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Manipulation

Manipulation Steam news

Creative Guild LLC | Dec 1, 2025 | game

Released

0players observed · 23 September 2026 - 14:34:49 UTC

AdventureIndieRPGStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Manipulation news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews3
  • Release dateDec 1, 2025
  • DeveloperCreative Guild LLC
  • PublisherCreative Guild LLC

Genres: Adventure, Indie, RPG, Strategy

Company pages: Developer: Creative Guild LLCPublisher: Creative Guild LLC

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Manipulation Steam news

Manipulation news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • HUGE Quality of Life Update + Big Fixes + Controller Compatibility - 1 September 2026

    The plan was to release this alongside the story and gameplay overhaul, but those plans are on hold for now while other projects are under way. In the meantime enjoy the fixes! There's nothing major but the game plays much smoother and hopefully is a bit easier to understand in some places.Let us know what you think or if you find any more problems. Don't forget to leave a review!Fixes include but are not limited to the following: Bug FixesContinue loads the wrong active characterMultiple characters accept input after ContinueClones databank crashReading tablet close buttons not workingDoctor’s door quest completing without opening the doorControl unit lever confirm ignoredBadge not hiding when opening maze access panelsCharacter swap crash after cutsceneInventory panels stuck or over-popping on character swapInventory items missing from tray after swap or ContinueWorld pickups reappear…

  • New Gameplay Trailer - 14 July 2026

    Big update for Manipulation is coming soon! Get it discounted now through 07/16 10am PST as part of the Steam Social Deduction Fest. Or wishlist it for when the update it ready! It's been 9ish months since we released Manipulation on Steam! We've been working on a bunch of bug fixes, new gameplay elements, controller/Steamdeck compatibility, quality of life fixes, increasing replay-ability, integrating achievements, and much more... We don't have an exact release date yet (likely within the next few weeks). But you can get it discounted now before we push out the big update.

  • The Day(ish) After Release: Fixes and Small Changes - 4 December 2025

    Here’s a list of changes and fixes that were made. (Possible spoilers ahead):- Removed references to cut content in Itsuki's dialogue.- minor hint related updates and old content updates to Katia's dialogue- fixed some issues with the door displaying the wrong messages after a failed scan- add a few better hints and info regarding security in the facility (being intentionally vague)- added audio cues to the doors in the maze so you can hear when you've successfully opened a door and which direction it's coming from (if your speakers that allow)- fixed area tracking issue with time not pausing in the server center maze and tutorial not popping up in server center maze- fixed issue with psychosis tutorial not saving and repeatedly spamming players with the tutorial every time it would start- fixed issue with security zones starting disabled (if no save file or unmodified). All should be e…

  • RELEASE DAY! Manipulation is out. - 1 December 2025

    After 8 months of hard work our first every indie game is ready to play. We hope you enjoy our many many hours of debugging, playtesting, design, writing, artwork, etc. It's been a crazy journey and we hope to bring you more games in the near future!We do intend on keeping this game up to date and there's still lots of changes coming. Here's a list of our planned updates:Compatibility and Quality of Life: Will add controller compatibility, Steam Deck compatibility, a proper settings menu with things like audio adjustments, etc. And as I'm typing I realize we don't have a proper credits in the game. That will also be added to this update.Lively Facility: We want the facility to feel more alive, diverse, and responsive. We want to enhance dialogues between and among NPCs and the player. We want to add some unique encounters and one time events between escape attempts since it makes sense…

  • New Update: Save Systems and Finished Game - 26 November 2025

    Edit: This will likely be delayed a day or two. Waiting on some of the excellent problem solvers at Steam Support. lol.I can't even begin to break down the number of bugs that were fixed. Let alone the number of changes that were made to the end of the game. Though anyone who has played the game would be unable to notice since the final 1/3 of the game was completely unaccessible to players thanks to an array of bugs. Thank you to everyone who've helped by simply playing the game during these early stages so far.After 100+ hrs of work (from one dev) in the past 10 days, we're happy to announce that the game is not only finished and fully playable to the end, but also features a simple, single file save system. Every discovered and known bug has been fixed and stress tested through and through as well. We're nearly ready for the full release in 5 days! The only things left to is some com…

  • Developer Q&A with EmperorStarker on Twitch (+ gameplay of the upcoming update) - 26 November 2025

    Q&A with EmperorStarker on Twitch at 5pm PT, Wednesday, November 26th.We'll be chatting about all things game development, from my personal experience, to the overall process, to the business side of things. And, of course, we'll be talking all about the game itself.Afterwards we'll open it up to the chat and answer some questions there while EmperorStarker tries out the game with the upcoming update!

  • Blep PofafO is live broadcasting out game on Steam now! - 8 November 2025

    Live broadcast is up now. Check it out if you want to see some gameplay! :)

  • New Update: Inventory Systems! - 4 November 2025

    We've put together a simple inventory system in order to track which objects each character is holding onto! It'll keep track between mind swaps and you'll be able to see it next to your pager. You can hold up to three items at once per character you control. You can drop items wherever you're standing at any time and pick them up with a different character. This should help you as you explore and navigate the facility and allows for a bit more creativity in accomplishing various tasks.We've also prepared a save system that will allow you to put the game away and come back later. Not exactly revolutionary, I know. But it'll be nice be able to pick up where you left off! Still a roguelite too. No save spamming. Only one save file allowed.

  • EARLY ACCESS is out Now! - 1 November 2025

    Our Early Access release is out now. If you're unfamiliar with Early Access no worries! It's pretty simple. The game is about 90% done, but fully playable. It's going to be missing a level of polish that you might expect from a full release. Releasing to Early Access gives us the opportunity to put on all those final layers of polish while receiving feedback from early supporters about the game! This allows us to finish and tailor the game much more the the player's experience.For us, Early Access means we get to embrace a player-driven "Feature Creep". For more details on this see our Steam Page and look for the "Why Early Access?" questions in the blue box.If you prefer a perfect flawless game, maybe hold off until December (our full release). But if you want to help us in the final stages of development and brainstorm some new ideas with us, then this is your chance! Thanks either wa…

  • 28 fixes and improvements: Two More Days of Play-Testing Left! - 30 October 2025

    We’ve made a ton of changes and fixes to the game over the past week or so! And we’re confident there’s more bugs to find. If you’ve got time over the next few days we’d love your help. Play the game, fill out a survey, and get a free copy of the game! It’s our only way to compensate for your playtesting time. :)Playtesting will officially close on 10/31 at 4pm (PT) Here’s a list of changes and fixes that were made. (Possible spoilers ahead): - players could move at 10x speed after skipping the end of cutscene. - players were unable to control other character's minds until dying at least once - players would lose access to learned codenames after interacting with the doctor's door. - added the ability to leave mind after viewing it without having to walk away. - fixed 4 typos and removed an issue that would cause "else" from if/else statements to appear in dialogue - players were unable…

  • Open Playtesting this Weekend! - 19 October 2025

    Starting this weekend, right now actually, we're opening up a beta version of our game for everyone to help playtest! Report bugs, tell us what's fun and what isn't, and help us put the game to the test.For those of who really put our game to work we're giving free copies to you!We want to thank you for your time and insight by offering a free copy of our game when it's ready. To get your free copy simply fill out the "Playtester's Survey" google form linked on our Discord.Discord Link: https://discord.gg/x339S2xuPlaytests will be open NOW to Monday, October 20th 8am (Pacific Time)

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