- Hurtworld Patch 1.0.1.0 Is Now Live - 17 March 2023
Hi All, Tonight we have a small quality of life and maintenance patch that should fix up a lot of the biggest issues that should keep Hurtworld stable for a long time into the future. The largest change is the switch over to Epic Online Services (EOS) for our anticheat framework from EAC. (You will currently still see Easy Anti Cheat in the bootstrapper, this is normal and will likely have the art replaced soon) As a side effect of moving to EOS, Hurtworld should now be supported on Steam Deck. Don't expect a perfect experience on this but it will run. We also collected a list of criticial issues plauging servers, patching a number of exploits around build permissions and peeking through walls. This patch will enforce a wipe across all servers. Full Changelog - AntiCheat now provided by EOS AntiCheat (Epic Online Services) - Added server console command 'enforceeac ' to turn AntiCheat o…
- Quality of Life Patch Going Live Tonight - 17 March 2023
Hi All, It's been a while since our last update, and we want to thank you all for your patience and continued support. We know that our anti-cheat framework hasn't been performing as expected in recent times, and we understand your frustrations. Tonight, we are releasing a small patch to address the most significant outstanding issues. Making the Switch to Epic Online Services The team behind Easy Anti-Cheat was acquired by Epic Games some time ago, with the aim of not only securing Fortnite but also offering the same level of security to other partners under the Epic Online Services banner. During this transition, the detection capabilities of EAC have slowly diminished. We're excited to announce that, with this update, we're switching from Easy Anti-Cheat to Epic Online Services. This change will significantly enhance our ability to detect and handle cheaters, ensuring a fair experien…
- Hotfix 1.0.0.5 is Now Live - 23 January 2020
Hi All, Tonight we have a small but important hotfix to resolve some issues surrounding the construction system. This update doesn't require a wipe, but may cause small construction pieces to rotate after patch. We recommend an update but most servers will survive without it. As usual, if you're community server doesn't update immediately you can switch to our oldversion branch to continue playing. https://steamcommunity.com/app/393420/discussions/0/458606248620899162/ Change Log: Fixed various construction issues that let players break out of the constrained grid and stack walls next to eachother Fixed issue when teleporting (respawning, initial connection, mod teleports) where structure visuals wouldn't load in instantly allowing xray of bases Fixed errors loading savegames spamming rotation key 16 errors
- Hurtworld Dev Update #162 - 20 January 2020
Hi Hurtworldians, In the first dev update of 2020 we get back into things after the break and outline hotfix plans for this week as well as some of the features of the next content patch. Check out the full update here: http://hurtworld.com/hurtworld-update-162/
- Hurtworld Leaves Early Access - 10 December 2019
Hi Hurtworldians! After 6 years of development, tons of updates, plenty of challenges, a partial rewrite and over 60 million hours of playtime we are finally out of Early Access. With this release comes a ton of bug fixes and quality of life changes and some fresh content. New "Talon" Rocket Launcher Since we introduced the rocket pods attachment to the Mozzy (Helicopter) life has been tough for players on the ground with no means of defence besides a lucky AWM shot on the pilot. This patch evens the field a lot by introducing the new Rocket Launcher. Designed primarily as an anti air defence the launcher will make quick work of a Mozzy with a well aimed shot. It has some PVP viability but won't overpower better suited weapons and will require some skill to be useful. New super rare Roach Asylum Body Kit This badboy is heavily armored from all directions giving the driver good protectio…
- Daily Deal - Hurtworld, 65% Off - 10 December 2019
Today's Deal: Save 65% on Hurtworld !* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Thursday at 10AM Pacific Time
- Hurtworld Launching December 10th - 27 November 2019
Initially Posted on Blog at http://hurtworld.com/hurtworld-update-161/ Hey Hurtworldians! In just under 2 weeks time, December 10th, Hurtworld will be launching out of Early Access. This will include a patch introducing the new hand held rocket launcher, a new body kit for the Roach, and most importantly tons of bug fixes and polish. We decided not to go too heavy on the content for this patch and focused on long standing bug fixes to ensure we don’t compromise on the stability of the game as we exit early access. What does exiting Early Access mean? For us Early Access isn’t much more than a marketing tag, one that says there might be some rough edges and missing features right now, maybe check back later if you’re not into that sort of thing. At this point we feel we have achieved everything we initially set as a list of goals when we started early access 4 years ago. While we don’t s…
- Hurtworld Dev Blog 160 - 2 October 2019
Hi Hurtworldians! In this dev update we check out the finished art on the handheld rocket launcher, going into more detail about the next update and talk about server consolidation and restructure next wipe. Check out the full update here: http://hurtworld.com/hurtworld-update-160/
- Dev Update 159 - 22 August 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F11037635%2Fd14606a70d77f1c55b861d56fee7cbb237975a45.jpg Hi Hurtworldians! In this weeks dev update we go detail about the next patch and early access release and check out the new upcoming hand held rocket launcher. Check out the full update here: http://hurtworld.com/hurtworld-update-159/
- Hotfix 0.8.2.1 Is Now Live - 19 August 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F11037635%2F5ca123fbeaa020ff744832d96a4c1e294931e028.png Hi Hurtworldians! Tonight we have a small but important hotfix that should fix trapdoors being exploited to get into rocks along with some additional fixes. As usual the best way to help us get bugs under control is to send us reproduction videos to [email protected] Credit for finally getting the hatch bugs fixed goes to onStyle Detection measures are still in place, exploiting of new bugs that arise will result in hardware bans for your whole team. Don't risk it. Change Log Fixed hatch race condition that could be used to push into rocks Fixed emotes being used to enable equipment while inside vehicles Fixed player map markers spamming errors Temporarily disabled tether bow to investigate possible exploits Further extended inside rock detection and reporti…
- Update 0.8.2.0 Is Live - 1 August 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F11037635%2F7bf37388ef3c2bcb26d803846c09dea0aa021509.jpg Hi Hurtworldians! In tonight's update we have our first watercraft named the "Barra", sure to get those afraid of flying to and from the islands with far less stress. Our second major feature is expanding our map with 2 new town types Factory and Bandit Village. We also have a range of bug fixes and some background performance updates. This patch forces wipe on all servers. Happy hunting. Change Log Added Barra power boat Refactored how loot drops during a helicopter crash. Now the mozzy corpse will collect all loot including player gear drops, amber claim and mozzy storage. Items will be dispensed on dissasembly. Death markers will only show where you died, not track your loot. Added 2 new town: Factory and Bandit Village replacing a bunch of duplicate towns Added No…
- Dev Update 158 - 11 July 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F11037635%2F4a7eeab8552d51034ad46e3eb48242b1bde4d908.jpg Hi Hurtworldians! In this weeks dev update we check out a new town event, our first watercraft the Barra and detail the next content patch. Check out the full update here: http://hurtworld.com/hurtworld-update-158/
- Patch/Wipe 0.8.1.0 Is Live - 5 July 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F11037635%2F5c21f57c508d6d3422caa0d517606bc188a99e37.jpg Hi Hurtworldians, This patch focuses on server and client stability and performance. There is still a lot of work to do, more performance updates coming in next patch. Official servers will wipe with this patch. Wipe is optional for community servers. Next wipe will go back to our Thursday night 2 week schedule for each timezone and will be accurate in the server browser and will kick off automatically. As per usual, servers slow to update can still be accessed by switching to the oldversion branch on steam. Change Log Improved handling of Mozzy to be more predictable Added profiling diagnostic info to help locate rendering bottlenecks Reduced VRAM usage on lower end machines Changed allocation of Items back to use pooled structures to reduce server spikes Fixed issue…
- Hotfix 0.8.0.2 Is Live - 25 June 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F11037635%2F754597454bb6d2073e8f5b6042c639573fb62b0d.png Hi Hurtworldians! Tonight we have a small hotfix to improve helicopter flying on servers under heavy load. There was an issue where if a server stopped receiving packets from a player for any reason, the current input controls would be kept until the packets start coming in again. This logic works well when running through a field on foot, but holding full left stick when flying a Mozzy for half a second too long means eating explosions. While we will continue to work on server performance this month to solve the interruptions for good, for now, input controls will revert to neutral with throttle down so you don't drop out of the sky or flip over when packets are lost. We are aware of a few other issues like Fridges not working right now and will have more fixes in th…
- Hotfix 0.8.0.1 Is Live - 19 June 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F11037635%2F2375de9eeb550a914786bb761b4e0220486694b6.png Hi Hurtworldians, We just pushed out a quick server only hotfix for some creature spawn issues and missing Airdrops. Yeti's and Clay were the worst affected and should be fixed now. No client update required. Happy Hunting!
- Island Hopper Update 0.8.0.0 Is Live - 18 June 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F11037635%2F5c21f57c508d6d3422caa0d517606bc188a99e37.jpg Hi Hurtworldians! Tonight we have the long awaited Island Hopper content update which brings a ton of things that have been in the works for a long time. Biggest features include the expansion of Nullius to include various exotic islands some of which can be claimed fought over and claimed, others with challenging farming routes and big rewards. To make room for the islands, we have scaled down the main island of Nullius by 25%, we think this improves the feel of the map a ton also, making it much more tightly packed. Less running more gunning. The Mozzy helicopter now has some serious teeth with the addition of hornet rocket pods coming in 3 flavours: Mining, Combat and Raiding rockets. Rapidly speed up your farming routes by sniping resource nodes with mining rocket…
- Extended Gameplay Trailer - 18 June 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F11037635%2F225605fb2ebf46504fcd182454e8ad9a1aca086d.png Hi Hurtworldians! We just dropped a new extended cut trailer for the Island Hopper Update with a much more in depth look at all the gameplay features new and old in the Hurtworld universe! https://youtu.be/6BIXfz1vsb0 Please spread the love and share it around
- Dev Update 157 - 14 June 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F11037635%2F3f72805999f0198af3aa65d941a1f7c72bb47cc9.jpg Hi Hurtworldians! In this weeks dev update we check out a bunch of the new things going into Tuesdays patch including the new SAM sites, new metal type, and preview a few of the new islands. Check out the full update here: http://hurtworld.com/hurtworld-update-157/
- Dev Update 156 - 27 May 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F11037635%2F9781e16f8c1896cd0743917045cce675db279a82.png Hi Hurtworldians! In this weeks update we have a ton of info on the upcoming patch and our release to exit early access. This is going to be a big one: Islands, New Creatures, Rocket Pods... unfortunately due to unforeseen circumstances we've had to cancel this weeks patch and roll it into the big one on the 18th of June. Check out the full post for details: http://hurtworld.com/hurtworld-update-156/
- Hotfix 0.7.3.2 Is Live And Official Servers Have Wiped - 16 May 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F11037635%2F457de669c8a2c284de11de001165dfb3886ed0d7.png Hey Hurtworldians, We've got another hotfix patch to go along with tonight's wipe. This patch stabilizes the tether system so we no longer have to break tethers when pushed past a force limit. We now also allow multiple players to be connected to the same tether network so they can setup tug of war style situations. Official servers have been wiped, for community servers this wipe is optional. As always 0.7.3.1 is currently live on the 'oldversion' branch so you can use this to play on community servers that haven't updated yet. Enjoy! Changelog Improved stability of tether system, tethers no longer have a force limit that can break them Multiple players can now be connected to the same tether network Improved the vehicle 'is entry safe' check for unsafe seats (fixes…