- Badass Bravado beta - 21 February 2021
I'm pleased to announce the first beta build in the Badass Bravado update! Build 111 includes the following: Faster player projectiles Proper pixel art animations for many of the VFX (player foot impact, fire, explosions, flamethrower, rocket thrusters, etc.) Various other visual improvements (improved particle effects, muzzle flash, backgrounds, etc.) More physics effects for explosions (i.e. launching debris, such as crate slats) By popular demand, explosions now hurt enemies (i.e. you can get an extra hit off by shooting a grenade as it's spawning from an enemy) No more "damage per second" stuff: everything does an even 25% damage to the player, with a brief invincibility period afterwards (much more predictable/fair) Seamless switching between keyboard/mouse and gamepad (single player only) Known issues/caveats: 2 player has not yet been tested Switching between keyboard/mouse and g…
- Operation Hardcore v2.0: Badass Bravado - 29 November 2020
Greetings! With my current project nearing completion, it's time to start thinking about what I'll work on next. As some of you may know, Operation Hardcore was my first commercial release, and arguably, my most successful game to date. But I've also learned a lot in the past few years, and there are some things I would have done differently. So I thought to myself: what would Operation Hardcore look like if I were making it today? 🤔 To that end, I'm pleased to share my plans for Operation Hardcore v2.0! It's not going to be a sequel as such, but rather, a reimagining, including: A map screen Dual wielding A grenade launcher A dash or roll move Climbing (ladders) More wave-based fights Less linear levels (i.e. not just left to right) Tile-based map destruction Improved animations (using 2D skeletal animation) Improved enemy behaviours, additional enemy types Improved audio (FMOD audio…
- Essentials Build now live! - 23 May 2020
The Essentials Build is now live! This brings the game up to date with the Switch version, plus a few extras. It's mostly quality of life stuff, but I've also made it a bit easier to access some content as well (super secret level, ending cut scene). add loading screens in many places remove fugly "Gamepad recommended" screen change "Buy" key to E for keyboard/mouse, add dedicated icon always show Space secret exit always show ending (even if not starting from first level) add Cosmocat splash screen add support for D-pad movement/aiming (note: the game was designed for precise aiming with analog stick, so there are many places you'll want to use this instead) improved HUD add Discord link to pause menu drop 32-bit Windows support If you don't currently own the game and are interested in checking it out, I've got a few keys up for grabs via the Cosmocat Discord--just drop me a line in th…
- Essentials Build: beta - 2 May 2020
Hey folks, it's been a while! I've prepared a new build that brings the game up to date with the Switch version, plus a few extras. It's mostly quality of life stuff, but I've also made it a bit easier to access some content as well (super secret level, ending cut scene). add loading screens in many places remove fugly "Gamepad recommended" screen change "Buy" key to E for keyboard/mouse, add dedicated icon always show Space secret exit always show ending (even if not starting from first level) add Cosmocat splash screen add support for D-pad movement/aiming (note: the game was designed for precise aiming with analog stick, so there are many places you'll want to use this instead) improved HUD add Discord link to pause menu drop 32-bit Windows support This is currently in the beta branch. I'll promote it to the main branch in a few days if nothing explodes. If you don't currently own th…
- Introducing: Super Rocket Ride! - 21 December 2019
I'm pleased to announce my latest game, Super Rocket Ride! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33020503%2Fe21ef2a2663609cb12948c92a7f49206d6e21789.png It can best be described as a cross between old school lander games and classic platformers of the SNES era: a simple control scheme, lush pixel art, and unforgiving levels fraught with obstacles and hazards. Super Rocket Ride is being developed in collaboration with Unruly Games. https://www.youtube.com/watch?v=UYiYXqGusUs Features 🚀 24 hand-crafted levels (with more on the way) 🚀 Analog controls 🚀 Over-the-top physics-based deaths 🚀 Contemporary atmospheric soundtrack featuring music from Snug, JFS and Ogotu The game will be hitting Steam in the next few months. If you're interested in checking it out ahead of that, we're running early access on Itch for the next little while. We're also offering advance…
- Brainmelter Deluxe goes mobile - 25 June 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33020503%2F2a760f1ef94020172d2871b0ffc4335b8e126e88.png Hi guys, just a quick note to let you know that I'm working on a version of Brainmelter Deluxe for Android. If this sounds like something that may be of interest to you can pre-register here, or stop by the Discord to register for the upcoming closed beta. P.S. iPhone/iPad users, fear not! If the Android release goes well, an iOS version is not far behind.
- TOXICANT, Operation Hardcore DLC plans - 30 May 2019
Hi folks, First off, I just wanted to say thank you to everyone who's picked up the game! Operation Hardcore has been my best-selling game so far, and I really do appreciate the support. I also wanted to let you know about my next game: TOXICANT, a first-person survival-horror with roguelike elements (permadeath, randomized levels, etc.). I liken it to a cross between Spelunky and Outlast, both of which are definite influences for me. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F11363384%2F625aaf14198f1b48714b664c913aa4f486205f15.png If this sounds interesting to you, head on over to the store page and click the wishlist button so I know! Secondly, I've been toying with the idea of doing some DLC for Operation Hardcore for a while now, and I wanted to gauge interest. The DLC would be largely standalone (i.e. a separate "episode"), and likely single player, as many of…
- Introducing: Brainmelter Deluxe! - 30 March 2019
Adam from Cosmocat here. I'm happy to announce our newest game, Brainmelter Deluxe! Brainmelter Deluxe is a challenging, reflex-based platform game with a (literal) twist: the level rotates 90 degrees when you jump. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33020503%2Fc26ba16efd70fb19969b24c161aae876ab565f86.gif Game Features 🧠 procedurally generated levels mean no two runs are exactly the same 🧠 beautifully hand illustrated cutscenes 🧠 over-the-top physics-based deaths 🧠 lush retro-inspired graphics, contemporized with modern dynamic lighting and particle effects 🧠 a silky smooth funk and instrumental hip-hop soundtrack to help ease your saltiness Who is this game for? Brainmelter Deluxe's randomized levels and permadeath system mean it's best suited to those looking for a challenging experience; one which requires mastery of the mechanic, and lightning-fast…
- Hello worlds - 20 July 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33020503%2F63b65772ed85eb9b83c28eb9abdb5db8246cd245.png Hey guys, Adam from Cosmocat here. I'm excited to announce our newest game: Cosmic Ray! Cosmic Ray is a game about exploring space in search of hospitable planets for colonization. It's pretty easy to pick up--dare I say casual--and features fairly short rounds, so we think it's a good option for killing a few minutes. Despite the simplicity we try to keep things challenging and interesting with permadeath, randomized galaxies, ship upgrades and alien artifacts to be found with each run. We're hoping to launch next month. In the meantime, feel free to follow along with the progress on our devlog. Last but not least, we have a Discord! Stop in and say hello, learn more about our previous games, and our upcoming closed beta for Cosmic Ray. https://steamcdn-a.akamaihd.ne…
- Now available for Switch! - 25 June 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F11363384%2F438f73f483a4edbadef8b17c9447bb95457617f6.png We’re excited to announce that Operation Hardcore is now available for the Nintendo Switch! Head on over to the Switch eShop to grab your copy! Also note that we'll be running some giveaways over on our Discord server in the next few weeks. Be sure to join early to get in on the action!
- Coming soon to Nintendo Switch! - 28 April 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F11363384%2Fd20218d2d6cde76a65ffddf7bb0377e935b14470.png We're pleased to announce that Operation Hardcore will be coming to Nintendo Switch, courtesy of our friends at Greenlight Games. Stay tuned for more information!
- Presenting: Undermine - 9 September 2017
Hi everyone, We're pleased to announce the upcoming release of our next game: Undermine! Undermine offers a unique twist on the survival horror genre, featuring procedurally generated levels and roguelike elements. As with Operation Hardcore, we'll be using Early Access to refine and evolve the experience; early adopters will be rewarded with the ability to help influence the direction. While we realize there's some stigma attached to Early Access, those who purchased Operation Hardcore during EA will understand our commitment to ensuring an engaging and stable experience right from the start, and to seeing our projects through to full release. We hope to enter Early Access within the next few weeks, so keep an eye on the store page for more details. Thanks for supporting the games we make, it's very much appreciated! P.S. For those who haven't picked up a copy of Operation Hardcore yet…
- Presenting: Undermine - 9 September 2017
Hi everyone, We're pleased to announce the upcoming release of our next game: Undermine! Undermine offers a unique twist on the survival horror genre, featuring procedurally generated levels and roguelike elements. As with Operation Hardcore, we'll be using Early Access to refine and evolve the experience; early adopters will be rewarded with the ability to help influence the direction. While we realize there's some stigma attached to Early Access, those who purchased Operation Hardcore during EA will understand our commitment to ensuring an engaging and stable experience right from the start, and to seeing our projects through to full release. We hope to enter Early Access within the next few weeks, so keep an eye on the store page for more details. Thanks for supporting the games we make, it's very much appreciated! P.S. For those who haven't picked up a copy of Operation Hardcore yet…
- Now available for macOS! - 14 April 2017
We’re excited to announce that we’ve added support for macOS! To celebrate, we’re offering a discount this weekend: 33% of the base game / 40% of the Deluxe Edition. P.S. in order to use an Xbox 360 controller on Mac you will need to install this party driver: http://tattiebogle.net/index.php/ProjectRoot/Xbox360Controller/OsxDriver
- Now available for macOS! - 14 April 2017
We’re excited to announce that we’ve added support for macOS! To celebrate, we’re offering a discount this weekend: 33% of the base game / 40% of the Deluxe Edition. P.S. in order to use an Xbox 360 controller on Mac you will need to install this party driver: http://tattiebogle.net/index.php/ProjectRoot/Xbox360Controller/OsxDriver
- Build 1.11.3 - 13 February 2017
Build 1.11.3 is now live and includes the following: Bug Fixes Alien Ship core: fix for boss losing camera focus if uncollected powerup falls past bottom of screen
- Build 1.11.3 - 13 February 2017
Build 1.11.3 is now live and includes the following: Bug Fixes Alien Ship core: fix for boss losing camera focus if uncollected powerup falls past bottom of screen
- Thank you! - 13 February 2017
Hey all, I just wanted to take a moment thank you for your purchase. It means a lot to us, and we hope you're having fun with it! Secondly, I wanted to let you know that I intend to keep investing in the game over time. It may not happen for a while, as I've since moved on to my next project (follow @snugsound on Twitter if you're curious), but at some point in the near future I plan on adding new challenge levels, weapons, upgrades, game modes, and perhaps even new episodic content. As with most games, we had to drop A LOT of ideas in order to release within a reasonable timeframe, but I really hope to have some of them eventually see the light of day! In the meantime, anything you can do to help spread the word is greatly appreciated, as is a Like or follow on social media, or an honest review. And as always, if you run into any bugs please post in the forums or reach out to me direct…
- Thank you! - 13 February 2017
Hey all, I just wanted to take a moment thank you for your purchase. It means a lot to us, and we hope you're having fun with it! Secondly, I wanted to let you know that I intend to keep investing in the game over time. It may not happen for a while, as I've since moved on to my next project (follow @snugsound on Twitter if you're curious), but at some point in the near future I plan on adding new challenge levels, weapons, upgrades, game modes, and perhaps even new episodic content. As with most games, we had to drop A LOT of ideas in order to release within a reasonable timeframe, but I really hope to have some of them eventually see the light of day! In the meantime, anything you can do to help spread the word is greatly appreciated, as is a Like or follow on social media, or an honest review. And as always, if you run into any bugs please post in the forums or reach out to me direct…
- Build 1.11.2 - 7 January 2017
Build 1.11.2 is now live and includes the following: Fixes possible fix for City boss leaving scren and never returning possible fix for Ascension boss leaving scren and never returning fix for recoiling off-screen in Cave level fix for health reset when respawning from off-screen