Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 3983590 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | 2026 |
| Developer | agoo |
| Publisher | agoo |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
A logic puzzle game about open and close doors. You will operate an old CRT monitoring terminal to remotely command Test Subject through a series of rigorous yet absurd “Door Control Science” experiments. No action elements. No randomness. Only strict logic and cold regulations.
About this game
Welcome to the Department Of Obviously Overcomplicated Opening Operation Research Service — D.O.O.O.O.O.R.S., a research institution dedicated to the noble yet unnecessary science of opening and closing doors. As a newly appointed intern researcher , you will operate an old CRT monitoring terminal to remotely command Test Subjects through a series of rigorous yet absurd “door control science” experiments. Our motto: “When God closes a door, we science it open.” About the Game Project D.O.O.O.O.O.R.S is a pure logic puzzle game . Every move adheres to explicit rules and strict sequential logic — no action elements, no randomness, no hidden information. Only reasoning, experimentation, and the satisfaction of a perfectly deduced solution. Its core mechanic revolves around “ pressure pad activation — door opens ”, exploring countless variations of this simple dynamic: bridge doors, barrier doors, AND gates, NOT gates — all manifestations of door control science. The design focuses on the chemical reactions between mechanisms, avoiding superfluous features to keep researchers fully engaged in the logic of state shifts, spatial manipulation, and temporal reasoning . Key Features Distinct Atmosphere — DOS-like interface, CCTV surveillance feeds, and detached institutional documentation create a bizarrely immersive laboratory tone. Minimalist Mechanics — Built entirely upon “pressure pad triggers door open,” yet through overlapping rules and timing interplay, it forms dynamic spatial puzzles. Deadpan Humor — System prompts and research reports are delivered in an impeccably serious tone, laced with irony and bureaucratic absurdity. Box Carrying — Replacing traditional box-pushing with deliberate “box carrying,” emphasizing strategic reasoning over mechanical repetition — the act of carrying becomes a logical operation in itself. Handcrafted Puzzles — Each experiment is uniquely designed, emphasizing deduction over brute force. Every solution is a product of reasoning, not luck. Quality of Life No time-sensitive inputs Gamepad / keyboard support Most puzzles are optional Automatic recording and replay of optimal solutions Post-experiment statistics (ti…
Supported languages
English, Simplified Chinese, Traditional Chinese
