SPSTEAMPULSELIVE ANALYTICS
Mirklurk: Every Step Matters

Mirklurk: Every Step Matters Steam metadata

Edym Pixels | Q2 2026 | game

Released

14players observed · 12 October 2026 - 15:40:22 UTC

RPGSteam Store

  • Latest observed players14 · 12 October 2026 - 15:40:22 UTC
  • SteamPulse tracked peak45
  • Units sold (VGI)2,504
  • Revenue (VGI)$19,918
  • Review score93% positive

Mirklurk: Every Step Matters metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players14 · 12 October 2026 - 15:40:22 UTC
  • SteamPulse tracked peak45
  • Units sold (VGI)2,504
  • Revenue (VGI)$19,918
  • Review score93% positive
  • Total reviews74
  • Release dateQ2 2026
  • DeveloperEdym Pixels
  • PublisherEdym Pixels

Genres: RPG

Company pages: Developer: Edym PixelsPublisher: Edym Pixels

Top Steam chartsTop 100 gamesGame directorySteam Store page

Mirklurk: Every Step Matters Steam metadata

Mirklurk: Every Step Matters metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3972980/metadata
Steam Storehttps://store.steampowered.com/app/3972980/
Steam Communityhttps://steamcommunity.com/app/3972980
PCGamingWiki search
IGDB searchSearch IGDB for Mirklurk: Every Step Matters

Reviews, pricing, and metadata

Review summary

Very Positive

93% positive, 69 positive, 5 negative

Price and discount

$9.59 (20% off from $11.99)

Platforms

Windows

Categories

Single-player, Full controller support, Adjustable Text Size, Custom Volume Controls, Adjustable Difficulty, Mouse Only Option

Achievements

Not available

Platform releases
  • Steam 11 June 2026

Latest Steam announcements

  • Patch 0.8.1.5 - Aaaand more fixes + improvements! - 24 September 2026

    Hello! I usually try not to "spam" minor patches, but I was made aware of certain annoyances and bugs. Especially one of these was rather common and veeery annoying. So If I can reproduce issues myself, realize what's causing them and fairly easy fix it - why wait? So, without further ado, this patch does the following:When using a rotated item for chopping down trees, it will not be 'rotated back' inside your inventory, possibly covering other items which could be lost, occupy 'empty' inventory slots and/or leave a weird ghostly version of itself. My bad!Fixed an issue in which the quest-related loot inside the library never spawned. This totally halted mainquest progression, so my bad!Armor items are now marked with an icon. This is so the player will know what items are affected by the "Tailor-Made"-skill. EDIT: Changed the icon from a shield to a chestplate, because the shield looke…

  • Patch 0.8.1.1 - A few more fixes! - 22 September 2026

    A few bug-reports reached me and they were severe/annoying enough that I figured I would fix them asap. So this patch does the following:Fixes an issue in which the weather getting stuck in endless rain.Fixes an issue in which the directions to the ranger camp were wrong, causing players to search the wrong area for way too long.Tiles will not count as being muddy if there is stone on top of them.And these minor thing:Updated the volume frames in the options menu, so they look more consistent with the game.Added "Worth 1/10 of gold" info to Silver Coins.That is it for now! There is much more to do, but my plans is to fix it all + add a bunch of content to a large patch in a few weeks. As always: notice anything game-breaking - let me know ASAP and it shall be fixed!Best wishes and lots of love!

  • Patch 0.8.1.0 - Fixes and improvements (And welcome new players!) - 21 September 2026

    First of all: a huge welcome to all new players! Your feedback is extremely valuable, so this patch improves the Tool Tips (at least a little) and I have updated the demo as well! The game has been getting much more attention the last few days, which feels amazing. I realized that what I had been working on could be implemented ASAP, so here they come:This patch fixes/changes the following:Improved tool tips! Especially the ones related to searching/examining and harvesting trees. They now include pictures to make things clearer. (Several new player has pointed out the confusion around these, so my bad - this is hopefully an improvement!)Items will not be rotated in tree-chopping menu or slaughter-menu, and the issues related to this should be gone. (But let me know if not!)Unequipping stuff mid-combat removes armor.Even if tool tips are turned off, "Press E to consume, Equip, place" ar…

  • Patch 0.8.0.6 - A few fixes! - 10 September 2026

    This little patch does three things:When entering brand new areas, many trees wouldn't have grown - you basically entered an area with only baby trees. My bad!If you tried crafting stuff with a heavy branch equipped, it counted as two in crafting menus, and you would keep the "clone" when crafting. Thanks for letting me know so quickly! ^^EDIT: Because of a genious rounding error made by yours truly, anything costing below 50 coppers was free, so you could buy it for 0 coppers and then re-sell it to gain infinite coins. My bad ;DEDIT: Since the rotate-items button was the same as consume items, it was very easy to accidentally consuming something - my bad! Now you can't consume stuff while cursor-holding an item.EDIT: Got rid of a crash related to re-entering Vast Waters. Thanks for letting me know so quickly!EDIT: Got rid of another crash related to chopping down trees.EDIT: Got rid of…

  • Patch 0.8.0.0 - Taming the Mirk! - 10 September 2026

    I have to start with asking for a small favor: Sales are extremely low so I would really appreciate if you left a review + maybe recommended the game to a buddy - it really helps! Thanks in advance!

  • Contest: Become an NPC in the Mirk! [CLOSED] - 25 August 2026

    EDIT: The time window for this contest has CLOSED. A winner will be selected, then contacted and announced in the near future!FINAL EDIT: A winner has been chosen!Greeting, all ye Mirk-wanderers!You now have a chance of having your portrait in game! You will get to become an NPC, dwelling in some remote location in the Mirk, most likely a trader of sorts, with a few lines of dialogue.How to enter this contest, you ask? All you have to do is leave one comment on this post! Your name will be entered into the lottery once for the comment, and then one more time if your comment stands out in a positive way! (Commenting more than once disqualifies you!)Why this, you also ask? Well, I figured it would be a fun way to involve the community, a small way of saying thank you for all your feedback, support and bug-reports! I also hope it helps growing the community and maybe spreading the word a l…

  • Rough Roadmap + Planned Price Increase - 19 August 2026

    Greetings everyone! We start with the price increase:On this Friday I will increase the game price from 10 to 11.99 USD. I always use Steams regional pricing, so it will vary depending on your region.I did a poll on my Discord and the vast majority was supportive of this increase, so I hope you are as well! Please let me know how you feel:Would you have bought the game for roughly 12 bucks?Do you think it's worth that much at its current state? When the game leaves (or is close to leaving) Early Access, I plan to raise the price to 15 USD, which most likely will be the final increase.If I get enough pushback I won't increase the price. (Please don't take this opportunity to exploit me for actually listening to my customers/fans/fellow-swamp-lovers! ;D)Now the rough roadmap:Patch 0.8.0.0: This patch is roughly one month away. It will focus on foraging, planting/harvesting and camp/base b…

  • Patch 0.7.5.2 - Dead Zone (Demo updated also) - 19 August 2026

    This patch added a Dead Zone option for controllers.That's it! Thanks for the feedback everyone!Best wishes and lots of love!

  • Patch 0.7.5.0 - Controller Support + fixes! - 18 August 2026

    The main thing this patch does is adding controller support. It is very customizable, the tooltips have been updated, so has the UI, etc. I am not a controll player myself, so apologies if the default settings are clunky - but please give me feedback and I am sure we can work something out! ;DThis patch also does the following:You can now change Left/Right click input, so you can play any bizarre/illegal way you choose.Fixes a pathfinding issue, in which the optimal path up and down slopes was clearly off.While resting, status effects will update properly, so exhaustion symbol will perish, etc.When moving east or west into new areas, the players y position would move one tile down, which could cause stuckness. My bad!Zooming is smoother and always focused on the player.A certain end game item is lost once used, since it has no further use.Added a new song, a positive one, which has a sm…

  • Patch 0.7.3.5 - Fixes + a requested Item - 11 August 2026

    This patch adds an improved torch, always craftable but it requires bark and other items which are harder to come by. It lasts 24 turns compared to 15.Also, the chosen skin color was not saved properly! Apologies for this! When you load a character and the skin color can't be found, you will be able to reselect.This patch fixes the following:Shift-clicking to move stackable items into containers didn't always remove the full weight, which lead to player "carrying" more than they should have, my bad! (The carry weight is always re-calculated when you load a game, so your saves are fine! =) )Consuming the last item from a temporary loot-bag will destroy the bag, since it's not empty.I also added a tool tip on how to abort resting/sleeping, so the player knows they don't have to just sit there and wait. ;D That is it for now! A big thanks for all the feedback and support! A special thanks…

  • Patch 0.7.3.1 - Improved Character-Creation Menu - 7 August 2026

    A few of you pointed out how frustrating it was to browse hair colors. So, I played around a little with the character-creation menu, and oh boy was it improved! Since this is a stand-alone fix, I figured why wait! Hopefully this will be appreciated and new player will feel slightly more welcome! ;DBest wishes and lots of love!

  • Patch 0.7.3.0 - Female character available - 6 August 2026

    This patch adds the following:The player can now choose between male and female body types.20+ new hair styles.Added a new quality to burnable items: Ignitability. So twigs will be easier to burn than logs for example. Also added two types of bark which are very good to start fires with.An option not-to-dodge, since all directions might we worse than remaining still.Added a new enemy/being type for you to discover!This patch changes the following:Less chance of slipping on mud and when going down slopes.Clearer instruction on how to get up when downed. The cursor will indicate that you can click anywhere and ending your turn will also cause the player to rise, if possible.Attack of Opportunity now has a chance, related to each being, readable when examining beings.Attack of Opportunity can only be done once per turn for each enemy, and there will be a pop-up showing if they missed it.Up…

  • Patch 0.7.0.2 - A few fixes! - 24 July 2026

    This little patch does the following:Crafting poison arrows with equipped arrows does not delete the entire stack.Auto sorting placed inventories works as intendened and doest not RUDELY spit it allout on the ground. My bad!I am also pretty sure that this patch gets rid of crash that sometimes happened when the player was slipping.*Thanks for the feedback, reports and support!Best wishes and lots of love!

  • Patch 0.7.0.0 - Improved Dungeons, Added Content och Tons of Fixes - 22 July 2026

    So, here comes a bunch of very needed stuff! But first a small reminder to leave a review and help spread the word, as well as a bunch of thanks for your patience, feedback and support!

  • Patch 0.6.6.8 - Begone, freeze! - 20 June 2026

    Full disclosure: I'm 90% sure this patch fixes a particular total-freeze. It happened when jumping away from an enemy, then dodging right afterwards. Thanks Special Caesar for helping out with that one! Best wishes and lots of love!

  • Patch 0.6.6.7 - Skill issues (no more) - 19 June 2026

    Three survival skills: Body Warmth, Focused Mind and Slow metabolism, were not fully implemented and did not work reliably. My bad! This was a simple miss from my part, but big thanks to the mad experimenter Gogo for noticing that something was strange.Best wishes and lots of love!

  • Patch 0.6.6.5 - Rafts now available + fixes! - 18 June 2026

    This patch is not the biggest - but what it does is very important to certain players.It does the following:The player can now build a raft and explore the waters. This is especially important for those who were softlocked by areas of vast waters.Adds a heavy cypress branch which can be used as a two handed blunt weapon, firewood, and is one component in building rafts.Fixes a bug were the player could not progress the mainquest at Bhatos hut.Makes sure that the quest related sceetler always spawns, even if the randomly generated dungeon happens to be very small.Ambushing snakes always trigger combat correctly, so the player can distribute armor points. Average waterproof and average insulation was calcuated to generously and could go above 100%. This has been fixed - You shall struggle more, now and always.Large Logs can now be stacked x2.Wellfed bonus is now doubled, making it more wo…

  • Patch 0.6.5.5 - Lost quest-companion fix! - 16 June 2026

    This patches fixes a mainquest-breaking bug, in which (understandably) the player took a the companion of a escort-quest, went off-path to use his great skills, and then he becoming lost (bugging away) - never to return again.The fix: if you load that save again: He will return to you, when you are outside and in the Fort Solid-area. So if your save is in a cave, or in another area: he will return once you re-enter the starting area.In the future, you can't take him to new areas or caves, he will (understandably) tell you that he is in dire need of rest and wishes to go straight to the fort.This patch also fixes another related bug. When entering a new cave/dungeon with a companion (which are available later in the game) they will always spawn next to you.*Sorry for the inconvience! Best wishes and lots of love! enter a new dungeon -> exit the game without saving -> the companion will b…

  • Patch 0.6.5.0 - Smoothing + fixes - 15 June 2026

    First of all this: This is not a big patch but it is an important one, which deserves some attention (I think).This patch does the following (for the main game and the demo):If not in combat, performing actions which cost more AP than available, will automatically be performed, end the turn and AP recharge will take the difference into account. This should hopefully make the gameplay out of combat much smoother and enjoyable. (Stamina loss has been reduced slightly to compensate for less "resting", since unspent AP is what restores stamina.)The spawning inside dungeons was bugged, and it spawned way too many enemies. This has been fixed, and it also takes into account if you are already in combat. (With this said, dungeons are far from done, and how the spawning happens will change, but I really wanted to fix this ASAP.)Using the inventory/bag button, will no longer close already opened…

  • Patch 0.6.2.9 - One bug less and one typo gone! - 12 June 2026

    This is just a hot fix for one rare bug in which you exited a cave and the game just froze, black screen forever. My bad! It has been fixed now, and if this happened to your save: you should be good now!Feedback and reporting means a lot, so huge thanks everyone who takes their time!Best wishes and lots of love!

Patch notes and updates

S.noRelease datePatch nameGID number
124 September 2026Patch 0.8.1.5 - Aaaand more fixes + improvements!1844751498220449
222 September 2026Patch 0.8.1.1 - A few more fixes!1844115010503731
321 September 2026Patch 0.8.1.0 - Fixes and improvements (And welcome new players!)1844115010500595
410 September 2026Patch 0.8.0.6 - A few fixes!1843481262692188
519 August 2026Patch 0.7.5.2 - Dead Zone (Demo updated also)1841579228661665
611 August 2026Patch 0.7.3.5 - Fixes + a requested Item1840310314353453
77 August 2026Patch 0.7.3.1 - Improved Character-Creation Menu1840310314344191
824 July 2026Patch 0.7.0.2 - A few fixes!1839041357028713
920 June 2026Patch 0.6.6.8 - Begone, freeze!1835871199308930
1019 June 2026Patch 0.6.6.7 - Skill issues (no more)1835871199306060
1116 June 2026Patch 0.6.5.5 - Lost quest-companion fix!1835236783573272
1212 June 2026Patch 0.6.2.9 - One bug less and one typo gone!1835236783562548
131 April 2026Demo Patch 0.5.1.3 - A few fixes and improvements!1828894815553895
144 February 2026Demo Patch 0.4.7.2 - A few fixes!1823825466493177

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3972980
Live current players14
SteamPulse tracked peak45
Live count (today's peak floor)14
Price$9.59 (20% off from $11.99)
Free to playNo
Discount20%
Original price USD$11.99
Current price USD$9.59
Release dateQ2 2026
DeveloperEdym Pixels
PublisherEdym Pixels
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeVery Positive
Positive review percent93%
Positive reviews69
Negative reviews5
Total reviews74
Steam recommendations162
AchievementsNot available
Average playtime forever1,004 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/3972980/

Short description

You have been exiled to The Mirk - an unforgiving swampland where every step can be your last. You must constantly make choices: what paths to take, which tree to shelter under, what beasts to engage or avoid, what items to bring into the darkness of dungeons, and what to leave behind.

About this game

..:: A Turn-Based Survival RPG ::.. Each turn, you must make choices - Spend your Actions Points well. The swamp might overwhelm you, or harden your survival instincts. While nature itself will be a challenge, the foes you encounter will be just as formidable. The combat will be unique and puzzle-like. Weapons will have different attack patterns and effects. Nights are cold and dangerous. A well-planned camp and enough firewood will increase your chances of survival. The Mirk is a living place. You will create paths, set up camps, discover ancient ruins and mysteries, all while meeting unique characters and beings. This game features: Survival mechanics: Hunger, Focus/Tiredness, Energy and Warmth. Classic RPG mechanics with skills, abilities, and a wide variety of items, armor and gear. The survival mechanics will play a large part here as well: Your steel chestplate will be great for combat, but not for climbing or keeping warm. Skills will allow for a variety of playstyles: from foraging the land, brewing and selling potions, hunting, exploring and looting, to trading, etc. Randomly generated terrain, creating unique playthroughs while still integrating handcrafted location, characters and events. A unique world with interesting lore, enemies, discoveries, and an eerie atmosphere. Freedom of choice: An optional main story with a decent amount of challenges and quests. Lastly: This game is under development - details, screenshots and videos will added and/or changed. Please note: This game is meant to be challenging . You are expected to lose many times, and it will take time to learn how to survive. Dungeons will not be amusement rides designed for the player, but dangerous trials that demand careful preparation. To sum it up: Warding off the darkness with your last dying torch won't be easy — but it should be memorable .

Supported languages

English

Steam categories

Category IDCategory
2Single-player
28Full controller support
64Adjustable Text Size
68Custom Volume Controls
78Adjustable Difficulty
76Mouse Only Option
80#category_playable_at_your_own_pace
74Playable without Timed Input
55DualShock Controller Support
56DualShock Controller Support
57DualSense Controller Support
58DualSense Controller Support
69Stereo Sound
70Surround Sound
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Medo
steam germany6Ängstigende Inhalte
igrs18Horor Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 12, 2026 to Oct 12, 2026
  • Lowest observed: $9.59
  • Highest observed: $9.59

Mirklurk: Every Step Matters's USD price history spans from Oct 12, 2026 to Oct 12, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.59, the highest is $9.59, and the first visible tracked price is $9.59. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 1
  • Discounted days: 1 day
  • Deepest markdown: -20%
  • Latest sale window: Oct 12, 2026 to Oct 12, 2026

SteamPulse has grouped rows carrying discount metadata into 1 recorded discount window, covering 1 calendar day and 1 discounted snapshot. The deepest recorded markdown is -20%, with a lowest recorded final price of $9.59 during rows named Steam sale. The latest recorded window starts Oct 12, 2026 and ends Oct 12, 2026, spanning 1 day of uninterrupted daily tracking. Window boundaries follow the available snapshots, so gaps in coverage can make an actual sale shorter or longer than the recorded span.

Recorded sale names include Steam sale. The table reports the observed markdown, final price, snapshot dates, and any sale name supplied with the row. It can show whether similar discounts recur in the retained record, but it does not infer publisher intent, demand, or the reason a price changed.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.59, from Oct 12, 2026 through Oct 12, 2026. The latest run records $9.59 for 1 day of uninterrupted daily tracking with a listed discount from $11.99. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.59
  • Current list price: $11.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Mirklurk: Every Step Matters at $9.59 in USD, with a listed base price of $11.99 and a -20% markdown. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.59$11.9920%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.59.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.59$9.59No change20% (Steam sale)
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.59.

DateCurrent priceOriginal priceDiscountSource
2026-10-12$9.59$11.9920% (Steam sale)Steam Store - Steam sale

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Terraria50,69412 October 2026 - 15:18:34 UTC486,9181,521,492Re-Logic
Cyberpunk 207749,24112 October 2026 - 14:17:30 UTC830,387983,630CD PROJEKT RED
Baldur's Gate 348,31912 October 2026 - 15:15:59 UTC875,343860,578Larian Studios

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