- Revisiting our first trailer - 18 August 2026
While we keep working on our next major update, we wanted to share with you a remake of our first trailer that went viral last year and made our game what it is today!Watch it on the Steam page itself, or here on YouTube:Thank you for pushing with us, and we promise a lot of cool things in the next few months!
- Large QoL update - less clicking, smoother onboarding - 13 August 2026
Hello Boulder pushers!We've just uploaded a new update, where we addressed the most pressing (and clicking!) concerns:You don't have to constantly click all the time - now you charge the boulder with clicks, and it keeps rolling as long as it is charged.And instead of repetitive clicks, you can click+hold!Donations and subscriptions are less random and more consistentMost minigames "easy" level became easierRemoved dirt (it will come back as a minigame soon!)Onboarding changed completely; now you get to the "juicy" part faster (as I figured many people drop even before getting there)This, though, is just a small QoL improvement, and we still have at least 2 large updates this year! The next one will focus on interactions with the chat, so things will get even more fun soon!Thank you for pushing this boulder with us!
- 🎉🎉🎉 Sisyphean Birthday - 3 August 2026
Today is the birthday of the first version of this game- the GMTK Game Jam version of "Imagine Sisyphus Happy!" was launched on August 03, 2025.We are preparing a significant QoL update in ~2 weeks, and a refreshed version of our first trailer! We plan to finish the game before the second birthday, but even more so - we are committed to making it as good as we can!In the meantime, go check our jam version to see where it all started! https://musniro.itch.io/sisyphus
- Sisyphean Stream! Sisyphus is Live! Join the chat on Twitch! - 23 July 2026
Hello Boulder Pushers!We are launching a Sisyphean Stream! Here, you can send messages into game chat through Twitch, and even submit tricks or words to type! Let's have some fun!We will be running this stream 24/7 - for as long as we can - until we are ready to let you run the same stream on your own Twitch!This is a test run for our upcoming Twitch integration, so that streamers - big and small - can play with their audience!If you are a streamer and want to test it out (or be among the first to try when it's ready) - reach out!See you on the stream!
- New Major Update - Obstacles Course - 16 July 2026
Hello Boulder Pushers.This is our biggest and so far the most significant update - to the gameplay itself!What's new:Physical obstacles - tons of them! And more comingNow you don't do random tricks - you solve a mini-puzzle of what to do to overcome. Or failChat also demands a trick - whom do you listen to: physical reality or the crowd? Your crowdChat can also demand certain levels, boulders or soundtracks - and more chat-games coming!Also, better integrated texts and storiesFinal screen with stream summaryAnd lots of minor - visual, audio and UX changes!And check out our new trailer!Give it a try and join our Discord if you wanna keep track of what's going on!https://discord.gg/Zd4zyeF5wy
- July 16 - new demo and convergence showcase - 9 July 2026
Next week - July 16 - we will be part of the Convergence Games Showcase! Very hyped about it, and of course...We will release a whole new demo that must bring the game fun on a next new level!
- Upcoming update and other news - 6 July 2026
Hi, fellow Boulder Pushers!On July 16, we will be releasing our big new demo update - so stay tuned!This time, we decided to make the life of Sisyphus a bit harder - with an Obstacle Course!More details on July 16, but here is a sneak pee-k at one of the scariest of all obstacles:We've also been featured today by Mark Brown at the GMTK channel, where he talks about GMTK Jam games that made it to Steam - including this game! Check out the video if you haven't already
- Sisyphean Crowd-Play - Pushing Boulders on Big Screen - 15 June 2026
Hello, Fellow Boulder Pushers!We've had a chance to organize a massive crowd-play event at Toronto Games Week - Giant Games Showcase. People were sending comments, fake donations, and words to type through a web form - here's the video!Huge thanks to the Toronto Games Week organizers for this opportunity! And this is a mini-demonstration of what Twitch integration (one of the upcoming updates) will look like!
- The playtests are up! - 12 June 2026
The playtest is up! Try the new way to roll the boulder, and roll your way up the top!Give it a try and don't forget to fill the form!
- Are you ready for the trial?! - 8 June 2026
Hello, fellow boulder pushers! Did you push your boulder enough last week?If not (and if yes) - Ares invites you to join our upcoming playtest this weekend! Do you have the guts to face the new obstacles? Then click the button and join the playtests!The playtest will last just 3 days - the upcoming Friday through Sunday. Help us polish the new idea to bring it to the demo in July!And as promised last time, today was a small QoL update:No more random typing instead of clicking. There are still texts to type - can you find them all? (this version of engagement with text is still preliminary though, we have better ideas coming)Clicking spree is now more obvious (and shorter!)Rebalanced QTEsSome more minor QoL and bug fixes (although some bugs might remains - will fix as we find them)Yet this is all very minor compared to what's coming next... And if you want to learn first - join the playt…
- News on upcoming updates - 31 May 2026
Long time no see, fellow Boulder pushers! Almost a month!We weren't silent, though - we kept pushing our game-dev boulder, and we have quite some cool stuff to share. Most of it is preliminary, though - but I felt like we needed to break the silence.First of all - Gaia says hi! But more on that later.Upcoming QoL Update: We think our overreliance on typing was a bit of a mistake. We are preparing a small update to limit it (along with clicking). This is more of a QoL update, though, just to dial back a bit on what we overdid.Obstacle Course Update: A much bigger thing - we are preparing (yet again) a whole new system that should make the game much better! The hint is in the update name, and we will be playtesting it before updating the demo. So if you want to be the first to test it - stay tuned! We will reveal the date of the playtests in a week.Toronto Game Week: We will feature our g…
- 0.5.2 Update - Hot-fixes, QoL, new inventory system - 30 April 2026
Last night we've pushed a new update! Mostly small things, trying to improve the experience. What was changed: Shorter tutorial + added "boulder-drop" scene, which makes initial typing a bit more excitingShorten all other first steps, so that you can get to "free play" fasterWhen you get to the building stage, you automatically get hamster wheel + office soundtrackNow stories are guaranteed to appear the first time you freely play "Ancient" and "Rural" levelsReduced the required starting distance for skills to 500 - and increased demo cap to 25 (soft cap) and 50 (hard cap)Made demands work properly; also fixed the scroll bug and some othersAdded new inventory system - here's the picture!
- New Gameplay Update! - 24 April 2026
Hello, fellow Boulder Pushers! A new huge update has just arrived! And this will be one of the biggest updates we have for you!Here are some of the things included:Typing as an alternative to clicking! For now, it is more "game-play" than "content" - but we already have some surprises for those who seek 🙂New skill system - a whole galaxy of "stars" to unlock (>> 100)New stamina system, with fewer restrictions on when to trickNew inventory and shop system, with more Gods to guide you!More straightforward stats and a smoother progression systemTons of QoL features and some VFX and SFX improvementsThe update is so big that your old saves won't work - the game changed so much that they won't make any sense... But that's a demo, so that should be alright! Aren't we Sisyphuses, after all?And we are taking part in the great Wishlisted showcase - go check other games, and maybe you'll see anot…
- Major Chat and Cosmetic Update - 28 March 2026
Hi fellow Sisyphuses!Our Steam Demo just got a major-minor update! Please give it a try!Minor in scope - it doesn't touch core systems. Major in quantity of changes.Here is a broad scope of what was changed: New Chat System! It is much more alive: with different characters, with gods, heroes and random dudes reacting to your actions and replying to each other. It now has over 800 lines! 9 character types, each with a unique set of tones. Hopefully, it will be refreshing and more fun now! And we plan to expand it further!We gave up most of the pixel fonts and switched to "normal" ones. Too many people were hurt in their eyes by the game, but that's not where Sisyphus should hurt you. Now it should be much more readable! Which will be even more important with the upcoming updates.We streamlined trick-choice - you don't need to open that weird "trick panel" anymore - you choose tricks righ…
- Join Discord to get into Sisyphean chat! - 7 March 2026
If you want to get your name in the Sisyphean chat - join our Discord!https://discord.gg/Zd4zyeF5wyThe next 40 people to join our Discord will get their name in the game chat!And Aphrodite said hi!
- Hot-fix 0.4.5 - 13 February 2026
A mall hot-fix:Fixed bug with negative starting experienceFixed bugs with infinite spam of tricks in the tutorialMade it possible to click on big start to upgrade tricksThese are all temporary solutions to make the demo more playable - but all these systems will change a lot in our next update.
- Thank you for pushing with us! - 13 February 2026
Hello, fellow Boulder Pushers! Thank you for choosing to push your Boulder with us!Honestly, we are overwhelmed with all the feedback and support we get - and we will do our best to live up to your expectations!We have received a lot of comments on what failed the most, and here are some hot fixes to make your experience less miserable:You can use ENTER to push the boulder - instead of clicking. You can still click if you like.Clicking (and ENTER) now recovers stamina! Especially works well after you failed the trick, to help you recover faster.The tutorial now doesn't require that many clicks - messages are faster to skip.These are all just hot-fixes to what bothered you the most - to make the wait for the next update more enjoyable. And in the next big update, we plan to introduce so many more things, including more elegant solutions to the issues above.Stay tuned and join our Discord…
- The Demo is out! - 7 February 2026
Hello, fellow Boulder Pushers!As you might have noticed, the demo has been launched! Give it a push!And IGN has featured our demo, which we are very excited about!It is a brand-new demo, very different from what you might have tried before, so we consider it our real demo launch, and it shows the direction we are going in.The demo will be regularly updated - we will be adding new content, features and polish every few months. We will post the roadmap sometime soon.Thank you for pushing your boulder with us!
- Demo Launch Tomorrow! - 4 February 2026
The new demo launches tomorrow! Together with the new trailer!A special thanks to all the playtesters for the feedback!
- 🪨 2 days until demo! - 3 February 2026
Just 2 more days! Very excited!