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Isekai HKV

Isekai HKV Steam news

零零 | 2026 | game

Coming Soon

GameSteam Store content

ActionAdventureCasualIndieSimulation

  • Steam app typegame
  • Steam App ID3948940
  • PriceNo longer available on Steam Store
  • Release date2026
  • Developer零零

Isekai HKV news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID3948940
  • PriceNo longer available on Steam Store
  • Release date2026
  • Developer零零
  • PublisherDeep Frame Studio Limited
  • Parent gameNot available

Genres: Action, Adventure, Casual, Indie, Simulation

Company pages: Developer: 零零Publisher: Deep Frame Studio Limited

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Isekai HKV Steam news

Isekai HKV news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Demo 3.4 Update Released! - 27 August 2026

    🎊 Demo 3.4 Update Released! 🎊 Balance / Updates Giant Lightning Build: Cooldown Acceleration -80% → -35% ✅BUFF✅ Improved number effects for damage and healing values, making it easier to see where numbers come from and how they are distributed. Players will now always receive one innate ability immediately after entering the battlefield. Improved stage ground texture complexity to further reduce visual clutter. Improved the guidance effects for invasion events and Boss portals. Reworked the entire expression effect system. Partners now feel more lively after interactions in the Home area. Improved the starting abilities of all VTuber partners. Each partner now unlocks one innate ability at the start. Improved the final Boss battle experience. Final Bosses will now summon guards. Reduced final Boss HP by 20%, allowing players to defeat them faster. Added / Removed New “Hero’s Blessing”…

  • Demo 3.31 Released - 14 August 2026

    Balance/UpdatesOptimized the Japanese translation textBalanced the number of level-ups and level-up strength players gain in each level cycleBig Fireball Build: Cast Speed -60% → -20% | Damage +50% → +100% ✅BUFF✅Sea of Fire Build: Cast Speed -66% → -30% ✅BUFF✅Ice Ring Build: Damage -80% → -0% ✅BUFF✅Giant Lightning Strike Build: Damage +50% → +120% | Range +110% → +150% ✅BUFF✅Multi-Strike Lightning Build: Damage -70% → -30% | Targets +2 → +3 ✅BUFF✅Hyper-Speed Shock Build: Cast Speed +100% → +150% ✅BUFF✅Chain Lightning Build: Targets +2 → +4 ✅BUFF✅Lightning Orb Swarm Build: Damage -40% → -0% ✅BUFF✅Space-Time Cage Build: Duration +2s → +5s ✅BUFF✅Precise Time Stop Build: Range -50% → -0% ✅BUFF✅Execution Field Build: Range +0% → +50% ✅BUFF✅Refracted Ray Build: Damage -30% → +50% ✅BUFF✅Divine Guardian Build: Damage -50% → -0% ✅BUFF✅Large Aura Build: Range +60% → +80% ✅BUFF✅Added/Removed:Added…

  • Demo 3.25 Released! - 29 July 2026

    Balance / UpdatesWorld Chaos enemies (monsters that appear after not interacting with the Boss portal) no longer drop Magic Stones.Elite enemies spawned in all invasion events now appear farther apart.Added Tactical Commands to the beginner tutorial.Nerfed Flame Goblin Mages: fireballs are slower and their number is halved 🔻NERF🔻Nerfed Lightning Goblin Mages: lightning strikes cast more slowly and deal less damage 🔻NERF🔻Queen Elite’s beam tracking speed is slower 🔻NERF🔻Kaiting Elite enemies’ Flame Punch casts more slowly 🔻NERF🔻Buffed all of Kobayashi Ice’s attack patterns: spawned ice pillars and ice arrows increased by 150%–300% ✅BUFF✅Additions / Removals:Brand-new magic branch gameplay 🎉NEW🎉Brand-new Tactical Command gameplay 🎉NEW🎉Brand-new item fusion gameplay 🎉NEW🎉Bug Fixes:Explosion magic no longer applies both direct-hit and explosion damage repeatedly to the main ta…

  • Demo 3.15 released - 23 June 2026

    Balance and Updates:Companions will no longer target and attack the player when the player enters the battlefield and selects a Boss.All invasion events that spawn elite enemies will no longer spawn them near the event activation tower. Instead, they will immediately spawn in a formation surrounding the player.Difficulty has been further balanced. When selecting a difficulty, there will now be differences not only in enemy level and enemy count, but also in the number of elite enemies spawned and the number of enemy surround formations. Abyss difficulty remains unchanged, while Normal and Hard difficulties are now easier.The entire stage balance system has been reworked. The early game should now be easier, while the late game should no longer feel too difficult or too easy.Chest growth prices have been increased by approximately 10%.All elites in invasion events now have special abilit…

  • Demo 3.0 Released! - 9 June 2026

    Balance / UpdatesGreatly optimized the transition wait time when entering the battlefield. Entry time has now been reduced by 80%.Greatly optimized the game file size, reduced from 5.1 GB to 1.93 GB.Unicorn monster rework: They are now all self-destructing enemies instead of regular enemies that only follow the player.Improved the mini-boss UI. Mini-bosses now also have arrow tracking.Improved the invasion event UI. It now displays “m” so players know it indicates distance rather than a countdown.Improved the chest-opening animation. Chests now open automatically and no longer require the player to click again.Improved the magic effects related to magic circles.Improved the balance issue caused by excessive upgrades to the number of magic casts. There is now a limit on upgrades that increase the number of magic casts. After choosing this upgrade a certain number of times, the option wil…

  • Demo 2.95 Released~ - 26 April 2026

    Balance/UpdatesThe default value of special effects changed to 80% & enemy levels are hidden by default"Increase activation count" and "Cooldown acceleration" magic upgrade appearance and values reducedElite Hunting Proliferation Rune balance: Changed from \ to \Mini-Boss base HP +60%Ice Blossom magic special effects will be reduced (abilities unchanged)The price will now slightly increase further every 10 times the player opens a chestImproved Demon Greatsword hit sound effectDifficulty balance adjustment: Normal difficulty has fewer enemies with lower levels, Abyss difficulty has more enemies with higher levelsImproved Purple Lightning Blade slash special effectReworked beginner tutorialNew/Removed:Added UI in the top left to display the current chest opening price multiplierAdded Demon Item Chest, a small number will spawn on the map each game, guaranteed to obtain a Demon Item upon…

  • Demo 2.91 released! - 6 April 2026

    Balance/UpdatesOptimized the companion milestone enhancement UIOtherworld Magic \ base healing amount changed from a fixed value of 10 to healing 5% of the player's maximum HP, cooldown reduced from 15 seconds to 5 seconds, duration reduced from 10 seconds to 5 seconds, healing interval delayed from 0.5 seconds to 1.5 seconds 🟢Buff🟢\Main town building edges have been smoothed outThe upgrade chance for magic activation count has been halvedNew/Removed:Added a toggle to hide monster levels in the settings menu\Removed the Otherworld item \Added companion passive skill enhancement portrait on enhancement cards\✨🎮Controller Support🎮✨Added the feature for companions to roam around the baseBug Fixes:Fixed an issue with abnormal values occurring on MaxHP-related itemsFixed an issue where "Kobayashi Icicle" could not have its transparency adjusted

  • Demo 2.8 release! - 9 March 2026

    Balance/Updates:* Reduced the size of the Goddess Statue and scaled down its special effects.* Player invulnerability frame (damage interval) increased from 0.3s to 0.4s.* Initial monster spawn interval increased from 0.8s to 1.2s. \* Adjusted the visual effects of fireball ground burning.* Improved translation: changed "Cooldown" to "Cooldown Acceleration."* Reduced the number of spawns during Invasion events from 7 to 5.* Increased Kobayashi's Ice Pillar damage from 100% to 300%; Ice Pillar explosion damage increased from 300% to 500%.* Enemy HP growth rate increased from 30% to 42%.* Ice Arrow magic damage increased from 120% to 500%.* Reduced the number of monsters generated in certain formations.* Changed Shield Recovery from a "Fixed Value" to a "Percentage."* Effect Transparency settings no longer affect enemy visual effects.Added/Removed:* Removed hitboxes for all event building…

  • Demo 2.75 released! - 26 February 2026

    Balance / UpdatesChanged Invasion Event progress number to red\ Improved the description of the Otherworld item \ (Cooldown Value → Casting Speed Value)Demon Greatsword attack interval changed from 2s → 1s 🟢Buff🟢\ Improved magic upgrade rarity text displayLowered Kaiting's innate ability unlock threshold by 20-40 points 🟢Buff🟢New / Removed:Added limiter for enemy damage and movement speed when level is too high \ Added Monster Special Adaptation System \ Added explanation of Awakening Innate Ability conditions in the character selection interfaceAdded back Fish Egg mouse cursorSignificantly boosted Goddess Statue's lifesteal upgrade by 2 to 7 timesAdded special effects to the milestones on the right side, now much more noticeable Bug Fixes:Fixed the low chance issue where character still couldn't move after pausing the gameFixed game crash when player opens two treasure chests at th…

  • Demo 2.7 Release! - 23 February 2026

    Balancing/UpdateUpdated tutorial instructionsMoved the UI warning position for sudden events upward\ Added/Removed:Added a Reset Progress buttonAdded free gacha system — any new player who starts without a partner will receive one free draw ticket for a partner\ Added a blocking prompt when entering a stage without equipping a partnerBug Fixes:Fixed the low-probability issue where the character could not move after pausing the game

  • Demo 2.6 Release! - 16 February 2026

    Balancing and Update:BalancingStage difficulty is now easier in the early game and harder in the late game.On Normal difficulty, the enemy level in Stage 1 has been reduced from Lv1–120 to Lv1–100. In subsequent loops, enemy levels are calculated as the previous stage’s max level ×3. That means in Loop 2, enemies go from Lv120–240 to Lv100–300; Loop 3: Lv300–900; Loop 4: Lv900–2700; and so on.On Hard difficulty, enemy level increases by ×4 each loop, and in Abyss by ×5.Elite enemy spawn chance reduced from 7% to 5%.Maximum simultaneous elites reduced from 50 to 35.\Enemy attack interval increased from 0.2s to 0.3s.Demon BladeProjectiles gained per level-up reduced from +1 to +0.5, but now each level also increases fire rate by 5%. 🔧Balance🔧Upgrade threshold for lifesteal increased from 6 points to 12 points. 🔻Nerf🔻Sound effects optimized.Reina’s StaffUpgrade threshold increased from…

  • Demo 2.5 is officially released! - 8 February 2026

    🎉 Demo 2.5 Officially Released! 🎉 Balance & Updates:🎈 The map has been further reduced by 40% compared to the previous version. 🗺️ ➡️ Invasion events no longer pause the increase of miasma concentration (stage time will not stop). ☢️ ⚡ All enemies now spawn at a closer distance. 🛡️ The HP multiplier of all elite enemies has been reduced from 7x to 3x. ✨ Each player can now learn only 3 types of magic! ✨ 🔄 Each magic skill can now be upgraded infinitely instead of only 5 times. 🖼️ The UI for selecting partner characters and all magic icons has been improved. 👥 All friendly characters now have outlines, making it easier to see yourself and your teammates. > \ 🩸 Lifesteal is now a flat value instead of a percentage. > 💭 \ 💥 All weapons and all magic can now crit and lifesteal! > 💭 \ 🗡️ All weapons and partners now have unique passive skills. For example, the Ice Axe can increa…

Patch notes and updates

S.noRelease datePatch nameGID number
127 August 2026Demo 3.4 Update Released!1842212951298514
214 August 2026Demo 3.31 Released1840944183779166
39 March 2026Demo 2.8 release!1826362059931209

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