- King in the Mountain Announced - An Incremental Prequel to Lootbane - 3 July 2026
Hi everyone! I'm happy to announce King in the Mountain, a calm strategic incremental mining game set in the same world as Lootbane. King in the Mountain is a small prequel to Lootbane, taking place before the events of the main game. Plan each descent, guide your dwarves through the mountain, gather treasure and rebuild your royal Mountain Hall one expedition at a time. Development on Lootbane is still moving forward at full speed. We’re currently waiting for the artist working on the game’s visuals, while many other elements are being actively designed, refined, and implemented. King in the Mountain is simply a smaller project exploring another part of the same world in a different way. Wishlist King in the Mountain on Steam: Watch the announcement trailer:Join the CommunityLootbane and King in the Mountain are community-driven games, and your thoughts genuinely matter. Join the offic…
- Lootbane Demo - New Update v0.5 - 20 April 2026
Hey everyone! 👋A huge thank you to everyone who has played the demo and shared their thoughts. Your feedback is the engine driving this game forward and today’s update is a direct result of your suggestions.I've got some game-changing features in v0.5 that I can't wait for you to try!A New Visual Direction (Feedback Needed!)You’ll notice some significant changes to the game's visuals in this version. I am currently testing a new art style and your feedback here is absolutely critical. Does it feel right? Is it clear? Please let me know what you think in the comments or on Discord! Your opinion literally helps me shape the world of Lootbane and I want to make sure we’re heading in a direction you love.Key Features & Mechanics (New Playable Character - Wizard)The Skill Tree: Say goodbye to the random "3 options" on level up. You now earn Skill Points to invest in a dedicated Skill Tree,…
- Lootbane Demo - Small Update (Bug Fixes + Name-in-Game) - 1 March 2026
Hey everyone 👋I’ve pushed a small update to the demo that fixes various reported bugs and introduces the first batch of Name-in-Game supporters - their names are now part of the world of Lootbane.I just want to say a huge, heartfelt thank you to everyone who has played the demo, is still playing, and taking the time to share thoughts and feedback. Watching you experiment with builds, discover interactions, report bugs, suggest ideas and simply spend time in this world is honestly incredible to see. It means more than I can properly put into words and it directly shapes what Lootbane becomes ːwinter2019happysnowmanː More improvements are coming - thank you again for being part of this journey ❤️Milo Panta
- Lootbane Next Fest Brand-New Demo is LIVE! - 23 February 2026
Hey everyone👋 Steam Next Fest is starting and Lootbane is in with a brand-new demo. I’m honestly really excited and a bit nervous to finally share this version with you.I’d truly love to hear your thoughts on all the new changes. Your feedback has shaped the game every step of the way and it wouldn’t be possible to bring Lootbane to this point without you.Thank you to everyone who played, shared feedback and supported the game - it really means a lot to me ːccheartːPlay Next Fest Demo Now:Lootbane is a risk-driven, loot-heavy ARPG built around build experimentation, synergy stacking, and high-stakes dungeon runs - where greed can lead to legendary rewards… or losing everything. Watch the Steam Next Fest TrailerWhat’s new in the Next Fest DemoImproved visuals & audio - new animations, effects, particles, sounds, and overall polish to make combat feel punchier and clearer.New Synergy Tre…
- Lootbane Demo - New Update v0.3 - 19 January 2026
Hey everyone👋 Thanks a lot for playing the demo and sending feedback - it really helps shape the game!Here’s what’s new in v0.3:Fonts are now larger - first step toward Steam Deck support.Clicking the trashcan now opens a larger trash area to prevent accidental misclicks. You can also drag & drop items directly onto it.The hero is now shown as an icon like followers. This is temporary while more weapon types are added (bows, wands, spellbooks, quivers, etc).Combat feels more lively: monsters move toward the hero, followers now have attack animations, and there are more effects overall.When creating a hero, you can now choose how many lives you start with: Unlimited, 3, or 1 (Roguelike).Hover tooltips now show more detailed stat information, such as % gained per stat point, current dodge %, and current attack speed.Added a new item rarity: items now start at Common instead of Uncommon.L…
- Lootbane Demo - New Update v0.25 - 24 December 2025
Hey everyone👋 First of all - thank you all so much. Seeing so many players jump into the demo, push builds, break systems, and actually care enough to send feedback… that’s honestly incredible. As a solo dev, this level of support means everything. Huge thanks especially for your feedback - this update exists because of it. This is Demo v0.25, focused on clarity, balance, and making decisions feel sharper and more readable, without removing the danger to test your greed.What’s new in v0.25New stats & abilities now unlock at levels 3 / 6 / 9 / 12 Progression should feel more structured and rewarding as you go deeper.Hover tooltips now calculate damage, targets, and cooldowns You can actually see what a stat or ability will do before committing.Dungeons are now rarer They usually appear after several normal moves, making them feel more special - and more dangerous.Follower class restrict…
- Lootbane Demo is OUT NOW - 19 December 2025
Hey folks, I’m so happy to finally release the first public demo of Lootbane!It's happening thanks to your feedback from the initial playtest - every message, bug report, suggestion, and bit of support helped shape this version. I thank you once again! What’s included in the Demo:The Warrior - one of four playable classesThe first two regions: Forest Lands and Desert LandsA wide variety of loot, followers, powers, and synergiesChallenging enemies and bossesThe city hub - sell items, stash gear, and deposit gold before your next run Each run is built around risk and reward. The deeper you go, the more gold and better loot you can earn - but enemies scale fast, and death wipes everything you’re carrying. Playtest-Driven ImprovementsThis demo is the result of the first public playtest. Based on your feedback, I’ve improved pacing, added new content, adjusted balance, and made key systems e…
- Lootbane Playtest has ended - HUGE thanks to everyone who joined! - 4 December 2025
Hey folks!Huge thanks to everyone who joined the first public playtest - ran through the Forest Lands, built warbands, gambled your loot going deeper and sent me a ton of feedback! During the playtest I received:A huge amount of feedback & suggestionsBug reports and balance notesWishlist growth and a lot of support from you all ː2019loveːYour participation means a lot. Seeing players experiment with builds, push dungeon depth, and share thoughts helped me understand where to polish systems and where to push the game further.What’s next?I'm developing Lootbane solo, and seeing people actually play, break builds, find problems, enjoy runs, and tell me what worked and what didn’t - that means a lot. I'm heading back to development to improve pacing, add mooore content, the flow and overall balance. Your feedback will directly shape the next version - and I'll be back soon with the first De…
- New roguelite dungeon crawler Lootbane is tempting me with risk and reward, and you can join its first playtest now - 30 November 2025
Some of the best roguelikes in recent years, from Hades to Megabonk, have increasingly leant into offering you ways to gradually hone your builds and either mitigate or circumnavigate the random elements. In cases such as Slay the Spire, I can understand the appeal. But part of me craves the 'take it or leave it' approach seen in classics like The Binding of Isaac. A playtest for new indie dungeon crawler Lootbane has just kicked off, and it's exactly the sort of fast-paced risk/reward decision making I've been craving. Read the rest of the story... RELATED LINKS: Blending Diablo's horror with Age of Empires' real-time combat, Band of Crusaders just got a new demo The dev behind 2025's ball-blasting, city-building roguelike just announced three free expansions after selling 1 million copies New Manor Lords update leaves players "seriously impressed" as beloved city builder drops to lowe…
- Lootbane First Playtest IS LIVE - 27 November 2025
Hey folks! Lootbane’s first public Steam Playtest has officially started!From now until December 4, 2025, you can jump in, try the early build, explore the Forest Lands, and help us fine-tune the game’s core systems - risk, reward, loot, and buildcrafting. What’s Included:Warband Building - Recruit followers and combine their abilities to create powerful synergies.Risk-Reward Dungeons - Each floor increases both the reward multiplier and the danger. Keep your loot or go one floor deeper.Randomized Items - Loot remains unidentified until you survive a dungeon, turning every fight and every route you take into a calculated risk.Dynamic Region - The playtest showcases the first Forest Lands region, where every run unfolds differently.Join the Playtest Now: Join the CommunityLootbane is a community-driven game, and your thoughts genuinely matter. Join the official Discord server to share fe…
- First Playtest of Lootbane - Sign-Ups Are NOW OPEN! - 20 November 2025
Hey folks! I’m happy to announce that sign-ups for Lootbane’s first public Steam Playtest are now officially open! The playtest will run from November 27 to December 4, 2025, giving you a full week to dive into the game’s risk-driven RPG systems, experiment with builds, and - most importantly - grab as much loot as you can carry. Lootbane is an addictive RPG where loot defines your power and every decision is a gamble. Choose your hero, assemble a warband of followers, explore shifting regions, and decide how deep you’re willing to go before cashing out your haul.What Awaits You in the Playtest:Warband Building - Recruit followers and combine their abilities to create powerful synergies.Risk-Reward Dungeons - Each floor increases both the reward multiplier and the danger. Keep your loot or go one floor deeper.Randomized Items - Loot remains unidentified until you survive a dungeon, turn…
- Lootbane Officially Announced - An Addictive RPG of Loot and Risk - 24 September 2025
Hey folks!I'm happy to officially announce Lootbane - an Addictive RPG of Loot and Risk. The game is participating in Serbian Games Week 2025 and the No Time To Loot Festival 2025, two major Steam events celebrating indie creativity and loot-driven adventures. Lootbane is a challenging loot-driven RPG where loot is power, risk is everything, and every decision can make or break your journey. Build your hero, gather a warband of vagabonds, and explore shifting lands filled with traps, bosses, merchants, and treasures. Every run offers unique loot, creative synergies, and the ultimate choice - cash out or dive deeper for even greater rewards. ⚔️ Build your hero and warband - Followers’ abilities and auras stack into powerful synergies. 🎲 Endless loot & strategies - Randomized gear and rewards make every run unique. 🔥 Risk it all - The deeper you go, the greater the danger… and the loot.…