SPSTEAMPULSELIVE ANALYTICS
If Red Then Stop

If Red Then Stop Steam metadata

Kerzoven | To be announced | game

Coming Soon

GameSteam Store content

CasualIndieSimulationStrategy

  • Steam app typegame
  • Steam App ID3987060
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperKerzoven

If Red Then Stop metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID3987060
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperKerzoven
  • PublisherMetaroot
  • Parent gameNot available

Genres: Casual, Indie, Simulation, Strategy

Company pages: Developer: KerzovenPublisher: Metaroot

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

If Red Then Stop Steam metadata

If Red Then Stop metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3987060/metadata
Steam Communityhttps://steamcommunity.com/app/3987060
PCGamingWiki search
IGDB searchSearch IGDB for If Red Then Stop

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows, Linux

Categories

Single-player, Steam Achievements, Camera Comfort, Custom Volume Controls, Playable without Timed Input, Save Anytime

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • 16.09.2026 Demo Bug fixes and improvements - 18 September 2026

    Hey everyone Thanks to all your feedback on the demo, we have already made some improvements:Relational operators or equal signs are now auto spaced.Added AND and OR auto correction.Fixed an issue where too many spaces were added for the := or inverse operator.AND has now priority over OR in the ST CFG.Fixed an issue where a CFG priority command could drill down on a NOT statement, taking over priority instead of stopping.Improved result saving process.Added tutorial skips to the timer tutorial to allow people to try out alternatives.The barrier now checks for car accidents, not only for barrier faults.Fixed the wiki priority statement mismatch.Synchronized the test step time with the editor step time. Added feature that the editor visuals can still be updated to get a smooth view, but synchronize it again for the CPU update.Fixed an issue where the game could crash on specific systems…

  • Try the new demo for If Red Then Stop - a traffic coding automation puzzler - 10 September 2026

    If you love puzzle games that teach a little programming and automation - If Red Then Stop looks like your next visit. Read the full article here: https://www.gamingonlinux.com/2026/09/try-the-new-demo-for-if-red-then-stop-a-traffic-coding-automation-puzzler/

  • The If Red Then Stop Demo Is Now Live! 🚦 - 9 September 2026

    Hey everyone We’re very excited to say that the If Red Then Stop demo is now live on Steam! After the playtest, we received an incredible amount of helpful feedback from all of you. We carefully went through it and used it to improve the game and put together this new demo. And there’s more to play this time: the demo includes two additional levels that weren’t part of the playtest, giving you even more programming and logic problems to solve. We’re really excited to see what you think of the changes and the new challenges! If you enjoy the demo, it would mean a lot to us if you could leave us a review on Steam. Your reviews help us immensely! And if you want to share your solutions, talk about the game, give us more detailed feedback, or just hang out with other programmers in the making, come join us on our Discord! 🥰 A huge thank you again to everyone who took part in the playtest a…

  • Thank You for an Amazing Playtest! ❤️ - 19 August 2026

    Hey everyone 👋 It has been amazing to see how many of you have taken part in the If Red Then Stop playtest. So far, more than 7,000 players have joined the playtest, and over 2,000 of you have filled out our feedback form! That is honestly incredibly helpful for us. We have received a huge amount of interesting, detailed, and constructive feedback, and it is already helping us understand what works well, what can be improved, and where we should take the game next. So, a massive thank you to everyone who played, filled out the survey, reported a problem, or simply shared their thoughts with us. 🥰 The playtest will remain open until Monday. After that, we will close it for now and get back to working on the next steps. But this won't be the last chance to play If Red Then Stop. We are already working on new levels, and in the near future we plan to release a demo with more for you to t…

  • Playtest Invitations Sent Out! - 7 August 2026

    Hey everyone 👋Over the past few months, we have been talking a lot about the playtest of If Red Then Stop. We are thrilled to announce that it is now available to play!Anyone who requested access to the playtest via our store page should have received an invitation by email. (Players from China have not yet received one, because we want to translate the game first. You will receive an invitation in 1–2 weeks.)If you haven't requested access to the playtest yet, you can still do so on our Steam page, and we'll let you join within the next few days. The playtest mainly includes the tutorial and starting levels. There are a total of five different programming problems to solve, with each one becoming more challenging.When you close the playtest, a feedback form will open automatically. We really appreciate it if you fill it out, as it helps us a lot with future development. 🥰You can also…

  • Visual Update – We Chose a Direction (and You Can Sign Up for the Playtest!) - 19 March 2026

    Hey everyone 👋A little while ago, we asked you to help us decide on the visual style of If Red Then Stop. After testing, iterating, and reading your feedback… We’ve made a decision! 🥳 🎨 Our new lookWe’re going with a blue, brighter interface combined with a technical grid background. We haven't reworked the 3D assets (cars, trains, roads, etc.) yet and will take a look at them later. Why this direction?It keeps the engineering and technical feelIt improves clarity and readabilityIt still feels like you're working with a real operating system, not just a game UIThe grid was especially important to us, because it helps preserve the technical look we want for the game.🎮 Sign up for the playtestNext, we’ll be launching our first small-scale playtest here on Steam. If you’d like to join, you can request access to the playtest on our Steam page. And if you haven’t wishlisted If Red Then S…

  • 🚦 Development Update: Colors, Mood & Metaroot Game Celebration 🚦 - 9 February 2026

    Hey everyone 👋We’re deep in development on If Red Then Stop, and right now we’re focusing on something that sets the entire mood of the game: 🎨 the visual style and color palette. 🎨 The color palette of the game!Above you can see several color concepts we’re currently experimenting with. Each palette gives the game a very different feeling.👉 We’d love your feedback:Which color style do you like the most?Which one feels best for solving traffic with code?Any strong dislikes? Tell us 😄Drop your favorite in the comments. Your input directly influences the final look of the game.🎥 A quick mood previewHere is a short video showing the game in action so that you can get a better impression of what the game might look like. This is still work in progress, but it should give you a good idea of where we’re heading 👀 🍣 Metaroot Game CelebrationWe’re also excited to be part of the Metaroot…

  • 🚦 Game Reveal: If Red Then Stop 🚦 - 9 October 2025

    You know that moment when you’re stuck in traffic and think,“Why is this light still red? 🤬”Well… we made a game about that.🎉 Say hello to If Red Then Stop. Our brand-new project!Program traffic lights, barriers, and more to solve your city’s traffic problems! Improve your coding skills by learning to control time-dependent processes with realistic state machines.If you want to help us greenlight this game follow and wishlist If Red Then Stop! FOLLOW US It means a lot to us! 🙏We’re super excited to share more soon. Until then:If red… well, you know what to do.Your Team Kerzoven 🥰

Patch notes and updates

S.noRelease datePatch nameGID number
118 September 202616.09.2026 Demo Bug fixes and improvements1844115010494738

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3987060
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateTo be announced
DeveloperKerzoven
PublisherMetaroot
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportYes
Parent gameNot available
Store URLNot available on Steam Store

Short description

Program traffic lights, barriers, and more to solve your city’s traffic problems! Improve your coding skills by learning to control time-dependent processes with realistic state machines.

About this game

Can you fix your city's traffic troubles with code? Build real-world state machines and see if you can keep everything moving! Solve Traffic The Smart Way Manage and optimize traffic flow with smart signals and barriers. Vehicles and pedestrians must move from point A to B, but not everyone can go first. It's essential to balance priorities, reduce congestion, and create efficient traffic solutions. Timing and decisions make all the difference. Learn State Automation Learn the fundamentals of state machines in automation. Improve your skills to tackle more complex situations of traffic systems. Explore how to control time-dependent processes with state sequences. Discover how your solutions lead to optimized traffic flow and dynamic system improvements. Become An Engineer The player takes on the role of an engineer in a city with traffic and financial problems. In an up-and-coming Swiss city, traffic is constantly snarled and the streets are clogged. New streetlights are poorly programmed, and the ambitious projects the mayor launched have drained the budget. Your predecessor just quit, and now it's up to you to fix the systems using a dusty manual for state machine programming. Quirky residents share their views on your solutions and provide detailed feedback. Connect Multiple Systems Connect and integrate multiple traffic systems to create a cohesive network. Manage the flow across intersections, pedestrian crossings and train tracks. Ensure that each part of the system works together seamlessly to improve overall efficiency. Listen to Your People Iterate and refine your solutions based on your citizen's feedback. Congestion and delays will drive them nuts. Listen to your people's complaints to adjust strategies, improve efficiency and ensure smooth traffic management. Features Solve realistic traffic challenges to understand how state machines work in the real world. Use a high level state automation concept instead of functional programming. Learn a programming language that's used in the automation industry. Watch people go nuts from your flawed code. Fix it and earn their eternal gratefulness.

Supported languages

English * , German * , French * , Spanish - Spain * , Portuguese - Brazil * , Simplified Chinese * , Japanese * , Korean * , Russian * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
67Camera Comfort
68Custom Volume Controls
74Playable without Timed Input
79Save Anytime
69Stereo Sound
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus12Linguagem imprópria Violência fantasiosa
steam germany6Schimpfwörte Fantasy-Gewalt
igrs13Penggunaan bahasa Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

If Red Then Stop's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

If Red Then Stop's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records If Red Then Stop at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.