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Veil Walker

Veil Walker Steam news

RoamingTurtle | To be announced | game

Coming Soon

GameSteam Store content

ActionAdventureRPG

  • Steam app typegame
  • Steam App ID3964240
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperRoamingTurtle

Veil Walker news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID3964240
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperRoamingTurtle
  • PublisherRoamingTurtle
  • Parent gameNot available

Genres: Action, Adventure, RPG

Company pages: Developer: RoamingTurtlePublisher: RoamingTurtle

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Veil Walker Steam news

Veil Walker news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Veil Walker - June Update - 18 June 2026

    Another short update to keep people informed on what has been happening recently. Since the last update, a lot of the under the hood items, particularly around networking and steam has been resolved (at least in a first instance). Work has been able to shift back to more creative items.Core SystemsSteam Testing: Lots more testing in this space and bug fixes.Skill Tree: The skill tree’s appearance has been completely overhauled, with animation and node states being used to update how they are displayed to the user. You can see the below video to get an idea of how it now looks.World & EnvironmentObject Fading: Foliage and large objects that block the view of the player’s character now can be faded so that you can still view the character. This is still being fully implementing across all existing objects where applicable.World Corruption Scaling: Work is underway on a system that scales…

  • Veil Walker - March Update - 5 March 2026

    Lots of hard work has been happening behind the scenes on Veil Walker since the last update. Unfortunately, the majority of this has been under the hood type work, so there aren’t any new content videos to show just yet, but due to the time since the last updated I felt it best to provide at least something for those of you that are interested in the project.Core SystemsSteam Testing: The first build for internal testing has been successfully uploaded onto Steam.Multiplayer: Multiplayer sessions have been incorporated with Steam, including the ability to find your Steam friend’s sessions easily.Optimisation: Further optimisation of existing skills.Player & EnemiesHit Reactions: Hit reactions have been added to all existing enemies, as well as the player character.Skill Improvements: All existing Skills have now had new animations and sound effects incorporated into them.Enemy Skills: Al…

  • Veil Walker December Update - 11 December 2025

    A quick update on what has been happening on Veil Walker in the background. Things have been slowly progressing, with more under the hood changes occurring which should set things up for a better final game.Core SystemsNew Movement System Complete: The new movement system is now fully implemented across the Player, NPCs, and Enemies for all basic locomotive movements.Footsteps: Added footstep sounds and effects for all creatures, dynamically changing based on the ground material. The Player also now leaves footprints depending on the surfaces they have walked on.Optimisation: Implemented Object Pooling for projectiles (with plans to expand to enemies) to boost performance.Impact Improvements: Added impact sounds and effects for both projectiles and melee attacks, with feedback that changes based on the material hit. Player & EnemiesCombat Revamp: Player basic attacks have been fully rev…

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