Frost Loop news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score75% positive
- Total reviews4
- Release dateMar 27, 2026
- DeveloperDigx7 Studios
- PublisherDigx7 Studios
Genres: Strategy
Company pages: Developer: Digx7 StudiosPublisher: Digx7 Studios
Frost Loop Steam news
Frost Loop news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Frost Loop is Released - 27 March 2026
After over 6 months of work the game is out now! Enjoy the game, build your trains, tell your friends about it. As someone who's wanted to make games for years this truly is a special moment to finally have a steam game released. This won't be the last game I make so follow me on all my socials to see what I work on next and for any future post mortems on Frost Loop
- The Final Stretch | Devlog 8 - 27 March 2026
IntroHello I’m Digx7 and this is Devlog 8 of my first steam game Frost Loop a Survival City Builder on Rails. A game that is out now on steam and linked below! This will be my last main Frost Loop devlog and will cover what I’ve been working on since the previous devlog. But later will be releasing a video covering my work for the entire project, so stay tuned for that. And with that out of the way lets get into this devlog. Adding Final ContentAs I began speeding towards this game’s release I added all the remaining content that was not included in the demo build. This includes things like new game modes and all the locked train cars. All the art assets were ready to go so it was just a matter of hooking up the objects in the engine and balancing everything. Even with taking extra time to squash a few bugs it’s strange how after 6 months of work I can just double the games content with…
- Patch 0.1.2.56 - 19 March 2026
Added Steam Stats and Achievements
- Patch 0.1.2.55 - 15 March 2026
Polished much of the opening tutorial
- Next Fest Failed?... | Devlog 7 - 8 March 2026
IntroHello I’m Digx7 and this is Devlog 7 of my first steam game Frost Loop a Survival City Builder on Rails ComposerNear the start of January I signed on a Music Composer: Guillaume Fabre. We had been talking back and forth for a bit and I loved the demo they sent me. Initially I was planning on working on the project completely solo, but since my main objective is to use this project to boost my portfolio I figured being able to add ‘contracting a composer’ to my resume would be a huge plus. So once I made this decision I spent a bit of time researching contracts. I wanted to do this fairly and properly. During my research I came across a great series of GDC talks on legal contracts for game developers. I won’t go into details on any of the terms we settled on but I’m very happy with the arrangement and the work that Faber has produced since.I’ll link his details in the description if…
- Patch 0.1.2.49 - 4 March 2026
Added multiple Event Types The previous spaces on the map marked with a '?' have now been split off into various types of events Small UI updatesThe look of the pop-up when you land on a given event space has changedChanged the artwork of a few different scrollbars to improve readability
- Patch 1.2.46 - 28 February 2026
Updated music mix slightly
- Patch 0.1.2.44 - 25 February 2026
Added Discord to list of socials
- Tools Unlocked | Devlog 6 - 19 December 2025
IntroMerry Christmas and Happy holidays!Here’s what I’ve been working on for the past few weeks in no particular order. CSV PipelineIt was getting tedious to manually edit the data for each train, and impossible to compare them for balance purposes. So I developed a tool that can import and export their data to and from a .csv spreadsheet. .csv or comma separated values stores this, as this (csv code). Each line is one entry and all values are separated by a comma, simple. But, what if a single value has multiple lines? The intended solution is to wrap those values with double quotes. Therefore any code that reads .csv files needs to ignore data inside a double quote when separating rows. Use these line breaks, but not these. Easy for a human to spot, tricky for code to spot. Most languages have libraries or packages to handle this exact problem, C# is no different with CSVHelper. Howev…
- Steam Store Page Setup - 11 November 2025
IntroHello I’m Digx7 and this is Devlog 5 of Frostloop, a train survival management game. Working on TrainsIn my last devlog I drew a lot of the trains. And here they are in the game. The implementation was a lot of dragging and dropping files into the right spots. Easy when you only have one train, tedious when you’ve got 30. There’s still more work to do as I need to update each train's game data to give them their exact effects, stats, and so on. I basically need to fill out a complex form for each train. Again, easy when you’ve got 1 train, but tedious when you have 30. So I’ve been putting that off as I instead worked on the UI art. And I’ve finished the first art pass!! This means I’m not using any Unity default art assets anywhere in the game anymore. Every panel, button, and knob has been replaced with custom art that I’ve drawn myself. I absolutely could have sped up this proce…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 19 March 2026 | Patch 0.1.2.56 | 1827626365755839 |
| 2 | 15 March 2026 | Patch 0.1.2.55 | 1826992588599020 |
| 3 | 4 March 2026 | Patch 0.1.2.49 | 1826362059917532 |
| 4 | 28 February 2026 | Patch 1.2.46 | 1825727806712747 |
| 5 | 25 February 2026 | Patch 0.1.2.44 | 1825727806703363 |
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