SPSTEAMPULSELIVE ANALYTICS
Cyclopean II: The Dreamlands

Cyclopean II: The Dreamlands Steam metadata

Schmidt Workshops | To be announced | game

Coming Soon

GameSteam Store content

AdventureIndieRPG

  • Steam app typegame
  • Steam App ID3998510
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperSchmidt Workshops

Cyclopean II: The Dreamlands metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID3998510
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperSchmidt Workshops
  • PublisherSchmidt Workshops
  • Parent gameNot available

Genres: Adventure, Indie, RPG

Company pages: Developer: Schmidt WorkshopsPublisher: Schmidt Workshops

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Cyclopean II: The Dreamlands Steam metadata

Cyclopean II: The Dreamlands metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3998510/metadata
Steam Communityhttps://steamcommunity.com/app/3998510
PCGamingWiki search
IGDB searchSearch IGDB for Cyclopean II: The Dreamlands

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Camera Comfort, #category_contrast_controls, Custom Volume Controls, Keyboard Only Option, Mouse Only Option

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Updated Demo for Party Based RPG Fest - 14 September 2026

    Party Based RPG FestI have been working on the game non-stop, but there is a lot left to do before I can think about releasing it. With that said, I have updated the free demo. The demo is still limited to the Isle of Oriab, without access to any other areas of the Dreamlands for now. However I have made sure the light-houses appear correctly. Also, importantly, I have limited player allies to CATS, as these are the only creatures one can actually encounter in the demo. Since this is for Party Based RPG Fest, I thought it important to allow players to actually form a party. Whereas, in the full game, you will be able to start with an alliance to different types of creatures. There are also human groups you can form an alliance with in the demo, but you will have to figure out how to do that through gameplay.

  • New Progress Report - 15 August 2026

    I am making slow but steady progress on the game. Almost all the game's areas are there, but still rough and unfinished. I am also having this conflict where I want to show all the new stuff, but I don't want to give spoilers, hoping players will enjoy discovering these places and creatures in-game. Please check out the video and comment there if you want to help boost the game's visibility!

  • Progress Report - 9 May 2026

    Lot's Going OnThere is a lot of work being done on Cyclopean II every day. But it is almost entirely art production related, and not actually being incorporated into the game yet. I have been designing all the cities of the Dreamlands. It is a time consuming process, since Lovecraft decided to write about each one in such detail, and I've realized that this particular city is all wrong! Still, I might keep it after making some modifications... Originally I was going to just make up a few city designs and re-use them like any sane game developer would do. But I've read the story a few too many times and have become attached to a lot of the descriptions for each location. A recent re-read of the Dreamquest of Unknown Kadath has convinced me that each region needs to have its own, unique architectural style based as closely as possible on the story's descriptions. Otherwise ... what am I e…

  • Demo Updated to 0.1.39947 - 3 May 2026

    Mousey MouseI just updated the demo to attempt a different mouse control scheme. The Windows Mouse option is unchanged, but the standard mouse controls were altered slightly, and I set the base framerate to 120, since that seems to help. I will also look at Windows Mouse next. It is supposed to reset to your default settings when exiting the game, but if you use alt-tab or something that might not register properly, and your windows mouse might get slowed down as a result. Leaving the game properly should prevent this. But I will try to see if I can prevent these edge cases from having a loophole.

  • Demo Updated to 0.1.39946 - 19 March 2026

    Rename CrashI think I have fixed the crash that happens when attempting to rename a save file. There is some issue with the file saving and directory creation that keeps cropping up. I have had to adjust it a few times and whenever I do, it seems to break some other part of the game. The two areas which seem to effect the game's stability (so far) are when renaming a save file, and when going to full-screen mode (specifically when you have a non 16:9 screen ratio).Both these situations seem to be working currently so hopefully it remains stable. I will try to remember to test all of these things whenever I update the game. But if it happens again, please don't hesitate to reach out and let me know.

  • Demo Re-Activated - 9 March 2026

    I re-activated the demo! Smooth MoveI have also made a pretty big change to the way the game handles camera movement. A lot of people did not like the "lerping" effect of the movement. I personally liked it, but I am willing to listen to folks. Now the camera will move at a steady speed, and stop immediately when it reaches its goal. It also uses this new effect on the surface. Depending on any feedback, I may re-introduce the old camera movement as an optional setting. I think this new method is better overall, and it feels less ... spongy? Let me know what you think.Next StepsNow I am planning to begin adding content to the game. There is a pretty big map with many cities, dungeons and outdoor regions. There are lots of different inquiries to add, as each area will have its own unique topics of discussion. I also have a lot of different npcs, monsters and other unique beings to add to…

  • Fullscreen Bug has been Squished! - 1 March 2026

    It was a tough one to find. I was finally able to figure out the cause of the full-screen problem. Now there is no need to create a custom path for accessing full screen mode on non 16:9 monitors.I was able to test it and confirm using both ultra-wide setting (21:9) and standard (4:3) aspect ratios, you can switch from full screen and back, and it no longer requires a re-start.

  • Some New Bug Fixes - 27 February 2026

    Full Screen Fix - RevisedOkay, the full screen bug has been worked around more completely. The underlying issue is still there, and I am working on figuring out why it's happening, as it did not cause the same crash in the previous game. For now, if you have a non 16:9 monitor, it will only allow full-screen if players set up a "Custom Path" as described here: What's new, is that I also added a script that prevents the game from attempting to go full screen unless this is properly set up. So hopefully no more crashing. The game will inform players that they cannot use full screen mode without first setting up a custom path. Not the best thing, but better than a crash to desktop.Missing NPCs Indeed I had somehow allowed certain unique characters to go missing. This should be resolved in new games. But if you started the game already and are missing some NPCs, they will not come back. If…

  • I Fixed the Fullscreen Fix - 26 February 2026

    Full-screen Fix FixedSo in my haste to provide a work-around for the problem with different monitors not able to work in full-screen mode, I accidentally broke the game yesterday. The accident was simple. In order to get the full-screen thing working, you need to use the "Custom Path" option (I am working on why this is happening). Well, I was testing out the solution and I changed the "Custom Path" to point at a folder on my hard drive, then I accidentally uploaded the game with that custom path included! So the game was looking for a folder on my hard drive, on your computer, and it would crash. My bad! So this has been resolved in the latest default build. It should work for players using the default path as well as those who need to use the custom path, as long as they follow the instructions carefully: So now I am working on figuring out why this is all happening to begin with. As…

  • Rolling Back the "Fix" - 26 February 2026

    Off to a great start :) So my fix for the fullscreen error seemed to cause other users to crash even more. I rolled back the default branch to the previous version. If you were using the fullscreen fix, you can still access it under "Cyclopean II: The Dreamlands Demo > Properties > Game Versions & Betas > fullscreen_fix"The "old_branch" is just the same as the default right now, ignore that. I will have another go at these issues tomorrow.

  • Demo Version 0.1.39941 - 25 February 2026

    I have made a work-around for the problem with switching to full screen. It seems like this worked okay if your monitor had a 16:9 aspect ratio, but with other monitors it would crash the game. However, I was not able to really figure out what was happening, so the work-around requires a little additional work on your part. The good news is that, if you have not encountered this crash, you don't have to do anything.Instructions:For those who are experiencing the crash, you will need to create a "Custom Path" file. "Cyclopean II: The Dreamlands Demo > Properties > Installed Files > Browse"Open the "Custom Path" folder and follow the instructions there. If you set it to a different folder on your computer that is in My Documents or something, it should work. Run the game to test it, and it will create the game directory."C:\\Users\\-Your Username-\\AppData\\Local\\Cyclopean II"

  • Missing File - 24 February 2026

    There was a missing file that caused an error when you encountered it. I just re-uploaded the game with the missing file, so it should be fine now.

  • Demo Version 0.1.39939 - 22 February 2026

    I have been experimenting with some of the monster behavior in the dungeons. They may do some things players are not quite used to.

  • Demo Version 0.1.39938 - 20 February 2026

    UPDATE: I also just added some lava gatherers to the overworld map. Mountain PathGoing up the mountain you would see the player fall below the path graphics. This should be fixed in the latest version.Invisible BlockIn the brick village, you might have encountered an invisible block that prevented you from leaving through the main entrance. I figured out the cause ... it's an interesting story, but I will spare you the details. If you already saved the game after visiting the brick village, you may encounter an invisible block. But for any new games it should not happen.

  • Demo Version 0.1.39937 - 19 February 2026

    EDIT:I just updated the trader's dialogue options and responses. It was still using the ones from the original game, and now it should reflect the new environment. Bribery UpdateWhen you bribe a creature, it behaves just like sneak, but does so by distracting the creature for a number of turns based on your MIND attribute. However, with today's update, bribe will also give you access to other dialogue options like Inquiry, Trade and Pass, even for hostile enemies.

  • Demo Version 0.1.39936 - 18 February 2026

    This update introduces a few new things. BriberyThe biggest new feature is under the "Dialogue" option during encounters. When you are interacting with a creature that you have no alliance with, instead of the "Align" option, the menu will show a "Bribe" button.Bribing creatures allows you to distract creatures for a short amount of time (depending on your MIND attribute), working similar to "Sneak" but with certain side effects. This is the first attempt to make a Dialogue focused gameplay loop. Ideally it will allow players to get through the game without having to resort to stealth or combat (although you are free to combine all three approaches).Different monster types will require different kinds of bribes, and some creatures will not accept any bribes.In the next update, successful bribery will also unlock the other dialogue options: Trade, Inquiry and Pass. DarknessDarkness bonus…

  • Version 0.1.39935 - 17 February 2026

    This update introduces a few new things. Lava StonesYou can now find "Lava Stones" randomly when searching, similar to finding bones and other debris. They are more valuable than bones though, so it is a good item to gather up and sell.Zebras, Voonith and Wamp InquiriesThese creatures do not communicate, but their inquiries have been updated to at least be responsive.Unique NPCsSome NPCs in the game are unique. This means if you kill them, they will no longer appear on the map. I will let you figure out which ones are unique. Unique NPCs are also higher level then most surface dwellers, so it will be pretty obvious when you are dealing with one.

  • Two Critical Updates - 16 February 2026

    The Demo had two game breaking bugs. Fleeing EnemiesI previously claimed that fleeing enemies was fixed, but it looks like I did not test very thoroughly. In the overworld, it would fail to load the terrain if you were too far away from your camp or the dock (if you had not yet found a camp). So I have updated the way flee works to compensate for this. Now, the game will keep track of your location and update the place you flee to every time you enter a new terrain tile. This way, when fleeing, you will return to the latest place where a new terrain tile was entered, instead of all the way to your camp. I think there may still be some issue with this, so I will be looking more carefully at it later today. Entering Cities at NightI found the game would get frozen if you tried to enter a city at night. It was a simple mistake, and it is fixed now.

  • Demo Ending Issues - 14 February 2026

    There were a few issues with the end of the demo. I believe they are all resolved. The game music and ambient sounds would end abruptly, which was not by design. Also, some monsters would not disappear after they were defeated. They would no longer interact with the player, but they still appeared to be active.

  • Dungeon Permanence - 14 February 2026

    While testing things out today, I found out that the dungeons were not always saved between play sessions. I believe it's working now. It would not always happen, but if you went into the dungeon, then exited, went to the city, and saved there and exited the game, it would not save the dungeon file. On your next play session, the dungeon would be re-set and whatever you mapped would be missing.

Patch notes and updates

S.noRelease datePatch nameGID number
124 February 2026Missing File1825727806703165

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3998510
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateTo be announced
DeveloperSchmidt Workshops
PublisherSchmidt Workshops
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Cyclopean II: The Dreamlands takes you into the dark fantasy setting described in H.P. Lovecraft's Dreamquest of Unknown Kadath and other stories of his Dream Cycle.

About this game

Welcome to the Dreamlands The Dreamlands are a vast realm with many regions, villages, cities and other, lesser known locations to visit and explore. There is no specific quest or story provided to players, rather what is provided is a realm within which to find a quest or story. It may be different for each player and will depend on how players approach the game. Cyclopean II: The Dreamlands continues in the tradition of its predecessor, Cyclopean: The Great Abyss, in that it may seem simple at first. However, the gameplay becomes more complex as players learn the intricacies of its various systems. Read the in-game dialogue and text carefully, and you may actually learn some useful things. A Variety of Strategies Although combat plays a role in the game, it is not the only means of achieving one's goals. Players may find it much more useful to use a combination of combat, stealth and/or dialogue to deal with the inhabitants of dream. In fact, the game will punish you severely if you try to fight everything as a low level character, so try to manage your gold, health, alliances and sanity carefully as you traverse the Dreamlands. Old School CRPG The first Cyclopean followed the tradition of early CRPGs like Ultima, Questron, and Legacy of the Ancients (among others) in that it presents two differing views of the game world. Outside of dungeons, you see your character from the top down in a 2D display of the map. Whereas, in dungeons, the view changes to a 3D, first person perspective. Cyclopean II continues this approach, and adds several cities: 2D areas which are more densely populated, separate from the main map. Choose Your Dreamer Carefully When you start the game you will be presented with a random dreamer, with basic abilities and equipment, and any alliances they have. You can choose to play as that person, or "reroll" to see if you can find a better option. Cyclopean gives you the freedom to choose from a wide variety of stodgy sounding English upper class gentlemen to play as. Turn Based Gameplay The gameplay and combat is all turn based, allowing you to make strategic decisions. Enemies are dangerous, but polite, and will wait th…

Supported languages

English

Steam categories

Category IDCategory
2Single-player
67Camera Comfort
82#category_contrast_controls
68Custom Volume Controls
75Keyboard Only Option
76Mouse Only Option
80#category_playable_at_your_own_pace
74Playable without Timed Input
79Save Anytime
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Medo
steam germany12Gewalt Alkohol / Tabak
igrs18Horor Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Cyclopean II: The Dreamlands's USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Cyclopean II: The Dreamlands's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 24, 2026 through Sep 24, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Cyclopean II: The Dreamlands at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-24$0.00$0.00No discountSteam Store

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