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Happy Day

Happy Day Steam news

箱盒 | Nov 17, 2025 | game

Released

0players observed · 24 September 2026 - 20:36:25 UTC

CasualIndieStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available

Happy Day news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateNov 17, 2025
  • Developer箱盒
  • Publisher箱盒

Genres: Casual, Indie, Strategy

Company pages: Developer: 箱盒Publisher: 箱盒

Top Steam chartsTop 100 gamesGame directorySteam Store page

Happy Day Steam news

Happy Day news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Steam Workshop Guide - 30 June 2026

    Known IssuesThe DLC for the editor tool is currently under review.Due to technical limitations, the game cannot automatically detect the Steam Workshop download directory. You will need to manually add the search path in the settings.How to Use Workshop ContentMethod 1: Add the Steam Workshop download directory Add the game's Steam Workshop download folder to your search paths. The default path is usually: D:\\SteamLibrary\\steamapps\\workshop\\content\\3981140Method 2: Use a custom folder Create a dedicated folder and set it as your search directory in the settings. Then, manually download the Workshop content, extract the files, and place them in this folder.

  • macOS version is now live! - 30 June 2026

    UpdateSupports both Intel and Apple Silicon (M-series) Macs.

  • Adding Steam Workshop Support - 27 June 2026

    What’s New1、Added support for loading game data from a specified directory.2、Introduced Chapter 2, featuring new levels created with the editor. The previous content has been renamed to Chapter 1.BackgroundI’m a programming enthusiast and built my own graphics framework. To test its capabilities, I decided to make this simple rule-based game.The first release was mainly to prove that the program actually works. The levels back then were basically created "blindfolded." Because I couldn't control the fine details, I just had to pile on the scale, which made them pretty dull and boring.I’ve wanted to make my own game for a long time, and now that I’ve finally done it, I didn't want it to just be stuck with the uninspiring levels from Chapter 1. It deserves to be a complete experience. So, I separated the data from the code and built an editor to make level creation much easier.The content…

Patch notes and updates

S.noRelease datePatch nameGID number
130 June 2026macOS version is now live!1836506165562361

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