0.3 Changelog - 9 April 2026

    Shortened some action descriptions that struggle to fit on screen.Enemies will no longer wait until the last possible moment to interrupt attacks targeting them.Fixed issue where full aim range (rather than just the aiming bounds) would show up when targeting the action as well.Movement actions now always show their full aim range when targeting too.Movement actions no longer show an attack preview on the grid.Fixed a few dialogue typos.Tweaked spacing for certain menu elements and shortened certain action descriptions.Fixed an issue where the first reactive timeline pip during the final boss would render as committed.An important choice can now be made with the space barFixed an issue where the game would softlock immediately after reviving a party member

  • Demo Version 1.0.2 Changelog - 8 April 2026

    Fixed a crash after beating PolemaFixed an issue that was causing music to reset erroneously during a stage transitionFixed an issue where combat music in iris forest would not loop after a phase transition if near the end of the loopFixed a missing title for a rest point dialogue causing a crash

  • The Diorama Break Demo is now on Steam! - 8 April 2026

    The full, finished, still-entirely-too-full-of-compromises Diorama Break demo is here!And in case you didn't notice, there's also a shiny new trailer up on the store page!A huge thank you to everyone who played and left feedback on the beta! Many of the improvements since February would likely not have happened without you. While I'm sad I wasn't able to get to everyone's feedback (especially for more recent respondents), you've all given me a lot to think about for the full game.While there's still a ton that could be improved with this demo, I've committed to not letting the "good enough" be the enemy of the "totally shippable bro". With that said, and even if I'll probably still be working on this demo for weeks to come, this is nevertheless a version I'm truly proud of and ready to share far and wide.And speaking of the full game, I can finally confirm that we'll be launching a Kick…

  • The Diorama Break Chapter 1 Demo is out now on Itch.io in OPEN BETA! - 21 February 2026

    While the full game is still in early development, over the past 14+ months we've been working hard on a demo of the game's first chapter. We're happy to announce that this demo is now available in OPEN BETA on Itch.io: https://massimog.itch.io/dioramabreakWhile this version of the demo is fully playable from start to finish, some polish, balance tweaks, and quality of life features are still forthcoming (particularly audio improvements). Once these planned changes and player feedback has been implemented, a full demo release is planned for Steam sometime in March!Look forward to it!

  • PAX West 2025 Retrospective - 4 September 2025

    I'm back home after presenting Diorama Break at PAX West; the show was a big success, launching us from complete unknowns to almost 1000 wishlists on Steam! To celebrate our new followers, I thought I’d write up a quick retrospective while the trip is still fresh in my mind, for those curious about what something like this looks like from the developer’s POV.Read the full retrospective here: https://blog.massimogauthier.com/p/pax-west-2025-retrospective

Patch notes and updates

S.noRelease datePatch nameGID number
122 July 2026The Diorama Break Demo is now Open-Source + 1.3.0 changelog1839041357023817
218 May 2026Demo Version 1.1.1 + 1.2.0 Changelog1832700592799662
313 May 2026Demo Version 1.0.15 + 1.1.0 Changelog1832700592787611
41 May 2026Demo Version 1.0.12, 1.0.13, and 1.0.14 Changelog1831432155570291
519 April 2026Demo Version 1.0.10 + 1.0.11 Changelog1830163047264549
615 April 2026Demo Version 1.0.8 + 1.0.9 Changelog1830163047255002
714 April 2026Demo Version 1.0.6 + 1.0.7 Changelog1830163047253528
811 April 2026Demo Version 1.0.4 + 1.0.5 Changelog1829528821311742
99 April 2026Demo Version 1.0.3 Changelog1829528821307662
108 April 2026Demo Version 1.0.2 Changelog1829528821304765

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3932580
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateTo be announced
DeveloperStudio Massimo Gauthier
PublisherStudio Massimo Gauthier
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLNot available on Steam Store

Short description

The special tactics JRPG where you can talk directly to the Hero (whether he wants it or not). Fight through turn-based battles and awkward conversations alike.

About this game

The special tactics JRPG that lets You talk directly to the Hero. Marshal your wits and fight your way through turn-based battles and awkward conversations alike. Choose your words and actions with care. Or don't. See what happens... At the onset, you (yes, you 🫵) will be connected to a hero with his own plans, hopes, and fears, in a world that has raised him for this role. Soon after, more allies join him. Question them, advise them, and guide them on their way. Your treatment of them will shape how events unfold. Explore a vibrant world Branching dialogue with interjections An unorthodox tactical battle system Turns are split into 6 substeps, actions have varying substep durations and areas of effect. Slower actions might hit harder, while faster actions can be easier to land. Both Player and Enemy units queue multiple actions ahead of time, then execute them concurrently. Time your actions and movements carefully to hit your opponents before they hit you. Inspired by fighting game concepts such as footsies, frame data, and attack interruption. Fight challenging battles with multiple units Other Features A varied soundtrack (with genre inspirations including jazz fusion, electronic, and folk music) which reacts dynamically to gameplay. A narrative with layers. Built on top of a custom 2D game engine.

Supported languages

English, French

Steam categories

Category IDCategory
2Single-player
67Camera Comfort
66Color Alternatives
68Custom Volume Controls
76Mouse Only Option
74Playable without Timed Input
69Stereo Sound
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus6Violência fantasiosa
steam germany6Fantasy-Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Diorama Break's USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Diorama Break's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 24, 2026 through Sep 24, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Diorama Break at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-24$0.00$0.00No discountSteam Store

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