- 0.8.0: New zones, boss, skill, achievements, item compendium - 20 November 2025
Added- New high level zones, new enemies, new multi-level dungeon. Those zones are pretty dangerous, you better come prepared- New level 100 boss - Essence of Chaos. It's tought, it has special skills and couple mechanics you'll have to figure out. Also it's not as easily teleported to as level 85 bosses - you have to get there first.- 3 new achievements- New passive for physical builds: \. Weapons/shields/amulets can spawn with up to +5 to this skill depending on level Beware: bosses/elites now can spawn with this skill as well- Added item compendium where you can check stats of items you ever picked up Currently having trouble displaying randomized stats (like +5-10 strength or +1 to random skill) - those stats show one random value for now instead of full rangeChanged- Monsters can now cast buffs on themselves (like \), not just damaging skills- Bosses and some monsters now have an i…
- 0.7.2: Frenzy skill, new helm, more UI tooltips, mana ball fix - 7 November 2025
Added- New active skill \- New epic helm with chance to autocast \ (drops from level 70)- Now UI buttons highlight when you level up to remind you to spend skill/stat points. Also map highlights when you complete current location objectives- Hovering over item on ground or it's text now highlights item- New hint for loot toggle controls when you first time see 20 items on groundChanged- Skill tooltips now show if skill is active or passive- Smarter hints when hovering over skills in skill tree. Now they will properly show when you can level a skill and it can be dragged to skill panel- You no longer stop when you pick up items, can pick up items while passing by- Much more consistent item tooltip showing when moving cursor over item on ground and it's loot text- Smoother zoom for map and skills windowFixed- Mana ball not properly updating fill amount- Fix for skill tree shake
- 0.7.1: New map, consumables, UI improvements - 4 November 2025
Added- New consumables you can get from high level bosses- New high-level zone and mob-specific skill- Boss health bar is now showing in arenas- You can now toggle to always see your health/mana numbersChanged- Colors start to fade from 50% health now instead of 80%- Some new info in creditsFixed- Water Lord DoT was changed to be water element
- 0.7.0: Character customization, new boss and skills - 30 October 2025
Added- Character customization: you can now choose hair and skin color when creating a character- New high level boss - Water Lord. That's 4th of the elemental bosses at level 85, next bosses will be higher level with better gear possibilities- More flexible skeletal system. It can now display skin underneath armor where it's needed (like on some Adept gear pieces). Some boots were changed to show a bit of skin- New passive skill for melee tree - \- New active skill for ranged tree - \. Useful to apply multiple dots at the same time- Now when your health drops below 80% game starts to lose colors. Can be turned off in settingsChanged- \ was buffed to provide 3x range bonus instead of 2x at level 0- \ was buffed from 30% to 50% damage on each spike- \ size was buffed by 60%- Buff to DoTs appearing on weapons/shields to counteract some of bosses Status Resist. From lvl 50 DoT affixes will…
- 0.6.2: New monsters, skill and vendor. Rebalancing passives - 27 October 2025
Added- New secret vendor with lvl 40 potions- 6 new monsters for different areas- New skill \Changed- \, \, \ and \ were reworked to have 5 max levels instead of 10. If you had more than 5 invested you'll get points returned- Fixed hidden issue with social target sharing. As a result monsters will share taget with each other more willingly now and you can attract attention faster- Monsters summoned by disturbance now target player from the start- Opening chests in the open areas can now attract attention- Secret vendors are now more noticeable- Snake ring lifesteal nerfed a bit: from 2-4% to 1-3%Fixed- \ and \ will no longer spawn out of reach- Monsters with disabled physical attacks can now cast spells properly- Attack speed animation issue for Stump Surprise
- 0.6.1: Armor penetration, new items and fixes - 26 October 2025
Added- New armor penetration stat (can appear on weapons/shields and jewelry as low as level 1). It will ignore flat amount of target's armor when dealing physical damage.- 5 new boots of various levels and quality- New hint for item quality when you first time pick an epic item. New help section added to explain more about gear quality.Changed- Stats layout adjusted- "+X% element damage done" can now appear on shieldsFixed- Loot chests not always dropping loot- Unobtainable skill could appear on gear- Inventory being vertically cramped on FullHD+- Display of negative bonuses in float stat calculators- \ and \ are now properly removed from buffs if you unequip the only item source for those
- 0.6.0: Magic system rework, new weapons and skill. Regen buffed - 24 October 2025
It's been a long time coming - magic system scaling needed a change. It was too much relying on Intellect and gear has almost no impact. Here we have some big changes.Added- Magic system rework:Magic Multiplier with it's gear effects was changed to Spell PowerSpell Power grows both flat and percent-based from Intellect (similar to damage growth from strength, but faster)Wands, staffs and some shields now give you Spell Power similar to damage. Those stats improve with gear qualityDamage of spells no longer uses Intellect in calculation, now it uses part or full Spell Power (depending on spell)Beware! Monsters also benefit from new system and you can no longer face tank all their spells like it was before- Some love was given to low-level potions. Now in addition to flat restoration they also restore a small percent of health/mana. Also their prices were lowered.- Boost to passive health…
- 0.5.2: Steam deck support, performance, new safe zone, potions buff - 22 October 2025
Added- Steam Deck resolution (1280x800) is now supported. Many adjustments were made to UI for smaller screens- Second level of Ancient Armory (level 50) and new boss were added. Teleport monuments were added as a way to switch between multiple dungeon levels- New secret safe zone with better potions/weapons- Better tooltip for weapons/shields. Now also showing dps for transparency- Now you can compare items with what you have equipped (shift or left trigger)In case of rings I'm not showing all ten in comparison, just first two- After teleporting current map is now briefly shown with it's recommended level- Loot no longer drops in unreachable spots - BFS algorithm is used to check for valid cellsChanged- Better high level potions: level 60+ health and mana potions now restore much more percent based health/mana- Now playing teleport sounds when changing locations- Small UI improvements-…
- 0.5.1: Fixed disturbance meter - 21 October 2025
Fixed- Disturbance meter not moving after one kill
- 0.5.0: Bosses update, new affixes, quality of life - 20 October 2025
Added- New high level boss - Nature's Wrath- New and dangerous exclusive skills for bosses with visuals for danger zones- Progressive stat reset cost. Now it's cheap at low level and grows with you- Added 1 second cooldown for consumables usage. It's one cooldown for all so you're not encouraged to collect 5 different health potion types to drink them at the same time- New skill \ to help ranged tree keep distance with enemies- Loot quality gear affix added for jewelry (can spawn from lvl 10). New lucky hat- Mana steal gear affix added. Can spawn on same item types as life steal (in-hand, gloves, amulets). Can spawn from lvl 30- \ now provides physical damage reduction if used with two shields. \ movement is smoother now- Target dummy was added to safe zone- Two new maps- New achievement Changed- Buff to \ - now it pierces enemies by default- Opening map now pauses game time- Better tex…
- 0.4.3: Various buffs, more hints, fixed loot shine - 17 October 2025
Added- Buff to early game shields for better reflect. Strength now also provides flat reflect bonus at the same rate as to damage- Many more hints with basic explanations to get started. They are triggered when conditions are met (for example, when your bags become full)- Buff to magic skills damage for easier start as a caster. \ and \ now also have better scaling- Buff to physical skills damage- Element tooltips now show combined damage done/taken with respect to effects from gear (like wooden gear debuff)- Loot on the ground made less "flat". Now with better item quality shine is bigger and brighter- Level bar now has marks for each 10%Fixed- Fixed issue with some loot shine disappearing after moving out of screen and back in- Fixed Mouse forward/backward button actions being triggered on Escape
- 0.4.2: Starter weapons buff, loot shine, feedback and bugfixes. - 16 October 2025
Added - Items on ground above white quality now have a shine for better visibility. Also icons turned to looks like they're laying- Experience bar above your main panel for visibilityChanged- Various low-level weapons were buffed in damage to start with at least 3 damage (with exception of wands)- Low-level jewelry with zero benefits won't drop anymore at common (white) quality. It will be replaced with other gear with at least some stat on them.- Better description for \- Cast speed stat was moved from addition stats to main (other values had to free some space)Fixed- Issue swapping combat mode after dragging skills between different panel buttons- Issue caused by block register when player is dying- Renamed "Blacksmither" -> "Blacksmith" together with his gear pieces. Various names fixes
- 0.4.1: Fixed issue preventing character creation - 16 October 2025
Fixed- Issue creating first character. Thanks for reporting it!
- 0.4.0: Gamepads support, UI improvements, starting tooltips - 15 October 2025
Added- Gamepads support!Both Xbox and PS controllers will display their graphics where required. Other custom controllers should also be supported (button pictures for them will be shown as for Xbox contoller)- Verious tooltips across the UI to help with controls - for both keyboard/mouse and for gamepad- New combined Equipment/Inventory window - now all in one spot- New hints system to help you get started with the game- Main panel now adjusts on the fly to the switch between keyboard/mouse and controller. You can grab a mouse back any time- New virtual keyboard for controllers for character names- Auto pause game on gamepad disconnection- Pickup tooltip for closest loot item on ground for gamepad modeChanged- Stats window was reworked. It is bigger, better visual and all the values you can hover over for tooltip are now highlighted- Better visibility for loot textsFixed- Now player ca…
- 0.3.3: More impactful disturbance, new skill for casters, better animation - 11 October 2025
Added- \ - with that skill your attack spells have a chance to cover larger area:- Added run animations when your speed is above 150. Animations are swapped on the fly when your speed changes- Explanation for damage calculation in Help menuChanged- With latest changes and new skills it's becoming easier to farm monsters in hundreds, so effect of disturbance has been adjusted.On average twice as many mobs will be summoned with raising disturbance and those mobs now have a higher chance to be elite/boss (chance also increases with disturbance level)- Better walking animationsFixed- Walking animation direction now properly updates when changing movement direction- Item level won't push required level to wear gear beyond max level anymore- Fixed issue with strength tooltip in Russian- Fixed occasional error when hitting mobs outside view
- 0.3.2: More skills - 9 October 2025
Added- \ skill for melee tree - pulls in enemies, deals damage and provides short physical damage reduction- \ skill for ranged tree - blades emerge from ground to attacks everyone in your attack rangeChanged- \ now uses element of your body to deal damage- Animating some safe zone assets- You can collect some strawberry to help with start game mana managementFixed- Fixed \ multiplier calculation- Adjusting damage of some weapons blacksmither sells- Fixed effect cost counter not always updating color- Fixed displaying of stat calculation (too many numbers after dot)
- 0.3.1: New vendor, more goods, new caster gear - 7 October 2025
Added- New vendor in island of safety- New monster for novice location- More variety in vendor goods- New set of armor for casters with useful affixesChanged- Starting mobs are easier to kill, but they give less xp- After death player now respawns with half HP/MP instead of minimum value- Better gear effect swapper UI. Can't place white items in it anymore- Better shop UIFixed- Fixed duplication glitch with atomizer/effect swapper- Can now drag gear directly from equipment to effect swapper and back- Weapons icons in shop now properly turn like in inventory for consistency- Fixed name input field being stuck with weird text in it- Fixed magic wand icon
- 0.3.0: powerful follower, more skills, effects and gear - 5 October 2025
Added- Passive skill \ - your summoned weapon can now copy your learned skills in melee and ranged tree- Active skill \ - activate to heal you and allies nearby over time. Skill added as possible on-hit effect on weapons/shields, elites and bosses can now also spawn with that skill- Passive skill \ - during spellcasting all incoming physical damage is reduced- Can now see players followers in top right corner and click icon to see their stats- On-hit effects are now visible in character stats- New effects for physical/magical damage reduction- New epic set or armor and shield. All pieces of ghost armor have physical damage reduction- More skills can now spawn on gearChanged- Lowered minimum required level for most of skill autocast affixes for weapons/shields. Now they can appear as low as item level 10Fixed- Fixed follower weapon health/mana not properly adjusting with level- Fixes in…
- 0.2.1: Summon weapon skill, security update - 3 October 2025
Added- New \ skill - you can now summon your weapon to help you in battle:Changed- Adjusted lifesteal mechanic to prevent abuse with many small hits healing for 1 each when damage is not that big. Now value to heal will accumulate and trigger heal when at least 1 hp of healing reachedFixed- Unity security fix (https://unity.com/security/sept-2025-01)- Fixed target marker color for allies- Fixed issue with applying on-hit effects after source of attack died
- 0.2.0: More high-level content - 1 October 2025
Added- 4 new weapons for high levels (rare-epic quality)Rock/Lava crusherMorning starFrying panSkills autocast chanceArmor bonusDark element + dark damage bonus- 2 new high level bosses with their arenasFlame ambassadorAtmospheric pressure- High level bosses now can summon elites to help- New low level air element location with it's monsters- New active aoe skill - \. Also added to gear affix pool for autocastChanged- Adjusted elemental damage against the same element (now 25% instead of 12.5%). Neutral element remains 100%- Elemental affix on armor now can spawn from level 85Fixed- Fixed issue with flickering target marker when attacks fly through target- Fixed target marker not getting proper scaling on bosses/elites- Fixed body element not always properly resetting after wearing elemental armor