- Ricochet Raven - V0.1.1 - 11 August 2026
After the recent update people have found a decent few new bugs, thank you to everyone for reporting them so i could try and fix em!V0.1.1FIXES:Fixed Homing Issues with projectiles (sometimes dodging enemies instead of homing)Fixed charge visual not showing up in correct place in new enemiesFixed bug where enemy would mutate but the incorrect one would spawn instead (i hope)Forgot to disable a debug visual for poison cloudsPERFORMANCES:Adjusted projectiles so they don’t run functions in sync to reduce lagWall particle effect now only simulates when on screenChanged how homing works to be more optimizedReduced frequency of certain checksCHANGES:Egret Effect Feather, Changed from +50% scale to +25% scale, with projectile damage reduced from -30% to -25%
- THE ROT UPDDATE - 4 August 2026
This is officially the first content update for Ricochet Raven!It took a little longer than i'd like but it's finally here! i hope you guys enjoy the new environment and feathers! there will definitely be some patches over the coming weeks to iron out some bugs that probably got through, however i already have the next set of updates planned! and also plan on making a follow up announcement next week! but for now enjoy and hopefully you guys don't find too many bugs :p Additions New Environment!2 New EnemiesHoming TankRapid fire enemy that can’t aimEnvironmental hazardEnding animations added to bossesNew boss!5 New feathers!Changes to shopExtra dialogueNew AnimationsAdded Text effects to dialoguePerformance improvementsAdded visual for dodging invincibilityRemoved harsh edges from slime splatAdded system that unlocks certain enemies in certain environmentsMoved laser enemy unlock to The…
- I'M BACK! - 29 May 2026
So in my last update I mentioned going on a break and I'm glad to say I'm back!Thank you all for the valuable feedback and bug reports while I was gone! I'm back now and about to start work on the first content update!
- DEVLOG! - 11 May 2026
I made a full length devlog going over the experience and hurdles regarding Ricochet Ravens development! i also talk a bit about what some of the future plans are for the game!i will be taking a 2 week break but once i'm back i'll be working on the next content update for the game! Thank you to all who've bought or played the game! it means a lot to me!
- Patches & Performance! - 26 April 2026
Well, you guys have done a great job at finding bugs in the game! thank you for mentioning them here on steam and in the server! this is the first major patch that hopefully fixes a lot of the bugs found:V0.0.4:Changes:Changed how sun conure feather works:Sun conure now does a base 50 Effects DMG every 0.2 secondsSun conure default range increased by 42%Improved Tentacle lockdown sequenceAdded a HUD for clarityDarkened background to make the charge more visibleBug Fixes:Fixed bug that caused laser enemy to spawn before they were introducedFixed projectiles not slowing down when enemies were frozenDestroyed props no longer blocking incoming projectilesFixed Feather description not updating properly when reshuffling stockFixed bug that let players spam dash up the side of a wallFixed bug with projectile splitting that caused issues with other feathers such as the black kite orbit or turns…
- Urgent Bug Patch! - 23 April 2026
Fixed an urgent bug that allowed players to infinitely skip levels and bosses
- First Patch! - 22 April 2026
First patch of the game, thank you to all who have reported bugs both here and in the server! i've fixed a few things that were higher priority already but still have a few more to go for a follow up patch later this week!Steam Record Saving should now work in menu statsEnemy Kill count should now also save properlyFixed spelling mistake in wraparound willowFixed Bug where certain effects would disappear when a deflected projectile bouncedFixed but that made homing projectiles unable to hit boss
- IT'S HERE!!! - 21 April 2026
I'm glad to say Ricochet Raven is finally out in early access! thank you to all who showed interest in the game! i hope you enjo it! i'll be making a follow up post with a roadmap/plans for future content!
- New settings added! - 28 February 2026
Most fixes in this update are centred around the sun conure feather: Added Frame cap setting in visual settings after having issues on certain devicesFixed sun conure projectiles not resetting when returning to object poolOncoming projectiles now visible behind sun projectilesfixed sun projectiles scaling not being accurate
- Fixed Shop! - 26 February 2026
Someone in the discord noticed that there was an issue regarding the prices in the shop not actually matching what the player was paying for the feather, should be fixed now!
- 2 important fixes! - 25 February 2026
Only 2 small but important fixes in this update: Redesigned Scaling system after finding it was inaccurateFixed music out of sync bug!
- Another Update yup - 24 February 2026
this one is just 2 quick fixes that were found but were very much affecting the game: Fixed Explosions not affecting other non deflected projectilesFixed Laser firing offscreen making it impossible to parry
- Patch Time! - 24 February 2026
A Few fixes in this version with one important bug fix:Added animation to upgrade button in level complete screen for readabilityFixed Music Intensity Issue in tutorialFixed Bug where Sun conure feather was changing scales of post impact effectsincreased base projectile size by 20% for better readabilityMade arrow in shop brighterFixed inconsistent naming in certain feathers
- More Fixes! - 23 February 2026
Added small but important fixes in this version, and this will be the version we're going into next fest with! Fixed certain gaps that were still exposed in levelsFix splitting projectiles directions being offMade it so camera shake effects don’t stack for the sake of motion sicknessReadjusted explosion systemFIXED MUSIC FINALLY!! music no longer randomly fades or cuts out and now also works consistently in the pause menu!!
- Quick Patch - 19 February 2026
As expected the last version had some bugs that slipped past me, although should now work! Disabled some debug elements that I forgot to hidefixed the sun conure feathers just being completely broken with object poolingFixed Orbit Feather not working with new object pooling system
- HUGE PREFORMANCE BOOST! - 17 February 2026
In this version most of the chances will be invisible but should deliver a massive boost in consistent performance! the following has changed:added object pooling a lot of objects and effectsChanged how all post impact effects respond to improve performanceAll post impact effects now do double damage on crit parry and also have crit variant visualsMade post impact effects scale better/more accurately Added Symbol to healthpod for clarityProjectiles are now visible through objects and particles like poison clouds and other enemies to make them easier to see in hectic situationsThis version might bring some new bugs, if you do find any please mention it in the community tab or in the discord server which can be joined in the credits tab of the game!
- Important Fixes! - 15 February 2026
Fixed a few critical bugs in this version! Fixed softlock keybinding issue that would make it so players couldn’t jump if they changed their controls (if you’re having that isssue make sure to rebind them now next launch and it should work!)Fixed music fading or disappearing randomly (FINALLY)fixed that certain turrets wouldn’t fire at an angletemporarily disabled controller support on pause menu as it cause a rare bug for peoples runs to restartCurrently still known bugs:Music will sometimes stop in pause menu instead of swapping to lower intensity
- Patch Time! - 13 February 2026
Some big bugs were found in the previous build so this updated fixes:Fixed Bug where shop wouldn’t load properly and just be a black screenUpdated how life steal works, instead of operating on hit, it now triggers on enemy death and heals a set 2hpOptimized lighting system to be less performance intensiveincreased collider on turretsfixed specific platform that could trap player occasionallyDashing through props wont cause freeze frame effect anymorelife steal feather does take off max health nowAs well as an overhaul to how damage works! now the damage upgrade that can be levelled up applies to all effects such as radiation, poison, explosion and lightning damage!
- Initial Demo Patch - 11 February 2026
Several bugs were found after the first day on the discord server, managed to patch the following:Restart now works in tutorialHUD disappearing bug fixedMade it more clear which option is being hovered in the tutorial selection menu for controllersFixed a bug that made it so jumping wouldn’t work under certain conditionsFixed bug that made it so you couldn’t dash through destructible walls when running against themAdjusted Boss healthCurrent Known Bugs:Lasers will still fire even if player is through door when close enoughMusic might cut out if too many sounds are playing at onceCertain Feather combos need nerfing in general