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Rasen

Rasen Steam news

Abyss Deepen | Q4 2026 | game

Coming Soon

GameSteam Store content

ActionIndie

  • Steam app typegame
  • Steam App ID3967860
  • PriceNo longer available on Steam Store
  • Release dateQ4 2026
  • DeveloperAbyss Deepen

Rasen news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID3967860
  • PriceNo longer available on Steam Store
  • Release dateQ4 2026
  • DeveloperAbyss Deepen
  • PublisherAbyss Deepen
  • Parent gameNot available

Genres: Action, Indie

Company pages: Developer: Abyss DeepenPublisher: Abyss Deepen

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Rasen Steam news

Rasen news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Playtest Update #2 - Playtest Finale - 16 August 2026

    Thanks again for participating in the Rasen playtest! I'm really happy with how it turned out and I hope you enjoyed playing it. The playtest is coming to an end soon, so if you haven't tried it yet, now's the time!ChangelogšŸŽ® Quality of Life- Improved hit reaction effects: additional VFX on hit, additional blood particles on death, taking a hit now applies a post-process effect- Added a Posture bar to other characters' HP bars.- Added camera shake to ultimates and certain attacks.- Added new trails for Beast Mode attack phases.- Added a scrollbox to the in-game Chat- The default Push button has been changed to "Space" and default Lock-On to the "Mouse Side Button" (you can always rebind it in the settings)āš–ļø Balance- Push abilities now have more movement distance, knockback and slightly reduced damage from 2 to 1.- Basic attacks: +10 knockback (70 total).- Parry reaction: +2 frames of…

  • Playtest Update #1 - Community Feedback & Improvements - 7 August 2026

    Thank you all for taking part in the Rasen playtest!The playtest has been going really well so far. I wasn't expecting so many of you to join! I was slightly concerned about how the netcode would perform in live matches but I'm really happy with how it turned out.Your feedback has been incredibly helpful and has played a significant role in shaping this update.ChangelogšŸŽ® Quality of LifeThe scoreboard is now available again during matches.HUD shortcut hints for Pause, Chat and Scoreboard have been added.Various visual improvements to the menus.When a match is found, the game will now highlight its taskbar icon and automatically come to the front.Practice Mode is now available (currently a work in progress).🌐 NetworkingNetcode tweaks for smoother gameplay at high latency (especially above a ping of ~220 ms). āš–ļø BalanceGeneralDodge cooldown slightly increased (+1 frame).IkariAbility 1 –…

  • Rasen First Open Playtest is Live Now! - 31 July 2026

    Hi everyone!The first open playtest for Rasen is now live! Jump in, try out the combat and make sure to check out the ranked mode.I’d love to hear what you think about the game. Feel free to share your thoughts and join Rasen Discord: https://discord.gg/T4sqAUFcPuThanks for joining the playtest! See you in Rasen!Hubert

  • First Open Playtest This Friday! - 28 July 2026

    Hi everyone!I'm happy to announce you the first open playtest of Rasen! Starting this Friday at 16:00 UTC.I can't wait for you to experience the game, I hope you enjoy it! Make sure to try out the ranked matches too. I'm really looking forward to hearing your thoughts.Thanks for all your support. See you on Friday!Hubert

  • Finally! GGPO-style rollback netcode! - 27 June 2026

    Hi! I’m back with a major network update for Rasen! I’ve implemented GGPO style rollback netcode for the online multiplayer. After trying a few different networking models, I realised that none of them were good enough for this type of fast, parry-based melee combat, particularly in terms of responsiveness and behaviour under latency, jitter or packet loss. GGPO architecture turned out to be the best fit for handling all of that, while keeping the controls responsive even at higher ping. Built on custom deterministic movement and physics, it supports up to 8 players. This was the most challenging system I’ve worked on so far, but also the most fun and rewarding. Stay tuned! More updates are coming very soon!Hubert

  • Thank you so much! - 20 January 2026

    Thank you so much!I wasn’t expecting so much interest in Rasen and I’m really grateful to everyone who has supported it, it means a lot. I’m currently preparing playtests and a demo, so stay tuned for the next updates! Thanks again šŸ–¤Hubert

  • Rasen - Announcement - 6 January 2026

    Hello everyone, I'm super excited to finally announce you my personal project, which I've been solo working on. I'm a huge Soulsborne fan and Dark Souls III was the spark that pushed me into creating this game and getting into game development in the first place. I really love the precise combat of Sekiro, the dark fantasy atmosphere of Dark Souls, and the fast-paced, competitive style of GunZ. Rasen is a deeply rewarding, skill-based combination of these influences, in which you can team up with friends, face other players, or battle challenging AI opponents in atmospheric duels, intense clashes and chaotic deathmatches. Check out the full trailer and devlogs here, and let me know what you think. Stay tuned for upcoming updates! Hubert

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