- Full Controller Support & Cloud Saves - 6 August 2026
This update focuses on two things I've been meaning to add for a long time improved controller support and cloud saves, plus some under-the-hood work to make the game run smoother.🎮 Full Controller SupportRuina can now be played more smoothly with a controller. Prior this was just a joystick that could move the mouse around, but now this includes:Full menu and UI navigationA reticle in run to allow highlighting and easy navigationEasy bumper navigation to move the reticle around the layout and swap tabsThis also improves compatibility for Steam Deck and other handheld PCs, if you've been holding off playing on the go, now's a good time to jump back in.☁️ Steam Cloud SavesYour save data now syncs automatically via Steam Cloud. Switch between desktop, laptop, or Steam Deck and pick up your run exactly where you left off, no manual save transfers needed.⚙️ Under the HoodRuina has been upg…
- Arcana Unleashed Is Now Live! - 15 June 2026
Arcana Unleashed, Ruina's biggest update yet, is available now!This update introduces a powerful new Arcana system, 25 new Scrolls, major balance improvements, and more ways than ever to create absurd score multipliers and endless combinations.Break the Scoring System Like Never BeforeArcana is a bonus that appears on both Gems and Scrolls, creating entirely new combinations and scaling opportunities.Stack Arcana effects with existing Enhancements, discover unexpected synergies, and push your builds further than ever before.25 New Scrolls AddedArcana Unleashed increases the total Scroll count to 100.With 25 new Scrolls joining the pool, there are more build paths, more combinations, and more opportunities to discover strategies nobody has found yet.Major Balance ImprovementsThis update also includes a rebalancing now that we've doubled the content from launch day.Overall build diversity…
- Arcana Update Reveal - 29 May 2026
Today I’m ready to reveal one of the major new systems coming in Ruina’s June update: Arcana.Arcana is a brand new scoring layer that can appear on both Gems and Scrolls, adding even more ways to scale builds, create synergies, and completely break the game.For Gems, Arcana exists alongside existing Enhancements like Polished, Brilliant, Cracked, and Prismatic. This means Gems can now have both an Enhancement and an Arcana bonus at the same time, opening up a huge number of new build possibilities.There are 5 Types of Arcana:Veiled - gives +50 score when scoredHallowed - gives +1 Gold when scored for scrolls, and +1 Gold when left on the board for GemsEtheric - gives +10 Mult when scoredLuminous - gives X1.5 Mult when scoredCelestial - Replays the scroll or gemThere are several ways to obtain Arcana during a run:Scrolls now have a chance to appear in shops with Arcana bonuses attachedNe…
- June Update Progress - 22 May 2026
Dev Log - June Update ProgressWork on the June update is continuing to move along well.Right now I'm in the final stretch of adding content, tuning balance, and testing some of the new systems that will be included in the update. A lot of the recent work has focused on making runs feel more dynamic and creating more opportunities for builds to evolve in unexpected ways.I've been spending a lot of time balancing scaling and progression to make sure the new additions create exciting high-roll moments without completely destroying the overall challenge of the game.Some of the interactions already feel a little terrifying in the best possible ways.I'm still keeping most of the update under wraps for now, but I wanted to share a few early teaser images of things currently in development.More details soon.
- Minor Patch 1.1.0.4 - 15 May 2026
Patch Notes:A small balance and bug fix update is now live for Ruina.This patch includes a round of score balancing adjustments based on run data. The goal is to smooth out score scaling across the mid and late game while still allowing high-roll builds and explosive endless runs to thrive.ChangesAdjusted score targets from Tiers 3 onwardImproved score curve pacing for stronger run-to-run consistencyFixed an issue where the Restraint Scroll multiplier was not displaying correctlyLooking Ahead:I've also been hard at work on a much larger June update for Ruina.The upcoming update will include:A new scoring layer for scrolls and gemsExpanded build variety and scaling potentialA major overhaul to the demo experienceMore details will be shared soon.Thanks for playing!
- Minor Patch 1.1.0.3 - 25 April 2026
The Major update went pretty smoothly very little bug reports.Bug Fixes:- The Favorite Scroll was unlocking as a common instead of an uncommon causing infrequent crashing and the scroll to never show up.
- Minor Patch 1.1.0.2 - 22 March 2026
Patch Notes:Fixed an issue with Hefty scroll's countingFixed an issue where the Scroll Upgrade tool tip in Upgrade menu was showing an incorrect value for the second upgradeFixed an issue where the order of your scrolls was not saved on continueFixed an issue with animation speed variable not applying to some scrollsLowered some text sizing for paintbrushes where they were slightly overflowing the description boxIncreased animation speed max from 2x to 3x
- Prismatic Update - 18 March 2026
Wild Gems & Expanded Variety - 1.1.0 UpdateRuina has just received its largest content update yet - introducing a new core mechanic and a major expansion to build options.Wild Gems - A New Way to PlayWild Gems can match with any color, opening up entirely new strategies and possibilities.They reward careful planning and can turn difficult situations into solvable ones. Using them well is the difference between scraping by and maximizing your score.This mechanic adds a new layer of decision-making to every run.25 New Scrolls (75 Total)The scroll pool has been significantly expanded with 25 new additions. All unlocked immediately.These new options introduce more variety. Challenging your decision making after every level, no two runs feel quite the same.New Starting OptionsYour runs now begin with even more flexibility:2 New Boons (10 total)2 New Bags (7 total)These additions allow for mo…
- Update 1.0.6 - 8 February 2026
Quality of Life UpdateThis update focuses on a handful of quality-of-life improvements and small additions based on player feedback:Improved Video SettingsBetter full screen and windowed behaviorMonitor selection supportAnimation Speed SliderAdjust animation speed to your preference, whether you want things snappier or more relaxedProfile StatsAdded basic profile statistics so you can track your progress over timeNothing flashy here — just polish and usability improvements to make the overall experience smoother. As always, thanks for playing and for the feedback!
- New Challenge Mode: No shuffles, No room for error - 6 January 2026
Challenge Mode is here for Ruina.This update introduces a brand-new way to play, focused on handcrafted puzzle scenarios that reward planning, foresight, and mastery - not luck or resets.In Challenge Mode, each puzzle is carefully designed around a fixed setup. You’ll need to work within constraints and make the most of every move to hit the score target.What to expectEach challenge features:A fixed board layoutA limited number of movesNo shufflesClear score targetsPreset scrolls and consumables chosen to support the intended solutionThere’s no room for randomness — success comes from understanding the board, sequencing your moves, and using your tools efficiently.25 Handcrafted ChallengesChallenge Mode launches with 25 unique puzzles, each designed to test different mechanics, synergies, and scoring strategies.More challenges content are planned for future updates.If you’ve been enjoyi…
- Patch 1.0.2.1 - 24 December 2025
Patch 1.0.2.1Quick emergency patch today. I had 2 returns that stated their game was crashing at start up. I'm fairly sure I found it. This had to do with how I was loading continued runs if you had a Paintbrush or a Relic in your consumable inventory. Those items have spaces in their names and I wasn't handling that correctly on load.Big apologies to anyone who experienced that.Challenge Mode update is still on the docket for this week. This one was just too important and needed to ship early.Bug fixes:Game Crashed at launch when you had an in progress run with a Relic or Paintbrush in your inventory. This has been resolved.
- Ruina Winter Sale + Development Roadmap - 20 December 2025
Ruina Winter Sale + Development RoadmapRuina is currently 15% off as part of the Steam Winter Sale, and I wanted to take a moment to share what’s coming next.The launch has been incredibly encouraging so far — thank you to everyone who’s played, left feedback, or picked up the game. Development is very much continuing, and I have several updates planned over the next few months.Coming Very Soon — Challenge Mode (by end of December)Before the end of the year, I’m adding a brand new Challenge Mode, featuring:25 handcrafted challengesFixed “set-piece” gem boardsLimited moves, no shufflesClear score targets to hitThis mode is designed to be more puzzle-focused and to test mastery of Ruina’s systems in a tighter, more deliberate format. My goal is to release more of these each week so stay tuned for additional puzzles!January Content UpdateIn January, Ruina will receive a larger content drop…
- Content Patch Announcement and Patch 1.0.2.0 - 6 December 2025
Content Patch AnnouncementFirst off, another big thank-you to everyone who’s picked up Ruina or played the demo. The response so far has been incredible, and I’m really grateful for all the support and excitement in these first few weeks.With that momentum in mind, it’s time to bring more content to Ruina!I’m excited to share that over the next ~2 weeks (targeting December 18th, time permitting), I’ll be releasing a content patch that includes:25 new scrolls2 new bags2 new boonsA new “Challenge Mode” (name pending)Challenge Mode will feature handcrafted scenarios where you’re given a specific set of consumables and/or scrolls and must reach a target score. I’m aiming to launch with 25 challenges ready to go—more details soon!Patch 1.0.2.0Bug FixesMauler scroll no longer starts with 4 “charges.”Fixed an issue where the Replay scroll’s max-level upgrade text was missing.Resolved a bug pas…
- Patch 1.0.1.3 - 23 November 2025
Patch 1.0.1.3Bug fixes:Jeweler Boon wasn't working at all, this has been resolvedRower Boon was sometimes miscalculating the number of rows in the player's favorHidden Achievement not always achieved when it should
- Patch 1.0.1.2 - 21 November 2025
Quick Update to Address 2 Things:SOME OF YOU - decided to show me that you can get past tier 20 and still break my scoring. Well I'll show you ːsteammockingː. Endless is now actually endless. Good luck!Steam Deck rendering with Vulkan was giving up at 64 lights on screen. Hard to play a color matching game when there are no colors. Not confident I fixed this but hopefully
- Thank You and Patch 1.0.1 - 20 November 2025
Release Week And Thank You!I wanted to take a moment to thank everyone who picked up Ruina or played the demo over the last few days. Shipping a game you’ve been building in isolation for so long is a strange, anxious moment — but your support and kindness have made it feel genuinely rewarding. The feedback so far has been thoughtful, constructive, and deeply appreciated. Thank you for helping make Ruina better. Speaking of - here's the first set of patch notes:Patch 1.0.1 Notes:Critical Bug Fixes:Random Bag now scores appropriately. Prior to this patch this bag was just broken and each gem scored 0 points.Rooted Scroll's upgrades did not applyQuality of Life:You can now view the contents of your bag while draftingUsing a darker Black to make it easier to see on the boardController SupportThere is moderate controller support. You can move the cursor with a joystick and click. Its not pe…