- August 2026 Update - 30 August 2026
Here are the updates from August: Challenge runs are now recorded, and you can go for a high score Traditional Chinese and Korean have been added The settings screen has been rebuilt, and you can now choose your region Credits have been added The item Catalog can now be opened during a match Challenge runs are now recorded, and you can go for a high score Your runs in the single-player Challenge mode are now recorded. Each record also lists the relics you picked up along the way, so you can try out all sorts of ways to build a run. Werewolf Burger is a game you sit down and play with other people, but we also want it to be worth picking up on your own. --- In August we mainly worked on the parts you can enjoy on your own, and on polishing the screens around the game. Traditional Chinese and Korean bring the game to five languages, and translation is underway. We also swapped in new char…
- July 2026 Update - 30 July 2026
Here are the updates from July: The game can now be played with a keyboard or gamepad You can now watch a match as a spectator You can now rejoin a match after losing connection Achievements are now supported The game can now be played with a keyboard or gamepad Every screen — from the title screen through cooking, voting and results — can now be navigated with a keyboard or a gamepad. The keys available at any moment are shown on screen, so you can play all the way through without reaching for the mouse. Werewolf Burger is a game you play while talking to each other, so being able to operate it without looking down at your hands makes a real difference. --- In July we mainly filled in the gaps that showed up when a group sits down to play together. You can now join a full room or a match already in progress as a spectator, and if your connection drops you can get back into the same roo…
- June 2026 Update - 30 June 2026
Here are the updates from June: Furigana (reading aids) have been added to Story Mode Rebalanced the items that appear in shops during the Shop Phase Acrobats now trigger automatically, and we added an option to use them manually Security improvements Furigana added to Story Mode Furigana (phonetic reading aids for kanji) have been added to the text in Story Mode. The Jinro Burger story is meant to be content that lets anyone learn how to play the game with ease, and adding furigana should make it more readable for an even wider audience. --- In June, we focused mainly on improvements to networking and security. On top of that, Story Mode has entered its finishing stages, with work like furigana support and a font review. We've also been running beta tests more frequently than before to gather more feedback.
- Staff Radio vol.17 - 19 June 2026
Jinro Burger Radio Vol. 17 is out now! 📻
- May 2026 Update - 1 June 2026
Here are the updates for May. New ingredients and spices have been added The history page has been improved Quick Match is now available New Ingredients and Spices Added! We’ve added new ingredients, including pizzas and pineapples that explode upon impact, and ice cream scoops that connect as you stack them. The existing ingredients now serve as the "Base Set," and you can now play by adding these new items as expansion packs. Last month, our primary focus was on expanding the variety of ingredients and spices. In Werewolf Burger, just like in board games or card games, you can swap out the sets of items you use, allowing you to enjoy a whole new gameplay experience under the same rules. Moving forward, we plan to further enrich the expansion sets and begin putting the finishing touches on the Story Mode.
- Staff Radio vol.16 - 30 May 2026
Jinro Burger Radio Vol. 16 is out now! 📻
- March 2026 Update - 1 May 2026
The following updates were implemented in April: Story Mode is now playable from start to finish. The UI for placing ingredients has been improved. New BGM has been added. Story Mode is Now Playable From Start to Finish You can now play through the conversation segments along with the cooking segments that take place before and after them. This allows you to learn the game mechanics while following the story of the protagonist, Michael. --- Now that Story Mode is playable from beginning to end, we plan to conduct closed playtests to further refine the experience. Additionally, regarding the sound design—which had been on the back burner—we have brought a new member onto the production team to lead those efforts. In the next update, we plan to add new ingredients and enrich other gameplay elements.
- Staff Radio vol.15 - 29 April 2026
Jinro Burger Radio Vol. 15 is out now! 📻
- Staff Radio vol.14 - 9 April 2026
Jinro Burger Radio Vol. 14 is out now! 📻
- March 2026 Update - 31 March 2026
Here are the updates for March: Spies can now select a "Cheat" at the start of the game. Ingredients can now be placed with greater precision. Players can now use emotes to indicate their intended destination or voting choice. The global pixel font has been updated to improve overall text readability. 😎 New Feature: Cheats Added We have introduced "Passives" for Spies that can be selected at the beginning of each match. Since these options are also disclosed to the Staff, we hope this adds a new layer of psychological depth and strategy as players try to deduce which cheat was chosen. --- In addition, we are working on overall UI adjustments, including the transition to a more readable default font. We’ve also been busy showcasing the game at events and conducting beta tests, which have provided us with invaluable player feedback. Looking ahead to next month and beyond, we will continu…
- Staff Radio vol.13 - 25 March 2026
Jinro Burger Radio Vol. 13 is out now! 📻
- Staff Radio vol.12 - 3 March 2026
Jinro Burger Radio Vol. 12 is out now! 📻
- February 2026 Update - 28 February 2026
The following updates were made in February: Event Exhibition Lobby Screen Improvements Addition of Character Art Animations Beta Testing 💪Addition of Character Art Animations We have added character animations that appear within the Story Mode. Along with these visual updates, we have also reviewed and refined the scenario, allowing you to experience a more polished version of the story. Story Mode has now entered a phase of intensive refinement, focusing on visual enhancements and scenario revisions. Additionally, this month provided several opportunities to showcase the game to players through event exhibitions and beta testing, which resulted in a wealth of valuable feedback. Based on this input, we plan to focus on balance adjustments and UI improvements next month.
- January 2026 Update - 31 January 2026
We’ve been busy this month! Here’s a look at what’s new: Entrance Screen Improvements Relic Redesign CPU Enhancements Physics Engine Overhaul 💪Entrance Screen Improvements We are currently in the process of replacing temporary placeholders with final production assets, and the Entrance Screen just got its makeover. To make navigation more intuitive, we’ve updated the UI to represent each game mode using beautiful character illustrations. --- Beyond the digital world, we’ve been busy designing printed materials for upcoming exhibitions. We plan to participate in more offline events moving forward, so if we’re in your neighborhood, please stop by and say hello!
- Staff Radio vol.9 - 13 January 2026
Jinro Burger Radio Vol. 9 is out now! 📻
- December 2025 Update - 4 January 2026
Here are the updates for December Simplified the usage of "." Improved CPU behavior. The scenario is now playable from start to finish. The biggest change is the revamp of the "" mechanic. Simplified "" Previously, players had to manually select a target to attack. With this update, the player whose turn comes immediately after the "" is used will now be automatically targeted. We made this change for two reasons: To remove the cumbersome UI required for selecting a target. To fix the thematic disconnect—it felt unnatural for a customer making a wild demand to also specifically choose who has to deal with it. ====== The main scenario is now complete, and the game is in a state where it can be played through by others. Starting next month, I plan to polish the game further and set up an environment to gather external feedback.
- Staff Radio vol.8 - 17 December 2025
Jinro Burger Radio Vol. 8 is out now! 📻
- Staff Radio vol.7 - 3 December 2025
Jinro Burger Radio Vol. 7 is out now! 📻 Picking up where we left off, we’re discussing character backgrounds while looking at early concept art. We're focusing on the demons that appear in the game. Each one is themed after a specific ingredient found in the main story, such as shrimp, banana peels, and burger patties. There’s also a costumed mascot character that appears as a demon. In the initial drafts, it was a clown, but it has since changed to a cow costume. Its ingredient motif is beef.
- November 2025 Update - 30 November 2025
Here are the updates for November. You can now play with the new culprit voting system Revamped the in-game menu Improved the cooking history log Scenario chapters 5-9 are now available The biggest change involves the culprit voting model. This is actually more of a rollback than an update. 💡You can now play with the new culprit voting system I created a new voting model in last month's update, but after testing it, it didn't feel right. The confusion it caused outweighed the fun. No matter how interesting a mechanic is, it’s pointless if it isn’t intuitive. Therefore, I’ve reverted to a standard voting model commonly found in Werewolf-style games. I also updated the voting UI to use an arrow-based visual format. Unlike Among Us, this game doesn't have a large number of players (max 6), so I decided that a visual graph connecting players would be easier to read. ====== I am making stea…
- October 2025 Update - 2 November 2025
Here are the updates from last month: New culprit voting system now available New traps are now available to play with Top screen has been made easier to understand Scenario Episode 4 is now available to read We are continuing to make improvements based on feedback gathered during the beta test. The first two items are the main major updates. 💡New Culprit Voting System Now Available Previously, the system was like a typical werewolf game where players voted to eliminate someone. This has been changed to a format where each player answers their own set of questions. This is intended to address the issue with the voting system where "even if individuals arrive at the correct answer, they must align with their faction to succeed." Additionally, by providing the Spy side with questions related to the Staff's actions, we have added risk to information sharing among Staff members. This is in…