- 3, 2, 1… Abort! Abort! Abort! - 5 May 2021
Hi everybody! As you know, we’ve been aiming at releasing Astrobase Command on the 6th of May. We have through the pre-launch period received key feedback that told us that the learning curve of the user interface was still too steep. Which is something we have been trying our best to resolve, but we haven’t been able to properly fix the issues in time. Therefore we’re sad to announce that we’re forced to delay our current launch date. This means that Astrobase Command will not be released on May 6th, 2021. We are very sorry for holding of on delaying the launch until it was this late, we were trying real hard to get things sorted until the very last minute and thought we would be able to make it in time. We know you wanted to see the game released, and we were greatly looking forward to releasing it. We are very sorry for how this unfolded and want to apologize to everyone. What now? W…
- Astrobase Command Launch Announcement - 26 March 2021
Great News Everybody! We are finally setting a release date for Astrobase Command!! As you know, we’ve been hard at work wrapping up the game. We’ve been very focused on getting it to a good state before we set a release date. We are now at that point. To cut to the chase. We are releasing Astrobase Command on May 6th 2021!!! It will then be available on Steam as well as on Itch.io. We will be posting much more news as we approach that date. So stay tuned and get hype(r space)d! I love the game, can I help getting the word out? Yes! We’re a small team and would love your help! Get in touch with us on Discord or through email. Or just start telling your friends right now! Even Astrobases have some sweet vacation spots. What does this mean for the current players? If you already have access to Astrobase Command you’ll be able to keep playing the beta all the way up until release. At which…
- Astrobase Command 0.4.6 Closed Beta Patch Notes - 27 June 2020
Hi Everybody! We’re happy to bring you a Summer Beta Update! Update it as usual from Itch.io to get the latest version. As you see from the change list there are quite a few new things in this patch. The two biggest of which are the top bar and the fast forward. These let you easily access key information at any time and speed the game up when needed, respectively. Note: There is a known bug where some audio can get stuck playing continuously. If this happens to you, you can remedy it by simply exiting to the main menu and loading the save. If this happens we would appreciate a bug report on our discord server. New Features Added the Top Bar, shows key information at all times in the top left of the screen. Added Game Speed Controls, you can now fast forward the game by pressing the icon in the top left corner of the game or by pressing your Space bar. Added Groovy Effects while fast fo…
- Astrobase Command 0.4.3 Closed Beta Patch Notes - 21 March 2020
We have now released the second (non-hotfix) beta update. Also, this week we put out an upgrade path for Kickstarter backers who want to get to play the beta. If that’s you, check the updates on Kickstarter! Anyway, here’s the patch notes for Astrobase Command 0.4.3 Closed Beta: New Features — Can now pin desk objects closer to the camera. — Font upgrade in progress. — Smog should no longer build up as fast. — Many bug fixes.
- Astrobase Command 0.4.0 and 0.4.1 Closed Beta Patch Notes - 12 March 2020
Good News Everyone! Astrobase Command is now feature complete. Or, in other words, it’s Beta time! This means we are looking at bugfix and polish as we move forward. We want to take this opportunity to thank you for playing the game in it’s alpha state and continuing to play it as we enter the next phase. If you want to get in touch, come join the community on our Discord server. Also, we’ve created a survey to get a better understanding of how you guys are liking the game, if you want to help guide us as we move forward to release, please fill it out. You can find buttons to both our Discord server and the survey in the main menu (before getting ingame) and in the pause menu (when you are already ingame). Looking forward to hearing what you have to say. Adam, Cam, Daniel, Dave, and Max Station Features — You can now Salvage modules on the station after building a Repair Shop. — Modules…
- Astrobase Command Beta Launched! - 11 March 2020
Good news, everyone! We have finally reached the Astrobase Command Beta phase! It took a bit longer than we all wanted it to but we think it has been worth it. We think the game is in very good shape for an initial beta launch. If you play it and think we have succeeded and this is a great beta or that we have failed and it is the worst beta we’d love to hear from you. In fact we want to hear from you even if you played the game and have any opinion between the two extremes too. To get this feedback to us you can find a button in the Main Menu and in the Pause Menu that says , as well as a button in each location that says Discord. Click these buttons to fill out our Beta Survey and to join our Discord Community respectively. We want to take this opportunity to give an especially big thank you to our lovely Kickstarter Beta backers who have waited for so long since so patiently: Thank y…
- The Crew Is Back! - 9 August 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31033696%2F0df84872aa17e1817683eff7acbc069703380d9d.jpg Welcome back aboard! Hello to all! All crews have returned from offworld and all hands are back on deck. Daniel – @Polygonatron Hi Everybody! This week I jumped straight into making another pass over the game to figure out if there are some things that need to make sounds that aren’t currently on our list of things that should make sounds. I found a whole bunch of things during this process, this should hearing what’s up in Astrobase Command a whole lot easier! Dave – @Dave_Astrobase Hey guys, this week I’ve been working on a procedural main storyline hooking in from the intro. So at first glance it will be an intro upgrade, and then the stories will go somewhere. Cam Hi guys, This week I’ve been looking into upgrading the engine to gain access to new features and add…
- Summer Shore Leave – Astrobase Command Dev Update – 12 July 2019 - 12 July 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31033696%2F7e1c0a3e6e14b498c2af15dd23af1c4329a0119d.jpg Even astrobases have some sweet vacation spots. We’re going to take a couple weeks to recharge our batteries while our pasty, troglodytic flesh can feel the breeze without having to wear an environmental suit to keep from freezing solid in an instant. Here’s a shiny screenshot and a short dev update to hold you over until we get back online! Daniel – @Polygonatron Hi Everybody! This last week I’ve been working on the COMLINK Datapad App. If it’s worth it to we might be able to use it to integrate interactive community features into the game with it as a base. However, that’s a lot of work as things are right now so no promises. For now though, you can use it to find your way to our Discord Community! Max – @Max_Shields Hello, everyone! I spent the last week continuing…
- New Crew App, Flashy Terminals, and and Refreshing Our Store Front – Astrobase Command Dev Update – 26 June 2019 - 26 June 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31033696%2F6048436ac4cfeee67b39420060e3029764085e80.jpg It’s pretty being green Daniel – @Polygonatron Hi Everybody! This week I’ve been wrapping up the work on the new graphics for store fronts. If I do say so myself, it looks so much nicer now that all the graphical updates basically since the Kickstarter are shown off. Happy Midsummer Everybody! Max – @Max_Shields Hi All! After wrapping up work on terminal screens and getting them into the game with Daniel’s help, I’ve turned my attention to in order to so that we can . Did I mention that the terminals look nice now? Lookit the pretty lights! In all seriousness, I’ve been researching how we can begin cranking up our presence on the interwebs and beyond, as it has been a long time since we’ve been noisy. Dave – @Dave_Astrobase Hey guys! So much progress has been made. Ma…
- Astrobase Command Weekly Update – 10 June 2019 - 10 June 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31033696%2F4ca608245bca4fad0843018cf9ccedaff5e37f46.jpg A lost Cryoship beckons. Daniel – @Polygonatron Hi Everybody! This week I’ve continued work on the new store page graphics and added a dash of admin. Also, this week was the National Day of Sweden! Happy Sweden peoples! Cam Hi Guys. This week I have continued working on social areas for your crew. Also I have made a change to construction which should make it feel more sensible. Max – @Max_Shields Hi everyone, I’ve almost wrapped up work on designing the terminal art. Next step will be implementing the screens so you can see them across the station. Dave – @Dave_Astrobase Hey guys, This week I’ve been playing lots of the game and doing bugfix, balance, and polish as I run into things! ----- Want to chat with us or other players about the game? Come join us at discord.…
- Astrobase Command Dev Update – 3 June 2019 - 3 June 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31033696%2Fc904b4bf9b225ce4cb2c12ca2746e9ae57076176.jpg Sunshine of the eternal nebula. Daniel – @Polygonatron Hi Everybody! This week I’ve been working mainly on getting new images and graphics to replace what we currently have on storefronts, webpages, etc. As well as playtesting the 0.3.8 Closed Alpha build we put out earlier. Max – @Max_Shields Hi everyone! After wrapping up the 300+ emblem creator components, I’ve turned my attention to creating some terminal screens to replace the old asteroid shooter that is displayed on every screen in the station. These will provide a variety of colour and pattern variations to help diversify the station’s visual landscape. Cam Hi guys, Recently I’ve been working on the new batteries and bug fixing. Currently I’m working towards making social areas for the crew. ----- Want to chat…
- What’s In An Emblem? — Astrobase Command Dev Update — 27 May 2019 - 27 May 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31033696%2Ff5e902a2c133d1105d21e2ecdfbc3d76d85a40c3.jpg A selection of emblems made with the Astrobase emblem creator Hey Everybody, We’ve had our noses to the grindstone working on a number of features, improvements to visualizing character behavior, and getting backer rewards up and working. It’s time for us to pop up for a breather to give you a well-deserved glimpse into one of the features we have been working on. We’re always looking for ways to let you customize as much of the station and its crew as possible. One of those ways we’ve discussed in the past is to add personalized emblems to the station. Rather than giving you a set of fixed emblems to select from, we’ve created an emblem creator that will let you make the one you want. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31033696%2F13e1f3f%25E2%2580%25A6
- Making Your Crew More Sociable – Astrobase Command Dev Update – March 18th 2019 - 19 March 2019
Hi Everyone! Over the past week we’ve been focused on making the station and its characters more lifelike. We’ve also continued building on the story opportunities by further fleshing out the adventures the crew can have on planets. Daniel (@Polygonatron) Hey Guys! This week I’ve been working on having the crew aboard the station look at things and each other as they go about their day-to-day. It’s nothing revolutionary but it definitely ads a lot to them to not have a thousand light-year stare. Dave (@dave_astrobase) Hey guys, This week I continued with the procedural stories, and this time the focus was on “bio planets” (M class in Star Trek parlance). This will be the main source of food and other organic resources for your Astrobase from missions. Cam Hi everybody! I spent the week making the characters more sociable. -----------------------------------------------------------------…
- Continuing Backer Rewards – Astrobase Command Dev Update – March 10th 2019 - 13 March 2019
Hi Everyone! Another month and an actual weekly blog post. Since the last post we have continued working on the features related to backer rewards. There’s no new build this week as we haven’t reached a point where it would make sense to put time into building, testing, and deploying it. Daniel (@Polygonatron) Hello Guys! This week I’ve been continuing work on backer rewards. The Alien Egg/Cocoon and the Space Crystal look real neat now! Also I’ve been working on the Emblem Creator, which will allow the player to pick an existing or make a custom Emblem for their playthrough. Dave (@dave_astrobase) Hey guys! This week I worked on authoring the procedural narratives. Soon the characters will have a lot more adventures to go on! Cam Hi guys! This week I’ve been working on the in-game tutorial and looking into making our station crew more sociable. Want to chat with us or other players abo…
- Uniforms And Backer Rewards – Astrobase Command Dev Update – February 28th 2019 - 28 February 2019
Hi Everybody! Another month, another weekly blog post. Since the last post we have put out two builds to our alpha players (patch notes towards the end) and more importantly: We have had a focus on the features that allow us to fulfill the Kickstarter Backer rewards! This means we’re also starting to reach out to backers for some of the rewards, including: clickable book entry, helping to design a species, and helping to design a uniform, and more. All backers that pledged at the Sunshine tier or greater (Alpha customers), you have PMs waiting for you in your Kickstarter account inbox relating to some or all of these rewards. Please read and respond when you have a chance! To keep in mind, as we go through continued development up to release we aim to add additional uniform options, this means that the later you submit custom uniforms the more options you’ll have to choose from. Daniel…
- Better Late Than Never – Astrobase Command Dev Update – January 28th 2019 - 29 January 2019
Hi Everybody! Last weeks late blog post is here! We skipped the previous week’s blog post because we spent a lot of our time in planning meetings to figure out how to best take the next big steps in Astrobase Command. We did however have enough time to put out a couple of patches to the alpha testers, who were given that news directly in the alpha channel on discord and on the itch forums. Here’s the patch notes: Astrobase Command 0.3.3 Closed Alpha Patch Notes Changes: – Loading saves with missions in progress should no longer cause missions to break. – Nebulae fallback/safe mode added. This will allow everyone to play the game without crashing their GPU driver in cases of older GPUs. Astrobase Command 0.3.4 Closed Alpha Patch Notes Changes: – Teleporters have been added to the Astrobase! – The wheel when setting the Median Species Appearance in the Species Creation should be easier to…
- A Small Update – Astrobase Command Dev Update – January 13th 2019 - 16 January 2019
This week we’re back with a new minor build (0.3.2) on the and the regular updates of what our week has been like. First, let’s look at the patch notes from the new build. Astrobase Command 0.3.2 Closed Alpha Patch Notes: Changes – You should no longer be able to land a ship on the local planet without undocking first. – Datapad Applications should now be prettier and more like as if actually displayed on a CRT monitor. – Flightplan printouts location fields now print out the actual location instead of “LOCATION”. – Fixed a bunch of text bugs. As mentioned, it was a minor patch. Here’s what we’ve been up to: Daniel (@Polygonatron) Hi Guys! This week I started by wrapping up the work I did last week where the Datapad Screen should now feel a lot more like a CRT than it did before. I’ve been looking into fonts and explosions as well as worked on the art end of something Cam worked on last…
- Starting a New Year – Astrobase Command Dev Update – January 4th 2019 - 7 January 2019
This week we’re back to regular blog posts informing you about what’s going on on a week to week basis. We managed to put out a new alpha build on the 24th along with the last blog post before this one (and we also got out a patch for some bugs on the 28th). Between then and now we have taken a much needed break over the holidays, making this week a shorter week than usual. Anyway, without further ado, here are our updates for the week; Daniel (@Polygonatron) Hi Everybody! This year I’ve been working on getting our ducks in a row for the new year and for the next milestone. We’re taking a long hard look at the state of the game and the processes we used to get there in order to both figure out how to align our actions toward the goal and how to best adjust what we’ve been doing to get the optimal results moving forward. Oh, and I’m also putting some time into fixing some minor issues th…
- Seasonal Releases – 24th Dec 2018 - 28 December 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31033696%2Fde650a50a16a5f3a2752e5169de7836f43c68b22.jpg Happy Holidays Everybody! Good news! We are putting out a new Alpha build today! This build will include things we’ve been working on for the last while. For more information about what this includes, check out our last two blog posts http://www.astrobasecommand.com/news/ Or check out this video that actually shows what the new features and upgrades look like. Astrobase Command on Youtube As you might suspect, there is a lot more depth to the features (especially AstroFleet) than is being shown in the video. We had to cut things down for brevity and plan on making future content where we go in more depth We’re still in Closed Alpha. So no capturing of content from Astrobase Command just yet! If you want to play but you don’t have the game you can buy it on our website…
- All the Little Things – 16th Dec 2018 - 17 December 2018
Hi Everybody! This week we’re talking about some of the other small, medium, and even big things we’ve been working on since we last put out an Alpha update (aside from the Astrofleet app in our last post). There’s a mix of station simulation event features, UI/UX changes, and upgrades to visuals. We haven’t put out a new build to the alpha players yet, but it’s coming extremely soon(tm). Inspect nodes You know how in RPGs you might see a magnifying glass over a piece of junk in-game, and when you click it flavor text would pop-up which reads “This is a piece of junk.” Since Astrobase Command is (in-part) an RPG we have something similar. But because you are playing with a fully simulated space station, this flavor text isn’t fluff at all — it actually represents the game state. An object is a “piece of junk” because it was once a functioning element of the station that didn’t get repai…