- Bug fixes + Dutch language support - 23 September 2026
ImprovementsAdded Dutch language support Bug fixesLanguage support was broken: selecting a language actually gave you something else. Fixed.The dropdown menu for Display Resolution was empty. Fixed. ImportantUnreal Engine has been upgraded to 5.8.3 with this build. It may have introduced new bugs that I haven’t spotted yet.
- Just a small bug fix update while I work on new levels - 14 September 2026
Bug fixesSelecting New Game wasn't always initialising a new game correctly. Fixed (finally, I think!). The path wasn't being drawn properly in Lux's Place. Fixed.If you spammed gun equip/unequip, it looked super unnatural and max janky. Fixed.Some items were floating in a room in Kijimi Hospice. Fixed.Lux was floating if she walked into the firepit at Lux's Place. Fixed.
- New Aim Sensitivity sliders, Walk/Jog toggle and more - 7 September 2026
New features and improvementsAdded Aim Sensitivity sliders (Options > Controls)You can now toggle Lux’s movement between walk and jogImproved Lux’s walk animationThere’s now a separate option for blood on Lux (e.g. if you’d like blood rendered on enemies but not on Lux)Added equip/unequip animations for gunsDNA attacks can now be executed simultaneously; e.g. Lux can now cast Shockwave while an insect swarm is still active Bug fixesFix a rotation bug in the new DNA attack code where Lux could get stuck in strafing orientation
- DNA targeting improved + bug fixes - 1 September 2026
New features and improvementsCompletely rewrote the DNA targeting algorithm from scratch. Lux will now always turn to face an enemy in RHETT’s line-of-sight; i.e. whatever the game’s camera can see. The new algorithm looks for the most-centred enemies first, and then targets the closest one of those. She can now cast DNA attacks while running and the whole mechanic is much more performant. Shaders are now compiled the first time you run the game. This reduces stutter and hitches during performance-heavy gameplay such as combat.The blood effects on Lux are more intense, and they now fade as her health regeneratesTweaked the camera lag settings to smooth out camera movement (except when aiming, where lag is disabled)Added some guides to make the entrances in Lux’s Place easier to find. There are currently two entrances: one at the front and one at the back. Bug fixesThe video call from Dy…
- Goodbye Lair…Hello Lux’s Place and The Grindhouse - 26 August 2026
New featuresThe Lair has been replaced by Lux’s Place and The Grindhouse - try them out!The Grindhouse is a new arena-style horde mode: endless waves of enemies, perfect for loot farming. Potentially challenging - use strategy.Lux’s Place is her new home which she can furnish and decorate using ShiniesLux now has a Roll mechanic for dodging. The default key is Alt (or left stick button on gamepads).Added Indonesian language support ImprovementsThe camera is now higher when Lux aims: more over-the-shoulder, less shoot-from-the-hipReduced the distance travelled when using Dash (but added Roll)Lucky Loom machines are now much more responsive: there’s no longer a delay before you can insert coins againIncreased Lux’s jog speed by 20%PerformanceThis build focuses on improving performance generally, but especially for older GPUs. Everyone should see at least a 10% increase in frame rate game-…
- Build 260814 is live - 14 August 2026
Fixing a couple of minor bugs and a few things I broke yesterday.The next update should be much bigger but it's probably a couple of weeks away.Until then...happy weekend all!
- Build 260811 is live - 11 August 2026
New features and improvementsPose ‘n’ Shoot: Lux can now be photographed in preset poses, anywhere in the game. This replaces the old Photo Mode and can be accessed via a remappable key at Options > Controls > Key Bindings > Global > Pose ‘n’ ShootA new “Flex” loot type is now dropped by enemies. Each Flex loot drop unlocks a new pose in the Pose ‘n’ Shoot library. God knows why enemies are carrying these.Added language support for Spanish (Latin America), Thai and VietnameseChanged Lux’s flashlight - it’s now a virtual light source that RHETT projects in front of her. This makes it much more stable and useful - it doesn’t flail around any more when Lux moves. The flashlight itself has also been removed so there’s less clutter on Lux herself. Lux’s weapons can now be hidden when not in use (Options > Gameplay > Lux > Hide Weapons)Lux can now go barefootDamage to Lux’s clothes is now per…
- Build 260727 is live - 27 July 2026
New Features and ImprovementsAdded Steam achievements. Up until now, an achievement icon has popped up but it's just been a placeholder. Going forward, actual Steam achievements will unlock in your account. Added Italian language supportAdded a new Gore option with dismembered limbs, spurting arteries, etc. It can be disabled at Options > Game > Gameplay > Blood and Gore Effects.Added a new option to select whether Lux looks at the camera occasionally (Options > Game > Lux > The Female Gaze)Added a new option to disable camera shakes if they cause discomfort (Options > Game > Camera > Camera Shakes)If Lux is unarmed, she can now face the camera when crouchedAdded XP and Skill Points to the Progress windowLux’s health is now fully restored on respawn if she dies, unless playing on the hardest difficulty
- Build 260720 is live - 20 July 2026
PerformanceMore performance improvements. A PC with 6GB RAM using the Medium quality setting should now get 60 fps most of the time.ImprovementsImproved gunshot soundsIncreased the text size for the tutorialsHealth is now carried across when restarting the gameBug fixesGuns could be fired while reloading. Fixed.Lux wasn’t taking damage from exploding barrels. Fixed.Lux could walk while in the main menu screen. Fixed.Progress was not being reset when starting a new game. Fixed.The Klown Town Showdown achievement wasn’t being unlocked. Fixed.The artifact at the end of Klown Town Showdown was being spawned twice, and the dialogue about it was being repeated. Fixed.NotesAs this is a demo and the game is still being developed, the structure of the save files has changed. If you run into issues - especially when changing Lux's clothes - please try deleting your save files (back them up first…
- Build 260610 (hotfix) is live - 10 July 2026
Bug fixesReverted the change in the last build where Lux put away the rifle and shotgun while jogging. What a disaster. 🙈 Apologies, I should’ve tested it more before rolling it out.When tutorial windows were displayed, they paused the game. If another operation was started just before the tutorial window appeared, this could freeze the game. Fixed via the simplest method possible: the tutorial window no longer pauses the game. 😀If Lux killed the clown at the start of Klown Town, its body would rotate to face Lux. Fixed.ImprovementsExpanded hit reaction animations for all enemies
- Build 260705 is live - 6 July 2026
Please keep the feedback coming! I also have a favour to ask: if you’re enjoying the demo, please consider leaving a review on the Steam demo page (a couple of words is enough). It really helps with the algorithm. :) PerformanceSaved roughly 1.5GB of VRAM in each level by optimising textures and modifying camera activation and render targets. This should help everyone, but especially players with older GPUs.Improved lighting and shadow performance game-wideAdded an option to disable animated hair, which is CPU-intensive. If you’re still experiencing performance issues, try disabling this at Options > Game > Lux.New features and improvementsYou can now save up to 20 custom outfits at Dressing Room > Killer OutfitsIf Fan Service is enabled, the new category “Tactical Underdress” now appears in the Dressing Room after the first time heavy damage occurs during combatAdded Turkish language s…
- Build 260424 is live - 26 June 2026
There are a lot of changes in this build - hopefully I haven't broken anything! I've tried to address a lot of the issues that you guys have reported. Still tons to do but I'm working through it. If your issue or request isn't here, don't worry, I haven't forgotten. :)New featuresAdded language support for Korean, Spanish and UkrainianAdded clothing damage to Lux. It gathers dirt and grime during combat and returns to its original state as her health recovers.Added “Blood” to Options > Game. If Blood is enabled, it’s rendered on Lux where she’s hit. It disappears as her health recovers. I made it optional because it can get pretty gory. Note: In this build, it's on by default.Added “Fan Service” to Options > Game. If Fan Service is enabled, some mild NSFW features are activated; e.g. clothes destruction inspired by games like Senran Kagura. This is beta/experimental and still in develop…
- Build 260602 is live - 3 June 2026
PerformanceFor new installs, the game now runs a benchmark at startup which optimises the performance settings for your PC. You can still change these settings at Options > Video > Graphics.Bug fixesThe new combat controls introduced an issue where Lux wouldn’t fire a DNA attack if it was selected while Aim was held down. Fixed.Ammo was being wasted when reloading: the remainder of the clip was discarded each time. The remaining ammo is now kept and auto-loaded into a clip when needed.The weapon HUD was being briefly displayed if DNA attacks were spammed. Fixed.Removed embedded HTML from the Options help text in most supported languages (Brazilian Portuguese and Russian will be fixed later this month)Some text on the UI (Dressing Room, Style Studio, Skills) wasn’t anchored properly, so it was displayed incorrectly when translated to other languages. Fixed.
- Build 260601 is live: Hotfix - 31 May 2026
If Lux has a gun equipped, she now automatically puts it away if you select a DNA attack. It worked this way before build 260524, I accidentally broke it in the update yesterday.
- Build 260524 is live - 31 May 2026
New featuresDNA attacks: The enemy being targeted is now highlighted in its weakness colour. To use a DNA attack now, select the target with Aim and press Fire. You can now also see the selected DNA attack in the HUD (lower left of screen): an arrow points to the current DNA attack, and the colours of the icons match the enemy weakness. For example, the Smite icon is orange, so if an enemy is highlighted in orange, using Smite will inflict more damage on it. As an additional helper, if you cycle through the DNA attacks while holding Aim, you’ll hear a “ding!” when you’ve selected that enemy’s vulnerability. Just play around with it and ping me if you run into any issues or have any suggestions. Note that hip-firing DNA attacks is no longer available: you must hold Aim while pressing Fire.Added a new Camera Distance option in Options > Gameplay. You can now move the camera closer to Lux…
- Build 260512#2 is live: Improvements + bug fixes - 22 May 2026
Improvements, changes and new stuffIt’s now much easier for Lux to escape if she’s cornered, and Dash can push through groups of enemiesImproved the flashlight. I think it’s easier to see what’s in front of Lux without breaking immersion, but let me know if you’d like to see more tweaking.General improvements to the camera. More work still needs to be done on this.Updated the help comments for Optics in the Options page to describe how each enemy weakness maps to a DNA attackAdded new melee attack animations for the Doll, Geisha and Pinwheel Patty enemies in Klown TownLux’s health now regenerates more slowly on Normal difficulty. The previous regeneration rate has been moved to Light difficulty.Removed the Invert Sticks option that swaps Look and Move on controllers. Let me know if you really need it. You can still invert the X and Y axes of course. Bug fixesFixed an issue where Lux’s m…
- Build 260512: Patch Notes - 14 May 2026
Added options to invert the vertical axis and change its sensitivity (select Options > Controls)Improved hair rendering and lighting in the Dressing Room and Style Studio Some hair styles were not rendering colour properly (especially blonde). Fixed.Replaced the hair style thumbnails in the Style StudioThe Shutterbug achievement was not unlocking. Fixed.The prompt to use interactive objects (like the Lucky Loom) now only appears when Lux is very closeIn Kijimi Hospice, the first enemy nurse was spawning too late, as though it was teleporting. Fixed.Changed the death cries for the big Freaky Lady clown to a deeper sound
- Free demo - 7 May 2026
Armed, dangerous, and redecorating. Free demo out now...and we're at ANZ IndieFest 2026 May 8-14!
- Make The Dead Dead Again: The Demo - 2 May 2026
🧟 THE DEMO IS COMING 🧟To celebrate our appearance at ANZ IndieFest 2026, we're dropping a playable demo of Make The Dead Dead Again during the festival (May 8–14)!Get your first hands-on with Lux and her DNA-powered abilities across two levels - a creepy amusement park and an abandoned hospital - plus The Lair, her home base for gearing up between the carnage.No undead left standing. Probably.The demo is free - wishlist the full game so you don't miss the launch in 2027!
- We're at ANZ IndieFest 2026! - 1 May 2026
The dead are getting deader — at ANZ Indie Fest! 🧟We're thrilled to announce that Make The Dead Dead Again has been accepted into ANZ IndieFest 2026 on Steam! 🥳From May 8th you can find us among some incredible indie games from Australia and New Zealand — and Lux will be bringing her full arsenal of DNA-powered zombie-slaying to the party.Wishlist us on Steam and stay tuned — there's more news coming very soon 👀 🔗