SPSTEAMPULSELIVE ANALYTICS
Stack & Sus

Stack & Sus Steam metadata

uracon | 2026 | game

Coming Soon

GameSteam Store content

Casual

  • Steam app typegame
  • Steam App ID3975350
  • PriceNo longer available on Steam Store
  • Release date2026
  • Developeruracon

Stack & Sus metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID3975350
  • PriceNo longer available on Steam Store
  • Release date2026
  • Developeruracon
  • Publisheruracon
  • Parent gameNot available

Genres: Casual

Company pages: Developer: uraconPublisher: uracon

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Stack & Sus Steam metadata

Stack & Sus metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3975350/metadata
Steam Communityhttps://steamcommunity.com/app/3975350
PCGamingWiki search
IGDB searchSearch IGDB for Stack & Sus

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Multi-player, PvP, Online PvP, Co-op, Online Co-op

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • August 2026 Update - 30 August 2026

    Here are the updates from August: Challenge runs are now recorded, and you can go for a high score Traditional Chinese and Korean have been added The settings screen has been rebuilt, and you can now choose your region Credits have been added The item Catalog can now be opened during a match Challenge runs are now recorded, and you can go for a high score Your runs in the single-player Challenge mode are now recorded. Each record also lists the relics you picked up along the way, so you can try out all sorts of ways to build a run. Werewolf Burger is a game you sit down and play with other people, but we also want it to be worth picking up on your own. --- In August we mainly worked on the parts you can enjoy on your own, and on polishing the screens around the game. Traditional Chinese and Korean bring the game to five languages, and translation is underway. We also swapped in new char…

  • July 2026 Update - 30 July 2026

    Here are the updates from July: The game can now be played with a keyboard or gamepad You can now watch a match as a spectator You can now rejoin a match after losing connection Achievements are now supported The game can now be played with a keyboard or gamepad Every screen — from the title screen through cooking, voting and results — can now be navigated with a keyboard or a gamepad. The keys available at any moment are shown on screen, so you can play all the way through without reaching for the mouse. Werewolf Burger is a game you play while talking to each other, so being able to operate it without looking down at your hands makes a real difference. --- In July we mainly filled in the gaps that showed up when a group sits down to play together. You can now join a full room or a match already in progress as a spectator, and if your connection drops you can get back into the same roo…

  • June 2026 Update - 30 June 2026

    Here are the updates from June: Furigana (reading aids) have been added to Story Mode Rebalanced the items that appear in shops during the Shop Phase Acrobats now trigger automatically, and we added an option to use them manually Security improvements Furigana added to Story Mode Furigana (phonetic reading aids for kanji) have been added to the text in Story Mode. The Jinro Burger story is meant to be content that lets anyone learn how to play the game with ease, and adding furigana should make it more readable for an even wider audience. --- In June, we focused mainly on improvements to networking and security. On top of that, Story Mode has entered its finishing stages, with work like furigana support and a font review. We've also been running beta tests more frequently than before to gather more feedback.

  • Staff Radio vol.17 - 19 June 2026

    Jinro Burger Radio Vol. 17 is out now! 📻

  • May 2026 Update - 1 June 2026

    Here are the updates for May. New ingredients and spices have been added The history page has been improved Quick Match is now available New Ingredients and Spices Added! We’ve added new ingredients, including pizzas and pineapples that explode upon impact, and ice cream scoops that connect as you stack them. The existing ingredients now serve as the "Base Set," and you can now play by adding these new items as expansion packs. Last month, our primary focus was on expanding the variety of ingredients and spices. In Werewolf Burger, just like in board games or card games, you can swap out the sets of items you use, allowing you to enjoy a whole new gameplay experience under the same rules. Moving forward, we plan to further enrich the expansion sets and begin putting the finishing touches on the Story Mode.

  • Staff Radio vol.16 - 30 May 2026

    Jinro Burger Radio Vol. 16 is out now! 📻

  • March 2026 Update - 1 May 2026

    The following updates were implemented in April: Story Mode is now playable from start to finish. The UI for placing ingredients has been improved. New BGM has been added. Story Mode is Now Playable From Start to Finish You can now play through the conversation segments along with the cooking segments that take place before and after them. This allows you to learn the game mechanics while following the story of the protagonist, Michael. --- Now that Story Mode is playable from beginning to end, we plan to conduct closed playtests to further refine the experience. Additionally, regarding the sound design—which had been on the back burner—we have brought a new member onto the production team to lead those efforts. In the next update, we plan to add new ingredients and enrich other gameplay elements.

  • Staff Radio vol.15 - 29 April 2026

    Jinro Burger Radio Vol. 15 is out now! 📻

  • Staff Radio vol.14 - 9 April 2026

    Jinro Burger Radio Vol. 14 is out now! 📻

  • March 2026 Update - 31 March 2026

    Here are the updates for March: Spies can now select a "Cheat" at the start of the game. Ingredients can now be placed with greater precision. Players can now use emotes to indicate their intended destination or voting choice. The global pixel font has been updated to improve overall text readability. 😎 New Feature: Cheats Added We have introduced "Passives" for Spies that can be selected at the beginning of each match. Since these options are also disclosed to the Staff, we hope this adds a new layer of psychological depth and strategy as players try to deduce which cheat was chosen. --- In addition, we are working on overall UI adjustments, including the transition to a more readable default font. We’ve also been busy showcasing the game at events and conducting beta tests, which have provided us with invaluable player feedback. Looking ahead to next month and beyond, we will continu…

  • Staff Radio vol.13 - 25 March 2026

    Jinro Burger Radio Vol. 13 is out now! 📻

  • Staff Radio vol.12 - 3 March 2026

    Jinro Burger Radio Vol. 12 is out now! 📻

  • February 2026 Update - 28 February 2026

    The following updates were made in February: Event Exhibition Lobby Screen Improvements Addition of Character Art Animations Beta Testing 💪Addition of Character Art Animations We have added character animations that appear within the Story Mode. Along with these visual updates, we have also reviewed and refined the scenario, allowing you to experience a more polished version of the story. Story Mode has now entered a phase of intensive refinement, focusing on visual enhancements and scenario revisions. Additionally, this month provided several opportunities to showcase the game to players through event exhibitions and beta testing, which resulted in a wealth of valuable feedback. Based on this input, we plan to focus on balance adjustments and UI improvements next month.

  • January 2026 Update - 31 January 2026

    We’ve been busy this month! Here’s a look at what’s new: Entrance Screen Improvements Relic Redesign CPU Enhancements Physics Engine Overhaul 💪Entrance Screen Improvements We are currently in the process of replacing temporary placeholders with final production assets, and the Entrance Screen just got its makeover. To make navigation more intuitive, we’ve updated the UI to represent each game mode using beautiful character illustrations. --- Beyond the digital world, we’ve been busy designing printed materials for upcoming exhibitions. We plan to participate in more offline events moving forward, so if we’re in your neighborhood, please stop by and say hello!

  • Staff Radio vol.9 - 13 January 2026

    Jinro Burger Radio Vol. 9 is out now! 📻

  • December 2025 Update - 4 January 2026

    Here are the updates for December Simplified the usage of "." Improved CPU behavior. The scenario is now playable from start to finish. The biggest change is the revamp of the "" mechanic. Simplified "" Previously, players had to manually select a target to attack. With this update, the player whose turn comes immediately after the "" is used will now be automatically targeted. We made this change for two reasons: To remove the cumbersome UI required for selecting a target. To fix the thematic disconnect—it felt unnatural for a customer making a wild demand to also specifically choose who has to deal with it. ====== The main scenario is now complete, and the game is in a state where it can be played through by others. Starting next month, I plan to polish the game further and set up an environment to gather external feedback.

  • Staff Radio vol.8 - 17 December 2025

    Jinro Burger Radio Vol. 8 is out now! 📻

  • Staff Radio vol.7 - 3 December 2025

    Jinro Burger Radio Vol. 7 is out now! 📻 Picking up where we left off, we’re discussing character backgrounds while looking at early concept art. We're focusing on the demons that appear in the game. Each one is themed after a specific ingredient found in the main story, such as shrimp, banana peels, and burger patties. There’s also a costumed mascot character that appears as a demon. In the initial drafts, it was a clown, but it has since changed to a cow costume. Its ingredient motif is beef.

  • November 2025 Update - 30 November 2025

    Here are the updates for November. You can now play with the new culprit voting system Revamped the in-game menu Improved the cooking history log Scenario chapters 5-9 are now available The biggest change involves the culprit voting model. This is actually more of a rollback than an update. 💡You can now play with the new culprit voting system I created a new voting model in last month's update, but after testing it, it didn't feel right. The confusion it caused outweighed the fun. No matter how interesting a mechanic is, it’s pointless if it isn’t intuitive. Therefore, I’ve reverted to a standard voting model commonly found in Werewolf-style games. I also updated the voting UI to use an arrow-based visual format. Unlike Among Us, this game doesn't have a large number of players (max 6), so I decided that a visual graph connecting players would be easier to read. ====== I am making stea…

  • October 2025 Update - 2 November 2025

    Here are the updates from last month: New culprit voting system now available New traps are now available to play with Top screen has been made easier to understand Scenario Episode 4 is now available to read We are continuing to make improvements based on feedback gathered during the beta test. The first two items are the main major updates. 💡New Culprit Voting System Now Available Previously, the system was like a typical werewolf game where players voted to eliminate someone. This has been changed to a format where each player answers their own set of questions. This is intended to address the issue with the voting system where "even if individuals arrive at the correct answer, they must align with their faction to succeed." Additionally, by providing the Spy side with questions related to the Staff's actions, we have added risk to information sharing among Staff members. This is in…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3975350
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release date2026
Developeruracon
Publisheruracon
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Jinro Burger is a social deduction game of cooperation and betrayal where friendships are built, or completely shattered, over burgers. Can you see through the lies and sabotage of the Spy hidden in your kitchen and satisfy your customers?

About this game

Trust your friends and build the ultimate burger! ...But not everyone is truly on your side. Jinro Burger is a social deduction game of cooperation and betrayal where friendships are built, or completely shattered, over burgers. Can you see through the lies and sabotage of the Spy hidden in your kitchen and satisfy your customers? 【A Cooking Time Full of Suspicion】 Players are secretly divided into two teams: "Staff" and "Spies." Work together to assemble a single hamburger. If the burger stands tall without falling apart, the Staff wins! However, if the cooking fails due to a Spy's sabotage... a heated discussion begins, followed by a vote to kick out the most suspicious person. Can you trust the words of your fellow chefs? 【Unpredictable Orders, Every Time】 Every customer has unique tastes. You'll have to meet requests like "Make it as tall as possible!" or "I want a burger with lots of ingredients!" while also avoiding the secret ingredient each customer hates. Spies can spread false information about these disliked ingredients to throw the kitchen into chaos. Who is telling the truth, and who is lying? Organize the information and craft the perfect burger. 【Fun with Friends in Party Mode】 Jinro Burger can be played with up to 6 players. Enjoy a variety of ways to play, from a casual Quick Mode to the strategic Standard Mode where identifying false information and calculating scores is key. You can also freely customize the rules. Utilize each character's unique passive skills to claim victory. Each game takes 20 to 30 minutes, so even beginners who have never played a Werewolf-type game can enjoy it. 【A Solo Deep-Dive in Story Mode】 "Nervous about playing online right away?" No problem. Enjoy a story woven by unique characters and learn the game's rules naturally as you play. This mode is also perfect for when you just want to play by yourself. ``` An era of abundance. Amidst a frenzy of "Insta-worthy" food creations, dark rumors surround "Hell's Kitchen," a mysterious burger joint that has surged in popularity. Michael, a timid angel sent to sabotage the business, operates in the shadows, but is unfortunately caught by the staff... Just as he was…

Supported languages

English, Japanese, Simplified Chinese, Traditional Chinese, Korean

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
9Co-op
38Online Co-op
27Cross-Platform Multiplayer
22Steam Achievements
28Full controller support
75Keyboard Only Option
76Mouse Only Option
74Playable without Timed Input
77Touch Only Option
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus6Not available
steam germany12Not available
igrs3Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Stack & Sus's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Stack & Sus's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Stack & Sus at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

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