- Play the Imperial Kingdoms Demo - 14 September 2026
The demo for Imperial Kingdoms is live!While Creator's Fall is built around fast-paced action, Imperial Kingdoms takes a strategic approach focused on medieval supply logistics, army customization, and faction diplomacy.What you can play in the demo:Economic Logistics: Construct town infrastructure, assign workers, and establish trade route networks.Supply Management: Armies consume food while in the field, garrisons, or conducting sieges. Raid enemy regions to cut off their food production and starve out defender forces, or secure your own supply lines to keep sieges alive.Custom Unit Templates: Configure unit equipment based on your weapon and armor production.Diplomacy and Reputation: Manage alliances (max 1 per player), negotiate mutual trade privileges, send peace terms, and manage territorial expansion so your reputation does not collapse.Multiplayer: Play matches with up to 4 pla…
- Creator's Fall x Empire at Risk - 20 July 2026
Creator's Fall is on sale to celebrate the release of my second game: Empire at RiskThere is also a new bundle with both games with an additional discount of 15% 👀
- Creator's Fall x Steam Summer Sale - 25 June 2026
Fight through dynamically generated levels, choose from 8 unique classes across 2 factions, and battle your way to the final boss.Play solo, co-op, or versus with up to 4v4 players.Thank you for your support!
- Permanent Price Reduction - 21 June 2026
After reviewing the game's pricing over time, I felt a lower price would make it more accessible to new players while better reflecting its current position in my catalogue.The new regional prices are now live on Steam. In addition, Creator's Fall will participate in the upcoming Steam Summer Sale, which starts in just a few days.Thank you to everyone who has supported the game so far 🫶
- Steam Bullet Fest has started - 8 June 2026
Creator’s Fall is an action roguelike where you choose between two factions, different classes, and fight your way through dynamically generated paths. Each run takes you through different biomes, with upgrades after every level, leading up to a final boss at the end of the path.The game features fast-paced combat with solo play, co-op for up to 4 players, and 4v4 versus matches. Players can choose between two factions, Drones and Monsters — each offering distinct classes and playstyles.
- Fixes Across Multiplayer and Singleplayer - 14 May 2026
Update 1.7 is now live, bringing a new language selection option along with several important fixes to improve stability across both singleplayer and multiplayer.ChangesAdded language selection in the main menuFixesSwitched scripting backend to Mono to resolve multiplayer issuesFixed multiple endscreen data issuesPrevented singleplayer endscreen from appearing when exiting multiplayerFixed upgrades not displaying after the first level of Chapter 2Fixed faction selection in multiplayer affecting singleplayer runsFixed duplicate faction icons on the end screenFixed incorrect “Again” button showing instead of “Next Chapter”Added missing translations in audio settingsFixed no level being selected when starting a new gameFixed lag when music changesFixed missing controller selection in multiplayer lobbiesFixed missing controller selection after leaving versus lobbyThanks for all your feedbac…
- Empire at Risk: Demo Release Celebration Sale 🎉 - 5 May 2026
To celebrate the release of the Empire at Risk demo, Creator’s Fall is now on sale until Saturday!If you enjoy fast tactical games, now’s the perfect time to check it out. Thanks so much for all the support and have fun with the demo! 🫶
- Improved audio setup - 23 April 2026
Changes Improved audio setup Minor Unity Version upgrade
- Creator's Fall is in the Steam Spring Sale! - 19 March 2026
Great news! Creator's Fall is now 20% off for a limited time as part of the Steam Spring Sale. If it’s been sitting on your wishlist… this is your sign 👀Thanks for your support and enjoy the adventure! 🔥
- Creator's Fall x Rogue Bots 2026 - 3 March 2026
I'm excited to announce that Creator’s Fall has officially been accepted into Rogue Bots Festival 2026!To celebrate, I’ve activated a special festival discount for the entire duration of the event. This is the perfect time to jump in or tell your friends about the game!Thank you all for your continued support — see you at Rogue Bots! 🔥🤝 MY RECOMMENDATIONS
- New Multiplayer Modes - 31 January 2026
The playtest in January were successfull. There are new Multiplayer modes: Koop and Versus.Multiplayer Announcement Trailer:Co-opIn co-op mode, you can play together with up to four players. As in singleplayer, the goal is to complete all levels up to the final boss and defeat it. The host chooses the faction, and you can choose from four classes.VersusIn Versus mode, you compete against each other. Up to 4 vs. 4 matches are possible. All classes are available to choose from.ChangelogHere are the changes for the new modes and some fixes.Version 1.5.1FixesWrong translation on credits viewGame stats were not reset after leavingList of available upgrades were out of sync (host clients)Endscreen was not shown after retryVersion 1.5Fixes and some improvementsChangesPath is highlighted with thicker linesAdded endless mode to koopFixesDisplayed version on Host view was wrongWrong faction on si…
- Version 1.3 - 13 December 2025
Changes Text adjustments to avoid ugly line breaks Passive abilities arangement Added back button to loading screens Fixes Issues loading game saves Incorrect player levels after loading Issue with player level achievements upon player death Missing level details after loading
- Patchnotes for version 1.2 - 4 December 2025
ChangesAdded status icon for damage over timeChanged status icon of bloodlust passiveIncreased size of enemy health and status iconsIncrease damage of energy hits from 0.3 to 0.4Hitpoints, protection and experience will be saved between levelsReduced darkening on low lifeReduced value of all ability duratin upgradesImplemented death animation for enemiesImplemented dying sounds to enemies FixesImproved text alignments on map viewExplosions did not workUpgrade view was too small for Steam DeckLoading of character stats on continue viewStrange pause after continueGerman label for crit. chance was wrongAll ability duration upgrades affected enemies as wellAgain button did not workWrong faction of sandbox abilitiesSpawned mobs had issues with nav meshSpawned mobs had not the same faction as spawnerKeybindings were not visiblePath on map was wrong after loading
- Release 🥳 - 24 November 2025
All planned core features for the initial release are now implemented. In the last two weeks I've also been experimenting with potential multiplayer modes: A co-op mode and a versus mode. It's still early, but I aim to start a Playtest in about two weeks. I also have some ideas for new classes and upgrades.Here’s what’s new in Version 1.0:TranslationsRomanianChangesPreparation work for future multiplayer modesLanguage settings now shown in their native languageAdded anti-aliasing to the groundSmall environment tweaksReduced experience gainReduced boss cooldownsReduced enemy damageLeaderboards now refresh after every runFixesStan ability didn’t workImproved visibility of the Continue buttonAdditional duration applied to all abilitiesIncorrect class names on leaderboardsSeveral achievement issues resolvedThanks for checking it out!
- Version 0.17 - 10 November 2025
ChangesAdded shadows to charactersAdded effects to attacksAdded effect for low life
- Version 0.16 - 7 November 2025
In this version, I have implemented Steam achievements and leaderboards. I look forward to seeing your name in the top 10 🫵ChangesImplemented achievements (main version only)Implemented leaderboards for kills (for each difficulty)Separated settings directoriesAdded kill count to class selectionAdded timer to actions FixesVelocity upgrades did not work
- Version 0.15 - 5 November 2025
ChangesImplemented view for achievements FixesMinor translation fixesSome fonts were broken
- Version 0.13 and new translations - 1 November 2025
TranslationsTranslations are added but still WIP. Some words may not fit right yet.ArabicChinese SimplifiedChinese TraditionalDutchFrenchIndonesianItalianJapanesePortuguese (BR)RussianPolishTurkishUkranian (92% done)Korian (52% done)(Spanish is in progress)ChangesEnemies are no longer blocking each other FixesNext chapter did not loadWrong faction of healers in healing levelsSlowdown effect of ice biomesTranslation for spread upgrades
- Version 0.12 - 29 October 2025
Changes Some UI adjustments Added cap for cooldown reductions Reduced heal effect in swamp levels Changed biome selection for biomes Added symbols for status effects Added separate normal and endless mode Added upgrade to reduce spread angle of projectiles Implemented healing fields Implemented saving for sandbox progress Changed audio effects for damage, jumps and level ups Changed end screen for training mode Implemented save games Implemented options for auto aim and auto battle Changed audio settings Added visual effect for level ups Fixes Double spawn of user character in sandbox mode Wrong enemy faction for monsters in sandbox mode Some upgrades Black hole did not work with towers Effects did not despawn on heal levels Spawn boss spawned friendly enemies Multiplier for active effects was not used
- Version 0.9 - 13 October 2025
Changes Different sprites for bosses Adjusted click behavior in menus Minor text improvements Added headers to sandbox views (Attack and Ability) Tweaked enemy movement and cooldowns Adjusted spawn behavior for mobs Increased crowd control range (Crusher) Added end screen for training mode Changed the number of enemies Healing levels will no longer be skipped Added explosion effect Added rarity tiers to upgrades Added extra projectile bounces for certain upgrades Added level descriptions to the level selection Fixes Fixed issues with class creation and despawning Language settings are now saved correctly Fixed keyboard key bindings