- 1.1.7 Version Update (20260904) - 3 September 2026
1.1.7 Version Update (20260904) ---- Money Gain & Difficulty ----Base reward for winning is reduced to 2. When winning, bonus is now awarded based on reaching thresholds for Fu Value, Faan Value, and Mult.Scores for difficulties 2 and 8 are adjusted. Difficulty 5 now reads "Add one extra round." Difficulty 6's Expirable chance is slightly increased. Difficulty 10 effect reworked. ---- Other ----Undiscovered Relics now display "???" to help players collect items in the codex.Fixed an issue where the delete save function did not work.Fixed Void not being ignored when scoring Thirteen Orphans.1.1.6.2Fixed the language display issue on the return button. Fixed the controller malfunction issue on the game over screen.
- 1.1.6.1 Patch (20260902) - 2 September 2026
1.1.6.1 Patch (20260902)This morning's 1.1.6 update caused some players to encounter keyboard and mouse being overridden by the controller.The author did not encounter this issue on their own device, so it was not caught in time. We apologize.This issue is now fixed in version 1.1.6.1. If it still occurs, please report it in this announcement or the discussion group.- Fixed an issue where the controller could not drag items.- Fixed an issue where info cards wobbled with tiles on mouse hover.- Experimental mode now has basic controller support. Further optimization will continue.- Fixed an issue where color changes were not displayed in the tile wall window.
- 1.1.6 Update (20260902) - 1 September 2026
1.1.6 Update (20260902)Added controller support Ver.1 (most main features supported). Added Mac version (Beta).Banknote increased return.Longevity Peach now limited per game.Wooden Fish and Prayer Beads prices raised.
- 1.1.5 Patch (20260828) - 28 August 2026
Snatch, currently clearly weaker than other Consumables, changed to a stronger effect of drawing tiles in advance.Red Tiles, currently clearly weaker than other Decks, value increased.Added Faan: Odd Hand, Even Hand.Round Tile no longer counts for faan but is scored directly on the tile.Increased values of some Tricolor Faan.All Terminals name adjusted.Long-pressing now also works for Drag Together; the original operation is retained.Discarding tiles can now be done by dragging. The original discard is a setting (enabled by default).
- 1.1.4 Balance Adjustments (20260826) - 27 August 2026
1.1.4.2Fixed Void effect becoming a restriction for Shanhe Sheji Scroll, Imperial Edict, and several Faan.Fixed a softlock when Rob Hu a Void tile.Fixed a softlock from conflict between Heavenly Book and Redraw effects.Experiment mode can now simulate effects triggered during round progression.1.1.4.1Fixed draw termination caused by Heavenly Book draw failure; fixed Huadian Makeup effect incorrectly becoming the default effect.1.1.4 Balance Adjustments (20260826)Difficulty 5 effect changed to score-based, no longer adds 3 extra rounds. Difficulty 2 and Difficulty 8 effects adjusted accordingly.Value buffs: Chinese knot, Xuan Paper, Kite, Wind Bell, Mortise & Tenon, Stone Lock, ClawStick, Rules, Brocade, Weather Vane, Dui-lian, Fly-whisk, Shou Character Pattern, Guardian Lion, Rouge, Chinese Lantern, Chicken Cup, Gun Powder, Command Arrow, Ancient Lock, Agate, Amber, Pearl, Bronze Nao, B…
- 1.1.3 Version Patch (20260824) - 23 August 2026
The quantity of Seek is now parameterized. (The quantity is specified by the effect and is no longer set to 3 by default.) The trigger effect of Xuan Paper has been changed to Seek8.The effect of ClawStick has been reworked. Items with a "probability-triggered" effect will now display "None!" feedback when not triggered.The growth of Alchemy Cauldron is now based on the selling price of the item. Its shop price is -1.The effect of Ink Brush has been adjusted to 1 card.Fixed an issue where Tiger Tally would affect items other than Faan Value.Fixed an issue where The Bandit-stolen Relic could still be dragged and sold.Adjusted the display of the Wall panel to avoid potential issues.Moving cards in the hand is no longer allowed when displaying multiple options included in Opp's Tile.The Pass button for Random Item is now changed to sell directly. Fixed an issue where Random Item would disp…
- 1.1.2 Version Patch (20260822) - 22 August 2026
Fixed an issue where Agate and The Illustrious Sage effects failed to trigger due to version 1.1.1.Experiment mode now correctly reveals the Wall, triggering effects like Redraw, Foresee, etc.Unified the description of Unmeld in item effects. Discarding now triggers only once even if two specified Melds are Unmeld-ed.Optimized the visual effect of Imperial Seal, and you can now view which tiles are in Reserve.The shop now displays discounted prices in blue when selling Expirable. Auto-selling Expirable's Relic has a more noticeable animation.If the inventory is full when a Relic generates a Consumable during a game, the newly generated Consumable is auto-sold.
- Patch Version 1.1.1(20260822) - 21 August 2026
Fixed an issue where discarding Fire God and Ghost God wouldn't trigger Command Arrow.Fixed an issue where The Half Blind would cover cards already Foreseen.Fixed an issue where Hu Records only displayed difficulty 1.The Bloom count in the hand area is now correctly affected by Lotus Lantern.Xiangqi can now be angled Kong. Fixed an issue where an already Binded angled Meld would fail after Xiangqi was sold.----- Balance Adjustment Callbacks -----The value of Concealed Triplet has been reverted to 12. The value of Honor Triplet has been reverted to 16.Command Arrow now has a quantity limit; the shop price has been reduced to 6.
- Steam China Showcase 2026 Developer Stream - 19 August 2026
Hi everyone!Thanks to the delay before release, Matrix Mahjong is still within its launch discount period from Aug. 20–27, allowing us to take part in the Steam China Showcase 2026. Thanks for your support!Chao8games
- 1.1.0 Balance Adjustment (20260820) - 19 August 2026
New Version Compatibility Notes: Due to the dev's limited skill, all original effects in this update have been replaced with the new effects. This means that your current run will now use the new effects when loaded. Apologies for any inconvenience this may cause.1.1.0 Balance Adjustment (20260820) ----- Item -----Permanent Growth Items: Wooden Fish and Prayer Beads now only grow within the Round. Other permanent growth items remain unchanged.Honor related to card draw: Four Books slowed down. Bamboo Slips added probability trigger. Kite, Ink Brush, and Command Arrow reworked.Foresee: Weather Vane, Fortune Sticks, Armillary Sphere increased numerical effects; Six Yao effect extended; Cat's Eye purchase price reduced by 2.High rarity: Wind-Fire Wheels weakened. Imperial Seal, God-Slaying Whip, Plantain Fan, Wind Tamer strengthened.Others: Papercut Flower, Xiangqi, Dizi, Xun purchase pric…
- Patch Version 1.0.8 (20260818) - 18 August 2026
----- Features -----Hu Records Added a list panel. Starting with this version, the highest-scoring winning hands will be recorded (limit: 50).In Experiment, you can now adjust Holed Coins and Health, as well as use the Yellow Tiles feature.----- Fixes -----Rouge now correctly calculates the extra red points from Red Dora 5 Dot.----- Visuals/UI -----It is now easier to identify Greens when holding Turquoise Glaze.Enhanced the visual distinction between score multiplier categories on the score panel; improved the visual representation of Opp debuff values.Renamed "Mirror Hu" to Bicolor Mirror and updated its effect description.Fixed an issue where the Basic Fu display for a Kong was being obscured.Added a visual indicator on the tiles for Dora.
- 1.0.7 Patch (20260817) - 16 August 2026
1.0.7Added tooltips for using Print and Snatch. Also, the display of all such tooltips has been standardized.Wall will now remain expanded and no longer needs to be enabled in settings. Additionally, when a card below Wall is removed, the card above will no longer move down.Added a switch to keep module areas stationary in settings.Added explanation to the "Trigger every X rounds" item.Mahjong Identifiers will remain in the top left corner when using Sideways.Added FAQ to Manual, continuously being updated.1.0.6Fixed an issue where the Flower in the hand would pop when holding Lotus Pod.Fixed an issue where the Alchemy Cauldron value would reset to zero after a match.Fixed an issue where Six Yao would not take effect when obtained from "Random Item".Increased the value of Honor Hand, and when achieving it, do not count Orphan Hand.1.0.5Added a display animation for Faan when Hu, which c…
- 1.0.4 Patch (20260814) - 14 August 2026
1.0.4The "push while dragging" interaction has been changed to a "yield" interaction, no longer easily disrupting tile positions.Binded tiles can now cross obstacles while being dragged (requires the target position to be able to fit).When Customize or using Glean, Red Dora generated by Go-shuin will be included in the options without being deduplicated.Fixed an issue where having Shou Character Pattern with 0 and meeting the requirement still counted as a loss.Huadian Makeup's extra effect reduced from Redraw3 to Redraw2.1.0.3Fixed the issue where Soul Banner directly granted rewards every gameUnlock events are now also checked at game end (win or loss)Starting difficulty of newly unlocked Deck has been slightly increasedIf there are no tiles to discard during the player's turn, Exhaust Draw can be chosen voluntarilyWith , tiles are only discarded after clicking and releasing on them1.…
- Matrix Mahjong is now released! - 13 August 2026
This is a strategy Mahjong game developed solo by Chao8games. Here, you can build your hand in ways completely different from traditional Mahjong, challenge various opponents, combine different items, and create massive winning hands with all kinds of scoring Faans.Thank you so much for all your support, playtesting, and patience along the way.Most of the game—from programming, art, and design to music and promotion—was created by me alone. There may still be some rough edges, and I’ll continue to keep an eye on your feedback, fix bugs, and improve the game.Hope you enjoy the game, and feel free to report any issues you run into!Discord:https://discord.gg/SMBDUjBknj — Chao8games
- Matrix Mahjong Will Officially Launch on August 13 - 6 August 2026
Hello everyone, this is Chao8, the developer of Matrix Mahjong.Some time ago, I had to postpone the release because I became seriously ill. I'd like to sincerely apologize again to everyone who has been waiting for the game.After taking some time to recover and working things out with Steam Support, the new release date has now been confirmed as August 13.I'm back to development now and working on the final polishing and preparations.Thank you all.— Chao8 Chao8games
- The Dev Got the Flu... Real Bad One... Release Delayed to August... - 27 July 2026
First of all, thank you very much for all your support, playtesting, and wishlists for Matrix Mahjong.Unfortunately, I have to announce that the game’s originally planned release date of July 29 will be postponed.The programming, artwork, design, and even promotional work for Matrix Mahjong are all handled by me alone. However, on the evening of July 23, I was diagnosed with influenza A and developed a fever of nearly 40°C. On July 25, I also began showing symptoms of pneumonia. Over the past few days, I have been going back and forth between the hospital and home, and all work on the project has come to a halt.The game is now expected to release sometime in mid-August. I am still communicating with Steam Support regarding the date change, and I will announce the confirmed release date as soon as possible.I am very sorry to disappoint everyone who was looking forward to the July 29 rele…
- Demo 0.5.3.5 Update - 19 April 2026
Bug Fixes (auto-translated):- Fixed an issue where all bonus items were not working.- Fixed an issue where the displayed cards on the back of the tiles would shift slightly after each game.- Fixed an issue where the additional display content in the item description sometimes incorrectly showed the score/multiplier.- Fixed an issue where performing a Kong or drawing a flower tile during a "Big Winner" hand would not draw a tile.- Fixed an issue where the opponent's "Guardian" deduction effect was incorrectly counted as a bonus.- Fixed an issue where choosing "Skip" during the acquisition process for items like "Lantern" that trigger acquisition by discarding would prevent entering the opponent's turn.- Fixed an issue where a flawed item weighting logic caused the first item, "Abacus," to never appear.Balance Adjustments:- Increased the multiplier for the winning hand "Thirteen Orphans"…
- Demo 0.5.3.3 Update - 18 April 2026
Dear players,Many changes to the Playtest version of *Matrix Mahjong* have been synchronized to the Demo. Here are the main updates (not all):- Opponents are no longer selected initially, but are randomly rotated before each round. The rotation pool is currently small and will continue to grow.- The opponent function has been completely reworked. There are currently six opponents.- Modified the Blue tile's function.- Added "Difficulty Selection": Each difficulty level above "Novice" has specific effects. After completing a difficulty level, each tile set can select the next difficulty level.- The "Seek" function now accounts for a larger proportion of items and consumables.- Consumable issue fixes, description and interaction optimizations.- Fixed the issue of the full-screen button not working in Settings. Fixed the issue of various slider settings not taking effect after restarting th…
- Demo will be temporarily closed, Join Closed-Playtest! - 1 March 2026
Dear Players:【Demo Will Be Temporarily Closed】The demo will be temporarily closed after the Next Fest (March 4th). Updates will continue on the Playtest branch.【Playtest (Closed Beta) Access】Join QQ group (861143879) or Discord, and contact Chao8 to request an activation code for the Playtest branch.Thank you for your understanding!
- 纵横麻将 Demo - 24 February 2026
Matrix Mahjong is single-player card game adapted from the Chinese National Standard Mahjong, focusing on diverse winning hands and scoring with Faan combinations