- Devlog #7 — You Never Really Know What Your Teammate Is Holding - 20 May 2026
In Desserted, the scariest thing has never been the monsters.It’s always your teammates, especially when they’re holding an item that “looks funny.”In this devlog, we wanted to give everyone a closer look at some of the item systems currently in the game —and more importantly, which items are safe to pick up…【Highly Questionable “Advanced Technology”】Magic WandThe Magic Wand automatically locks onto targets within your line of sight.Fire a magic beam, and enemies get transformed into random objects.On paper, this is an incredibly advanced tactical device.But in reality?You only got ONE chance.Good luck.Hand-Crank FlashlightTo help players survive sudden blackouts, we added a real flashlight.However, it’s an old-school hand-crank model.The problem is:While you’re frantically cranking it for power, the monsters can hear it too.【Friendship Destroyers】Screaming ChickenYes. We added a scream…
- Devlog #6 —— Trust Is Optional - 29 April 2026
Hey survivors 👋When we first started building Desserted, we thought we were making a co-op survival game.However, we discovered some even more fun things:Players started arguing.Players started making “questionable” decisions.Players started… feeding each other a little too enthusiastically.We also hope that players will gradually realize:This isn’t just a co-op game. It’s a game about what happens between players under pressure.Cooperation Is Not GuaranteedIn most co-op games, the goal is simple: work together, survive together.In Desserted, that’s… mostly true.But systems like God’s Command sometimes push players into situations where:Helping others might be the wrong choiceFollowing your objective might hurt your teamAnd doing “the right thing”… isn’t always clearSo the question becomes:Are you playing with your team — or against them?Feeding, Sacrificing, and BlamingSome mechanics…
- Devlog #5 — Welcome to Prefabot Hotel - 13 March 2026
In this development log, we want to introduce the first map players will encounter in Desserted: Prefabot Hotel.This is currently the most feature-rich map in the game, and it is also home to the two “residents” we want to introduce today.If you happen to meet them in the hotel… you might want to be prepared.Prefabot HotelPrefabot Hotel sits in an old commercial district on the Forbidden Planet.According to the few surviving records we could find, the hotel was likely built in the late 1960s. At the time, the area experienced a brief tourism boom, and Prefabot Hotel was considered one of the most luxurious hotels in the district.But once you step inside the building, you’ll quickly notice something strange.Most of the hotel feels as if time stopped decades ago. Long hallways stretch across the floors, covered with thick, patterned carpets. Wooden wall panels sit under dim lighting, givi…
- Dev Log #4 | When the Lights Go Out: The Power System Is Live - 13 February 2026
There’s a moment—when every light on the map suddenly shuts off— that you realize something important: you’ve been relying on light this whole time.With this update, we’ve turned light into a resource. The Power System is now in the game. Light Has to Be Earned 💡Lighting is no longer just background decoration.Overall visibility and certain core functions depend on a central device — the Lighting Power Reactor.When it’s running properly, all power-dependent light sources across the map activate.The hallways are clear, and all the rooms look “normal.”But when it shuts down, darkness takes over.You’ll have to rely on your character’s faint natural glow or whatever light source you’re carrying.Darkness is no longer just a visual atmosphere. It affects your decisions, your route planning, and your survival pressure.Power Doesn’t Fix Itself 🔧The Lighting Power Reactor always spawns in the…
- Dev Log #3: Cooking Cart Arrives: Eating Is No Longer Safe - 5 February 2026
In Desserted, eating has always been one of the most basic—and most dangerous—things you can do.And let’s be honest, as both developers and longtime survival-game players, we know exactly what happens when a game lets you eat freely: players will shove anything into their mouths.So this time, we decided to make eating a little more complicated.Let me introduce a new core feature: the cooking cart system. It’s not here to make eating easier. It’s here to make you hesitate— Should I eat now? What should I eat? Is this even safe right now?Raw food is still there—but don’t rely on itYou can still eat raw food to gain Calix, but if you’re planning to survive an entire run on raw food alone… that probably won't end well.Eating raw food directly often comes with negative effects.If you want to unlock its real value, that usually doesn’t happen until it goes into the cooking cart.And those ingr…
- Dev Log #2: God is watching you——Cod's Command - 7 January 2026
In Desserted, we’ve been asking ourselves the same question over and over again:If this world truly had a god, how would God treat the players?The answer probably wouldn’t be gentle. That’s why we created the God’s Command system.At the start of each in-game day, the god issues a command that lasts for that day only.It doesn’t reshape the map, and it doesn’t interfere with the main flow directly.Instead, it simply watches you—how you move, how you choose, and how you treat one another.In this dev log, we want to introduce one of the most unpredictable—and most dangerous—core systems currently taking shape in Desserted: God’s Command.What is God’s Command?At the beginning of every game day, the god delivers a will that applies only to that day. We call it God’s Command.God’s Command is not an event. It doesn’t spawn enemies, alter the environment, or create direct hazards.Instead, it qui…
- Dev Log #1: Why Food Isn’t Just Food - 24 December 2025
Hello, everyone. We’re Prefabot Games.We know many of you have been waiting—impatiently, even—and trust us, we feel the same way. We’ve been working day and night, hoping to meet you as soon as possible.While you wait, we'd like to give you a clearer view of what we’re building. From now on, we’ll be sharing regular Dev Logs to keep you updated on our progress and to introduce different parts of the game.Today, we want to start with one of the most important—and most dangerous—systems in our game: Food and Calix.In Desserted, food is the foundation of everything. But food here is not just food.Food is a goal, a resource, a risk—and a storytelling device, all at once.🍽 Food×Calix×GodThe rules are simple—and brutal:Eat food → gain CalixOffer Calix to the Calix GodSurvive together with your teamThat’s the core objective of the game: Travel to different worlds with your teammates, search f…
- A Quick Update from the Desserted Team - 5 December 2025
Hey survivors! 👋 It’s been a while since we closed the demo, and many of you have been asking the same question: “When will the playtest open?”We hear you — and we’re excited too! We’ve been working non-stop behind the scenes. Over the past weeks, we’ve added new foods, new creatures, new mechanics, and a whole lot of improvements across the game. Some features are already playable internally, some still need more tuning, and some… well, are too chaotic to talk about yet. 😆We’re getting closer, but we want to make sure the next version you play feels meaningfully different from the old demo. So while we can’t announce the Playtest date just yet, we can say this:👉 It’s coming — and it’s shaping up to be our biggest step forward so far. 👉 Thank you for waiting, for asking, and for caring about this weird little survival game.Once the Playtest build is locked in, we’ll post a full anno…
- Wrapping Up the Fests — Thank You for Playing! - 15 November 2025
As Steam Next Fest and Scream Fest come to an end, we want to say a huge thank you to everyone who tried our demo, sent us feedback, reported bugs, and shared your screams with us! 💬💙Your feedback has been incredibly valuable — it’s helping us refine and upgrade Desserted into a richer, smoother, and more chaotic experience.We’ve now closed the demo page as we move into our next development phase. Future tests will be available through Playtest invites, so stay tuned and make sure you’re following the game for updates! 👀Thank you again for your support — we’ll keep building, improving, and screaming with you.
- 🎉 2,500 Wishlists! Thank You, Survivors! - 5 November 2025
We’ve officially hit 2,500 wishlists on Steam — and that means 2,500 brave souls ready to get chased, eaten, and maybe survive together. 😆After a small post–Scream Fest rest (and a lot of caffeine ☕), the team is now back in action — working hard on new maps, new items, and new monsters.We can’t wait to bring you a much richer and crazier co-op experience when the full version launches.Thank you for your support and patience. You keep us running (and screaming)! 💀💙
- 🎃Steam Scream Fest Special Update - 28 October 2025
Hey survivors! 👋We’re thrilled to be part of Steam Scream Fest this year!It’s the perfect time to grab your friends, dive into the chaos, and get chased by monsters together — because what’s Halloween without a few screams? 💀And yes, we’ve slipped in a few Halloween-themed surprises in this update 👀 — little spooky hiding around for the brave ones to find.But that’s not all — our demo has officially moved to a brand-new map: Cyber Tokyo! 🌃✨A neon-lit, eerie city filled with mysterious corners, mechanical shadows, and the same unpredictable madness. Explore it, survive it, and maybe… offer a Calix or two to the god while you’re at it.Happy Halloween, and see you in the loop! 🩸
- The Big Rebalance Update! - 16 October 2025
It’s finally here — our biggest update yet! 💥We’ve been cooking this one for a while (and probably ate too many Calix ourselves along the way). Huge thanks to everyone who sent us feedback, bug reports, and patience. You’ve kept the loop alive, and this update is for you ❤️Let’s dive right into the chaos:Monsters:Fixed Pigman’s delayed targeting and reduced his tracking range.Duck King now moves faster when chasing targets. Spud Gunslinger draws faster, shoots faster, and his bullets travel faster. Shrieker patrol fixed, no more stuck animation; added a static screen effect instead of screen shake, plus a new suction pull effect when it screams Reworked overall monster perception logic.Lowered monster spawn density.Improved patrol logic for monsters.Items:Added new throwable: Flashbang Grenade.Added Revive Gun — bring your friends back from the buffet of doom.Increased shovel damage.Ad…
- Monsters, Meals, and Mayhem! Welcome to Desserted! - 14 October 2025
We’re super excited to meet all the new players discovering Desserted through Steam Next Fest! As both developers and gamers ourselves, we wanted to give you a quick intro to what this strange, chaotic universe is all about 🍴Here're some steps for you to survival in this world:Choose your map Enter through the portal Scavenge for food and devour it Save the Calix, while avoiding (or outsmarting) the monsters Return to the portal and offer the Calix to the god The game is still in active development — and we’ve faced quite a few “unexpected adventures” ourselves along the way. We’ve received tons of feedback (both good and bad, thank you 💖), and we’re working hard and fast to polish everything — from gameplay systems to maps.We truly believe Desserted will grow into a co-op survival game full of variety, surprises, and stories worth sharing. Thanks for your patience and support!
- Update v0.52 - 5 October 2025
- Disabled fisheye lens by default- Added adjustable FOV option- Added film grain toggle- Added fisheye filter toggleExperiment with different looks and find what feels best for your journey.