Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 3957890 |
| Live current players | 0 |
| SteamPulse tracked peak | 2 |
| Live count (today's peak floor) | 0 |
| Price | Free to play |
| Free to play | Yes |
| Discount | 0% |
| Original price USD | — |
| Current price USD | Free |
| Release date | Oct 20, 2025 |
| Developer | ./badgames.zip |
| Publisher | ./badgames.zip |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Very Positive |
| Positive review percent | 95% |
| Positive reviews | 103 |
| Negative reviews | 5 |
| Total reviews | 108 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/3957890/ |
Short description
a game about accessibility settings that's just a *bit* too hard for you to play effectively. 10-15 minutes in length with 30+ minutes of developer commentary!
About this game
6x award-nominated! A short game about the importance of accessibility. This game explores the impact of accessibility settings through a short, playable experience, forcing players to confront exactly how it feels... to play an unplayable game . an unplayable game?! is not a typical platformer. It is designed to test your understanding of movement mechanics, turning every jump into a micro-puzzle... to complete it, you'll have to rely on problem-solving instead of dexterity. Aggressively human. Proudly made over the course of 140+ hours of human effort (the trailer was made at 120 hours but i did a LOT more bug-fixing and polish afterwards), this game contains NO generative AI output, and AI was not used in any capacity during the game's construction. This is my first solo game, and that's important to me. I made it, I made uncountable decisions to bring it into existence, and so I documented it... ...with over 30 minutes of developer commentary. ~25 commentary tracks, totaling over 30 minutes, spread across the game to give players a peek behind the curtain during their second playthrough. Tracks go over the how and why I made an unplayable game?! , firmly anchoring the human artistry into the game itself.
Supported languages
English * * languages with full audio support
