SPSTEAMPULSELIVE ANALYTICS
Magician's Apprentice

Magician's Apprentice Steam news

Kosek.com | Nov 9, 2015 | game

Released

0players observed · 22 September 2026 - 03:37:33 UTC

ActionIndieRPGEarly Access

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score31% positive

Magician's Apprentice news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score31% positive
  • Total reviews13
  • Release dateNov 9, 2015
  • DeveloperKosek.com
  • PublisherKosek.com

Genres: Action, Indie, RPG, Early Access

Company pages: Developer: Kosek.comPublisher: Kosek.com

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Magician's Apprentice Steam news

Magician's Apprentice news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Launching Free2Play, Free2Win! - 23 March 2017

    Greetings! As of April, 1st, Magician will be available in Free2Play, Free2Win model, with base game and all future DLCs available completely free of charge for everyone!

  • Trading cards now available - 21 January 2016

    The Steam trading cards are now available thorough the game. Be sure to collect them all!

  • Merry Christmas! - 23 December 2015

    We heard your opinions about our game and we're happy to present updated release of Magician Apprentice including your observations... and even with 50% price drop for Steam Holiday Sale! We've given all our in-game messages and dialogs a solid proof-read, to fix all language mistakes. We've updated the interpolation algorithm on sprites, which gives much cleaner look of in-game characters We've tweaked movement algorithm, so it should be easier to travel up/down stairs We've build the game with Large Address Aware and now it should give performance boost on x86-64 machines We've optimized A-Star algorithm for character travel through different z-levels And last but not least, we've done a solid deal of optimization inside engine, including image handling functions. These should be visible on 4gb+ memory machines Before the end of 2015 we want to publish at least one more update which w…

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