- [0.7.13] World Map - 20 September 2026
ChangesAdded a full art world map, including a distant fog, conditional map variation based on unlocked nodes, and more.Change location characters to render stood beside the location instead of merely an icon.Added a variety of researchable recipes from expedition rewards.Reworked the stance evaluation 'Scaling' score to be a 'Tempo' score instead, which takes into account setup speed and peak output as well as long-tail scaling.Added buttons to quickly duplicate existing crafting and equipment loadouts, and enabled right-clicking a crafting action in the crafting loadout selector to directly open its mastery screen.Added a 'Fight as figment' option to the training ground combat preparation dialog for players in the Life Flourishing realm to test stored figments against training puppets.Added a recovery dialogue option to the Forge Spirit for players who missed receiving the Forgelord's…
- [0.7.12] Character Art Overhaul - 12 September 2026
ChangesUpdated all character art to the new styleAdded new player images in the new style. The legacy player images can be re-enabled via the options menu.Unified player and enemy healthPlayers now have much higher healthPlayer defensive aspects (barrier, healing, etc) scaled with the higher healthEnemies deal more damage to matchRemoved cultivator resistanceReworked the New Game experience. You can now directly choose your stats, and a new childhood and treasure have been added, both focusing on charisma.Minor breakthroughs now give an option to select one physical statistic to improve.Battlesense buff is now applied on the first round of combat too.Added a shuffling sequence of music tracks to all settlements to avoid repetitive music.Added a system for large number shortening via appending a suffix. So 100,000 -> 100kAdded a style rating system at the top of the stances list. It shou…
- [0.7.11] Updates - 8 September 2026
First, a quick update. We have listened to the issue with cultivator resistance being confusing, so we have a potential change to address it. You can try this beta out using the 'unified-health' branch on steam. It unifies health across players and enemies, removes cultivator resistance, and generally tweaks balance. It would be greatly appreciated if you could give it a go and report how it feels!ChangesAdded the Captivating Cadence harmony. It grants Charisma bonuses to clothing, talismans, artefacts, and mounts, but cannot be applied to cauldrons.Zhiwu's story now continues.The puppet factory can now be upgraded to LF.You can now get tournament school recipes by beating the progenitors.Exploration progress for location unlocks is now only credited at the successful conclusion of an event if the player survives without injury, preventing players from advancing exploration by repeatedl…
- [0.7.10] New Content - 30 August 2026
ChangesThe Celadon Flame Brewers, Immortal Fang, and Star Observers now have a new rank.Added two new companions that can be found by exploring the lower realm areas of the world.Added visual indicators to the combat preview bar for auto-use items to highlight toxicity-capped pills that will not fire, complete with a tooltip explanation.Changed the Techniques window to remember the currently selected tab when closing the menu, opening other screens, or reloading the save.Added auto-grouping, collapse, and group drag for stances.Added an animated visual glitch effect to corrupted text, tooltips, keys, and mystical region elements.Reworked Bloodmoon Vestment effect to match the Bloodmoon technique.Allowed players to click active companion portraits to demote them to the inactive list when an inactive companion is available.Updated tournament talisman recipes to allow using higher-tier tec…
- [0.7.9] Charisma and Story - 23 August 2026
ChangesBuffed Charisma:Charisma now controls the maximum size of your party. You party can be filled with any companion, not just permanent ones.Charisma now grants a bonus to the buffs of a party member.Charisma now grants a dual cultivation buff to satisfaction gains.Shen Tian now has its own reputation ranks, and an exalted reward.Buffed the crafting Insight package, including overhauled techniques, new techniques, and new cauldrons.The guild task board now displays missions from both your current rank and the previous rank in two separate, so you aren't immediately locked out of content.Added Ctrl+Click shortcut to automatically accept crafting missions in the crafting hall when enough spirit stones are available.Add some new world building events in lower realm areas.The cultivation chamber now displays the name of the room currently under construction on its building status button…
- [0.7.8] Tournaments Part 2 - 9 August 2026
ChangesAdded proper crafting tournaments. These are available in the mid-year Shen Henda open bracket, and reward unique crafting gear.Reworked the Shen Henda festival crafting tournaments to instead be a crafting 'challenge'.Added preset switcher and auto-use toggle controls directly to the Stances, Crafting Actions, combat, and crafting interface bars for quicker access.Added a desperation mechanic in combat where both combatants gain a stacking damage boost buff starting from round 50 to prevent infinite stalls.Added two new sublime effects to the Recursion Talisman.Updated Aei Ma's request board post-combat dialogue and animations to better match her combative, danger-seeking personality.Added a shortcut allowing players to accept sect missions directly by holding Ctrl and clicking the mission card, bypassing the detail dialog.Reordered the choices in the Skypiercer quest Houlu enco…
- [0.7.7] Tournament Rework (Part 1) - 3 August 2026
ChangesTournaments have been overhauled.They are now 5 rounds, with placement based rewards.New visuals showing the tournament actually simulating.The option to heal or buff between each round, the same given to the other npcs.A crowd that reacts to your actions.New exclusive rewards.Reworked the Flame of Discordance to manipulate condition probabilities, and reduced its penalties.The True Bifang Flame has new effects, and is upgradeable.Added a maximum limit of 3 in-game years per bulk instant craft batch to prevent long-lived characters from causing game freezes.Style and crafting loadout exports now include any paired auto-use items and their conditions.Added hover tooltips to acquired soul shard delve rewards to view detailed item, technique, aspect, and stat increase information.Added harmony upgrade paths and drop harmony support for all Jade Sect bloom-corruption mine items.Soul…
- [0.7.6] Better Research - 27 July 2026
ChangesReworked research to be a queue-based system, with craftable upgrades via harmony.Added the crafting loadout selector to the Choose a Harmony dialog.Added random chance for harmony and quality to auction-spawned equipment.Added a Favourites tab and inline star toggles to the sell list. Added a Sell All Favourites option alongside the Sell All Treasures button in the market shop interface.Renamed the 'Upgrade' and 'Reforge' mode selection options, buttons, panel titles, and pinned tab labels to 'Reforge Realm' and 'Unlock Potential'.Reworked techniques/action search to search the contents of the item tooltips, instead of the internal object.Expanded interactions with Tidao Feng when handling the Yichan Formation Core.Moved the crafting Quick Access grid to a single-row bar at the bottom of the Crafting Loadout tab.Added Forgelord's Crafting Chamber to the Wasteland Workshop.Tied c…
- [0.7.5] Sublime Harmony - 21 July 2026
ChangesReworked the sublime system.Harmony types are no longer linked to the item type. Instead, you can choose any of your unlocked harmonies to use to craft a recipe with.Each harmony will provide a unique effect to the final item. Quality no longer blanket improves an item.A number of new unlock quests have been added throughout the world.Two new harmony types are available to be found.Each harmony has its own internal complexity multiplier to bring the difficulty of each more into line.Added threat percentage and reward tiers for Fallen Stars to the monthly events screen.Clarified Corroding Shroud tooltip regarding Corrupt Damage.Reworked equipment comparison displays to be more robust.Added Pillar Creation recipes to the Shen Henda market when reaching Life Flourishing.Added a persistent button to report bugs/feedback. It can be toggled off in the settings.Improved the clarity of t…
- [0.7.4] Fixes - 13 July 2026
ChangesAdded a 'Rumours' journal tab to review purchased rumours and track completion status.Overhauled the crafting buff ui to work like the combat one.Improved save system robustness.Updated stance rule system to include gear-granted buffs.Reworked the mining extractor interface.Added an optional Discord connection to the bug report screen for player credit tracking.Balance ChangesIncreased healing amount of Rejuvenating Flow.Added a stacks mastery level to High Pressure Forging.Bug FixesFixed blurry avatar art in combat and crafting.Restored Enter and Escape key functionality for world map and player menu navigation.Fixed crash in combat when running at normal speed.Fixed 'removed at the end of the round' buffs not being removed.Fixed Stone Garden Sigil tooltips.Relocated pillar selection hints panel to the right side of the screen.Fixed softlock in the Soul Shard Delve selection sys…
- [0.7.3] Updates - 10 July 2026
ChangesMassively optimised combat. May have broken it too, who knows. Please do communicate any regressions found.Added an in-game bug reporting tool accessible via the F8 hotkey.Stacked artifacts visually in the combat interface to match player loadout order.Displayed tooltips on disabled crafting buttons explaining restriction reasons.Renamed the "Overheal" stat to "Bulwark Overheal" across all interfaces to clarify that it converts excess healing into barrier.Added background information (birth, childhood, adulthood) to the statistics dialog.Standardized buff icon visualization by adding colored borders and categorizing icons into static (blue), dynamic (green), and afflictions (red).Added support for panning the world map with arrow keys.Added a "Returns" date display to the Enter Delve dialog.Removed the "Take All" button when a single chest appears; items are now collected by clic…
- [0.7.2] Fixes - 7 July 2026
ChangesUpdated cinematic intro video with better vo.Moved intensity reward thresholds to a new 'Pillar Progression' section in the right-hand control panel.Added a toggleable overlay to the pillar grid displaying activation Qi.Reorganized remnant chests in delve rewards into a circular pattern.Added bulk drops for materials in high-level delves.Veins no longer block traversal in the mine.Updated the extractor summary overlay to display current ore storage levels relative to capacity.Removed the loot distribution dialog for solo expeditions.Added left-click panning for formation puzzles.Introduced a layout management system for formation puzzles. This allows you to instantly restore a layout you used in a previous attempt of the puzzle.Increased crafting item bars to 16 slots.Increased quick-access item slots to 16.Increased maximum meditation duration to a minimum of 365 days.Displayed…
- [0.7.1] Fixes and updates - 3 July 2026
ChangesAdded a new intro cinematic when starting a new game.Updated the primary game font to include missing accented characters, and included better default fonts for other languages.Updated visual effects figments to share a consistent spectral blue glow and transparency.Improved the Delve rewards to group by shard source.Removed the Soul Shards summary from the events interface.Updated Esoteric Fusion, Esoteric Refinement, and Esoteric Infusion crafting techniques to show they create Deviation.Added a technique favourites system to the Techniques menu and Stance Editor.Added an "Ignore masteries" checkbox to the technique filter menu.Adjusted combat screen layout:Adjusted art to look not clipped.Made bars smaller.Changed stances to drain in a consistent fashion for both sides.Replaced the expanded buff list with draggable, pinnable panels that track multiple characters and persist ac…
- [0.7.0] Life Flourishing - 1 July 2026
Life FlourishingThe Life Flourishing realm is now available. You can now work on creating your own life.This is Part 1 of the realm. Further content, changes, story, and more will be coming over the upcoming months.ChangesUpdated the combat ui with one thats more combat, allowing seeing the characters better. It also scales better with the LF mechanics.Combat result graphs track a lot more, including health, barrier, buffs, enemy damage. They also track the same for enemies, and can be toggled between per-round and cumulative modes.Dark mode theme updated to be even more gold.Added an 'auto-place' button for meridian opening needles.Efficient Production enchant buffed.Changed the default keybinding of auto-combat to enter/space.Massively improved performance of jade cutting.All recipes should now be auto-learned, regardless of acquisition source.Optimised combat even further for very hi…
- [0.6.65] Updates - 25 June 2026
ChangesPillar shard inventory now has a filter.Updated hint text for Acknowledgement trophies and specific items to clarify Vow talisman requirements.Many characters got improved art. Now including hands!Optimised the map.Optimised the pillar grid.Improved handling of patreon challenge seals with images.Updated school tags on Supporter Challenge cards to better reflect build composition.Implemented a layout store system for soul shard delves.Added 'Revisit Visions' button to delve sidepanel.Added ability to shatter core in Core Formation screen to reset compressions.Improved credits screen visuals and contributor information.Renamed relationship titles for several characters to gender-neutral 'Sibling' format.Added tooltip to current item in equipment selection menu.Added 'Max per combat' setting to Stance Rule Editor for conditional stances.Updated more recipe rewards to be learned aut…
- [0.6.64] Updates and Fixes - 22 June 2026
ChangesChanged technique priority calculations to only take into account direct effects. This means many techniques are now priority 1-3 instead of 4/5.Improved overheal logging to nest in the right place.Updated the Clouds buff description to 'Spent to activate certain Cloud techniques' for consistency with other resource buffs.Improved visual quality and continuity of screen transitions.Removed dark flashes by maintaining background visibility during loading.Enabled environmental effects to persist during transitions within the same location.Added shadow outlines to loading text.Note, this may have caused some visual regressions so please do report any you see.Updated Crafting Loadout empty slot warnings to dismiss after visiting the tab.Reorganized the combat item menu into category-specific tabs for Concoctions and Consumables.Added Skin of Gold Talisman (III) and (V) to the Sect Fa…
- [0.6.63] Performance Improvements and Fixes - 17 June 2026
ChangesReworked the LF blossom techniques.Mo Haolang is harder.Added a new reward for Pillar Creation characters in the third Eccentric Long trial.Limited the maximum number of visuals for formation and guardian buffs in combat to 25.Optimized performance of background effects across many screens.Overhauled the save selection and continue screen with a card-based layout and reorganized management tools.Added an 'Export save' button to the character selection screen for saves with existing backups.Updated the Statistics panel to sort player destinies and titles alphabetically.Updated the default Russian localization font to Playpen Sans and adjusted text scaling.Tidao Feng is harder.Balance ChangesReduced the excess droplet cost for Eternal Immolation Art to 33%.Bug FixesFixed the protection granted by Internal Focus per stack from 3% to 30%.Fixed an issue where recurring events at The M…
- [0.6.62] Blood Rework - 16 June 2026
ChangesOverhauled the Blood school entirely. It now has more methods for mitigating blood corruption damage, a large focus on life sacrifice, more healing, and more.Added LF progenitorsHide dialogue options requiring high affinity with Blossom during the Tidao Feng encounter if requirements are not met.Improved the Stance Editor by hiding technique tooltips while dragging.Added a charge counter to the Fragment Cannon buff tooltip.Increased the maximum stock of Cruiser Shots at the Falling Star Observatory market to 10,000 per refresh.Improved combat performance and reduced stuttering when multiple buffs and Blood Rituals are active.Added new rewards for completing Tai Kong puzzles.Updated the crafting item selection menu to remain open after using a pill or reagent if uses remain.Introduced a new Combat Zoom setting in the Game options menu allowing scaling from 50% to 150%.Reworked the…
- Life Flourishing, Sales, Pricing, and Demos - 15 June 2026
Good day all! This is just an announcement of some upcoming things that might be of interest.Life FlourishingFirstly, Life Flourishing is still on track for release on July 1st. It is currently in testing with Patreon supporters, so if getting your hands on the new realm early and being able to give feedback / help shape it is of interest, then please come over and subscribe to the Inner Disciple or Core Disciple tiers on Patreon.Sales and PricingThe game will be going on sale on the 25th June (next week) at 40% off. This will run until the 9th July. Once the sale is complete, the price will be increasing to reflect the more expansive experience the game is now. As a result, the sale price is going to be the cheapest the game will be for a very long time, so if you are on the fence then there's no better time to pick it up!DemoA demo version of the game will be coming to steam soon. It…
- [0.6.61] Improvements - 5 June 2026
ChangesAdded bulk production buttons for Transport Seals at the Transport Array.Changed the Heaven's Storm manual reward from the Celestial Turncoat quest to an inventory item.Added explicit rarity tier labels (I-VI) and text to unveiled stones in the jade cutting UI for colour blind accessibility.Enhanced the stone gambling entrance with staggered character fades and sequential stone drop animations.Updated the jade cutting interface background to the Celestial Jade Pavilion.Expanded the Pillar Control Panel with layout management and statistical analysis tools.Added export and import functionality for saving and loading pillar layouts.Added a Pillar Details view for stability, generation, and resource statistics.Added Old Huo the Altar-Mapper as a source for compression altar location hints.Added a progress counter to relationship progression tooltips for unmet requirements.Adjusted i…