- Concrete Jungle Patch 1.1.9 - 21 November 2018
Hello everyone! This patch has been a long time coming due to me starting work on a new project. Apologies for this, and thank you for waiting. This patch brings with it a new localization, some much-needed fixes to the native Mac version, campaign difficulty balances, and cross-platform save games between pc & mac. Finally, I've also weakened Rick's invert card. Due to changes in game balance, the Steam leaderboards have been reset. The game's base price has also now been lowered to $6.99 or regional equivalent. If you play on both PC and Mac, Steam will only keep one instance of your save game in the cloud. It will usually prompt you for a choice and tell you which is the most recent. Make sure to launch the game on the platform with the save game you intend to keep and play a level or change an option, then quit and let the save sync. This should now be the most recent save game. The…
- OSX Version available now! - 27 March 2017
The mac version is finally here on Steam! Previously only available on itch.io through a wine wrapper, the new Steam version features both a native port and a new wine wrapper version! Steam will ask which version you want to run on launch. Both versions are functional minus some Steam API features: Leaderboards and achievements are unavailable for the time being, although cloud saves are working. The save game directory for both osx versions are the same so you can play either and not lose progress. I don't think Steam cloud syncs save games between PC and Mac, only between PC to PC or mac to mac. The file formatting is the same though so you can copy files across, the save game directory for the platforms are as follows: PC: Users/ /AppData/Roaming/ConcreteJungle Mac: :/Users/ /Library/Application Support/ConcreteJungle There are also a few additions to last weeks patch, as follows: N…
- OSX Version available now! - 27 March 2017
The mac version is finally here on Steam! Previously only available on itch.io through a wine wrapper, the new Steam version features both a native port and a new wine wrapper version! Steam will ask which version you want to run on launch. Both versions are functional minus some Steam API features: Leaderboards and achievements are unavailable for the time being, although cloud saves are working. The save game directory for both osx versions are the same so you can play either and not lose progress. I don't think Steam cloud syncs save games between PC and Mac, only between PC to PC or mac to mac. The file formatting is the same though so you can copy files across, the save game directory for the platforms are as follows: PC: Users/ /AppData/Roaming/ConcreteJungle Mac: :/Users/ /Library/Application Support/ConcreteJungle There are also a few additions to last weeks patch, as follows: N…
- Update 1.1.8 - 21 March 2017
Hello everybody! This update has been a long time coming, but it's finally here! I'm currently prepping the mac version for release on Steam next week, along with some long-lingering bug fixes. The mac version on Steam contains both a native version and a wine version- it'll ask you which one you want to play on launch. The Wine version has been available for a while on storefronts like itch.io, but I've been waiting for a functional native version to be ready before releasing on Steam. Both versions share the same save game directory, so you can play either one without losing progress. Because of some bug fixes relating to possible exploits, the Steam leaderboards will be reset next week. Concrete Jungle 1.1.8 is live now on Steam, and coming to other storefronts shortly. 1.1.8 New Features & Changes: -English dialog now plays even when a different language is selected (to turn off, lo…
- Update 1.1.8 - 21 March 2017
Hello everybody! This update has been a long time coming, but it's finally here! I'm currently prepping the mac version for release on Steam next week, along with some long-lingering bug fixes. The mac version on Steam contains both a native version and a wine version- it'll ask you which one you want to play on launch. The Wine version has been available for a while on storefronts like itch.io, but I've been waiting for a functional native version to be ready before releasing on Steam. Both versions share the same save game directory, so you can play either one without losing progress. Because of some bug fixes relating to possible exploits, the Steam leaderboards will be reset next week. Concrete Jungle 1.1.8 is live now on Steam, and coming to other storefronts shortly. 1.1.8 New Features & Changes: -English dialog now plays even when a different language is selected (to turn off, lo…
- Version 1.1.6 is here! - 24 September 2016
Hello everybody! Once again I have a new patch for you- this fixes some remaining issues from the last one and adds some AI optimization. I'm also going to be doing the high score reset I mentioned last time after I post this. Following a few bug reports with the last patch I chose to postpone the reset until this one was ready. Here are the update notes for 1.1.6. New Features & Changes: -AI 'thinking' speed has been optimized, AI will now arrive at decisions faster. -Added a 'Text Size' slider to the main menu's graphic options (only use this if text is not displaying properly due to your OS text sizing config). -Newly unlocked cards will now stay on screen until a mouse click or accept button input. -On AI turns: Messages displaying what the AI has chosen to spend its purchases on. -Reduced volume of the Barn's moooo sound as it was really loud! Bug Fixes: -The Orphanage was missing…
- Version 1.1.6 is here! - 24 September 2016
Hello everybody! Once again I have a new patch for you- this fixes some remaining issues from the last one and adds some AI optimization. I'm also going to be doing the high score reset I mentioned last time after I post this. Following a few bug reports with the last patch I chose to postpone the reset until this one was ready. Here are the update notes for 1.1.6. New Features & Changes: -AI 'thinking' speed has been optimized, AI will now arrive at decisions faster. -Added a 'Text Size' slider to the main menu's graphic options (only use this if text is not displaying properly due to your OS text sizing config). -Newly unlocked cards will now stay on screen until a mouse click or accept button input. -On AI turns: Messages displaying what the AI has chosen to spend its purchases on. -Reduced volume of the Barn's moooo sound as it was really loud! Bug Fixes: -The Orphanage was missing…
- Update 1.1.5 is live! - 21 July 2016
Hello all, I hope you are enjoying the summer! I'm positing today to announce the release of Concrete Jungle 1.1.5. This one has been a long time coming, due to some unfortunate real life stuff delaying my progress. The good news is though, there's a whole bunch of fixes, both little and large- see the change log at the bottom for more detail. The main addition this patch is additional language support; French and Spanish. I've been testing this patch for about a week myself, but as usual I'm paranoid that I've broken something somehow, so I'll be monitoring bug reports closely during the next few days and issuing hotfixes if needed. If you catch something in need of fixing immediately, the best way to let me know is through: http://colepowered.com/bug-report/ When I'm sure everything is working as it should, I'll also issue a steam high score board reset. There are some exploit fixes i…
- Update 1.1.5 is live! - 21 July 2016
Hello all, I hope you are enjoying the summer! I'm positing today to announce the release of Concrete Jungle 1.1.5. This one has been a long time coming, due to some unfortunate real life stuff delaying my progress. The good news is though, there's a whole bunch of fixes, both little and large- see the change log at the bottom for more detail. The main addition this patch is additional language support; French and Spanish. I've been testing this patch for about a week myself, but as usual I'm paranoid that I've broken something somehow, so I'll be monitoring bug reports closely during the next few days and issuing hotfixes if needed. If you catch something in need of fixing immediately, the best way to let me know is through: http://colepowered.com/bug-report/ When I'm sure everything is working as it should, I'll also issue a steam high score board reset. There are some exploit fixes i…
- Slowing The Conversation: Concrete Jungle - 10 June 2016
Part of the fun of playing games for me is the conversations that happen around them, but that means that it can feel like you’ve missed out when you come to a game late. So let’s generate our own discussion by revisiting some of last year’s missed games together. For starters, I chose Concrete Jungle , a blend of city- and deck-building. I don’t like it as much as I thought I did. …
- New Update: Night Mode & 20 New Buildings! - 4 February 2016
Hello citizens! I'm pleased to say Concrete Jungle is kicking off the new year with a massive new update that features not only 20 new buildings, but a new night time mode! http://colepowered.com/cj/night_teaser.jpg I hope you'll agree, the night mode looks quite nice! I'll still likely add a few final touches to it in future patches- like some additional windows lighting up. Night mode is enabled by default, will kick in after a few minutes and eventually cycle back to day again. it has no effect on gameplay and is cosmetic only (similar to the rain effects). If for whatever reason you'd prefer to play without it there's a new option to disable it in the options menu. Here's the complete list of new buildings: -Casino -Waste to Energy Plant -Market Garden -Outlet Store -Retirement Home -Orphanage -Convention Center -Resident Parking -Dairy -Gas Power Plant -Pumping Station -Medical Sch…
- New Update: Night Mode & 20 New Buildings! - 4 February 2016
Hello citizens! I'm pleased to say Concrete Jungle is kicking off the new year with a massive new update that features not only 20 new buildings, but a new night time mode! http://colepowered.com/cj/night_teaser.jpg I hope you'll agree, the night mode looks quite nice! I'll still likely add a few final touches to it in future patches- like some additional windows lighting up. Night mode is enabled by default, will kick in after a few minutes and eventually cycle back to day again. it has no effect on gameplay and is cosmetic only (similar to the rain effects). If for whatever reason you'd prefer to play without it there's a new option to disable it in the options menu. Here's the complete list of new buildings: -Casino -Waste to Energy Plant -Market Garden -Outlet Store -Retirement Home -Orphanage -Convention Center -Resident Parking -Dairy -Gas Power Plant -Pumping Station -Medical Sch…
- Update 1.1.2! - 24 November 2015
Hello everybody! I've just posted the latest update- quite a good one. There's 8 new buildings, including a new starting card. I've also nerfed the 'museum' card, it will no longer replicate other museums or cards with a cloning ability. Although difficult, it was possible to achieve a crazy high score card cycle by using multiple museums to clone themselves and other high value buildings. As a result, I'll also be resetting the versus mode leaderboards towards the end of the week to keep things fair. I hope this will be the last reset I'll have to do. I'll be monitoring the changes during the next few days as usual in case I've missed any small tweaks/glitches. Here are the patch notes: 1.1.2 New Cards: -Bowling Alley -Chocolate Factory -Circus -Life electric Landmark -Nightclub -Printing Press -Religious Building -Research Plant -Fixed: Cursor button would be highlighted with a card s…
- Update 1.1.2! - 24 November 2015
Hello everybody! I've just posted the latest update- quite a good one. There's 8 new buildings, including a new starting card. I've also nerfed the 'museum' card, it will no longer replicate other museums or cards with a cloning ability. Although difficult, it was possible to achieve a crazy high score card cycle by using multiple museums to clone themselves and other high value buildings. As a result, I'll also be resetting the versus mode leaderboards towards the end of the week to keep things fair. I hope this will be the last reset I'll have to do. I'll be monitoring the changes during the next few days as usual in case I've missed any small tweaks/glitches. Here are the patch notes: 1.1.2 New Cards: -Bowling Alley -Chocolate Factory -Circus -Life electric Landmark -Nightclub -Printing Press -Religious Building -Research Plant -Fixed: Cursor button would be highlighted with a card s…
- 1.1.1 Update is here! - 28 October 2015
Hello everybody! The 1.1.1 update just went live, there's some cool new things in this one, you can read the full patch notes here, but here's the good stuff: New Buildings! The first new building additions are included in this patch- 2 new landmark level buildings. These are just the first of many new buildings I have planned that will arrive with future patches. http://colepowered.com/cj/praetoria.png http://colepowered.com/cj/tri_iron.png New Options! By popular demand, I've included some new options- a way to adjust AI play speed and an option to have a confirmation step before you play cards. Both can be found in the options > game menu. The AI speed option currently only effects the pauses between placements and menu selections and not it's actual 'thinking time'. I hope to expand upon this in the future. Steam Stats! In the card database you can now see how often you select cards…
- 1.1.1 Update is here! - 28 October 2015
Hello everybody! The 1.1.1 update just went live, there's some cool new things in this one, you can read the full patch notes here, but here's the good stuff: New Buildings! The first new building additions are included in this patch- 2 new landmark level buildings. These are just the first of many new buildings I have planned that will arrive with future patches. http://colepowered.com/cj/praetoria.png http://colepowered.com/cj/tri_iron.png New Options! By popular demand, I've included some new options- a way to adjust AI play speed and an option to have a confirmation step before you play cards. Both can be found in the options > game menu. The AI speed option currently only effects the pauses between placements and menu selections and not it's actual 'thinking time'. I hope to expand upon this in the future. Steam Stats! In the card database you can now see how often you select cards…
- Update 1.1.0 & Upcoming Leaderboard Reset - 7 October 2015
Hello everybody! Today I updated the game to 1.1.0, it contains another lot of fixes and some tweaks to certain gameplay aspects that could be used to achieve some astronomical scores! There's some really cool strategies out there but some were breaking the game a bit, so adjustments have been made. Because of this and also because of the number of gameplay tweaks and balances since the release, I'm planning a reset of the steam leaderboards at the end of the week. Unfortunately it's the only way to keep the high scores on a level playing field with the recent changes. In the future leaderboard resets will be kept to a minimum. You can read the entire changelog here.
- Update 1.1.0 & Upcoming Leaderboard Reset - 7 October 2015
Hello everybody! Today I updated the game to 1.1.0, it contains another lot of fixes and some tweaks to certain gameplay aspects that could be used to achieve some astronomical scores! There's some really cool strategies out there but some were breaking the game a bit, so adjustments have been made. Because of this and also because of the number of gameplay tweaks and balances since the release, I'm planning a reset of the steam leaderboards at the end of the week. Unfortunately it's the only way to keep the high scores on a level playing field with the recent changes. In the future leaderboard resets will be kept to a minimum. You can read the entire changelog here.
- Version 1.0.7 - 30 September 2015
Hello everybody, the game is one week old! For this very special occasion I've just uploaded a new patch. Full list of changes below: -Added: SFX when you have purchase points available on a new turn. -Fixed: Text supposed to appear when moused over the tech bar was appearing beind it. -Fixed: Bugs with life count being saved, especially in classic mode. -Fixed: The number of stars calculated for the stats screen was skipping a level. -Fixed: The 'Gym' was not giving +1 economy point as listed on the card. -Fixed: The 'Mail Depot' card was displayed as repeating, when it is one-shot. -Fixed: Classic mode was displaying incorrect values for the latest score. -Fixed: Controller not being able to select skills if no mouse control was enabled. -Included 'Steamworks.mfx' in the game folder, as a few machines are asking for this file on launch. -The mouse wheel can now be used to scroll on th…
- Version 1.0.7 - 30 September 2015
Hello everybody, the game is one week old! For this very special occasion I've just uploaded a new patch. Full list of changes below: -Added: SFX when you have purchase points available on a new turn. -Fixed: Text supposed to appear when moused over the tech bar was appearing beind it. -Fixed: Bugs with life count being saved, especially in classic mode. -Fixed: The number of stars calculated for the stats screen was skipping a level. -Fixed: The 'Gym' was not giving +1 economy point as listed on the card. -Fixed: The 'Mail Depot' card was displayed as repeating, when it is one-shot. -Fixed: Classic mode was displaying incorrect values for the latest score. -Fixed: Controller not being able to select skills if no mouse control was enabled. -Included 'Steamworks.mfx' in the game folder, as a few machines are asking for this file on launch. -The mouse wheel can now be used to scroll on th…