- đš WEâRE IN TWO SHOWCASES THIS WEEK! đš - 21 September 2026
Weâre super happy and excited to share that Imprinted has been selected to take part in not one but two awesome Steam showcases this week. Here they are in no particular order: Stronger Together (21.09.-28.09.) is hosted by Ivy Juice Games and is a showcase made by indie dev for indie devs. Out of the Box Games (21.09.-29.09.) is hosted by the Coven and is a curated showcase of games that dare to do things differently. We're joining the "Out of the Box Narration" category. Thanks to Marie, CĂ©line & Lou for organizing!It's still kind of surreal to have our game get featured in so many showcases recently. We're incredibly proud and happy to share the space with other talented indie devs! Go check out the Steam pages for the events and don't miss out on awesome discounts and cool demos! đ Stronger Together: https://store.steampowered.com/curator/46283057-StrongerTogetherShowcase/ đ Out oâŠ
- Playtesters Wanted! - 12 September 2026
Hi everybody,since the very beginning of creating Imprinted we've organized playtests to get feedback and understand what works and what doesn't. Every playtest gave us so much insight, that we want to keep doing this at every step.Now, a big chunk of the game (about 2 hours of brand new post-demo content) has been added and is in need of testing to make this the best game we can. I'm SO excited to see and hear how these next chapters will feel to actual players!If you are curious about what's coming up in the story and would like to help out in this phase of development, hop over to our discord and we'll take it from there.Thank you!
- Gamescom: it's a wrap! - 31 August 2026
Gamescom this year was special for me: first time showing up there as a developer rather than a composer.The feeling of showing our game at Bavarian Games booth alongside many other cool devs was so intense! To everybody who played Imprinted at our booth: thank you
- Thank You! - 7 August 2026
For a small indie team, that's an incredible milestone, and it's all thanks to your support. Every wishlist and share helps us get one step closer to launch.Thank you for believing in the game and joining us on this journey!If you haven't already......we'd love you to try our demo:
- Imprinted joins Yogscast Tiny Teams! - 6 August 2026
We're thrilled that Imprinted was selected from among thousands of entries to take part in Tiny Teams!Exclusively featuring games from solo devs or micro studios, it is a week-long celebration on Steam, Twitch, and YouTube.The Festival features global best-sellers made by Tiny Teams, plus new and up-and-coming games from smaller studios, like ours! Games featured in the Festival will be streamed across Yogscastâs Twitch and YouTube channels and beyond, shining a spotlight on the best games made by small teams.We would love you to try our highly-rated demo!
- We're Featured at the Games Composed in Germany Steam Event! - 21 July 2026
The Games Composed in Germany Steam Event starts today, and we're incredibly excited to be part of it! đCheck out the event here: https://store.steampowered.com/sale/Games-Composed-in-GermanTo celebrate, we'll be unveiling a brand-new trailer featuring 30 exclusive seconds of never-before-seen footage. Keep your eyes peeled! đâšWhile you're browsing the event, be sure to check out all the fantastic games from fellow German developers. There are plenty of gems waiting to be found!And if you haven't already...Play the Imprinted demo! Let us know what you think, and if you enjoy your time with Imprinted, leave a review and share it with your friends. đ€Thanks for joining us on this journey. We'll see you when the trailer drops!
- Try the Imprinted Demo! - 17 July 2026
We've been working hard to bring you... the DEMO for Imprinted!It runs in Windows, macOS and Linux, and is available in English, German, Italian, Russian and Simplified Chinese.Sift through the details of Vince's complicated dating history, explore his connections through his old emails and browser, and play around with a variety of audio software.If you enjoy your time with the demo, weâd love it if you told your friends and, of course, added the game to your Steam wishlist. Every recommendation genuinely helps a small indie team like ours reach more people. đ€If youâd like to chat about the game, report bugs, or simply tell us which moment made you question whether your speakers were haunted, come join our Discord! The devs are always listening. (Occupational hazard when youâre making a game about audio. đ) Play it now! Imprinted Demo on Steam
- 10,000 Wishlists - 10 June 2026
Celebrating 10,000 wishlists đ„łWhen we started working on Imprinted, we set out to make something unapologetically strange: a game about creative obsession. Damaged recordings, forgotten art, a fake operating system, and the unsettling feeling of digging too deep into someone else's life - it's the kind of nuanced idea that isn't always easily categorised, and that's exactly why we wanted to make it.Now, 10,000 of you have found this project.Seeing so many of you resonate with this haunting little world we've built is both exciting and motivating. THANK YOU đ.Making indie games can sometimes feel like restoring an old cassette tape. You spend months cleaning up noise, trying to preserve the signal, hoping there's something meaningful buried underneath all the static. We're still deep in development. There are bugs to squash, mysteries to untangle, and probably a few late nights ahead oâŠ
- Imprinted to feature in Deutsche Indie Showcase - 6 June 2026
Weâve been putting something special together, and itâs finally ready for the spotlight!Our game will be featured in the upcoming Deutsche Indie Showcase, and our fresh trailer includes new and exclusive footage, hot from the creative forge đ„đș Tune in:June 7th23:00 (CEST)The showcase will once again be hosted on YouTube in German by Gronkh, a champion of home-grown creativity who continues his tradition of highlighting indie gems!You can also catch the show in English at the same time, on The Game Awards channel.Weâll share more soon, but for now: mark your calendars, and get some popcorn ready for a feast of indie talent and exciting game news! đïžâš
- Interface X26 is live! - 27 April 2026
Hello from the studio!We're excited to present InterfaceX26, a steam sale and showcase, featuring 150+ very cool devs all creating games in the genre most beloved to us: FakeOS games (yes, that's the term we've agreed upon! If you want, you can help us out in setting it in stone by using the tag tool on the website).InterfaceX26 will feature a showcase this coming Saturday, hosted by GameSpotâs Kurt Indovina and Lucy James, with appearances from creators including Jesse Cox, Dodger, Nookrium, and Stormfall33.Let's celebrate this unique genre together!
- Imprinted @ London Games Festival - 17 April 2026
Hello everyone! We're happy to be part of London Games Festival's Official Selection, both in the Steam event and on-site. It's always a blast to watch visitors test our current build, and a huge motivation boost to keep working on our first game!We're hard at work as production has started in March already, and I'm especially happy to report that Imprinted has been funded completely, so now it's all about making this game happen (our job!) and spreading the word as much as people (our job with the help from all of you :D) Cheers, Filippo
- Our first expo and... award :O - 15 March 2026
Hi everyone,We've jumped into production of Imprinted in March, and also attended our first expo officially (GG Bavaria in Munich), with a booth and all that :OLots of fun watching people play the game, immersing themselves into the story despite the loud ambience of the expo. Super grateful for an intense, but very motivating weekend. (Big thanks to the team that helped out on site
- Meet Viola Fossati - 4 March 2026
Very little is known about Viola Fossati. Thatâs part of the problem, and part of the pull.If you were looking for easy comparisons, you might call her the Nick Drake of Northern Italy, but that only works if you strip away the expectation of neat songs, gentle melancholy, and tidy endings. Violaâs work is rougher than that - itâs stranger. She is less interested in performance and more concerned with truth in sound.Viola Fossati was born in the early 1940s, likely in Genoa, Italy. Her early recordings, placed sometime between 1975 and 1985, were when she was already well into adulthood. She started making music late, quietly and alone.This was a strange window in history. It was the dawn of the home recordist, when multitrack cassette machines were newly affordable. Reel-to-reel still hummed in private rooms, and an underground cassette culture bloomed in the shadows of official studioâŠ
- Meet Vincent Brandt - 12 January 2026
We can finally announce that our new game, Imprinted, is a ghost story about creativity - itâs about two musical worlds colliding, about the discovery of a forgotten artist and the past she left behind, and about a presence that feeds on doubt, obsession, and the darker thoughts we try to ignore. Itâs a psychological thriller told through a fake operating system, where emails, audio files, chat logs, and corrupted recordings become the story itself.And Vincent Brandt is how you experience it:You sit at his workstation.You open his files.You read his messages.You listen to what he tried to forget.Vincent Brandt is the kind of age where people stop counting and start measuring time in projects. Heâs quiet, precise, and deeply absorbed in his work. Reliable. The person you call when something important needs to be handled carefully.Vincent built a reputation as the go-to professional for aâŠ
- From Composer to Creative Director - 12 January 2026
Flickering moon, the road turns Cobalt blue.I hope you are doing great and finding some peace of mind in this last stretch of December, the âsilent timeâ as it is called here.EpiphaniesDo you remember the moments that changed your life completely?Emerging so slowly you donât notice at first, and then jumping out, overwhelming you?Looking back, I can connect a couple of seminal moments in my life to strong Epiphanies, meaning a âEurekaâ state of mind that unlocks a series of decisions and, soon after, actions that would change the course of my existence:At 15 years old: âoh, I could learn guitar by myself to play the songs I actually love on it instead of learning some music I donât really care aboutâAt 18: âI could write music for films⊠I love filmsâAbout 6 months later: âWait. I love films, but I love games even more. What if⊠I made music for games?!âIn the recent past, I found myselâŠ
- Traveling on Cobalt Lane - 12 January 2026
Hello there! You made it to Cobalt Lane, make yourself at home.My name is Filippo, Iâm a long time game composer turned game dev. After more than 15 years scoring music for a variety of titles I love, I had an epiphany in the summer of last year and started actively working on what will be Cobalt Laneâs first title!The StudioI love liminal spaces, dream states, scenarios that are half-real and half-dreamt. To me, Cobalt Lane represents the state just before you wake up. Iâve grown up with narrative games of all sorts - from the ever-present Zeldas to Another World, Alone in the Dark, the FMV era Phantasmagorias and Spycraft, and more recently, the likes of Catherine, Deadly Premonition, then on to Her Story, The Operator⊠Iâve always loved story driven games. So naturally, at Cobalt Lane weâre creating narrative games!Our GameThereâll be soon much more about the game on these pages, butâŠ