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Carnivore Land

Carnivore Land Steam news

dwCrew | Mar 9, 2016 | game

Released

0players observed · 24 September 2026 - 19:57:34 UTC

ActionIndieZombiesTop-Down ShooterSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score89% positive

Carnivore Land news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score89% positive
  • Total reviews19
  • Release dateMar 9, 2016
  • DeveloperdwCrew
  • PublisherdwCrew

Genres: Action, Indie

Company pages: Developer: dwCrewPublisher: dwCrew

Top Steam chartsTop 100 gamesGame directorySteam Store page

Carnivore Land Steam news

Carnivore Land news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • More guns for less bucks! - 17 May 2016

    Along with some minor bugfixes, we added three new weapons and we also dropped the price of the game! Stay alive, dwCrew Team

  • More guns for less bucks! - 17 May 2016

    Along with some minor bugfixes, we added three new weapons and we also dropped the price of the game! Stay alive, dwCrew Team

  • Lock and load - V1.0 - 9 March 2016

    This update is V1.0 which signals the release of the game from early access. Grab your guns, grab your friends and we hope you enjoy your stay in Carnivore Land! Stay alive, dwCrew Team

  • Lock and load - V1.0 - 9 March 2016

    This update is V1.0 which signals the release of the game from early access. Grab your guns, grab your friends and we hope you enjoy your stay in Carnivore Land! Stay alive, dwCrew Team

  • Meat is back on the menu! V0.998 & Release Date. - 2 March 2016

    In this update, we add the option to have the teammate in the free roam mode of the game. With the majority of updates and bug fixes complete, we feel confident enough to announce that the next update of Carnivore Land next week (March 9) will be the release of the game from Early Access. Of course, this doesn't mean we will stop updating the game or fixing any issues that appear. We would like to thank all of you that helped us during the game's Early Access journey, with your bug reports, feature suggestions and general feedback. We hope that you have a great experience playing Carnivore Land. Thanks again, dwCrew Team

  • Meat is back on the menu! V0.998 & Release Date. - 2 March 2016

    In this update, we add the option to have the teammate in the free roam mode of the game. With the majority of updates and bug fixes complete, we feel confident enough to announce that the next update of Carnivore Land next week (March 9) will be the release of the game from Early Access. Of course, this doesn't mean we will stop updating the game or fixing any issues that appear. We would like to thank all of you that helped us during the game's Early Access journey, with your bug reports, feature suggestions and general feedback. We hope that you have a great experience playing Carnivore Land. Thanks again, dwCrew Team

  • Bug fixes - V0.997 - 22 February 2016

    This update fixes the following issues: Spawning issue in high resolutions where the enemies seemed to be spawned out of nowhere. The loading screen is now shown on mission restart. Rebalanced the soldiers targeting AI. We fixed the issue where the mission music wouldn't start on mission restart. As always, let us know if you find any other issues.

  • Bug fixes - V0.997 - 22 February 2016

    This update fixes the following issues: Spawning issue in high resolutions where the enemies seemed to be spawned out of nowhere. The loading screen is now shown on mission restart. Rebalanced the soldiers targeting AI. We fixed the issue where the mission music wouldn't start on mission restart. As always, let us know if you find any other issues.

  • More Fine Tuning - V0.995 - 6 February 2016

    This week we fine tuned and optimized various parts of the game, according to your feedback: We removed the rollerblades from the main character so, no more sliding. Check the gif below. The zoom level is now retained when rotating the camera. When picking up double guns, a popup shows up with info on how aim sideways. All menus, except the multiplayer menus, are now usable with a controller. The tutorial shows either keyboard/mouse or controller keys depending on the last device used. The intro cutscene and tutorial are now skippable. Fixed the throw animation for the grenades/firebombs when having a shotgun-like weapon. Grenade launcher grenades now explode on contact. Fixed the save issue in the hospital level. http://www.carnivoreland.com/cl-0995_walking.gif

  • More Fine Tuning - V0.995 - 6 February 2016

    This week we fine tuned and optimized various parts of the game, according to your feedback: We removed the rollerblades from the main character so, no more sliding. Check the gif below. The zoom level is now retained when rotating the camera. When picking up double guns, a popup shows up with info on how aim sideways. All menus, except the multiplayer menus, are now usable with a controller. The tutorial shows either keyboard/mouse or controller keys depending on the last device used. The intro cutscene and tutorial are now skippable. Fixed the throw animation for the grenades/firebombs when having a shotgun-like weapon. Grenade launcher grenades now explode on contact. Fixed the save issue in the hospital level. http://www.carnivoreland.com/cl-0995_walking.gif

  • AI Overhaul - V0.99 - 29 January 2016

    This week we did a major overhaul of the AI of all the entities of the game. Zombies, enemy soldiers and teammate. Your teammate will now stick close to you and has been trained to move out of the way when shot at. Fined tuned the zombies behaviour and pathfinding. Reworked the enemy soldiers' movement AI and added additional animations. Also, based on received feedback, we updated the collision geometry of the city level to be more accurate. If you spot any other issues, let us know. Finally, we added two new weapons, a sub machine gun and a sniper rifle. http://www.carnivoreland.com/cl-099_weapons.png

  • AI Overhaul - V0.99 - 29 January 2016

    This week we did a major overhaul of the AI of all the entities of the game. Zombies, enemy soldiers and teammate. Your teammate will now stick close to you and has been trained to move out of the way when shot at. Fined tuned the zombies behaviour and pathfinding. Reworked the enemy soldiers' movement AI and added additional animations. Also, based on received feedback, we updated the collision geometry of the city level to be more accurate. If you spot any other issues, let us know. Finally, we added two new weapons, a sub machine gun and a sniper rifle. http://www.carnivoreland.com/cl-099_weapons.png

  • Moar Guns and fine tuning! - V0.98 - 21 January 2016

    This week we did a lot of fine tuning. We added additional walking animations on the player character mid-poses. Zombies now react to lead. Fine tuned the camera effects and the camera logic to feel more natural. Added more attack animations on the spitter zombies. We also added 5 new weapons to our arsenal. Two pistols and two rifles with laser sights and one WWII machine gun. http://www.carnivoreland.com/cl-098_weapons.png

  • Moar Guns and fine tuning! - V0.98 - 21 January 2016

    This week we did a lot of fine tuning. We added additional walking animations on the player character mid-poses. Zombies now react to lead. Fine tuned the camera effects and the camera logic to feel more natural. Added more attack animations on the spitter zombies. We also added 5 new weapons to our arsenal. Two pistols and two rifles with laser sights and one WWII machine gun. http://www.carnivoreland.com/cl-098_weapons.png

  • You asked, we deliver! - V0.97 - 8 January 2016

    This week we added zoom functionality based on your comments. The camera has been raised by default and its angle has been changed for a better view. You can zoom in / zoom out with the mousewheel or with Dpad Up/Down of your controller. Also, we made more optimizations (can't have enough of them!) to all the levels of the game, so the game will play smoother in lower-end machines. Finally, we did a major overhaul to all the player animations so that the character movement feels more fluid.

  • You asked, we deliver! - V0.97 - 8 January 2016

    This week we added zoom functionality based on your comments. The camera has been raised by default and its angle has been changed for a better view. You can zoom in / zoom out with the mousewheel or with Dpad Up/Down of your controller. Also, we made more optimizations (can't have enough of them!) to all the levels of the game, so the game will play smoother in lower-end machines. Finally, we did a major overhaul to all the player animations so that the character movement feels more fluid.

  • Faster, smoother, optimized! - V0.96 - 12 December 2015

    The week we did some optimizations in the city of the game, so it will play faster and smoother in lower-end machines! Expect more optimizations in the coming weeks! As always, let us know if you find any bugs and if you like/dislike the new changes.

  • Faster, smoother, optimized! - V0.96 - 12 December 2015

    The week we did some optimizations in the city of the game, so it will play faster and smoother in lower-end machines! Expect more optimizations in the coming weeks! As always, let us know if you find any bugs and if you like/dislike the new changes.

  • It's party in the hood! Local and LAN Multiplayer! - V0.95 - 11 November 2015

    Microwave that pizza, get the beers out of the freezer, it's time for a night in to shoot zombies with your friends! This week we release local up to 4 players CoOp for the full single player campaign and LAN multiplayer for all game modes. New features 4 players CoOp for the full single player campaign! LAN Multiplayer for all multiplayer modes! Fine tuning / Bug fixes Fine tuning of the AI director to better manage far away enemies. Fixed bug where sometimes the player was killed during a cutscene. As always, let us know if you find any bugs and if you like/dislike the new changes.

  • It's party in the hood! Local and LAN Multiplayer! - V0.95 - 11 November 2015

    Microwave that pizza, get the beers out of the freezer, it's time for a night in to shoot zombies with your friends! This week we release local up to 4 players CoOp for the full single player campaign and LAN multiplayer for all game modes. New features 4 players CoOp for the full single player campaign! LAN Multiplayer for all multiplayer modes! Fine tuning / Bug fixes Fine tuning of the AI director to better manage far away enemies. Fixed bug where sometimes the player was killed during a cutscene. As always, let us know if you find any bugs and if you like/dislike the new changes.

Patch notes and updates

S.noRelease datePatch nameGID number
117 May 2016More guns for less bucks!4249665521683231878
29 March 2016Lock and load - V1.04249665521683231984
32 March 2016Meat is back on the menu! V0.998 & Release Date.4249665521683232091
422 February 2016Bug fixes - V0.9974249665521683232203
56 February 2016More Fine Tuning - V0.9954249665521683232300
629 January 2016AI Overhaul - V0.994249665521683232416
721 January 2016Moar Guns and fine tuning! - V0.984249665521683232516
88 January 2016You asked, we deliver! - V0.974249665521683232630
912 December 2015Faster, smoother, optimized! - V0.964249665521683232738
1011 November 2015It's party in the hood! Local and LAN Multiplayer! - V0.954249665521683232838
1123 October 2015Bring along some friends! Online CoOp - V0.944249665521683232959
129 October 2015Bomber, Vomiter and Brute Zombies! - V0.934249665521683233067
131 October 2015Perks & Abilities - V0.924249665521683233179
1423 September 2015Achievements, More Blood, More Zombies, Faster Melee Weapons - V0.914249665521683233285

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