SPSTEAMPULSELIVE ANALYTICS
Scarred Steel

Scarred Steel Steam metadata

Ethan Clarke | Mar 15, 2026 | game

Released

0players observed · 23 September 2026 - 03:18:01 UTC

IndieRPGStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score67% positive

Scarred Steel metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score67% positive
  • Total reviews3
  • Release dateMar 15, 2026
  • DeveloperEthan Clarke
  • PublisherStone & Steel

Genres: Indie, RPG, Strategy

Company pages: Developer: Ethan ClarkePublisher: Stone & Steel

Top Steam chartsTop 100 gamesGame directorySteam Store page

Scarred Steel Steam metadata

Scarred Steel metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3952140/metadata
Steam Storehttps://store.steampowered.com/app/3952140/
Steam Communityhttps://steamcommunity.com/app/3952140
PCGamingWiki search
IGDB searchSearch IGDB for Scarred Steel

Reviews, pricing, and metadata

Review summary

3 user reviews

67% positive, 2 positive, 1 negative

Price and discount

$3.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Custom Volume Controls, Adjustable Difficulty, #category_playable_at_your_own_pace, Playable without Timed Input

Achievements

23

Platform releases
  • Steam 15 March 2026

Latest Steam announcements

  • 14/09/2026 Patch Notes - 14 September 2026

    Hey Guys,Did some various fixes to screen resolutions, saving and more:Added more resolution optionsFixed bugs where certain aspects of decisions and campaigns weren't savingChange critical hit damage to deal 2x normalIncreased damage to armour to be 50% of weapon damageGame can also save when you quitDisplay choices are now rememberedLibrary study progress, unlocked endings and tutorial progress now gets savedIf you find any issues with the game at all, please let me know. Cheers,Ethan.

  • Steam Deck Compatibility - 20 May 2026

    Steam Deck CompatibilityScarred Steel is not steam deck supported.The game is designed primarily for Windows PC. For the best experience, I recommend playing on Windows PC.Cheers,Ethan.

  • Scarred Steel Bugfix: 25/03/2026 - 25 March 2026

    Hey guys, just a few small fixes today:- Fixed Item tooltip not appearing with two enemies at a time- Fixed enemy item tooltip positioning- Fixed issue with the durability slider not showing correct values- Fixed shop item spawning logic- Made minor adjustments to the Kingdom HUD Cheers, Ethan.

  • Scarred Steel Bug Fix: 20/03/2026 - 20 March 2026

    Hey guys, figured I'd give you an update on what's been fixed:- Added map zoom in and out feature to Kingdom Scene- Cleaned up saving and loading function- Fixed various issues with inventory clearingP.S. If you're finding any bugs in the game, feel free to reach out and share, would be a huge help, thank you.

  • Scarred Steel Devlog #34 - Releasing The Game Tomorrow: Closing Points - 14 March 2026

    Hey guys,So, after a journey that started all the way back in June, the finish line is finally here, but I've realized the hard way that making a game look pretty doesn't mean much if the "guts" aren't working yet.In this devlog, you’ll see:The "Visuals First" Trap: My struggle with prioritizing aesthetics over core logic, which left me scrambling to fix game-breaking progression bugs just days before the deadline.Council Mechanics & Story Flow: I finally nailed the transition between Sequence 1 and 2, plus implemented the system where killing council members actually grays out their names and removes their debuffs.The "Release or Bust" Moment: Realizing I've pushed the date back so many times that I just have to "get it out" and accept the criticism, even while I'm still nervous about whether an update will wipe player saves!If you’d like to support the game, don’t forget to add Scarre…

  • Scarred Steel Devlog #33 - Making UI Improvements & Refining Images - 7 March 2026

    Hey guys,So, we’re a little bit behind where I wanted to be, but this week has been all about refining the experience until I have genuine confidence in every single aspect of the game.In this devlog, you’ll see:The Consistency Struggle: Trying to maintain a consistent look for the main character across hundreds of AI-generated cutscene images without it turning into "AI slop."UI & Combat Polish: Implementing new UI pop-ups for broken armor and counterattacks, plus the tedious (but necessary) process of testing every single sword and axe action.The "Release Date" Guarantee: A realization that while I’m moving away from firm promises, I can at least guarantee the game will be out before GTA 6.🎥 Watch the full Devlog #33 here:If you’d like to support the game, don’t forget to add Scarred Steel to your wishlist & support me on YouTube:👉 Steam Game Link👉 My Game Dev YouTube👉 My WebsiteT…

  • Scarred Steel Devlog #32 - 99% Of The Way There But Delaying Release: Here’s Why - 28 February 2026

    Hey guys,So, we are at the 99% mark, but I’ve had to make the tough call to push the release back. It’s a bit of a struggle to swallow your pride and miss a deadline, but I’d much rather deliver a polished, high-quality experience than a buggy launch.In this devlog, you’ll see:The Big Delay: Why I decided to stop chasing specific deadlines to focus on playtesting and player experience.Batch Fixing: How I’m using "Cursor" to queue up dozens of prompts and knock out a massive list of tweaks and optimizations.The "AI Intern": The unexpected efficiency of queuing 13+ prompts, going for a walk and grabbing food, and coming back to find the work finished!🎥 Watch the full Devlog #32 here: If you’d like to support the game, don’t forget to add Scarred Steel to your wishlist & support me on YouTube:👉 Steam Game Link👉 My Game Dev YouTube👉 My WebsiteThanks again for checking this out.I’m looki…

  • Scarred Steel Devlog #31 - Images, UI & Testing: The Push For The Release! - 21 February 2026

    Hey guys,So, we are officially seven days away from the full release of the game, and the pressure is definitely starting to set in.In this devlog, you’ll see:Battling "blind spots" as a solo dev, I've been so deep in the code that I realized new players might have no idea how to track their progress with council members.Finishing all unique combat action images and mechanics! Instead of just basic damage tweaks, you can now ignore armor or deal pure balance damage to set up tactical follow-ups.Leveraging Cursor to handle heavy-duty code improvements in the background while I focus on aggressive playtesting with a pen and paper.🎥 Watch the full Devlog #31 here:If you’d like to support the game, don’t forget to add Scarred Steel to your wishlist & support me on YouTube:👉 Steam Game Link👉 My Game Dev YouTube👉 My WebsiteThanks again for checking this out.I’m looking forward to sharing…

  • Scarred Steel Devlog #30 - Game Approved! Adding New Items & Combat Actions - 14 February 2026

    Hey guys,With the full game officially approved and just two weeks until launch, it’s all about polishing and making sure everything feels right.In this devlog, you’ll see:Updating and rebalancing the kingdom scene, the core part of the game, while figuring out if the story pacing and difficulty (easy, normal, hard, nightmare) feel fair, especially with no traditional healing potions and multiple combat encounters in a row.Brand new weapons, armour, and consumables, fully redone item images, and a big overhaul to combat actions, now featuring unique effects like bleeding, armor penetration, counterattacks, and more strategic depth instead of simple stat modifiers.The chaotic realization that I still need to implement achievements and Steam Cloud… with absolutely no idea how to do either (but I’ll figure it out).🎥 Watch the full devlog here:If you’d like to support the game, don’t forge…

  • Scarred Steel Devlog #29 - Demo Updated… Fixing Bugs Along The Way - 7 February 2026

    Hey guys,So, after getting the demo updated by Thursday, I realized there was still a lot more work left to do.In this devlog, you’ll see:Running into a surprisingly large list of bugs and clarity issues after friends and family playtested the demo.Successfully updating the demo, gathering detailed feedback, locking in an art style for weapons, armor, and items, and planning major improvements to combat actions and balance mechanics.The slightly chaotic realization that things which felt like total common sense to me weren’t obvious at all to other players.🎥 Watch the full devlog here:If you’d like to support the game, don’t forget to add Scarred Steel to your wishlist & support me on YouTube:👉 Steam Wishlist Link👉 My Game Dev YouTube👉 My WebsiteThanks again for checking this out.I’m looking forward to sharing progress with you each week as I work toward the full game release!– Ethan

  • Scarred Steel Devlog #28 - Updated Scarred Steel Demo Incoming… - 31 January 2026

    Hey guys,So, after spending the week refining the kingdom scene, my main focus has shifted to finally getting an updated demo out. In this devlog, you’ll see:Spending the week polishing the kingdom scene while juggling the pressure of fixing an outdated demo that no longer represents the game well.Making solid progress refining the kingdom scene, updating images, and reworking the demo content for Acts 1–3 with the goal of releasing a much better demo build.Realizing just how rushed and rough the current Steam demo is, to the point where it’s honestly not worth playing until the updated version is ready.🎥 Watch the full Devlog #28 here:If you’d like to support the game, don’t forget to add Scarred Steel to your wishlist & support me on YouTube:👉 Steam Wishlist Link👉 My Game Dev YouTubeThanks again for checking this out.I’m looking forward to sharing progress with you each week as I w…

  • Scarred Steel Devlog #27 – What we have left before releasing Scarred Steel - 24 January 2026

    Hey guys,So, as we get close to the end of January, this week has been all about pushing hard to get the game ready for release.In this devlog, you’ll see:Finishing and refining the kingdom systems, including location functions and making sure everything spawns correctly on the map.Tweaking and polishing core content, with plans to refine Acts One, Two, and Three for the demo and final release.Preparing for a heavy playtesting phase, including the slightly chaotic plan to sit down with the game, a piece of paper, and write down every tiny issue along the way.🎥 Watch the full devlog here:If you’d like to support the game, don’t forget to add Scarred Steel to your wishlist & support me on YouTube:👉 Steam Wishlist Link👉 My Game Dev YouTubeThanks again for checking this out.I’m looking forward to sharing progress with you each week as I work toward the full game release!– Ethan

  • Scarred Steel Devlog #26 – The Discovery Of Nano Banana AI - 17 January 2026

    Hey guys,So, last devlog I was really worried I’d be running out of time, but discovering Nano Banana AI has completely changed things.In this devlog, you’ll see:Struggling with creating around 80 consistent combat stance images for characters and worrying about how long it would take.How I used the Nano Banana AI image model to rapidly generate consistent static and attack stances for all characters in just a few days, plus fixing floating characters by adding proper shadows.The oddly named “Nano Banana” model actually saving the project timeline and turning what felt overwhelming into something manageable.🎥 Watch the full devlog here:If you’d like to support the game, don’t forget to add Scarred Steel to your wishlist & support me on YouTube:👉 Steam Wishlist Link👉 My Game Dev YouTubeThanks again for checking this out.I’m looking forward to sharing progress with you each week as I w…

  • Scarred Steel Devlog #25 – Running Out Of Time For The Release - 10 January 2026

    Hey guys,So, this week has been all about realizing I’m genuinely running out of time to get the full game ready for release.In this devlog, you’ll see:Running up against tight deadlines and the pressure of a January release after already pushing it back onceMajor progress on core systems like the combat scene (nearly finished) and the kingdom scene, with testing and refinement still underwayThe slightly chaotic realization that I still need to create around 80 combat stance images and over 100 cutscene images… all saved for the very end🎥 Watch the full Devlog #25 here:If you’d like to support the game, don’t forget to add Scarred Steel to your wishlist & support me on YouTube:👉 Steam Wishlist Link👉 My Game Dev YouTubeThanks again for checking this out.I’m looking forward to sharing progress with you each week as I work toward the full game release!– Ethan

  • Scarred Steel Devlog #24 – Progressing The Game Rapidly With Cursor - 3 January 2026

    Hey guys,So, getting back into development after the holidays meant wrestling with a lot of UI setup and refining systems that weren’t quite behaving as expected.In this devlog, you’ll see:Building out all the district panels and realizing several functions weren’t behaving exactly as described, which led to a lot of refinement and tweaking.Creating individual location functions for areas like the arena, alley, archives, library, and training grounds, and then turning those into fully visual, clickable panels.The moment I realized how long making story images has taken and admitted I probably won’t be making another story-rich game for a very long time.🎥 Watch the full devlog #24 here:If you’d like to support the game, don’t forget to add Scarred Steel to your wishlist & support me on YouTube:👉 Steam Wishlist Link👉 My Game Dev YouTubeThanks again for checking this out.I’m looking for…

  • Scarred Steel Devlog #23 – Wrapping Up The Kingdom Scene & Locations - 20 December 2025

    Hey guys,So, this week I found myself buried under a massive backlog of cutscene images that all still need to be made.In this devlog, you’ll see:The sheer scale of having at least 120 cutscene images left to create, all while making sure they’re actually good and visually represent seven different council storylines.Big progress on the kingdom systems by switching to Cursor for coding, which let me generate location functions fast, including nearly 90 scripts covering arenas, courts, alleys, wards, and more.The slightly chaotic but very satisfying moment where Cursor just went ahead and generated dozens of scripts in one go, saving a huge amount of time.🎥 Watch the full devlog here:If you’d like to support the game, don’t forget to add Scarred Steel to your wishlist & support me on YouTube:👉 Steam Wishlist Link👉 My Game Dev YouTubeThanks again for checking this out.I’m looking forwa…

  • Scarred Steel Devlog #22 – Enemy Abilities & Activity Life Update - 13 December 2025

    Hey guys,So, this week has been all about improving enemy AI and figuring out how far I can push the game’s difficulty systems without completely breaking things.In this devlog, you’ll see:– Reworking enemy logic by adding an influence-based debuff system tied to the seven council members, plus a new “decree” ability that triggers once influence gets too high – Implementing permanent, scaling debuffs (like reduced healing effectiveness or blocked merchant trading) that force players to actively manage council influence – Accidentally discovering Cursor and watching it generate and edit nine different decree scripts across multiple files in minutes, which was honestly mind-blowing🎥 Watch the full Devlog #22 here:If you’d like to support the game, don’t forget to add Scarred Steel to your wishlist & support me on YouTube:👉 Steam Wishlist Link👉 My Game Dev YouTubeThanks again for checki…

  • Scarred Steel Devlog #21 – Speedy Enemy Patrols On The Way - 6 December 2025

    Hey guys,So, this week the big focus was getting enemies to patrol properly instead of rocketing around the map like a medieval pinball machine.In this devlog, you’ll see:Enemies initially sprinting uncontrollably around the map before the patrol system was fixed Progress on enemy node movement, proper node spawning, and early work on the kingdom stability system The chaotic moment where enemies were zooming so fast it felt like you were trapped in a pinball machine🎥 Watch the full Devlog #21 here:If you’d like to support the game, don’t forget to add Scarred Steel to your wishlist & support me on YouTube:👉 Steam Wishlist Link👉 My Game Dev YouTubeThanks again for checking this out.I’m looking forward to sharing progress with you each week as I work toward the full game release!– Ethan

  • Scarred Steel Devlog #20 – Incoming Map Expansion & Random Events - 30 November 2025

    Hey guys,So, this week was all about realizing the map needed to be way bigger and dealing with the chaos that came with that decision.In this devlog, you’ll see:Figuring out how to let the player actually move around a map three times larger, especially the messy right-click movement system that took far longer than expected.Expanding the entire travel system, adding reactive nodes like enemies, merchants, mystery events, and hazards, and rebuilding the map so movement feels more controlled and immersive.Me wasting an absurd amount of time on something that “should’ve been simple” while realizing I didn’t have a clear plan going in.🎥 Watch the full Devlog #20 here:If you’d like to support the game, don’t forget to add Scarred Steel to your wishlist & support me on YouTube:👉 Steam Wishlist Link👉 My Game Dev YouTubeThanks again for checking this out.I’m looking forward to sharing prog…

  • Scarred Steel Devlog #19 – Huge Upgrade to the Kingdom Area - 22 November 2025

    Hey guys,So this week has been all about massive updates to the Kingdom Map, adding new districts, designing unique buildings, and figuring out how to make each area feel meaningful and alive.In this devlog, you’ll see:• The struggle: trying to create seven district images in a consistent art style while still making each one feel unique and tied to its Council member • The progress: building out every district, defining their unique buildings (arena, training grounds, healing ward, etc.), planning random encounters, and setting up the future free-roam map system • Funny moment: realising how long it takes to get AI to draw “the same art style but… different” seven times in a row 😅🎥 Watch the full Devlog #19 here:If you’d like to support the game, don’t forget to add Scarred Steel to your wishlist & support me on YouTube:👉 Steam Wishlist Link👉 My Game Dev YouTubeThanks again for che…

Patch notes and updates

S.noRelease datePatch nameGID number
125 March 2026Scarred Steel Bugfix: 25/03/20261827626365768991
220 March 2026Scarred Steel Bug Fix: 20/03/20261827626365758471

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3952140
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$3.99
Free to playNo
Discount0%
Original price USD$3.99
Current price USD$3.99
Release dateMar 15, 2026
DeveloperEthan Clarke
PublisherStone & Steel
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review type3 user reviews
Positive review percent67%
Positive reviews2
Negative reviews1
Total reviews3
Steam recommendationsNot available
Achievements23
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/3952140/

Short description

Dismantle The Council Of Seven in a gritty tactical RPG where every victory leaves a scar. Fight brutal turn-based duels, manage persistent injuries, and survive a world that rewards endurance over perfection.

About this game

​Scarred Steel is a brutal, solo tactical RPG, inspired by the game Heads Will Roll Reforged, where victory is never clean. As a betrayed commander, you must dismantle the corrupt Council of Seven through unforgiving turn-based duels. In this world, you don't just lose health, you gain scars that change how you play. ​Tactical Combat with Real Weight Every swing of your blade is a gamble. Manage your Stamina and Balance to keep the advantage during combat. Target body parts to improve hit chance, damage and balance damage. Overconfidence in fights is the true killer. ​The Anatomy of Failure Injuries gained such as broken bones, bloodloss, and swelling can persist through your journey depending on severity. ​ Sometimes you'll have to fight with injuries that debuff you from the beginning. Success isn't about finishing a fight flawlessly, it's about surviving. No Perfect Starts Every run begins with a draft of three randomized survivors. Here you manage a survivor with unique traits, limited gear, and starting flaws. ​Every new run will give you different trade-offs to make when selecting the right character for you. Choose Your Equipment Carefully Heavier equipment makes you easier to hit, lighter equipment leaves you more exposed and weapon types are unique from one another. Discover which equipment fits your play style, find better equipment and repair them when they lose durability. Make the best with what you can find. Dismantle the Council Navigate a fractured Kingdom across a strategic map where time is your greatest enemy. ​Track down The Council Of Seven, each member possessing unique passive debuffs and decrees. ​ The Council’s influence spreads overtime. Move carefully to avoid patrols, but move quickly before the land collapses. The Road to Revenge Begins Here. Before you can reach the Council of Seven, you must survive the man who started it all. The Baron ​Can you navigate the ruins, endure the injuries, and claim your first taste of vengeance? Download the Demo and see if you have what it takes to survive the prologue. 🗒️ A Note from the Developer Scarred Steel was built solo using AI-assisted tools for its visuals, music, and code. Full Transpar…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
68Custom Volume Controls
78Adjustable Difficulty
80#category_playable_at_your_own_pace
74Playable without Timed Input
79Save Anytime
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Linguagem imprópria Violência
steam germany16Drastische Gewalt Derbe Sprache
igrs18Kekerasan Penggunaan bahasa

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $3.99
  • Highest observed: $3.99

Scarred Steel's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $3.99, the highest is $3.99, and the first visible tracked price is $3.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Scarred Steel's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $3.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $3.99. The latest run records $3.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $3.99
  • Current list price: $3.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Scarred Steel at $3.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$3.99$3.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $3.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$3.99$3.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $3.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$3.99$3.99No discountSteam Store

Related Steam games by tag and genre

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS229,66522 September 2026 - 23:33:30 UTC399,748Not availableBULKHEAD
Bongo Cat133,20323 September 2026 - 01:34:35 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim131,53423 September 2026 - 02:56:05 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero60,80622 September 2026 - 23:54:25 UTC546,13043,714Nugem Studio, Tesseract Studio
Slay the Spire 254,77323 September 2026 - 01:57:03 UTC574,638199,438Mega Crit
Wallpaper Engine52,41123 September 2026 - 02:02:58 UTC150,2711,008,495Wallpaper Engine Team
Palworld48,73823 September 2026 - 03:43:43 UTC2,101,535451,088Pocketpair
Project Zomboid45,38323 September 2026 - 02:23:18 UTC122,811467,999The Indie Stone
Rust44,45623 September 2026 - 04:00:33 UTC259,6461,359,516Facepunch Studios
Stardew Valley38,83823 September 2026 - 01:35:48 UTC236,6141,016,067ConcernedApe
Geometry Dash37,02422 September 2026 - 22:22:31 UTC108,707590,977RobTop Games
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim131,53423 September 2026 - 02:56:05 UTC498,478533,888Iron Gate AB
Aniimo105,64022 September 2026 - 12:42:24 UTC111,475Not availablePawprint Studio
TBH: Task Bar Hero60,80622 September 2026 - 23:54:25 UTC546,13043,714Nugem Studio, Tesseract Studio
Monster Hunter Wilds53,77322 September 2026 - 13:41:21 UTC1,179,869317,835CAPCOM Co., Ltd.
Palworld48,73823 September 2026 - 03:43:43 UTC2,101,535451,088Pocketpair
Project Zomboid45,38323 September 2026 - 02:23:18 UTC122,811467,999The Indie Stone
Rust44,45623 September 2026 - 04:00:33 UTC259,6461,359,516Facepunch Studios
Path of Exile 240,86022 September 2026 - 21:33:06 UTC578,562209,717Grinding Gear Games
Warframe40,04523 September 2026 - 00:13:09 UTC181,509676,031Digital Extremes
Stardew Valley38,83823 September 2026 - 01:35:48 UTC236,6141,016,067ConcernedApe
Baldur's Gate 337,47623 September 2026 - 03:55:07 UTC875,343836,282Larian Studios
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2369,12423 September 2026 - 04:17:24 UTC1,291,3282,758,031Valve
Slay the Spire 254,77323 September 2026 - 01:57:03 UTC574,638199,438Mega Crit
Baldur's Gate 337,47623 September 2026 - 03:55:07 UTC875,343836,282Larian Studios
Arena Breakout: Infinite27,28322 September 2026 - 22:35:17 UTC65,94478,112Morefun Studios
RimWorld21,09023 September 2026 - 00:36:01 UTC95,851239,107Ludeon Studios
Sid Meier’s Civilization® VI20,83623 September 2026 - 04:04:18 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Hearts of Iron IV20,45723 September 2026 - 01:48:41 UTC93,196366,107Paradox Development Studio
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
Age of Empires II: Definitive Edition18,04923 September 2026 - 02:44:36 UTC38,725176,988World's Edge, Forgotten Empires, CaptureAge, Tantalus Media, Wicked Witch
Black Desert17,73823 September 2026 - 01:35:52 UTC59,91792,632Pearl Abyss
Once Human17,37423 September 2026 - 04:05:29 UTC231,343179,110Starry Studio
Total War: WARHAMMER III16,27223 September 2026 - 02:57:06 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.