The Makeshifter news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score50% positive
- Total reviews6
- Release dateAug 21, 2015
- DeveloperSquirrel Physics
- PublisherSquirrel Physics
Genres: Action, Adventure, Casual, Indie, Early Access
Company pages: Developer: Squirrel PhysicsPublisher: Squirrel Physics
The Makeshifter Steam news
The Makeshifter news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Update: Steam Features (and less waffle) - 9 January 2017
Steam Features Steam trading cards added Steam badges added Steam emoticons added Steam profile backgrounds added Content New event: 'The comm server' added New event: 'The wall cavity' added Narrative The intro cutscene is now a lot more concise Various in-game conversational dialogues are now a lot more concise The Padrino introductory conversation is now much more concise The death text is now much more concise, less patronising, and less waffly 'Flavour' conversations and performance-based conversations have been removed from the between-level conversations for now, as they add little to no value in their current state, but may potentially be reworked in the future All between-level conversations regarding narrative events have been made much more concise Tweaks Major tweaks have been applied to the random level generation. This will also be further enhanced upon in future updates I…
- Update: Steam Features (and less waffle) - 9 January 2017
Steam Features Steam trading cards added Steam badges added Steam emoticons added Steam profile backgrounds added Content New event: 'The comm server' added New event: 'The wall cavity' added Narrative The intro cutscene is now a lot more concise Various in-game conversational dialogues are now a lot more concise The Padrino introductory conversation is now much more concise The death text is now much more concise, less patronising, and less waffly 'Flavour' conversations and performance-based conversations have been removed from the between-level conversations for now, as they add little to no value in their current state, but may potentially be reworked in the future All between-level conversations regarding narrative events have been made much more concise Tweaks Major tweaks have been applied to the random level generation. This will also be further enhanced upon in future updates I…
- Update: Ruthless Robotics - 13 August 2016
Content Added a new level 'Ruthless Robotics' Added three new enemies Added a new environmental hazard Audio Added some background music for the new 'Robo Den' Added climbable and platform sound effects to the Cyber Sewers' Made enemy landing sound effects less obnoxious Fixes Fixed an issue in which Padrino's introductory conversation was being triggering at inappropriate times
- Update: Ruthless Robotics - 13 August 2016
Content Added a new level 'Ruthless Robotics' Added three new enemies Added a new environmental hazard Audio Added some background music for the new 'Robo Den' Added climbable and platform sound effects to the Cyber Sewers' Made enemy landing sound effects less obnoxious Fixes Fixed an issue in which Padrino's introductory conversation was being triggering at inappropriate times
- Update: The Cyber Sewers - 9 July 2016
Content Added a new level 'The Cyber Sewers' Added three new enemies Added a new environmental hazard Visuals Added entrance and exit visuals for the Cyber Sewers Audio Added some background music for the Cyber Sewers Changed some menu sounds to be less obnoxious
- Update: The Cyber Sewers - 9 July 2016
Content Added a new level 'The Cyber Sewers' Added three new enemies Added a new environmental hazard Visuals Added entrance and exit visuals for the Cyber Sewers Audio Added some background music for the Cyber Sewers Changed some menu sounds to be less obnoxious
- Update: Airbending Audio - 17 April 2016
Content Added a new tool 'Linen' Added a new tool 'Glider' (yip yip!) Audio Added some background music for the Whisper Woods Tweaks Level cavern design is now slightly less random and significantly more 'designed' Heavily adjusted the amount of resources scattered around levels Levels now favour flatter, wider layouts Fixes Fixed an issue with the 'intelligent' screenshot button
- Update: Airbending Audio - 17 April 2016
Content Added a new tool 'Linen' Added a new tool 'Glider' (yip yip!) Audio Added some background music for the Whisper Woods Tweaks Level cavern design is now slightly less random and significantly more 'designed' Heavily adjusted the amount of resources scattered around levels Levels now favour flatter, wider layouts Fixes Fixed an issue with the 'intelligent' screenshot button
- Update: Mini-maps and Money-sinks - 20 March 2016
Content Added 'Trader Tim'. Seek out his den on any level to trade tools and money for tools and money! Added a samophlange because of course I did (also in the trader's den). Visuals Added a mini-map! It's good to have a map... Tweaks Adjusted the levels to be a bit smaller.
- Update: Mini-maps and Money-sinks - 20 March 2016
Content Added 'Trader Tim'. Seek out his den on any level to trade tools and money for tools and money! Added a samophlange because of course I did (also in the trader's den). Visuals Added a mini-map! It's good to have a map... Tweaks Adjusted the levels to be a bit smaller.
- Update: The Whisper Woods - 21 December 2015
Content Added a new level 'The Whisper Woods' Added three new enemies Added a snare trap hazard Added some trapped animals within any of the 'Wilds' levels Visuals Added entrance and exit visuals for the Whisper Woods Fixes Fixed an issue involving players getting entirely blocked into spawn by terrain
- Update: The Whisper Woods - 21 December 2015
Content Added a new level 'The Whisper Woods' Added three new enemies Added a snare trap hazard Added some trapped animals within any of the 'Wilds' levels Visuals Added entrance and exit visuals for the Whisper Woods Fixes Fixed an issue involving players getting entirely blocked into spawn by terrain
- Update: The Arid Acre - 19 October 2015
Content Added a new level 'The Arid Acre' Added three new enemies Added a new hazard that shoots spikey spike balls that burst into spikey spikes Added a new food 'Death Nettle' Added a new food 'Death Meat' Visuals Redrawn the aesthetics for edible ferns Redrawn the aesthetics for herbalised meat Added entrance visuals for the Arid Acre Audio Added some background music for the Arid Acre
- Update: The Arid Acre - 19 October 2015
Content Added a new level 'The Arid Acre' Added three new enemies Added a new hazard that shoots spikey spike balls that burst into spikey spikes Added a new food 'Death Nettle' Added a new food 'Death Meat' Visuals Redrawn the aesthetics for edible ferns Redrawn the aesthetics for herbalised meat Added entrance visuals for the Arid Acre Audio Added some background music for the Arid Acre
- Update: Modularity - 29 September 2015
Visuals The recon robot's visuals will now correctly be displayed with a wig under the correct narrative circumstances Exits and entrances will now look more visually suitable to their destinations, or to the recently-entered level Tweaks The list of recognised game pad inputs has been updated Events are now more intelligent and flexible about the circumstances that trigger their existence Level exits will now intelligently calculate their destinations such that levels may appear (relative to certain fancy gating filters) in any order (ish) Multiple exits may, under the correct circumstances, appear in the same level Fixes Fixed an issue with pogo-based equipment sometimes not bouncing on the edges of platforms and terrain Fixed an issue with some enemy types being able to, after a while, stand on the player motionlessly without inflicting damage Fixed an issue with game restarts not co…
- Update: Modularity - 29 September 2015
Visuals The recon robot's visuals will now correctly be displayed with a wig under the correct narrative circumstances Exits and entrances will now look more visually suitable to their destinations, or to the recently-entered level Tweaks The list of recognised game pad inputs has been updated Events are now more intelligent and flexible about the circumstances that trigger their existence Level exits will now intelligently calculate their destinations such that levels may appear (relative to certain fancy gating filters) in any order (ish) Multiple exits may, under the correct circumstances, appear in the same level Fixes Fixed an issue with pogo-based equipment sometimes not bouncing on the edges of platforms and terrain Fixed an issue with some enemy types being able to, after a while, stand on the player motionlessly without inflicting damage Fixed an issue with game restarts not co…
- Hotfix: Controllers - 15 September 2015
Audio Added some additional background music loops to the Junglish Region Fixes Fixed an issue with Xbox controllers not being detected with ambiguous joystick inputs
- Hotfix: Controllers - 15 September 2015
Audio Added some additional background music loops to the Junglish Region Fixes Fixed an issue with Xbox controllers not being detected with ambiguous joystick inputs
- Update: Jelliray - 11 September 2015
Content Added a mutant manta-ray-jelly-fish roaming world boss Narrative Added some post-level conversations regarding the new world boss Visuals Terrain will no longer be super-bright where it overlaps UI Added a prompt in the tutorial asserting that you may re-bind controls Audio Substituted the Icy Valley's background music loops with slightly less obnoxious ones Tweaks Hazards will no longer spawn right over the player upon entering a level Added a delay before continue commands are registered in the post-level screens Added a small cool-down after being stunned before you may be stunned again (excluding boss mechanics) Adjusted the speed at which the Tinkerer's walk animation will cease to animate Fixes Fixed an issue with dialogue not showing when talking to the caged recon robot and the Tinkerer Fixed an issue with the roller enemies glitching into the terrain
- Update: Jelliray - 11 September 2015
Content Added a mutant manta-ray-jelly-fish roaming world boss Narrative Added some post-level conversations regarding the new world boss Visuals Terrain will no longer be super-bright where it overlaps UI Added a prompt in the tutorial asserting that you may re-bind controls Audio Substituted the Icy Valley's background music loops with slightly less obnoxious ones Tweaks Hazards will no longer spawn right over the player upon entering a level Added a delay before continue commands are registered in the post-level screens Added a small cool-down after being stunned before you may be stunned again (excluding boss mechanics) Adjusted the speed at which the Tinkerer's walk animation will cease to animate Fixes Fixed an issue with dialogue not showing when talking to the caged recon robot and the Tinkerer Fixed an issue with the roller enemies glitching into the terrain
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 9 January 2017 | Update: Steam Features (and less waffle) | 4249665521683214698 |
| 2 | 13 August 2016 | Update: Ruthless Robotics | 4249665521683214814 |
| 3 | 9 July 2016 | Update: The Cyber Sewers | 4249665521683214919 |
| 4 | 17 April 2016 | Update: Airbending Audio | 4249665521683215027 |
| 5 | 20 March 2016 | Update: Mini-maps and Money-sinks | 4249665521683215133 |
| 6 | 21 December 2015 | Update: The Whisper Woods | 4249665521683215251 |
| 7 | 19 October 2015 | Update: The Arid Acre | 4249665521683215397 |
| 8 | 29 September 2015 | Update: Modularity | 4249665521683215523 |
| 9 | 15 September 2015 | Hotfix: Controllers | 4249665521683215644 |
| 10 | 15 September 2015 | Hotfix: Controllers | 405677787264043962 |
| 11 | 11 September 2015 | Update: Jelliray | 4249665521683215751 |
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