SPSTEAMPULSELIVE ANALYTICS
Maniac Mind

Maniac Mind Steam news

Robert Morgan | Sep 11, 2025 | game

Released

0players observed · 5 October 2026 - 14:15:10 UTC

IndieRPGSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Maniac Mind news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews4
  • Release dateSep 11, 2025
  • DeveloperRobert Morgan
  • PublisherRed Shadow Software

Genres: Indie, RPG

Company pages: Developer: Robert MorganPublisher: Red Shadow Software

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Maniac Mind Steam news

Maniac Mind news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • v1.2.5 - 21 May 2026

    Fix some of the combat map loading problems. Should address the "black" screen problem with some encounters.

  • v1.2.4 Update - 28 January 2026

    * help with targeting in combat (finds nearest monster if last not found)* adjust monster attack difficultly slightly (don't want to break anything changing too much yet)* fix Cloak, Ring, Armband achievements* double the crystals found when blue crystals picked up* remove save and quit options in combat in popup menu

  • v1.2.2 Update - 10 January 2026

    Inventories are now consolidated into oneEquip Items tab - used to equip special items like rings and cloaksMagic Compass - points towards the near magic item, chest, or special locationAdded help text for compassHP and SP turn magenta when low on Hero PanelRemoved Transfer Popup since it's no longer neededBetter starting gear on Normal difficultyRemoved blue crystals on startup (old debug)Fixed a few internal null refs (selecting items and updating causing list mutations)

  • v1.2.0 Update - 9 January 2026

    Refactored to support more than 255 spritesAdded new monsters and spritesFixed Greater Heal amountsSome monsters can poisonKeys and Magic keys can be "used" from Use Item actionFixed disarm trap from going off all the timeAdded new monsters to Look and Identify actionAdded more detail to Identify Monster actionCleaned up back vehicle spawn locations and refactored movementViewer popup will pause backgroundAllow Raise Dead in combatLimit fire burn time in combatShow hero status in Select Hero popupEquip Popup will show deltas for weapons and armorFixed focus after deleting a team from main menuSave cursor select location so it doesn't keep starting at originCombat difficulty scales with dungeon levelCombat balancing and tweakingFinal Boss fight with Manaic's AvatarPlease post any bugs and I'll will address as soon as possible. This update has a lot of changes.

  • v1.1.4 Update - 4 January 2026

    added some protections to Team datafixed a bug where if you die while ambushed at a campsite would not clear the resting flagplanes don't use LOS when drawing the mapminor text corrections to the help screen textfix unequipping off hand items deleting the itemshow damage loss if switching from an offhand weapon to a shield in equipment popupfix showing stats of shields in equipment popuptrade popup now shows how many you have to sell of an itemfix Healers not healing (cost and spell type were inverted with last bug fix)code protections around transferring itemsincreased damage of bows by 1 (higher than spears)max skill points are now 3 * Intelligence instead of 2 max XP is 10000 pointsif NPCs say something inane, they can randomly say a hint instead (20 or so options rotated)tweaks to resting so you gain more skill points and HP backNext update plans:Increase sprite sheet size so I can…

  • Version 1.1.3 - 4 January 2026

    fix buy keys/torchesrestore previous selection when exiting popupsfix spawn vehicle logic being inverted for tile checks (auto corrected on load)more combat tuningheroes who are alive and did NOT get the killing blow get half XPtrade and equip popups will show the delta bonus of armor or weaponsreduce spawning of harder monsters until you leveladded a Healer in the first town for new gamesadded an Innkeeper on second level behind locked door of first town for new gameslowered healing costs from a Healerfix torch light radius drawing problem when zoningcan't enter a dungeon with a vehicle. can't enter town/tower with tank or ship.fixed dead characters setting "escaped" statereduced death penalties for easy and normal difficultiesadded hero skill descriptions in F1 help screenreduced wanderer monster difficulty scaled to hero levels (no more dragons at level 1)

  • v1.1.2 - 16 October 2025

    * hitting space for skipping combat turn is now cancel button (escape for keyboard)* using an item in combat uses the hero's turn in combat* opening a chest in combat uses the hero's turn in combat* casting a healing spell uses the hero's turn in combat* fix Identify skill in combat

  • v1.1.1 - 3 October 2025

    Update Unity to fix security vulnerability.

  • v1.1.0 - 18 September 2025

    * allow keyboard shortcuts in Action Menu * LOS is not blocked by corpses in combat * fix aquatic creatures using the default combat map (town map in this case) * HP Max shown in hero stats panel

Patch notes and updates

S.noRelease datePatch nameGID number
121 May 2026v1.2.51833334318569488
228 January 2026v1.2.4 Update1823191198600683
310 January 2026v1.2.2 Update1821288646582993
44 January 2026v1.1.4 Update1819386365122196
516 October 2025v1.1.21813674388942114
63 October 2025v1.1.11811772772514905
718 September 2025v1.1.01811138915405745

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