Giantfall news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews13
- Release dateMay 5, 2026
- DeveloperBirchwood Games
- PublisherBirchwood Games
Genres: Strategy
Company pages: Developer: Birchwood GamesPublisher: Birchwood Games
Giantfall Steam news
Giantfall news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- 1.0.09.00 - 25 June 2026
This latest patch is based on game balance and making the earlier game (first 40-50 days) much easier for the standard Story Teller (Cedric). It also makes the game a little easier for new players by enforcing easier new game setting for the Tutorial. Amberstones These will No-longer convert villagers or Refugees into GIants. This allows you to not worry about picking resources or cleaning mess around Amberstones. Military Units or special units will still be effected Dialogs Pressing Escape when a main dialog is open will now close that dialog rather than pull up the Pause menu Note, it will still display the Pause menu when no dialog is open as before Tutorial and New Game Mode The tutorial will now lock new game mode into the Easy Story Teller (Emis) and the small world and either Easy or Standard Creature difficulty. This is to allow new players more time to get used to the game mec…
- Beta Build 1.0.08.00 now Live - 22 June 2026
There is a new build in the now public beta branch. This adds some key changes to game play along with some requested improvements to both the Tutorial and the Dialogs. Details below.AmberstonesThese will No-longer convert villagers or Refugees into GIants. This allows you to not worry about picking resources or cleaning mess around Amberstones.Military Units or special units will still be effectedDialogsPressing Escape when a main dialog is open will now close that dialog rather than pull up the Pause menu. Note, it will still display the Pause menu when no dialog is open as beforeTutorial and New Game ModeThe tutorial will now lock new game mode into the Easy Story Teller (Emis) and the small world and either Easy or Standard Creature difficulty. This is to allow new players more time to get used to the game mechanics. Note, enabling Tutorial and doing continue game or In-Game will no…
- Patch 1.0.0.5 - 13 June 2026
Outposts and Balancing Key Changes Outpost building Cart carry capacity Outposts The Outpost allows you to conquer distant islands much easier. Now instead of workers or warehouse carts having to send items to the main castle these can now be deposited in an outpost and added to the available global resources. Warehouse/Market Carts These will now trigger once at least 10 resource items have been stored in the warehouse and can now carry a maximum of 50 of each resource. This allows them to not get too full and better handle when lots of farms etc are nearby. This especially helps when there is a nearby outpost which acts as part of the global resource economy.
- Patch 1.0.02 Small Fixes - 6 May 2026
Hi, Just a couple of small Fixes from issues we have noticed post 1.0 Fixed problem where the Ghost Building (used while placing a building) was impacting on units path finding. Mainly villagers but could impact other units also. Fixed small issue where some creatures were over stepping their target position in certain circumstances Small tweak to performance for bombard cannons Request a Favour I'd like to thank everyone who has already purchased the game. I really hope you are enjoying it. I'd like to ask a favour however. Currently we don't have any active reviews for the game but people are playing it. Steam basically demotes games that have no reviews so I'd really appreciate it if you could give us a review to help us out. Thanks.
- Released! - 5 May 2026
We've done it, we are at the release date!We really hope you like the game, it's been a lot of work, lot of stress (especially as we neared the release date) but we are finally there. We've released the game in English, German and Chinese initially. We are hoping if the game is at least a little successful we can release in other languages also. we have had a few wishlists from countries we have not translated and would really like to bring the game to those people.We have ideas to improve and expand on Giantfall, especially around the story events and will be adding new bosses etc. These will be ALL be free for people that purchased the game as a show of gratitude for giving us and the game a chance. We will also look at any issues and fix them asap going forward.I'd like to personally thank everyone who wishlisted the game as it helped motivate us. Of course a special thanks to anyone…
- Release Date - 16 April 2026
Hi, we have had to move the release date back slightly due to problems with art updates which were later than planned. However we now have the release date set for the 5th May.We've added quite a bit to the game since the demo and the demo is now very much out of date in terms of game systems. So today we will be retiring the demo for now. We will review adding a new updated demo after the release date, especially if we progress to more language translations.Thanks to everyone who have wishlisted the game, played the demo and adding feedback. It has helped us complete and review some of the systems and add a few more features.So please put the date in your calendar.
- 0.2.6.04 - 13 February 2026
Fixed issue where some dead villagers decided to die standing up!Fixed issue where dead bodies were carried to the graveyard uprightRemoved AI Main Menu Image and remaining iconsUpdated Short cut Icon (takes a while to replace after update)Updated new main menu screen (improved layout)Added Thank you screen for playing demo with details of full versionAdded a fix for illegal building placement errors
- 0.2.5.00 - 6 February 2026
Bug FixesFixed snake not shooting out poison dartsFixed Fire Breathing Rabbit from constantly shooting out fireFixed Translations for building names (chinese)Fixed some spelling issuesFixed Audio not being correctly reset on future loadsFixed heal effect not correctly staying over villagers while healingFixed Archer Tower Poison Research upgrade not working until fire research completed Balance ChangesIncreased Health of Graveyard to 100Rebalanced Boon Drop level so less likely to get silver tier drops until after day 24AdditionsAdded Mouse Pan option (enabled by default now)Added Mouse Pan Speed and Screen Edge pan size for fine tuning to your liking in options
- 0.2.04.08 - 3 February 2026
It seems our villagers were missing breakfast! - each population now takes 2 food per dayStarting food is now 40 (without boons)Fixed missing food eat sound at meal times (6am / 6pm)Fixed Health % display in Population Dialog (was rounding down to zero %)
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 25 June 2026 | 1.0.09.00 | 1836506165549789 |
| 2 | 13 June 2026 | Patch 1.0.0.5 | 1835236783566254 |
| 3 | 6 May 2026 | Patch 1.0.02 Small Fixes | 1832065502809120 |
| 4 | 13 February 2026 | 0.2.6.04 | 1824644522840664 |
| 5 | 6 February 2026 | 0.2.5.00 | 1823825466499370 |
| 6 | 3 February 2026 | 0.2.04.08 | 1823191198617824 |
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