- Path 1.0.2 Hot Fix - 6 September 2026
Fixed a few different grammar/spelling errors in a couple events/relics
- Path 1.0.1 Balance/Hot Fix - 5 September 2026
Welcome to the first ever Ribbit Rogue patch, how exciting! Feature Added in text in battle to display how many dice you need to roll that turn Relic Nerfs Storage Dice -> Gain 1 reroll per turn, if you had (3 -> 4) or more rerolls left at the end of your turn, roll 1 extra dice next turn Combo Dice -> Gain 1 reroll per turn, retain (35% -> 25%) of your combo points each turn Calendar -> Gain 2 might at the start of turn (4 -> 5) Mystic Harp -> Revive once with (50% -> 40%) HP upon death Domino -> Gain (3 -> 2) shield when you roll a blank face Bone -> Deal (4 -> 3) damage to a random enemy when a Frail action is used Shopping Cart -> Restore (15% -> 10%) HP when entering a shop Skull -> +2 to non-status values when HP under (30 -> 25) Relic Buffs D4 -> Gain (2 -> 3) extra rerolls per turn Security Camera -> Upgrade (4 -> 5) random faces for the battle at the end of your turn if you hav…
- Ribbit Rogue Version 1.0 Release - 3 September 2026
🎲 Key FeaturesBuild your pool from a growing set of diceStrategize which dice stay, and which ones go as you only have 10 slots available to you at once. Each die over unique ways to win in battle. Some may seem weak, but paired with the right dice or relics, all can find a way to be useful during your run making sure each one is unique and fresh.Forge your dice to your needsIf a die just isn't feeling strong enough forge it to upgrade different sides or even swap sides on two dice in order to create the perfect one to suit your current needs.Explore the swampDiscover all that your homeland has in store for you, from dangerous traps to calm fishing holes and everything else in between. Maybe the inhabitants that aren't trying to thwart you can actually help you on your journey.If all else fails, just hope luck is on your side🏷️Launch Discounts & BundlesRibbit Rogue is available at $9.…
- Release Date Announcement! - 16 July 2026
After starting work on this game over 5 years ago with the initial goal of putting it on Steam we are so close now. Ribbit Rogue officially has a release date, and will be releasing on...September 3rd!!!!That is only a month and a half away, so as much as I'd love to stay and chat, I need to get back to work and get this game out! Thank you to everyone who has followed along with this project at any point, and especially to those who have been staying up to date from the beginning. I know it's been a long time, but just hold on another month and it will finally be here!I guess I can't leave you with only a date so feel free to check out the new trailer that just dropped!
- Update - v0.4.2 - 5 July 2026
GAMEPLAYDecrease time to show dice info on hoverIncreased controller deadzone to help prevent controller snapbackAllow navigation with controller d-padChanged run info button to menu button on controllerAdd extra dedicated menu/settings button on main menu and run info screenAdded a confirmation for swapping and upgrading diceHovering a relic icon will now show tooltips for all keywords in the textNow able to use the number keys/numpad to play and select diceNew setting to toggle on/off the position of dice in your handChanged save and cancel button locations for language and settings menuVISUAL IMPROVEMENTSAdded outline to enemy health bar when targeting for extra clarityAdded dither and dim during dice swap for extra clarityNew upgrade indicator in the dice info panel when looking at rewards or shop optionsAdded animation for swapping a dice with one in your poolExtra anticipation ani…
- Steam Next Fest and Demo Update - 11 June 2026
Hello everyone 🐸, I hope everyone has been enjoying the Ribbit Rogue demo and all the updates that have been coming out lately! Lets get right to the big new though as Ribbit Rogue will be in the June Next Fest 🎉. This is an extremely exciting and important time for the game, and to go along with that the game has had a few major updates recently! Version 0.4, The Deeper Swamp update brought in a ton of new content headlined by:Access to the second area of the game40 New relics, including a new powerful boss relic systemNew abilities and diceChinese localizationVersion 0.4.1 brought in tons of visual and quality of life improvements along with now being localized in Japanese. The game now looks and feels even better to play.You can take a look at the posted patch notes for both of those updates if you want to look through everything changed and added in these updates!If you haven't ch…
- UI/QOL Update - v0.4.1 - 11 June 2026
GameplayWhen playing on mouse and keyboard, showing the dice and enemy info in battle now happens automatically on hoverUpdated existing battle tutorial to be more clear and give more informationAdded new tutorials for forging, sharpening, and tokensBalancingIncrease potion price 50 -> 60Increase blood donation health cost 8 -> 10Reduced speed of might gain on early enemiesVisual UpdatesReduced the size of tooltipsMade tooltips no longer cover the right most enemy when looking at current infoUpdated all health bars and xp barsAdded new health bar damage effect on both enemies and the playerSlightly moved dice info panel and no longer have it show in front of the current dice action amount breakdown popup in battleAdded donate sign to make blood donation action more obviousAdded map legendAdded fade in animation to event spritesMade tooltip hovering more reactiveAdd current crit display…
- Demo v0.4.0 The Deeper Swamp Update - 3 May 2026
Welcome to the largest and final planned content update for the demo. This massively increases the amount of relic and build variety as well as introducing new boss relics that really shake up how runs play out in the second area. With that you'll finally get access to playing through the second area of the game and be able to take on the first of multiple planned final bosses!Gameplay Changes-New boss relics, earned after defeating the first boss-Now able to play through the entire second area on the first difficulty with the starting character-Enemies now lose shield at end of their turn-Changed increasing max health to also add to current health-Added character icons to character specific relic cards and dice info panels-Added shift and ctrl key shortcuts to show all dice info when viewing vertical dice info panels-Added new slow ability (+5 effect if it is the final dice used this t…
- Balance Patch Notes - v0.3.1 - 23 March 2026
Bug Fixes-Fixed an issue where spamming certain buttons caused multiple map locations to be marked completed-Fixed an issue where you could quickly select multiple dice to replace when adding a new die to your pool, and it would create duplicates of the new die
- Balance Patch Notes - v0.2.5 - 12 March 2026
Welcome to the first of many balance patches for Ribbit Rogue! I want this game to be challenging, but it seems right now the demo may be skewed just a little bit too hard. This patch will hopefully make it feel like a more well balanced fair experience that still proves to be a challenge for players. I don't want to make too many large changes now, but I'll keep an eye on how things are looking moving forward. As always, your feedback is extremely helpful in making this game as great as it can be!Enemy Changes-Weakened mushroom-Reduced mosquito health-Weakened mosquito-Reduced fox health-Weakened fox-Weakened snail-Reduced green slime health-Reduced blue slime health-Weakened blue slime-Reduced boar health-Made elites spawn laterRelic Changes-Increased anchor heal amount from 20 -> 25-Increased scroll xp increase from 1.25x -> 1.5x-Increased arrow damage from 4 -> 5-Increased % of heal…
- Ribbit Rogue Demo Out Now! - 10 March 2026
The demo for Ribbit Rogue is finally here and is now available for everyone to test out the game for free. A big thank you to everyone who participated in the open and closed playtests, helping the game get to the point it is now! As always, please let me know what feedback you have if you try it out, and let me know if you run into any bugs. I'll be working as fast as I can to make sure all of them get resolved.🐸What's IncludedPlay through the first of two areas in a full runUnlock 10 new dice and relics (progress carries over to the full game)Only 1 of the planned 3 characters availableA handful of the planned map eventsOver time, I will be working to balance and tweak the demo, and at some point I may even add a bit more content to it so stay tuned for more info on that.This demo represents an early version of the game, so you might encounter bugs, balance issues, sound issues/missi…
- Ribbit Rogue Open Playtest is LIVE (Feb 20-22) - 20 February 2026
The time has finally come for everyone to get to play Ribbit Rogue, as the first open playtest is finally ready. A lot has being going on with the development since the Steam page has gone up. The game looks and plays so much better, and with your help and feedback it can get even better. Now is the biggest time your feedback can impact the future of this game, so be sure to let me know what you think!🧾Playtest DetailsWho has access: Everyone can play, there are no restrictions on who the playtest is available for!How long is it available: It is only available for a limited time (February 20-22nd 2026) so be sure to try it out while you can! How to join: Click "Request Access" on the Ribbit Rogue Steam page and that's it!Will there be more playtests: Not necessarily, based on the feedback 🐸What's IncludedPlay through the first of two areas in a full runUnlock 12 new dice and relics (p…
- How to Follow the Game's Development - 3 October 2025
Hey everyone, this is for anyone who is super interested in the game, and wants to stay up to date and be the first know about new features or opportunities to play early demos!YouTube: On YouTube is where I'll be posting devlog videos that go over what's been progressing with development, and show off all the new feature I've been working on that are coming to the game. Discord: https://discord.gg/FDb2dhdS5HDiscord is a great place to go if you want to make sure you get access to the early demo version when they come out. Also, it's the best place to get in contact with me if you have any questions, or want to give feedback!Twitter: https://x.com/KingKrabGamesTwitter is a place for small updates with screenshots/gifs of new/interesting content or other miscellaneous informationIf you follow any of these places you'll never fall behind on what's happening on the project, and always be i…