SPSTEAMPULSELIVE ANALYTICS
Moving Day: Make It Home

Moving Day: Make It Home Steam news

PyroPeak Studios | Mar 27, 2026 | game

Released

0players observed · 6 October 2026 - 04:55:55 UTC

CasualIndieSimulationSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak5
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score67% positive

Moving Day: Make It Home news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak5
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score67% positive
  • Total reviews33
  • Release dateMar 27, 2026
  • DeveloperPyroPeak Studios
  • PublisherPyroPeak Studios

Genres: Casual, Indie, Simulation

Company pages: Developer: PyroPeak StudiosPublisher: PyroPeak Studios

Top Steam chartsTop 100 gamesGame directorySteam Store page

Moving Day: Make It Home Steam news

Moving Day: Make It Home news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update 2.0.0 - My Company & Plushies - 5 July 2026

    Hi everyone, This update is all about long-term progression: your moving company now levels up, andthere's a whole plushie collection to hunt for!🏢 My Company- Your company gains XP from every completed house: level up to unlock bigger jobs withmore rooms- New company roadmap showing what each level unlocks- Bonus stars for completing multi-room houses- Redesigned completion screen with clearer rewards and progression🧸 Plushie Collection- Open Mystery Plushie Boxes (5 ⭐) and collect all plushies, from common to rare- Show them off in My House🏠 Building & Decorating- Color palettes for both Career jobs and My House- Doors and windows can now be moved in My House- Scale placed objects up and down (+/- keys)- Extra My House rooms can now be bought✨ Polish & Fixes- Smoother dragging and placing, with a satisfying dust puff on placement- Added a magnifier for small items to place them mor…

  • Update 2.0 is coming! - 24 June 2026

    Hi everyone, I'm working on a new update for Moving Day with improvements based on your feedback and more progression throughout the game.In Update 2.0, I'm planning to add:More progression in Career ModeBetter rewards for completing jobsExtra rooms to buy for My HouseCollectible plushies for My HouseMore fixes and improvements based on community feedbackHere's a small sneak peek of the new plushie collection. You'll be able to unlock plushies and place them in My House. More details soon! Tom - PyroPeak Studios

  • Original Soundtrack Now Available! - 8 April 2026

    Hi everyone,I'm happy to share that the Moving Day: Make It Home Original Soundtrack is now available!The soundtrack features the cozy and relaxing music from the game, perfect for unwinding, studying, or just creating a calm atmosphere in your own space.Currently available at 10% off, and you can also get an additional 10% bundle discount!Tom - PyroPeak Studios

  • v1.2.0 - Improvements and Fixes - 5 April 2026

    Hi Everyone,This update focuses on improving clarity, scaling, and making challenges more consistent.Rooms and ItemsFixed incorrect scaling of some items.Improved item categories so rooms and sandbox feel more natural.Added limits to some items to avoid clutter.ChallengesPlant on shelf challenges now only require small plants.Improved how challenge information is shown.Other improvementsAdded an intro screen with controls.Improved fine rotation key description.Better handling of max level upgrades.I’m continuing to improve the overall feel step by step.Thanks for all the feedback, it really helps! 💛Tom - PyroPeak Studios

  • v1.1.0 - Item and Challenges Update - 1 April 2026

    Hi Everyone, This update focuses on making rooms, items, and challenges feel more natural and less random. Rooms and ItemsRooms now generate more logical item combinations.Reduced edge cases where items overlap or don’t really fit the space.Fixed duplicate or conflicting items (like extra monitors or mismatched furniture).Doors and windows are now taken into account, so items are less likely to block themImproved item sizes so things fit together better.Added limits to some items to avoid clutter.ChallengesChallenges now match the items you actually get.Fixed cases where challenges could feel impossible or unclear.Improved how items count toward completing challenges.Other improvementsUse other client and room as first room tutorial.Improved translations after updating the language.Fixed various bugs with missing or behaving incorrectly items.General improvements to stability and consis…

  • Improving Item Generation and Challenges - 30 March 2026

    Hi everyone, I've been working on improving the challenge system and item generation over the past days.The game uses a procedural system to create rooms and item combinations, which gives each level a different feel. Sometimes this can lead to unexpected or slightly unusual combinations, like items you wouldn't immediately expect in a certain home. That's partly intentional, as I like the idea that spaces can tell different stories and not everything follows strict stereotypes.That said, I understand that some combinations and challenges can feel off or inconsistent. I've already made a number of improvements since launch, and I'm continuing to work on:Challenge consistency and completionItem generation so it better fits each roomPlacement logic and overall feel (including improvements for smaller items and zoom)There's still more to improve here, and I'm actively working on it.Thanks…

  • v1.0.3 - Hotfix - 29 March 2026

    Fixed an issue where unlocked items would not appear in sandbox mode until restarting the game. This was caused by a cleanup bug that only occurred in the standalone build. Which is why it slipped through earlier testing Fixed missing translations in the checklist, challenges, and room tooltips Fixed an issue where the daily challenge could be restarted, which could lead to strange item combinations Improved item generation: In some cases, items could generate incorrectly after playing for a longer time. Also rooms will now have a maximum of 1 fireplace. Daily challenge now resets at 00:00 based on your local time instead of UTC. Thanks for all the feedback and bug reports, it really helps 💛

  • v1.0.1 - Hotfix - 27 March 2026

    Fixed two achievements not unlocking correctly Added missing translations Minor fixes and improvements

  • Moving Day: Make It Home is out now! - 27 March 2026

    Moving Day: Make It Home is officially live on Steam! Unpack boxes, decorate freely, and turn empty houses into warm, lived in spaces at your own pace. Just relax and make each place feel like home. What you can expectRelaxed drag and drop decoratingProcedurally generated rooms for replayabilityOptional client challengesUnlock items for Sandbox modeCamera mode to capture your favorite roomsDaily Challenge that is the same for everyoneCats and dogs to make your homes feel even more alive A small note about launchThe first hours after release were a bit rough. There was an issue where challenges stopped showing up after completing the second house.That’s now fully fixed and everything should work as intended again!If you ran into this earlier, thank you for your patience 🙏 Thank you so much for checking out the game, wishlisting, playing, and sharing feedback. It really means a lot If yo…

  • Release Date Announced - March 27! - 13 March 2026

    Hi everyone, I'm happy to finally share that Moving Day: Make It Home will release on March 27!In the full game, you'll unpack boxes, decorate procedurally generated homes, and help new clients turn empty spaces into cozy places to live. Along the way you'll meet more clients, complete new decorating challenges, and even add cats and dogs to the homes you decorate to make them feel even more alive.Thank you to everyone who played the demo during Steam Next Fest and shared feedback, it helped shape the game a lot. 💛If you're interested in cozy decorating games, please consider adding the game to your wishlist. It really helps support the launch!I can't wait to see the homes you create! Tom - PyroPeak Studios Cat tax Pixel is supervising development and making sure every cozy home is cat-approved.

  • Moving Day Demo Updates - 28 February 2026

    Hi everyone,Over the past weeks I have been polishing and improving the Moving Day demo based on your feedback. Below is an overview of the updates so far. You can check out the demo right here: Visual and AtmosphereNew wall color paletteAdded room gradientsBetter painting area handlingWindows correctly excluded from paint zonesAdded outlines for clearer placement feedbackGameplay ImprovementsFixed three chairs challengePrevent moving items during replay modeHide moving truck and boxes after completing a houseAdjusted sandbox unlock flowAdded restart button after completing the demoPrevent overlapping painting issuesFixed switching rooms during animationsSave and StabilityImproved save system reliabilityFixed replay issues with child items on furnitureFixed moving items between rooms in replayFixed localization save entriesGeneral stability improvementsLocalizationAdded Languages (24)Fi…

Patch notes and updates

S.noRelease datePatch nameGID number
129 March 2026v1.0.3 - Hotfix1828441623107866
227 March 2026v1.0.1 - Hotfix1828441623105761

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.