- Update Inbound - 18 February 2016
We have another small update coming out to fix some minor bugs we've been able to track down. Additional platforms are now in the review process as well.
- Update Inbound - 18 February 2016
We have another small update coming out to fix some minor bugs we've been able to track down. Additional platforms are now in the review process as well.
- Small Update - 24 January 2016
We fixed the issue with windows and libraries not being found. Also a few minor fixes and tweaks to visuals.
- Small Update - 24 January 2016
We fixed the issue with windows and libraries not being found. Also a few minor fixes and tweaks to visuals.
- *Whoops* - 23 January 2016
We're still not entirely sure why the build that got pushed live stopped working. It seems to be a windows only thing --- looking into it.
- *Whoops* - 23 January 2016
We're still not entirely sure why the build that got pushed live stopped working. It seems to be a windows only thing --- looking into it.
- Third Update - 23 January 2016
So far more then 225,000 runs have happened which is about 224,000 more then we had expected. We are reading every piece of feedback, good and bad, and will continue to address your concerns. Game Changes Version 1.3.204 + We’ve added a pause screen during gameplay, its nothing fancy but it will show you your distance/time/coins. + A pause button is available in the top right corner, also by default pressing “P” will pause the game as well * Hitting escape no longer quits, it pauses during gameplay, however will quit from the menus * We’ve made it so when you activate the steam overlay in game it will pause the game, or put you to the recap menu if you do it in the pre game sequence Full Screen Issues We are aware that there is at times an issue with full screen not showing the UI properly. This currently is a bug with the version of Unity which powers the game. We will update the game…
- Third Update - 23 January 2016
So far more then 225,000 runs have happened which is about 224,000 more then we had expected. We are reading every piece of feedback, good and bad, and will continue to address your concerns. Game Changes Version 1.3.204 + We’ve added a pause screen during gameplay, its nothing fancy but it will show you your distance/time/coins. + A pause button is available in the top right corner, also by default pressing “P” will pause the game as well * Hitting escape no longer quits, it pauses during gameplay, however will quit from the menus * We’ve made it so when you activate the steam overlay in game it will pause the game, or put you to the recap menu if you do it in the pre game sequence Full Screen Issues We are aware that there is at times an issue with full screen not showing the UI properly. This currently is a bug with the version of Unity which powers the game. We will update the game…
- Pending Update - 22 January 2016
We've spend some time fixing the few bugs that remain that have been pointed out (mainly to do with Steam integration). Before we push out these updates we're looking at reaching out to all you valuable, insightful, wonderful people to give us some feedback on features that should be added, or removed. So head on over to the Discussions section, and give us your best shot. Expect an update pushed out this weekend, directly impacted by your feedback!
- Pending Update - 22 January 2016
We've spend some time fixing the few bugs that remain that have been pointed out (mainly to do with Steam integration). Before we push out these updates we're looking at reaching out to all you valuable, insightful, wonderful people to give us some feedback on features that should be added, or removed. So head on over to the Discussions section, and give us your best shot. Expect an update pushed out this weekend, directly impacted by your feedback!
- Second Update - 21 January 2016
Well it sure has a been a roller coaster of a day watching the feedback come in, some good and some bad; but we’re still here listening. Here’s a bug fixing release from what was discovered at launch. Game Changes Version 1.2.201 * Fixed the issue with Cloney sliding along the bottom, turns out when we upgraded the old project some of the serialized data didn’t exactly get updated and some errors were happening. * Updated a few of the tree branch colliders to be a tad more forgiving with the newer physics model. * Steam version of game no longer authenticates with Game Center as well on OSX Enjoy!
- Second Update - 21 January 2016
Well it sure has a been a roller coaster of a day watching the feedback come in, some good and some bad; but we’re still here listening. Here’s a bug fixing release from what was discovered at launch. Game Changes Version 1.2.201 * Fixed the issue with Cloney sliding along the bottom, turns out when we upgraded the old project some of the serialized data didn’t exactly get updated and some errors were happening. * Updated a few of the tree branch colliders to be a tad more forgiving with the newer physics model. * Steam version of game no longer authenticates with Game Center as well on OSX Enjoy!
- First Update - 20 January 2016
We heard your feedback! In the first early hours of the morning we flipped the switch for Cloney to become active and have seen a lot of feedback on what people liked and didn't like. First and foremost, keep it coming! We are the first to accept that this game is a "clone" game and we thought it would be pretty clear of that from its name. It was made in a 24-hour game jam (the whole process was recorded and is available on the games website). For those that keep saying "Flappy Bird Clone", your right! Cookies for everyone! Including the fact that Flappy was a clone of another game. Yay! That being said … Steam Changes * We've unlocked all the achievements so that they are all visible. Not exactly sure what happened here, how they were visible in the store but not in the game. Either way that should be fixed now. * We've turned on the "Configuration Tool" on launch to allow for resolut…
- First Update - 20 January 2016
We heard your feedback! In the first early hours of the morning we flipped the switch for Cloney to become active and have seen a lot of feedback on what people liked and didn't like. First and foremost, keep it coming! We are the first to accept that this game is a "clone" game and we thought it would be pretty clear of that from its name. It was made in a 24-hour game jam (the whole process was recorded and is available on the games website). For those that keep saying "Flappy Bird Clone", your right! Cookies for everyone! Including the fact that Flappy was a clone of another game. Yay! That being said … Steam Changes * We've unlocked all the achievements so that they are all visible. Not exactly sure what happened here, how they were visible in the store but not in the game. Either way that should be fixed now. * We've turned on the "Configuration Tool" on launch to allow for resolut…