SPSTEAMPULSELIVE ANALYTICS
Gridworld

Gridworld Steam metadata

DopplerFrog | Dec 24, 2015 | game

Released

0players observed · 22 September 2026 - 11:01:26 UTC

IndieSimulationPixel GraphicsLife Sim2DSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak38
  • Units sold (VGI)12,822
  • Revenue (VGI)$10,111
  • Review score86% positive

Gridworld metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak38
  • Units sold (VGI)12,822
  • Revenue (VGI)$10,111
  • Review score86% positive
  • Total reviews242
  • Release dateDec 24, 2015
  • DeveloperDopplerFrog
  • PublisherDopplerFrog

Genres: Indie, Simulation

Company pages: Developer: DopplerFrogPublisher: DopplerFrog

Top Steam chartsTop 100 gamesGame directorySteam Store page

Gridworld Steam metadata

Gridworld metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/396890/metadata
Steam Storehttps://store.steampowered.com/app/396890/
Steam Communityhttps://steamcommunity.com/app/396890
PCGamingWiki search
IGDB searchSearch IGDB for Gridworld

Reviews, pricing, and metadata

Review summary

Very Positive

86% positive, 207 positive, 35 negative

Price and discount

$1.99

Platforms

Windows, Linux

Categories

Single-player, Steam Trading Cards, Custom Volume Controls, #category_playable_at_your_own_pace, Playable without Timed Input, Save Anytime

Achievements

Not available

Platform releases
  • Steam 24 December 2015

Latest Steam announcements

  • Gridworld v1.33 is live! - 22 January 2026

    Gridworld v1.33 is live! v1.33 is out! This update is mostly about cleaning things up under the hood. No big new simulation mechanics this time, but the game should run faster, be more stable, and be easier for me to build on in the future. Important: because of internal code changes, old worlds won’t load anymore. Performance I replaced the old VBO-based buffering with shader-based rendering. This gives a nice FPS boost, especially when lots of symbols are on screen. I also did some smaller optimizations in the update logic, which adds a bit more performance overall. Stability Fixed a bunch of issues that caused launch problems for some players. The way the game is deployed and started should now be a lot more robust. If there are still issues, or new issues, please make a post on the discussion forum. Rendering UI The rendering window got a cleanup: fewer legacy options, simpler setup…

  • Gridworld v1.30: Major Evolution Update - 21 September 2025

    Gridworld v1.30 is live!I’m proud to announce version 1.30, the biggest update yet.This release brings stability and UI improvements, along with major new or improved simulation mechanics: digestion, toxins, multicellularity, webs, and more. Core Changes Introduction of digestion.Creatures now digest food instead of instantly converting it to energy. Digestion is specialized per food type, making it harder to switch between herbivore and carnivore diets. This adds ecosystem complexity, punishes omnivores, and greatly increases the chance of predator–prey splits, which in turn leads to co-evolution between predator and prey. Toxins ReworkToxins now disrupt neural signals instead of causing damage. They’re divided into two categories:Poison: stored for defense.Venom: injected into targets, or emitted on tiles.Multicellular Mechanics ReworkPrevious experiments with chains, muscles, and gro…

  • Gridworld v1.27 - 1 September 2017

    Hi Guys, It has been quite a while, but the patch v1.27 is finally here. Besides all the new additions and fixes, I have been refactoring (rewriting/improving) some of the code base. Its not something you can notice as a player, but it is important for future development. For the moment I am satisfied with the core mechanics of the simulation, so my main goals for the next patch are: Multihreading UI improvements / refactoring Neural network inspection Creature editor Until then, here is patch v1.27. Unfortunatelly old saves are no longer compatible with the new build. If you have any feature suggestions or bug reports, you can so on the forums. Thank you. Patch notes v1.27: Additions: Paint: Paint has been reintroduced. Paint is simply a coloration of a tile that fades over time, similar to poison but without the damage. Improvements: Less Crashing: Instead of crashing, an Error messag…

  • Gridworld v1.27 - 1 September 2017

    Hi Guys, It has been quite a while, but the patch v1.27 is finally here. Besides all the new additions and fixes, I have been refactoring (rewriting/improving) some of the code base. Its not something you can notice as a player, but it is important for future development. For the moment I am satisfied with the core mechanics of the simulation, so my main goals for the next patch are: Multihreading UI improvements / refactoring Neural network inspection Creature editor Until then, here is patch v1.27. Unfortunatelly old saves are no longer compatible with the new build. If you have any feature suggestions or bug reports, you can so on the forums. Thank you. Patch notes v1.27: Additions: Paint: Paint has been reintroduced. Paint is simply a coloration of a tile that fades over time, similar to poison but without the damage. Improvements: Less Crashing: Instead of crashing, an Error messag…

  • Gridworld v1.26 - 15 June 2016

    Hi Guys, I just updated Gridworld to v1.26 which contains a lot of changes, additions, optimizations and tweaks. Unfortunatelly, old saved files will no longer work. If you would like to continue a simulation in v1.25, please contact me. patch notes: version: v1.26 release date: 15-6-16 Additions/changes: - Made some changes to the workings of the stinger neuron in order to encourage the preference for creature to evolve armor neurons as they where barely used before. See the updated manual for more information. - The camera no longer switches to a new creature after the creature the camera is following dies. Instead I added the variable "switch when killed" to the microscope window. If checked, the camera automatically switches to a new creature when it dies. If unchecked, the camera stays on the spot the creature died at. - Random creatures can now be created with additional default n…

  • Gridworld v1.26 - 15 June 2016

    Hi Guys, I just updated Gridworld to v1.26 which contains a lot of changes, additions, optimizations and tweaks. Unfortunatelly, old saved files will no longer work. If you would like to continue a simulation in v1.25, please contact me. patch notes: version: v1.26 release date: 15-6-16 Additions/changes: - Made some changes to the workings of the stinger neuron in order to encourage the preference for creature to evolve armor neurons as they where barely used before. See the updated manual for more information. - The camera no longer switches to a new creature after the creature the camera is following dies. Instead I added the variable "switch when killed" to the microscope window. If checked, the camera automatically switches to a new creature when it dies. If unchecked, the camera stays on the spot the creature died at. - Random creatures can now be created with additional default n…

  • Gridworld v1.23 - 16 April 2016

    Hi Guys, I just updated Gridworld to version 1.23. Unfortunatelly, older saved worlds, creatures, and simulations settings no longer work. If you have any older simulations you would like to finish, please contact me. patchnotes: changes: - Linux support - Slight (UI) performance improvement - Improved physics for multicellular creatures that are connected in a chain. (connector) - Introduced new neuron "chain end". chain end neuron is used for movement of chained creatures (creatures connected in a chain) - Added a new font with upper and lower case chars - Font can be selected in the options menu in the main menu - Exporting creature now also exports a picture of the creature (for future workshop support) - The loading world menu in the main menu now shows a preview texture of the selected world - Increased maximum gravity value - Decreased absolute maximum of creatures from 8000 to 4…

  • Gridworld v1.23 - 16 April 2016

    Hi Guys, I just updated Gridworld to version 1.23. Unfortunatelly, older saved worlds, creatures, and simulations settings no longer work. If you have any older simulations you would like to finish, please contact me. patchnotes: changes: - Linux support - Slight (UI) performance improvement - Improved physics for multicellular creatures that are connected in a chain. (connector) - Introduced new neuron "chain end". chain end neuron is used for movement of chained creatures (creatures connected in a chain) - Added a new font with upper and lower case chars - Font can be selected in the options menu in the main menu - Exporting creature now also exports a picture of the creature (for future workshop support) - The loading world menu in the main menu now shows a preview texture of the selected world - Increased maximum gravity value - Decreased absolute maximum of creatures from 8000 to 4…

  • Gridworld v1.21 - 20 March 2016

    Hi everyone, Patch v1.21 is a big patch with lots of bugfixes, polishing and new things. Unfortunately, old saved files will no longer work. If you have been running a simulation and want an older version of gridworld to finish your simulation, please contact me and I will provide you with a link. Trading cards have also been added. They have been for a while now, but I did not make a seperate announcement for them earlyer. Here are the patch notes: - Simulation settings can now be saved and loaded seperately. New worlds can also be started with previously saved settings. Saving a world will still automatically save the settings. - Did some refactoring which reduces the chance of saved files becoming corrupt in future versions. - Worlds now have a "creator" variable (username). DNA created in that world now carries the creator name. The creator variable is also exported when exporting a…

  • Gridworld v1.21 - 20 March 2016

    Hi everyone, Patch v1.21 is a big patch with lots of bugfixes, polishing and new things. Unfortunately, old saved files will no longer work. If you have been running a simulation and want an older version of gridworld to finish your simulation, please contact me and I will provide you with a link. Trading cards have also been added. They have been for a while now, but I did not make a seperate announcement for them earlyer. Here are the patch notes: - Simulation settings can now be saved and loaded seperately. New worlds can also be started with previously saved settings. Saving a world will still automatically save the settings. - Did some refactoring which reduces the chance of saved files becoming corrupt in future versions. - Worlds now have a "creator" variable (username). DNA created in that world now carries the creator name. The creator variable is also exported when exporting a…

  • Gridworld v1.21 - 20 March 2016

    Hi everyone, Patch v1.21 is a big patch with lots of bugfixes, polishing and new things. Unfortunately, old saved files will no longer work. If you have been running a simulation and want an older version of gridworld, please contact me and I will provide you with a link. Trading cards have also been added. They have been for a while now, but I did not make a seperate announcement for them earlyer. Here are the patch notes: - Simulation settings can now be saved and loaded seperately. New worlds can also be started with previously saved settings. Saving a world will still automatically save the settings. - Did some refactoring which reduces the chance of saved files become corrupt in future versions. - Worlds now have a "creator" variable (username). DNA created in that world now carries the creator name. The creator variable is also exported when exporting a creature. The DNA list show…

  • Gridworld v1.15, Fullscreen and more. - 14 February 2016

    Hello Everyone. It has been a while, but I finally updated Gridworld to version 1.15. V1.15 contains the following content: - Fullscreen support. Gridworld can now be run in both windowed mode and fullscreen. The default is still set to windowed. - Changed JRE to version 8.51 in order to fix the "Pixelmode not accelerated" error for Intel Graphic users. - Added Vsync support. - Fixed weird screen flickering that happened when closing UI or saving and loading worlds. - Added dna list overlay. The dna list shows all different types of dna currently in the simulation. DNA is represented as a 6 character string. The difference between two DNA list items shows how related they are. for example, a difference of only one letter means a difference of one mutation. The DNA list overlay can be opened / closed with the y key. - Changed UI click sound - Added sound for placing things on the grid. -…

  • Gridworld v1.15, Fullscreen and more. - 14 February 2016

    Hello Everyone. It has been a while, but I finally updated Gridworld to version 1.15. V1.15 contains the following content: - Fullscreen support. Gridworld can now be run in both windowed mode and fullscreen. The default is still set to windowed. - Changed JRE to version 8.51 in order to fix the "Pixelmode not accelerated" error for Intel Graphic users. - Added Vsync support. - Fixed weird screen flickering that happened when closing UI or saving and loading worlds. - Added dna list overlay. The dna list shows all different types of dna currently in the simulation. DNA is represented as a 6 character string. The difference between two DNA list items shows how related they are. for example, a difference of only one letter means a difference of one mutation. The DNA list overlay can be opened / closed with the y key. - Changed UI click sound - Added sound for placing things on the grid. -…

  • Gridworld V1.13 - 24 January 2016

    I am please to announce Gridworld v1.13. It contains all fixes of v1.12 which I had to recall, plus a few extra fixes and additions. Unfortunately, saved world and creatures from older versions will no longer work, but exported creatures still work fine. - Memory has been optimized for lower use of memory and smaller file sizes. This should also reduce the chance of crashes or eliminate them for users who have experienced random crashes. - Crashes on saving or loading should be fixed. - Slider values can now be changed manually by typing. Just click on the value and then type the value. - Added a short description for each neuron type in the neuron property windows. - Clicking on neuron count in the microscope window will now open the neuron property window. - Changed the default colors of the UI. Thanks Faker for the suggested colors. - Fixed bug in which carcasses could replace other…

  • Gridworld V1.13 - 24 January 2016

    I am please to announce Gridworld v1.13. It contains all fixes of v1.12 which I had to recall, plus a few extra fixes and additions. Unfortunately, saved world and creatures from older versions will no longer work, but exported creatures still work fine. - Memory has been optimized for lower use of memory and smaller file sizes. This should also reduce the chance of crashes or eliminate them for users who have experienced random crashes. - Crashes on saving or loading should be fixed. - Slider values can now be changed manually by typing. Just click on the value and then type the value. - Added a short description for each neuron type in the neuron property windows. - Clicking on neuron count in the microscope window will now open the neuron property window. - Changed the default colors of the UI. Thanks Faker for the suggested colors. - Fixed bug in which carcasses could replace other…

  • Gridworld v1.12 - 19 January 2016

    EDIT: I just found out v1.12 is broken, so I had to revert back to 1.11. The external JRE is still used which means that the save and load crashes should be fixed, but the other points mentioned below are currenty not in gridworld. I am pleased to announce the release of Gridworld v1.12. This patch contains two important fixes and a bunch of small bug fixes and improvements. - JRE has been included in the Gridworld folder, which means that users no longer have to install java serperately. It also means that everyone is using the same java version. This most likely means that crashes during saving and loading are solved. I can't say this for certain because I can't test this, but that is what I suspect. - I have done some major memory optimizing. This should lead to less memory use, smaller file size of saved world and also less chance of crashes for those who experienced random crashes.…

  • Gridworld v1.12 - 19 January 2016

    EDIT: I just found out v1.12 is broken, so I had to revert back to 1.11. The external JRE is still used which means that the save and load crashes should be fixed, but the other points mentioned below are currenty not in gridworld. I am pleased to announce the release of Gridworld v1.12. This patch contains two important fixes and a bunch of small bug fixes and improvements. - JRE has been included in the Gridworld folder, which means that users no longer have to install java serperately. It also means that everyone is using the same java version. This most likely means that crashes during saving and loading are solved. I can't say this for certain because I can't test this, but that is what I suspect. - I have done some major memory optimizing. This should lead to less memory use, smaller file size of saved world and also less chance of crashes for those who experienced random crashes.…

  • Gridworld v1.11 - 9 January 2016

    Hi Guys, No fullscreen support yet, but instead a few other small important and minor fixes. This patch adresses the issues of Gridworld crashing when saving or loading that some players have experienced. Failing to save should no longer crashes the application. It should also provide and error window that can hopefully tell me more about why these crashes are happening. Failing to save will also no longer corrupt the old save you where trying to replace. Some other small fixes have been added too. Your old worlds will still work. The changes of v1.11: - Pausing simulation no longer pauses UI. - Fixed bug in which randomly generated creatures would not drop a carcass. - UI changes are now saved to the settings text file instead of the world. - Controls explanation window is taken out of option window and put in help window. - Seperated sound and video setting windows. - If saving a worl…

  • Gridworld v1.11 - 9 January 2016

    Hi Guys, No fullscreen support yet, but instead a few other small important and minor fixes. This patch adresses the issues of Gridworld crashing when saving or loading that some players have experienced. Failing to save should no longer crashes the application. It should also provide and error window that can hopefully tell me more about why these crashes are happening. Failing to save will also no longer corrupt the old save you where trying to replace. Some other small fixes have been added too. Your old worlds will still work. The changes of v1.11: - Pausing simulation no longer pauses UI. - Fixed bug in which randomly generated creatures would not drop a carcass. - UI changes are now saved to the settings text file instead of the world. - Controls explanation window is taken out of option window and put in help window. - Seperated sound and video setting windows. - If saving a worl…

  • Hotfix Gridworld v1.10 - 4 January 2016

    Hi, Some players have reported heavy FPS drops. I have been investigating and found that lamp neurons are responsible. The lamp neuron has now been disabled until I find a solution. Your old worlds will still work.

Patch notes and updates

S.noRelease datePatch nameGID number
122 January 2026Gridworld v1.33 is live!1822556746160062
21 September 2017Gridworld v1.274249665521683222891
316 April 2016Gridworld v1.234249665521683223112
414 February 2016Gridworld v1.15, Fullscreen and more.4249665521683223341
524 January 2016Gridworld V1.134249665521683223445
619 January 2016Gridworld v1.124249665521683223562
79 January 2016Gridworld v1.114249665521683223683
84 January 2016Hotfix Gridworld v1.104249665521683223796
94 January 2016Hotfix Gridworld v1.10341510664156119083
102 January 2016Gridworld v1.094249665521683223916
1129 December 2015Small update to fix crash on startup4249665521683224022
1229 December 2015Gridworld release v1.084249665521683224132
1328 December 2015update Gridworld v 1.074249665521683224240

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID396890
Live current players0
SteamPulse tracked peak38
Live count (today's peak floor)0
Price$1.99
Free to playNo
Discount0%
Original price USD$1.99
Current price USD$1.99
Release dateDec 24, 2015
DeveloperDopplerFrog
PublisherDopplerFrog
Owners estimatedNot available
SteamSpy owner estimate minimum50,000
SteamSpy owner estimate maximum100,000
Review typeVery Positive
Positive review percent86%
Positive reviews207
Negative reviews35
Total reviews242
Steam recommendations238
AchievementsNot available
Average playtime forever26,047 minutes
Windows supportYes
macOS supportNo
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/396890/

Short description

Gridworld is an artificial life and evolution simulator. Watch creatures evolve through natural selection as they learn to find food, avoid danger, and compete with other creatures for survival.

About this game

Gridworld is an artificial life and evolution simulator. It simulates a 2D, grid-based ecosystem where virtual creatures struggle to survive, adapt, and evolve through natural selection. Watch them learn to find food, avoid danger, and compete to survive. Let them thrive on their own, or step in with world editing tools and scenarios to shape their fate. Creatures Creatures appear as colored tiles with tiny subcells that represent neurons. You can see them move around, eating food to stay alive and eventually reproduce if they are successful enough. Each has a body and a neural network brain encoded in DNA. Input neurons sense the environment. Signals pass through the neural network. Output neurons trigger behaviors such as moving, rotating, reproducing, eating, or attacking. The Primordial Soup You begin with a world full of food and randomly generated creatures. Most cannot feed or reproduce, and their genes die with them. Eventually, one random DNA combination succeeds, resulting in a creature that can eat and reproduce. It multiplies rapidly, sparking a population explosion and the start of evolution. Genesis Don’t have the patience to wait? No problem, several scenarios with simple premade creatures are available. These let evolution start immediately so you can focus on watching adaptation and natural selection unfold rather than waiting for the first self-replicating creature to appear. Evolution in Action When creatures reproduce, DNA may mutate. Some mutations are beneficial, improving survival. Others are harmful or neutral. Successful mutations spread, unsuccessful ones die out. This ongoing cycle of mutation and selection drives adaptation. Because creatures live fast, you can observe evolution over hours or days, instead of thousands of years. Your Role Evolution happens automatically, you don’t need to guide it. Start a simulation, let it run, and check back later to see what has emerged. Want more control? Use the world editor to create new challenges. Adjust simulation settings to change environmental conditions. Intervene during simulations to see how populations react and force them to overcome new challenges. What Yo…

Supported languages

English

Steam categories

Category IDCategory
2Single-player
29Steam Trading Cards
68Custom Volume Controls
80#category_playable_at_your_own_pace
74Playable without Timed Input
79Save Anytime
69Stereo Sound
17Includes level editor
14Commentary available
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $1.99
  • Highest observed: $1.99

Gridworld's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $1.99, the highest is $1.99, and the first visible tracked price is $1.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Gridworld's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $1.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $1.99. The latest run records $1.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $1.99
  • Current list price: $1.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Gridworld at $1.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$1.99$1.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $1.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$1.99$1.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $1.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$1.99$1.99No discountSteam Store

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Simulation

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat151,28922 September 2026 - 06:26:51 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
War Thunder39,64722 September 2026 - 09:27:42 UTC125,317781,076Gaijin Entertainment
Stardew Valley34,53622 September 2026 - 06:26:52 UTC236,6141,016,067ConcernedApe
Project Zomboid32,91822 September 2026 - 10:57:23 UTC122,811467,999The Indie Stone
VRChat31,48422 September 2026 - 10:08:31 UTC74,217261,953VRChat Inc.
Hearts of Iron IV30,19522 September 2026 - 10:29:33 UTC93,196366,107Paradox Development Studio
RimWorld24,29122 September 2026 - 10:23:38 UTC95,851239,107Ludeon Studios
Don't Starve Together22,75422 September 2026 - 08:28:16 UTC122,662531,182Klei Entertainment
7 Days to Die19,46422 September 2026 - 11:09:05 UTC124,449398,822The Fun Pimps
Escape from Tarkov19,45722 September 2026 - 09:38:27 UTC46,24962,122Battlestate Games
Mount & Blade II: Bannerlord19,41322 September 2026 - 09:04:13 UTC248,034297,199TaleWorlds Entertainment

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