- Into the Depths – Underwater Cave Missions Are Here - 14 August 2026
Underwater Caves Are HereI've wanted to introduce underwater cave missions to Subnautic Raider for quite some time.Unfortunately, I couldn't find suitable graphics that matched the visual style of the game while giving me enough freedom to create the environments I wanted.So I decided to build the entire system myself.I created around 70 custom cave tiles that can be combined to form large chambers, narrow passages, branching tunnels and entire underwater labyrinths.It took quite a bit of work, but the result gives me much more freedom to create new locations and missions.Rescue Beneath the SeabedFor the first demonstration, I created a rescue mission inside one of the new cave systems.The player must enter the cave, navigate through its tunnels, locate a wreck and recover the survivors.The rescue target can appear in several different predefined locations, so knowing the cave doesn't n…
- Meet Angler – A Submarine Built for the Abyss - 18 June 2026
A new player submarine is coming to Subnautic Raider.Meet Angler.Unlike the submarines currently available in the game, Angler was not designed for speed or heavy combat.Its purpose is much simpler:to survive where other submarines would be crushed by the ocean itself.🔹 Built for Extreme DepthsAngler is a specialized vessel intended primarily for deep-sea missions such as:Lost Cargo RecoveryRescue OperationsWreck InspectionsThese missions often require diving to extreme depths where pressure, oxygen reserves and limited visibility become far greater threats than enemy warships.Angler sacrifices mobility and firepower in exchange for exceptional hull strength and endurance.It may not be the fastest submarine in your fleet.It may not carry the largest arsenal.But when valuable cargo lies thousands of meters below the surface, Angler is the submarine you will want to take with you.🔹 Expl…
- New Enemy Ship Added: Bangor-Class Minelayer - 14 May 2026
A new enemy ship has been added to Subnautic Raider: the Bangor-class minelayer.Unlike standard convoy ships, this vessel is designed specifically to create long-term environmental danger for submarines operating in shallow waters.Its primary role is not direct combat.Instead, the Bangor-class minelayer deploys magnetic naval mines to reshape the battlefield itself and restrict safe underwater movement.🔹 A Different Kind of ThreatMost enemy ships attack the player directly using:gunsdepth chargesHedgehog mortarsSQUID anti-submarine projectilesThe Bangor-class works differently.Even after the ship itself leaves the area, the danger remains underwater.Minefields can transform narrow routes and shallow areas into highly dangerous zones where navigation, evasion, and convoy interception become significantly more difficult.🔹 Shallow-Water MissionsThe new minelayer primarily appears during…
- Underwater Combat Escalation - 10 May 2026
The underwater war in Subnautic Raider has become significantly more dangerous.Enemy warships now deploy multiple anti-submarine weapon systems designed to pressure the player in different ways during underwater combat.What used to be simple depth charge attacks has evolved into layered underwater threat scenarios involving:classic Depth ChargesHedgehog anti-submarine mortarsSQUID guided underwater projectilesnaval minescoordinated destroyer attacksEach system behaves differently and forces the player to react with different evasive maneuvers and tactical decisions.🔹 Depth ChargesClassic depth charges remain the most common anti-submarine weapon.Their role is simple: force the player to keep moving underwater through powerful explosions at varying depths.While predictable, they become extremely dangerous when combined with other weapon systems.🔹 Hedgehog MortarsSelected destroyers and…
- Context-Based Help System Implemented - 18 April 2026
A new context-based help system has been added to Subnautic Raider.Instead of relying on a traditional help menu, the game now provides information exactly where the player needs it.Base HelpIn the base, help is available directly from the menu as an animated question mark icon.The information shown depends on the section of the base the player was in before opening the help screen. Additional pages can be browsed using arrow controls.Mission HelpA separate help screen is also available during missions.To access it, open the pause menu (Esc or the hatch icon on the UI) and click the animated “???” icon in the top-right corner.This opens a screenshot of the mission UI with all important elements highlighted and explained using arrows and short descriptions.LocalizationThe entire help system is already available in all supported languages: EN, PL, FR, DE, ES, and ZH (Simplified Chinese).W…
- Major Equipment System Update - 10 March 2026
Hello Captains, ⚓A major gameplay update has been added to Subnautic Raider.During the last three weeks, I focused on expanding the submarine equipment system and introducing a set of technical parameters that define how each submarine behaves.The game now includes 10 submarine parameters:Sonar rangeTorpedo reload speedPump efficiencyAuto-repair speed and capacityOxygen reserveMagnetic signature reductionLeak reductionReliabilityEngine silencingMaximum depthSome of these parameters already existed internally, but they were never clearly exposed to the player. Now they are fully integrated into the equipment system.Because of this change, the Equipment section in the player base has been expanded with modules that can be browsed, purchased and upgraded.Although there are 10 equipment categories, the system currently contains 34 unique modules, designed for different submarine types. Each…
- Player Base Completed – Full Visual Hub Preview - 31 January 2026
Hello Captains, ⚓The player base is now fully completed, and I’m happy to share a preview video showing the entire location in its finished form.The base is located inside a massive carved cavern beneath the Atlantic Ocean and serves as the central hub between missions. It includes several key buildings: the Archive, Store, Mission Center, Modification Workshop, and a Dock with Warehouse.All structures follow a unified steampunk visual style, transforming the base from a traditional menu into a fully visual, atmospheric environment. If you’ve been following previous development updates, you’ve already seen the individual creation stages — this video brings everything together into one cohesive space.The background music featured in the video is the final base soundtrack planned for the game, helping set the tone for the finished experience.This marks an important milestone in developmen…
- Player Base Dock & Warehouse – New Section Preview - 2 January 2026
Hello Captains, ⚓I’m sharing a new preview video showcasing the Dock & Warehouse section of the upcoming player base overhaul in Subnautic Raider.This is the first base location that goes beyond a single building. The dock is presented as a complete environment, including a ship dock, crane, warehouse, ground structures, and numerous details such as crates, barrels, ammunition, and equipment.The video shows the creation stages and presents the entire dock as a fully assembled 3D scene in Blender. This section required a significant amount of work, but it plays a key role in transforming the base from a simple menu into a fully visual, atmospheric underground hub.More player base sections are already in development and will be revealed soon. Thank you for following the development!
- Development Update – Release Date Adjustment - 23 December 2025
Hello Captains, ⚓I want to be fully honest with you. I won’t be able to release Subnautic Raider by the end of this year.I’m truly sorry if this comes as a disappointment. I know some of you were waiting for the release, and I don’t take that lightly.The reason is simple: the game is not fully ready yet. While many systems are already in place, I don’t feel comfortable releasing Subnautic Raider without complete functionality, proper balance, and overall polish. I don’t want to ship a game that feels unfinished or incomplete.Rather than rushing the release, I’ve decided it’s better to take a bit more time and finish the game properly.I estimate that I need up to two additional months to complete the remaining work, finalize systems, and make sure the overall experience meets the standard I’ve set for this project.To keep things transparent, I’ll be sharing regular development updates at…
- Player Base Archive – New Building Preview - 19 December 2025
Hello Captains! ⚓I’m sharing a preview video of the new Archive building, another key location in the upcoming player base overhaul for Subnautic Raider.The video shows the creation stages of the building and presents it as a complete 3D object in Blender, offering insight into both the visual style of the base and the amount of work behind each structure.Just like the Workshop, the Archive is designed in a strong steampunk, industrial style, helping transform the base from a simple menu into a fully visual underground cavern filled with interactive buildings.More base locations are already in development and will be revealed soon. Thank you for following the development!
- Player Base Workshop – First Building Preview - 17 December 2025
Hello Captains! ⚓I’m sharing a preview video of the new Workshop building, one of the core locations in the upcoming player base overhaul for Subnautic Raider.The video shows the creation stages of the building and presents it as a complete 3D object in Blender, offering a first look at how the future base will function as a fully visual underground cavern, rather than a simple menu.The Workshop sets the tone for the rest of the base — industrial, mechanical, and unmistakably steampunk. More base buildings are already in development and will be revealed soon.Thank you for following the development and supporting the project!
- Fletcher-Class Destroyer – Model Showcase - 5 December 2025
Hello Captains! ⚓Today I’m presenting the newly completed 3D model of the Fletcher-class destroyer, one of the most iconic WWII warships joining Subnautic Raider.Unlike the extremely detailed Victory ship, this model had to be completed more efficiently due to time limitations before release. The destroyer sits at around 110,000 triangles, keeping it lightweight and performant — yet still capturing the distinctive silhouette, weapons layout, funnels, and deck structures of the Fletcher-class.The showcase video includes: • Full exterior walkthrough • Weapons and deck details • Bridge and superstructure • Clean, optimized geometry for gameplayThis warship is now ready for integration into missions and enemy AI behavior. Thank you for following the development and supporting the project!
- Winthrop Victory – Final Showcase Trailer - 26 November 2025
Hello Captains! ⚓The Winthrop Victory (VC2-S-AP2) is now fully modeled — and today I’m sharing a 53-second promotional video presenting the ship in its final form.The trailer includes: • Cinematic camera shots across the entire vessel • Fully finished bow, stern, cranes, guns, lifeboats, hatches, and deck structures • Complete superstructures and fittings • A custom soundtrack and polished editingThis is one of the most detailed transport ships created for Subnautic Raider, and seeing it in motion for the first time is truly rewarding. The ship is now ready for the next steps of in-game integration.Thank you for following the development — more ships, content, and updates are on the way!
- New Ocean Floors in Subnautic Raider - 3 November 2025
Hello Captains! ⚓The world of Subnautic Raider just got deeper — I’ve added three new ocean floor variants, each appearing in specific missions. Every one of them has its own shape, depth, and character.Sandy FloorThe first new ocean floor, featured in the Mined Gibraltar mission. Gentle, bright sands, some stones and smooth terrain contrast beautifully with the dark, dangerous waters above.Dune FloorThe second floor appears in the Yucatán mission. It’s wide, soft, and shaped by natural underwater dunes — no rocks here, but large depth variations from 100 to 500 meters, making it feel alive and dynamic.Basalt FloorThe newest ocean floor has a basalt, volcanic character, with long, irregular rock formations and depths ranging from 150 to 500 meters. It appears in the Ascension Islands mission, giving it a darker, more dramatic look.All of these environments were created in Blender using…
- New Ship Model Added – WWII Tanker T1 - 6 October 2025
Hello Raiders,Today I'm introducing a brand-new ship to Subnautic Raider: the WWII-era T1 tanker!🛳️ What’s new?Detailed 3D model of the T1 tanker, created in Blender.Full showcase animation that brings the ship to life.This vessel will soon be integrated into missions as a fresh target for your submarine raids.My focus with the T1 tanker was to balance historical authenticity and details. It marks another step in expanding the world’s variety of ships and mission possibilities.Stay tuned, captains – more vessels and surprises are already in development. Thank you for your support and for being part of this journey!