- Development Roadmap - 26 August 2026
Dear players,Thank you for your recent feedback and support. We have reviewed the comments and are sharing our development plan below.Next Update· A full text polish pass addressing the awkward phrasing and continuity errors reported in reviewsFebruary 2027· Direct travel to the Demon Lord's Castle, the Iron-Blood Capital, and Veritas (new map content already in development)· Lilith's voice acting returnsOngoing· Fixing story continuity breaks as a top priority· Smaller fix-focused updates (bug fixes, text polish, etc.) will keep rolling out between September 2026 and February 2027Confirmed IssuesWe have reviewed recent feedback, and the following issues are confirmed and being worked on:1. Voice acting: Lilith's voice will return in the February 2027 major update; other characters' voices will return in the full release.2. Bugs: being fixed one by one; each update's announcement will i…
- Update Announcement - 23 July 2026
Dear Morphean Paradox,Since the last update, we have completed a round of maintenance focused on text polish and quality assurance: we thoroughly proofread Lilith's dialogue and the multi-language text, and ran a full sweep of every story branch with our newly built automated story-testing pipeline. Thank you for your continued feedback!Progression / Soft-lock Fixes· Fixed an issue in the morning event where pressing Lilith about “the crack on the door” caused the story to silently stop, blocking further progress· Fixed broken topic options in the same scene: topics that should be selectable one by one were incorrectly cut off. You can now ask about each topic before reading the newspaper, and the related attribute changes no longer trigger repeatedlyText / Display· Fixed a shop item description showing garbled text (“\”)· Fixed the “Auto Combact” typo in the English UI and unified the…
- Bug Fix Patch - 14 July 2026
Dear Adventurers, Following the last update, we've completed another round of fixes focused on narrative consistency — with special attention to the experience of adventuring alone or without certain companions. Thank you for all your feedback! Blockers / Soft-lock Fixes• Fixed an issue where, after loading a Lone Wanderer save and entering a stage, the captain slot could display a character who hadn't joined your party, causing subsequent dialogue to break• Fixed a battle on the Lone Wanderer route that had no failure outcome, which could leave you stuck after losing• Fixed a soft-lock in the Metamorph commission where the quest could become impossible to continue when all relevant options were locked Story / Consistency (Main Focus)• Greatly improved the "an off-screen companion speaks out of nowhere" issue: for solo play or when a companion is absent, we've added proper presence and…
- The Nonexistence of Morphean Paradox: The Forest of Silver Shallots — Updates - 8 July 2026
Dear Adventurers,This update fixes a number of issues affecting gameplay and includes several improvements. Thank you for all your feedback!Critical Fixes (Progression Blockers / Black Screens)· Fixed an issue in the "Sword in the Stone" side quest where the "Look at your companion" option would loop endlessly, preventing players from exiting and blocking main story progress· Fixed a black screen freeze after clicking "Resolve Battle" in a specific encounter featuring Green· Fixed a severe bug where one of the protagonist's skills could incorrectly reduce their own max HP to 1Combat· Fixed Lilith's counterattack incorrectly triggering when allies (rather than Lilith herself) were attacked while she is in the party· Fixed visual and effect issues with certain skills and icons for Green and Sartre· Corrected multiple skill description errors (shield values, crit rate percentages, extra li…
- A Note on Voice Acting, Save Files, and Update Cadence - 8 July 2026
Dear players,Regarding several topics that have drawn attention recently, please see the following.1. Voice ActingVoice acting will not be released as paid DLC. Full voice acting will be recorded once the story text has stabilized, and will be included in the full release at no additional cost. The story text is still under active revision, and any voice lines recorded at this stage would be invalidated by text changes — this is why voice production is currently on hold.2. Save FilesTechnical debt accumulated in the old underlying systems had reached a point where further development was no longer feasible, which is why we rebuilt the foundation. Old save files are incompatible with the new systems and could not be carried over. This change was announced in advance in the EA Rebuild preview on May 20 (announcement link: ).From this announcement onward, all future updates will maintain s…
- [Update Notice] Bug Fix Patch Now Live - 6 July 2026
Hello everyone,We've just rolled out a fix patch addressing issues you've reported recently, including a critical save-corruption bug. We sincerely apologize for the impact this has had on your experience.Critical Fix• Fixed a critical issue in the Lone Wolf route where choosing not to sell the "Shadow of the Other" would trap the save in a softlock loop. If your save was affected, simply reload after updating and you will be able to progress normally.Combat System• Fixed several cases where combat behavior did not match descriptions: enemies still attacking while stunned, and incorrect portrait/Sanity displays for enemy Fishfolk Warriors in the Sky Tower.• Fixed a series of combat item issues: the item-use panel incorrectly showing ingredients, equipment, and gold; the Candy Jar not appearing in the panel, and not restoring Sanity or being consumed when used.• Fixed being pulled back i…
- [Update] Bug-Fix Patch Now Live - 4 July 2026
Hello,We have just rolled out a patch. Here is what it fixes:Key Fixes• Fixed a critical issue on the solo route where the fishfolk seafaring event could leave your save unable to progress. If your save was stuck at that event, simply reload after updating and you will be able to carry on.• Fixed an issue where Lilith's skill could fail to trigger under certain circumstances.Other Battle Fixes• Fixed several battle issues where skill effects did not match their descriptions (damage values, shield values, buff targets and the like).Thank you all for your patience and your reports — every single one gets looked into. If anything still misbehaves after the update, do let us know in the community discussions or the comments; a screenshot and a note about your save will help us track it down faster.Happy adventuring!
- Delayed to Later Tonight - 2 July 2026
We've run into a minor issue during the build packaging process for today's update. The team is working on it right now.The update is now expected to go live later tonight — we can't confirm an exact time yet, but we'll push it out the moment it's ready and update this post accordingly.Sorry for the wait, and thank you for your patience!
- EA Rebuild — Updated Launch Time - 2 July 2026
Hi everyone,We're truly sorry. In our final checks before today's launch, we confirmed a few progression-blocking issues that still need work. Launching at 4:00 PM as planned would leave too many of you at risk of getting stuck partway through — the last thing we want.We're moving the launch to 9:00 PM tonight (Beijing Time, GMT+8). We're using these hours to fix and fully verify the blocking issues. This time, it's a schedule we're confident in.We know this is the second change, and we know your patience has limits. But rather than ship on time with a version that stops you cold, we'd rather take these few hours and hand you one that plays through smoothly.Our sincere apologies to everyone waiting. See you tonight.
- EA Rebuild — Launch Delayed to July 2, 4:00 PM (GMT+8) - 30 June 2026
Hi everyone,During final pre-launch testing, we found a few issues that can block normal progression and interrupt your playthrough. Rather than ship with these problems, we've decided to fix and fully verify them first—so you don't end up stuck partway through.Rebuild's launch is now pushed to July 2, 4:00 PM (Beijing Time, GMT+8) (if verification turns up anything else that needs work, we'll let you know right away). Apologies for the wait. We want what reaches you to be a version you can play through smoothly.
- EA Rebuild — Updated Release Date - 22 June 2026
Hi everyone,We've decided to push the EA Rebuild update back slightly, from June 24 to June 30.This Rebuild has always been about one thing: getting the writing right. The script now runs over 500,000 words, and as we move into final integration, we want to spend the extra time where it matters most — polishing the text itself, and bringing every language version up to the same standard. Our goal is for the build you play on June 30 to feel complete and intentional in every line, in every language.We'd rather take a few more days than ship any part of the writing before it's ready.That's exactly where this time is going.Meanwhile, the combat rework keeps coming together — including the new in-battle item system you can see here. Thanks to everyone who's still with us. See you on the 30th.
- June 2026 EA Rebuild Update Outlook - 20 May 2026
EA Rebuild Update OutlookThis is not a regular update.This is a full rebuild of the game’s core architecture.In the initial Early Access build,the game failed to meet our expected standards in terms of completeness, stability, and overall experience.Rather than continuing to patch the existing foundation,we ultimately decided to restructure the entire core framework.The goal of this Rebuild is simple:to make the game more complete, more stable, and closer to what we originally envisioned.I. About Remnant RPGWe call this framework:Remnant RPGIt is not a traditional branching tree where choosing Option A leads directly to Ending A.Your choices may not immediately alter the final outcome,but they leave traces across the world.The words you speak, the moments you stay silent, the choices you miss when hesitating—all may resurface in unexpected ways at some point in the future.The New Game+…
- The Forest of Silver Shallots-May 2026 Development Log - 12 May 2026
What We’ve Been Working On (April & May)The primary focus over the past two months has been centered on three core pillars:1.Fixing Underlying Program Structures2.Refactoring the Worldline and Narrative Outlines3.Expanding Story TextWe believe that if the foundation isn't solid, anything built on top of it is unstable. Therefore, we dedicated significant time to rebuilding the program architecture to ensure the stability of the dialogue system, save system, and cross-playthrough data transmission.Simultaneously, the worldline and all script outlines underwent a complete overhaul. This wasn't just a matter of "patching up" a few lines; we restructured the logic of every route and the motivations of every character from scratch. Based on this, the story text has been heavily remade, with the total word count now expanding to 500,000 words. Narrative ChangesI. Massive Rewrite of New Game+…
- v0.1.00033 Update Notes - 29 April 2026
🛠Bug Fixes & System OptimizationI. Story & Dialogue FixesFix the issue of incorrect scene jump after successfully obtaining the ring.Fix the incoherent logic and wrong order of Ander's lines.Fix the bug that after meeting Karen first and triggering the Black Robe Man storyline, the Karen-related nodes in the thinking system disappear and are replaced by the Black Robe Man.Fix the black screen issue caused by scene jump and auto-save loading when the judgment fails after selecting \ during Fouco team entry.Fix the abnormal scene jump when no option is selected after the countdown ends upon choosing \ when Lilith goes to the bookstore.Fix the missing retreat button in the Shadow Tale Monster Suppression stage.Fix the issue that stamina recovery, supply count reset and team leader switching fail to take effect after retreating in the Investigate the Weird Land stage and passing an in-game…
- v0.1.00032 Update Notes - 24 April 2026
🛠Bug Fixes & System OptimizationFixed the black screen issue after Lilith’s line "Stay by my side properly this time".Fixed occasional black screen issues during the Day 55 Demon Army invasion event.Fixed the black screen bug after combat in the side story Tales of the Isaya Stone Ⅲ.Fixed initialization errors for full character unlock.Fixed save file errors related to full character unlock initialization.We are currently investigating and fixing a range of critical bugs that hinder gameplay and greatly impact the player experience. Thank you sincerely for your patience and feedback during the EA period.If you encounter any issues during gameplay, please send your save files and bug screenshots to:📮 [email protected] feedback helps us locate and resolve issues faster.
- v0.1.00031 Update Notes - 22 April 2026
Bug Fixes & System OptimizationsAdded auto-play functionality for the A key, supporting one‑trigger auto-play sequence to optimize repetitive operation experience.Added cloud save synchronization service, enabling cross-device save data sync and ensuring progress security.Completed macOS adaptation; the game now runs properly in the macOS environment.
- v0.1.00030 Update Notes - 17 April 2026
Bug Fixes & System OptimizationsFixed a bug where talent points were active even though they hadn't been unlocked.
- v0.1.00029 Update Notes - 15 April 2026
Bug Fixes & System OptimizationsAdded Esc key to open the System Menu (including Save, Pause, and Settings). Partial key binding adjustments: Space is now used to advance dialogue, and Esc opens the System Menu. The menu can be accessed via the Esc key in most scenes, such as cutscenes, combat, guild, and character growth.Combat UI/UX Improvements:Optimized skill indicator effects for clearer display of skill range and target validation.Cooking System UI/UX Improvements:Refined visual feedback for cooking success/failure and adjusted response presentation.Character Growth UI/UX Improvements:Enhanced effect display and feedback for stat changes after allocating attribute points
- April Development Log - 10 April 2026
To All Players of The NOexistenceN of Morphean Paradox : The Forest of Silver ShallotsDear players,Greetings from the development team of The NOexistenceN of Morphean Paradox : The Forest of Silver ShallotsDuring closed development, we have received your valuable suggestions and bug reports, and have been continuously polishing and adjusting the game based on your feedback. We sincerely apologize for the delayed development log and for keeping you waiting for so long.This time, we bring not only the April development log but also exclusive updates on our future major version plans. Thank you for your patience and support. April Development Log1. Added System Menu summoned by the Esc key (including Save, Pause, and Settings). Partial control adjustments: Enter key now advances dialogue, and Esc key opens the System Menu. The menu can be accessed in most scenes including story, combat, gu…
- v0.1.00028 Update Notes - 11 March 2026
Bug Fixes and System OptimizationFixed an issue where the skill description texts for all characters were disordered or displayed incorrectly in the character management interface.