Call of Cthulhu® news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players32 · 23 September 2026 - 15:53:37 UTC
- SteamPulse tracked peak3,408
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score79% positive
- Total reviews13,523
- Release dateOct 29, 2018
- DeveloperCyanide Studio
- PublisherFocus Entertainment
Company pages: Developer: Cyanide StudioPublisher: Focus Entertainment
Call of Cthulhu® Steam news
Call of Cthulhu® news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Vampyr, Wargroove, Call of Cthulhu and more are just £10/$12 in the latest Humble Choice bundle - 10 August 2020
A new month means a new Humble Choice offering - and this has to be one of the more tempting ones we've seen for some time. Members of Humble's gaming subscription service can get 12 games to keep forever this month, including Vampyr, Wargroove, Call of Cthulhu, Hello Neighbour and more for just £10/$12. Dontnod's Vampyr is quite a good draw here as it hasn't been discounted this low until now. You will find it for under £10 on its own on the PSN Store right now, though. Read more
- Get 66% off Call of Cthulhu! - 24 March 2020
Hi everyone, Spring Sale are now live on Steam - get 66% off Call of Cthulhu on Steam and plunge into a world of creeping madness and cosmic horror! And get up to 75% off on the Focus Home Interactive publisher page on a selection of top selling games in the coming days! Make sure to wishlist your favorite titles there not to miss any promotion!
- What Call Of Cthulhu and The Sinking City could learn from this interactive fiction classic - 27 June 2019
Picture Cthulhu and his tentacled cohorts, dark and dreaming beneath the waves. H.P. Lovecraft s crooked astral vistas – wrought out of cosmic despair, fear of the unknown, and his racism – have saturated games for better and worse. As hypnotic as his nightmare visions are, the same tropes regurgitated at face value have become dry and tired. It s been done, and it s steeped in its author’s bigotry. Which makes recently re-released text adventure Anchorhead a rare game: one that takes the mantle of Lovecraft and forms it into something more than the sum of its sticky, sprawling parts. (more…)
- Weekend Deal - Call of Cthulhu , 33% Off - 21 March 2019
Save 33% on Call of Cthulhu® as part of this week's Weekend Deal*! 1924. Private Investigator Pierce is sent to look into the tragic death of the Hawkins family. Plunge into a world of creeping madness and cosmic horror. Cryptic clues, shadowy figures, and pure terror bar your way as you fight to retain your sanity and solve an otherworldly mystery. *Offer ends Monday at 10AM Pacific Time
- Patch 28/02/19 - 28 February 2019
https://i.imgur.com/BsHB2NO.gif Greetings! We’d like to extend a huge thanks to those who continue to support Call of Cthulhu and give us feedback since the release. We’ve just rolled out a new patch that includes some new features and bug fixes. Please find the full change log below. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33091550%2F2827dc7a83dd6e9c809bdd729e44112a88bafe9a.jpg Change log Improvement Added the possibility to validate dialogue options with the interaction key Added the possibility to interact with puzzles with the arrow keys Removed the mention of "Character Points" when hovering over Medicine and Occult skills after chapter 1 Bug fixes All options are correctly shown in the Options menu Fixed some issues with 21:9 resolutions Adjusted some SFX throughout the game Chapter 8: Fixed an issue where Algernon doesn't aim at the player correctly Chapt…
- First Update is now live! - 15 November 2018
https://i.imgur.com/ZxbhjES.gif Hello Investigators! Today, we’re very happy to release an update for Call of Cthulhu, addressing feedback that we have received since the release of the game on October 30th. This update is now live. Please find the changelog below: Changelog: Added options to modify FOV and Motion Blur Added a scroll bar in the graphics menu to include these new options Fixed an issue where players were unable to progress in Chapter 12, due to dying immediately upon respawn Fixed a number of cases where players would be unable to leave scene reconstructions Fixed an issue where mouse input was not registered during dialogue Fixed an issue where cutscenes wouldn’t trigger, preventing players from progressing Fixed display issues with 4:3 and 16:10 resolutions in the diary and during dialogue Various minor bug fixes In the future, we plan to produce another PC update whic…
- Watch the maddening Accolade Trailer! - 9 November 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33091550%2Fd724b5e6864eb7337de49301ad6bc989729408f6.jpg In celebration of Call of Cthulhu's launch last week, we invite you to walk further along the path of madness in today’s Accolade Trailer, which highlights the game’s strong reception from press. Call of Cthulhu celebrates its launch with maddening Accolade Trailer https://www.youtube.com/watch?v=JFvVy2Po-Ac In Call of Cthulhu, feel the influence of Lovecraftian Old Gods and other cosmic horrors, playing investigator Edward Pierce as he delves into the circumstances behind the tragic deaths of the Hawkins family. Helped and hindered by the mysterious locals of Darkwater Island, your journey cuts the line between sanity and madness as the hunt for truth brings Pierce ever closer to the Great Dreamer. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33%25E2%2580%25A6
- Steam Charts: Aquatic Craniate Edition - 5 November 2018
There are weeks when the Steam Charts surprise us ! There are weeks when interesting new and old games reappear , pushing out the dreary regulars! And then mostly there are weeks like this one, where it’s so depressingly bland that it starts raining outside the moment you glance at it. Not good rain, just bland drizzle. (more…)
- Several hours in, Call of Cthulhu doesn't seem that scary - 5 November 2018
So many books in the old Hawkins place! Oh man, whole walls of the things. Books on shelves, books opened on tables and stacked in chairs. And in the playroom - such a sad playroom! - there's a fortress made of books laid out on the floor, with little wooden soldiers standing guard. That's a nice moment, the fortress of books. I took a screenshot, I think. I certainly paused on my theoretically tense exploration of the theoretically creepy old mansion I was poking through. A nice breather ahead of the theoretically shocking jump-scare that waited ahead of me, and the theoretically heart-pounding mini-chase that followed. I am several hours into Call of Cthulhu by this point, and that fortress of books now lies far behind me. I am easily scared - by Netflix shows, by games, by real life with its strange shadows and sudden clattering sounds. And yet so far Call of Cthulhu has not scared m…
- Wot I Think: Call of Cthulhu - 29 October 2018
I played the first three hours of Call of Cthulhu , and in my unconventional preview after the fact I said that I liked exploring the docks and talking to grizzled locals and detectoring my way through problems. At the end of the preview you reach the bit where you find the cult, and you totally know what s up, but your character Edward Pierce has no idea. He just gets chased out of a cave. And I said: The worry would be that, having discovered the Cult Of Cthulhu is a thing, the game becomes more scripted chases than it is grumbling around with the locals. Well, fate makes fools of us all. As Edward Pierce would tell you. (more…)
- Watch the Launch Trailer! - 26 October 2018
https://i.imgur.com/BsHB2NO.gif Call of Cthulhu is now out! What lies beyond the veil, scratching at our eyeballs but just out of vision, a terrifying nightmare we simply cannot see? Peer into clear dreams and the murky past in the Call of Cthulhu Launch Trailer. With music by Black Mirror, Utopia, and The Girl With All The Gifts composer Cristobal Tapia De Veer, the trailer is your last look into the void before release. https://www.youtube.com/watch?v=hjarh35CEYM An official adaptation of Chaosium’s pen & paper RPG, Call of Cthulhu combines investigation gameplay with the unparalleled narratives of Lovecraft’s renowned Cthulhu mythos. What mysteries will you, as private investigator Edward Pierce, uncover on the too-quiet island of Darkwater off the coast of Boston? https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33091550%2F2827dc7a83dd6e9c809bdd729e44112a88bafe9a.jpg%25E2%2580%25A6
- Devblog #5 - Level Design - 24 October 2018
https://i.imgur.com/ZxbhjES.gif As we near the October 30th release of Call of Cthulhu, we’re taking a closer look at the game’s development through a series of Devblogs, each presented by a different member of Cyanide Studio’s team. Today, we’re joining Lead Level Designer Romain Wiart as he tells us more about Call of Cthulhu’s environments and investigation mechanics. Hi everyone! My name is Romain Wiart, and I'm Lead Level Designer on Call of Cthulhu. Level design is about using the rules and scenarios written by the Game Designer and the Narrative Designer to create the user experience. We work on the pace and challenge of the game to make you experience various flavors and tempos through the game. With the investigation mechanics in Call of Cthulhu, we tried to offer various options for players to explore, depending on the way you develop your character and the choices you make th…
- Devblog #4 - Cinematic - 19 October 2018
https://i.imgur.com/8DlZfPj.gif I’m Yoann Drulhe, cinematic artist at Cyanide. I previously worked on the cinematics of Styx: Shards of Darkness, Blood Bowl 2 and I’m currently working on Call of Cthulhu and Space Hulk Tactics. On Call of Cthulhu, I worked on every aspect of the cinematic creation process, from the first draft to the final cinematic. Therefore, my job included storyboarding, layout, actor direction (we used motion capture to animate our characters), integrating the animations into the Unreal Engine and finally, lighting. The main challenge during development came from the variety and number of cinematics shown throughout the game. There’s a lot of different sequences, from the creepy ones to story-driven drama scenes developing the characters’ backstories, more action-filled scenes with multiple characters, as well as many variations in between. Every cinematic had its…
- Call of Cthulhu has gone gold! - 18 October 2018
https://i.imgur.com/ZxbhjES.gif Call of Cthulhu, the official videogame adaptation of Chaosium’s tabletop RPG, has gone gold in preparation for its release on October 30 for PlayStation 4, XBOX One and PC. Dive into the Preview to Madness Trailer for a taste of the press’ first impressions, joined by a dose of Lovecraftian madness. https://www.youtube.com/watch?v=dKxgwIiPK64 With Call of Cthulhu releasing in under two weeks, members of the press have already gotten their hands on the early hours of Detective Pierce’s haunting investigation across Darkwater Island. Today’s Preview to Madness Trailer explores praise for the game’s distinctly Lovecraftian atmosphere, mesmerizing audio and visual design, as well as the RPG-investigation mechanics that allow players to discover clues, draw conclusions, question locals and survive the island’s cosmic horrors. https://steamcdn-a.akamaihd.net/s…
- Devblog #3 - Sound Design - 11 October 2018
https://i.imgur.com/WRllueN.gif As we near the October 30 release of Call of Cthulhu, we’re taking a closer look at the game’s development through a series of Devblogs, each presented by a different member of Cyanide Studio’s team. Today, we’re joining Lead Sound Designer Swann Ménage as he tells us more about Call of Cthulhu’s sounds. Hello! I'm Swann, Lead Sound Designer on Call of Cthulhu. I work for a company called G4F, which is specialized in sound design for video games. I'm in charge of the audio identity of the game: sounds, music and voices. What we wanted to do with Call of Cthulhu is to creep you out with sound. One of the key ways to achieve that is to primarily keep things realistic, so you feel safe - until we add an unnerving sound that frightens you! However, we’ve tried to avoid ‘horror movie scary spooky’ sound design and jumpscares. We aimed at an oppressive atmosphe…
- Devblog #2 - Artistic Direction - 4 October 2018
https://i.imgur.com/wJ1LnVD.gif As we near the October 30 release of Call of Cthulhu, we’re taking a closer look at the game’s development through a series of Devblogs, each presented by a different member of Cyanide Studio’s team. Today, we’re joining Lead Artist Rémi Mennerat as he explores Call of Cthulhu’s artistic direction. My name is Rémi Mennerat. I have classical art, architecture and interior design training and have been working in the video game industry for 25 years. I'm Lead Artist and Environment Art Director on Call of Cthulhu. This means I'm responsible for the overall visual aspect of the environments, in cooperation with the designers and story tellers, and in charge of a team of talented environment artists to create in-game sceneries, props, vehicles, buildings, and other architecture. Call of Cthulhu is set in the 1920s on an isolated Island that has been cut off f…
- The Thursday Matinee: Highlights from the RPS video department - 4 October 2018
Whew, Thursday already? How did we get here? For those of you who enjoy our video matinees, or for those who didn t even know we had a YouTube channel (you can subscribe here , by the way), here s this week’s. Yeah it s a bit late, but we ve been pretty busy — you ll see why on Friday — and Matthew s off trying not to get killed in the Scottish highlands. If we’re ever super late with an update or matinee, you can always check out our video corner on the site, which is updated every time we post a new video to YouTube, especially useful if YouTube isn t your thing, but Rock Paper Shotgun is. (more…)
- Devblog #1 - Narrative and Storytelling - 26 September 2018
https://i.imgur.com/WRllueN.gif As we near the October 30 release of Call of Cthulhu, we’re taking a closer look at the game’s development through a series of Devblogs, each presented by a different member of Cyanide Studio’s team. Today, we’re joining Lead Narrative Designer Pia Jacqmart as she dives into Call of Cthulhu’s narrative and storytelling. My name is Pia Jacqmart and I am the lead narrative designer on Call of Cthulhu. This means I’m in charge of telling the story through dialogue, cinematics, and also environments. My goal is to make you believe in the world of the game for as long as you’re playing it. In Call of Cthulhu, you play as Edward Pierce. He’s a detective, hard-boiled, alcoholic, a loner. One day, a man comes into his office and asks him to investigate on the circumstances behind his daughter’s death. The dead woman was a well-known painter named Sarah Hawkins. Y…
- Discover Gameplay Trailer #2! - 20 September 2018
https://i.imgur.com/wBmaNlH.gif Walk the path of madness in Call of Cthulhu’s latest gameplay trailer! https://www.youtube.com/watch?v=H9wIkTs8z-k Call of Cthulhu, the official videogame adaptation of Chaosium’s tabletop RPG, will release October 30 on PlayStation 4, XBOX One and PC. Today, we invite players to tread further down the path of madness in this new Gameplay Trailer, as the Darkwater investigation begins to spiral out of control in the midst of unsettling conspiracies, bizarre cults and even the Old Ones themselves. In Private Investigator Edward Pierce's quest to unveil the truth, players will need to rely on a variety of upgradeable Skills to escape the clutches of madness and death. The Spot Hidden and Investigation skill paths let players uncover more clues and draw more meaningful conclusions, unlocking more topics to question in dialogues. Convincing the distrustful lo…
- Call of Cthulhu summons up an hour of gameplay - 10 September 2018
“95% of the game is characters talking to each other and solving problems”, says Call Of Cthulhu pressman Ben Barrett in this stream of its first hour. I didn’t expect to kick off Monday by wishing the real world was more like a Lovecraftian horror detective RPG, but here we are. (more…)
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 28 February 2019 | Patch 28/02/19 | 2534869043303637269 |
| 2 | 15 November 2018 | First Update is now live! | 3316234163914320061 |
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