SPSTEAMPULSELIVE ANALYTICS
Plinbo: Roguelike Plinko

Plinbo: Roguelike Plinko Steam news

Raphus & Co. | Jan 31, 2026 | game

Released

2players observed · 16 October 2026 - 22:05:57 UTC

CasualIndieSimulationStrategySteam Store

  • Latest observed players2 · 16 October 2026 - 22:05:57 UTC
  • SteamPulse tracked peak528
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score69% positive

Plinbo: Roguelike Plinko news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players2 · 16 October 2026 - 22:05:57 UTC
  • SteamPulse tracked peak528
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score69% positive
  • Total reviews404
  • Release dateJan 31, 2026
  • DeveloperRaphus & Co.
  • PublisherRogue Duck Interactive, Gamersky Games

Genres: Casual, Indie, Simulation, Strategy

Company pages: Developer: Raphus & Co.Publisher: Rogue Duck Interactive, Gamersky Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Plinbo: Roguelike Plinko Steam news

Plinbo: Roguelike Plinko news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Plinbo v1.3.2 - Steam Deck Enhancements & Balance - 18 August 2026

    Steam Deck Improvements Improved the readability of the main menu on Steam Deck. Rescaled tutorial and information popups for Steam Deck. Rescaled card description popups for Steam Deck. Rescaled the Leaderboard menu and player panels for Steam Deck. Reworked the Level Description panel for Steam Deck. Updated several elements of the menu UI for Steam Deck. Physics Level Reworked the Physics Level. Adjusted the placement of several objects within the level's pattern. Fixed remaining issues that could cause balls to become stuck or skip slots. Balance Slightly increased the starting difficulty of Endless Mode. Audio Fixed certain UI hover sounds that were louder than intended. Reduced the pitch variation of UI sounds. Adjusted the volume of Shop menu sounds. Adjusted the pitch variation of pin-hit sounds. Thank you for playing Plinbo!

  • Plinbo v1.3.0 - Community Fixes Update - 13 June 2026

    Hey everyone! After the last update, I received several reports from players and worked on a new round of fixes, improvements, balancing changes, and Steam Deck related polish. Thank you so much for playing and sharing your feedback. Here is what changed in v1.3.0: UI Moved the Back button in the Perk Panel on the main menu to the top right. Fixed the Play button text being thinner than the other menu texts. It now matches the same font weight. Scaled up some hard-to-read texts for better readability. Levels & Game Modes Fixed an issue in Level 3 where the ball could never reach the far-right pin. Slightly increased the size of the 1.25x slot in Physics Mode, as it was a bit smaller than the others and could rarely cause balls to skip it. Improved performance in Time Attack Mode. Improved the stability and performance of rotating ball-shooting pins in certain modes. Audio Reduced the Ca…

  • Plinbo v1.2.1 - Minor Fixes and Balance Update - 10 April 2026

    Hey everyone! This update focuses on improving early game balance, refining Physics Mode, and making sure new content is fully available across modes. Thanks a lot for all your feedback, it really helps us shape the game! Balance Changes Coffin card cost reduced by 1 at all levels Letter card cost reduced by 1 at all levels Level 1 difficulty slightly reduced for a smoother start Physics Mode Improvements Increased movement force of moving objects for more dynamic interactions Lower columns have been slightly narrowed, making it possible (but still challenging) for balls to stay within columns Content Updates Newly added cards are now available in Endless Mode We will keep polishing and improving the experience based on your feedback. If you have thoughts or ideas, feel free to share them with us. Thanks for playing! https://store.steampowered.com/app/3948580/Plinbo/

  • Plinbo v1.2.0 - Physics Mode / New Content Update - 12 March 2026

    Hey everyone! This update introduces a brand new way to experience Plinbo along with new cards, system improvements, and several balance adjustments: Physics Mode! We have also improved how the game handles extremely large numbers in long runs. 🧪 New Game Mode – Physics Mode A brand new gameplay mode has been added. Physics Mode introduces full physical interactions to the board. Balls now collide with pins, scene objects, and even with each other, creating chaotic and satisfying chain reactions. Builds behave differently, and positioning matters more than ever. 🃏 5 New Buff Cards Added Five new buff cards have joined the deck pool, introducing new scaling strategies and economy options. • Each round morphs into a random card. Resets at shop • On Slot Hit: 1.1x money (+0.15x per card in deck) • On Slot Hit: 1.2x money. Grows +0.05x each round • On Slot Hit: +$200 bonus (+$30 per activ…

  • Plinbo v1.1.0 - New Pin Buffs / Balancing - 13 February 2026

    Hey everyone! We’ve rolled out a new update focusing on performance, new mechanics, balance adjustments, and plenty of fixes to improve your runs. Here’s everything included in v1.1.0: 🛠️ New Features & Improvements Friends tab added to Leaderboards. Memory management optimizations. Additional optimizations for pin effects. Extra performance improvements during slot collisions and color changes. Music can now be changed directly in-game. Early run finish option added. ✨ New Pin Buffs & Challenges New pin buff: If multiplier ball is a Golden Ball, multiplier increases from 3x to 5x. New pin buff: If multiplier ball is a Silver Ball, multiplier increases from 1.5x to 3x. New pin buff: Trigger 3 nearby pins on hit. New pin buff: Gain +$ when a Special Ball hits. New pin buff: Normal multiplier balls have a 33% chance to convert into Silver Balls. New Challenge added: increases Special Bal…

  • Plinbo v1.0.7 - Balance & Bug Fix Update - 5 February 2026

    Thanks a lot for playing and breaking the game in the best possible ways ❤️ This update focuses on bug fixes, clarity, UI polish, and some balance tweaks, especially for Endless mode. 🛠 Fixes & ImprovementsFixed an issue where the round would not end if you finished using only Special Ball spawnsSlightly increased ball spawn delayCloned Legendary cards now always keep their original rarity (no more turning Common or Rare)Locking a rarity card in the market could previously spawn an unusable variant. This no longer happensYou can now unlock a locked card by pressing the lock againTutorial text updated for clarity: added the "10x = 640 money if ball value is 64" explanationFixed UI miscount when losing balls during Tides and Edge challenges (buffed balls were not correctly counted)Money and Ball Count UI effects improved. Cleaner visuals and text no longer disappearsClone Challenge failu…

  • Plinbo v1.0.4 - Day 1 Update, Optimization & Stability Update - 2 February 2026

    Hey everyone! We know many of you love building ball spawn-focused builds, but when the screen got flooded with balls, the game could sometimes stutter, lag, or even crash. To address this, this update focuses heavily on optimization and performance improvements. The game should now run much more smoothly and consistently, especially in ball-heavy scenarios. In addition, this patch includes several balance changes and fixes: The Arachnid (Rare variants) received a very small nerf. The Sun (Rare variants) had their cost values rebalanced. Fixed an issue where broken or incorrect numbers could appear in the text effects under cards such as The Council, The Eyes, The Witness, and The Lightning. Improved readability of card text effects when triggered repeatedly, which previously caused them to overlap and become nearly invisible. Popups, visual effects, balls, and many frequently visible o…

  • Big Numbers, Small Fixes - 1 February 2026

    Large numbers are now more readable. Ball value and money popups now use compact units like B for millions and T for trillions. Similar units will be added to other values (such as target money) in upcoming updates.Ball value overflow bug fixed. An issue where exceeding the ball value capacity could result in negative ball value has been fixed. Once the maximum ball value capacity is reached, The Arachnid will no longer grant additional ball value.Safeguards for extremely large money gains. Additional checks and limits were added to prevent negative money values when earning very large amounts of currency. We apologize to players whose experience was negatively affected by this issue.The Sun card trigger reliability improved. Additional checks were added to fix an issue where The Sun card could sometimes fail to trigger as expected.Trinity Challenge adjustments. The cost has been reduce…

  • Clarifying Description on Physics-Based Aspect of Plinbo - 1 February 2026

    Hey everyone! Thank you for the awesome response to Plinbo’s release! It completely surpassed our expectations in terms of the number of players on launch day. :) I’m here to clarify a few things regarding the store page description and the game's physics. The balls in the game do not use a standard physics engine. Instead, their path is determined by a system that decides whether they go left or right as they hit a peg. We designed it this way purely to make the game more strategy-based; there are upgrades and cards that allow you to influence the odds of a ball moving in a certain direction. Even though the balls drop in a simulated gravity environment, we realize this might not have been 100% clear at first glance. We have now updated our game description to better reflect this. If you bought the game expecting an engine-based physics simulation; you can request a refund, and please…

  • Plinbo: Roguelike Plinko is Out Now! - 31 January 2026

    Plinbo is officially released, and this launch is more than just a version bump. It is a big step forward for the game with new systems, major balance passes, and lots of improvements across the board. Here is what we added and improved in this release: Perk system You can now start the game with perks unlocked by completing specific tasks. There are around 14 different perks, each supporting a distinct playstyle. 5 new challenges More variety, more risk, and more rewards. Time Attack Mode A new mode where you only have 10 minutes to finish the game. Fast decisions matter. Global leaderboard for Endless Mode Your longest and strongest runs are now ranked globally. Limits on infinite loop cards Cards like The Tower and The Bell that could force infinite loops are now limited to a maximum of 3 copies. Mode and level previews added to the menu You can now see what awaits you before jumping…

  • Devlog #11 - Release Date & Plans for the Full Game - 8 January 2026

    Hey everyone! I’m the solo developer of Plinbo, and first of all, thank you so much for playing the demo and for all the feedback, bug reports, and suggestions. The response has been incredibly helpful and motivating. The demo helped me understand what works, what needs polish, and where I can push the game further. Today, I want to talk about my plans for the full release and what’s coming compared to the demo version. 📅 Release Date I’m happy to finally announce that the full version of Plinbo: Roguelike Plinko will be released on: 🗓️ January 31st, 2026 The demo was just the foundation. The full game is where things really start to get wild. 🚀 What’s Coming in the Full Game 🃏 A Lot More Cards 20 new cards are being added (and 5 more are already on the way). These new cards are designed to combo with each other much more. They will enable much stronger and more interesting builds.…

  • 🛠️ Devlog #10 – Monthly Demo Update Recap - 11 December 2025

    🔧 This Month’s Demo Updates🎵 Audio & FeedbackAdded new sound effects and UI soundsGeneral audio polishImproved feedback for shop purchases🖼️ UI & Popup ImprovementsEnlarged card description popupsEnlarged money gain and effect popups for better clarity🎮 Gameplay AdjustmentsEarly game made slightly easierAdded “hold to release faster” ball mechanicMinor balance tweaksSeveral bug fixes🏪 Ball ShopThe Ball Shop is now fully activeCurrently includes 12 unique buffed balls🌍 Languages & PerformanceAdded new languagesOptimization improvementsAdditional polish across the board📦 Finished but Not in the Demo Yet These features are complete and ready, but not yet added to the demo. I may release them gradually:20 new cardsPin customization system40 new challenges2 new levels2 new game modesFeel free to share what you want to see added first — your feedback helps shape the next steps! 🚀

  • 🔧 Devlog #09 — One Week of Big Additions - 15 November 2025

    📝 What’s New This Week • 25 new challenges to diversify each run• 18 new buff cards for deeper deck-building• 20 customized buffed balls• Foundations of the Custom Ball Shop• Balancing + optimization improvements 🛠 Coming Soon • Pin customization system • Two new levels • Two additional game modes for extra replayabilityMore updates on the way — and your feedback keeps shaping the game.

  • Demo Update – New Token System, Manual Ball Spawn & Balance Tweaks ⚙️ - 27 October 2025

    Hey everyone! 👋A brand-new demo update is here — bringing new mechanics, optimizations, and early foundations for future features!🎟️ Token to Ticket ConversionAt the end of each round, remaining tokens now automatically convert into tickets. This makes each round feel more rewarding and strategic!🏐 Manual Ball SpawnTo speed up the gameplay, balls now spawn manually — just click to release them! This gives you more control and keeps the action flowing.⚙️ Performance & SettingsAdded FPS limit and stabilization settings for smoother performance across different systems.🃏 Balance & ChallengesAdjusted several buffs and cards for better overall balance.Popular cards now cost slightly more.Weaker cards have been buffed.Added a new challenge that allows you to increase your deck limit!🛒 Upcoming Feature: Ball ShopThe foundation for the Ball Shop system has been implemented. (It’s not yet a…

  • Demo Update – Mouse-Only Mode & Visual Enhancements 🖱️✨ - 16 October 2025

    A new demo update is live with major accessibility and visual improvements!🖱️ Mouse-Only GameplayYou can now play the entire game using only your mouse! This makes the experience smoother and more accessible for everyone.✨ Visual & Feedback UpdatesPins now feature different visual effects based on their importance, making the screen feel more dynamic and alive.Several UI and feedback improvements to make the experience more polished.🃏 Cards & TextFixed missing translations in some card effect descriptions.Buffed a few underused cards to make them more viable.Rewritten certain descriptions to be clearer and easier to understand.It’s a lively update focused on polish and player comfort — give it a try and let us know how it feels! 💬

  • Demo Update – Chinese Language Support, Balancing & Upcoming Features 🇨🇳 - 15 October 2025

    Hey everyone! 👋We’ve just released a new demo update focused on accessibility, balance, and future improvements!🇨🇳 Chinese Language SupportThe demo now supports Simplified Chinese, welcoming even more players to enjoy the game.⚙️ Gameplay & BalanceAdjusted certain cards to make them more widely usable across different builds.General balancing improvements and performance optimizations.🔮 What’s Next We’re currently working on two exciting new features:Ball customization, so you can personalize your play style even more.A mouse-only control mode for smoother and simpler gameplay!That’s all for now — thank you for playing and sharing your feedback! ❤️ Your support truly helps us shape the future of the game.

  • Demo Update – New Hand-Drawn Card Designs! 🎨 - 13 October 2025

    Hey everyone! 👋We’ve just released a major visual update for the demo — and it’s a cute one! 💫🎨 New Hand-Drawn Card DesignsAll cards have been completely redesigned with brand-new, hand-drawn visuals.The new art brings a warmer and more charming feel to the game.⚖️ Balance & PolishSeveral cards have been adjusted for better balance.General optimizations and UI/design improvements for a smoother experience.It’s one of our favorite updates so far — we hope you’ll enjoy the new look and feel of the cards! 💖 Try it out and let us know what you think!

  • Demo Update – Japanese Language Support & Optimizations 🇯🇵 - 10 October 2025

    We’ve released a small demo update focusing on accessibility and polish.🇯🇵 Japanese Language SupportThe demo now includes Japanese language support, making it easier for Japanese-speaking players to enjoy the game.⚙️ Optimizations & FixesGeneral performance improvements.Minor bug fixes for a smoother experience.Even though it’s a light update, it should make the demo more polished and accessible. Thanks for playing and supporting the demo! 🙏

  • Demo Update – 7 New Languages Added! 🌍 - 9 October 2025

    Hey everyone! 👋We’ve just rolled out a new demo update focused on accessibility and polish!🌍 New Languages The demo is now available in: Turkish, French, Spanish, German, Italian, Portuguese, and Russian! We’re excited to make the game more accessible for players around the world.🇨🇳🇯🇵🇰🇷 Work in Progress We’re currently working on Chinese, Japanese, and Korean translations — they’ll be coming in a future update!If you notice any translation issues or missing lines, please let us know — your feedback helps us improve! 💬⚖️ Balance & PolishSmall balancing updates for a smoother experience.General bug fixes and minor visual improvements.Thank you for playing and supporting the demo! 🌟

  • Demo Update – Card Selling, Balancing & UI Enhancements - 1 October 2025

    Hello everyone! 👋We’ve just released another demo update with new features and quality-of-life improvements:🃏 GameplayYou can now sell cards! This gives you more freedom to experiment with your builds and pursue stronger strategies.Minor balance adjustments made to several cards.🎨 UI & UX ImprovementsAdded new popups for both purchases and card selling to give clearer feedback.That’s all for this update — short but powerful! We hope you enjoy testing out new builds with the card selling system. As always, your feedback is super valuable 🙏

Patch notes and updates

S.noRelease datePatch nameGID number
118 August 2026Plinbo v1.3.2 - Steam Deck Enhancements & Balance1840944183788113
213 June 2026Plinbo v1.3.0 - Community Fixes Update1835236783566033
310 April 2026Plinbo v1.2.1 - Minor Fixes and Balance Update1829528821309519
41 February 2026Big Numbers, Small Fixes1823191198609235
51 February 2026Clarifying Description on Physics-Based Aspect of Plinbo1823191198608590
615 November 2025🔧 Devlog #09 — One Week of Big Additions1816307528965940
727 October 2025Demo Update – New Token System, Manual Ball Spawn & Balance Tweaks ⚙️1814309641567895
816 October 2025Demo Update – Mouse-Only Mode & Visual Enhancements 🖱️✨1813674388944247
915 October 2025Demo Update – Chinese Language Support, Balancing & Upcoming Features 🇨🇳1813674388912487
1013 October 2025Demo Update – New Hand-Drawn Card Designs! 🎨1813041031340833
1110 October 2025Demo Update – Japanese Language Support & Optimizations 🇯🇵1813041031253738
129 October 2025Demo Update – 7 New Languages Added! 🌍1813041031203482
131 October 2025Demo Update – Card Selling, Balancing & UI Enhancements1811772772452531
1430 September 2025Demo Update – New Buff Cards, UI Improvements & Balancing1811772772409114

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