FLOSS news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak22
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score96% positive
- Total reviews90
- Release dateOct 5, 2025
- DeveloperGameInCubes
- PublisherGameInCubes
Genres: Action, Indie, Free To Play
Company pages: Developer: GameInCubesPublisher: GameInCubes
FLOSS Steam news
FLOSS news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Forgotten update - 28 May 2026
This update had actually been ready for a while, but I think I forgot to release it. So much time has passed that I can’t even remember exactly what was changed. Most likely there were improvements to the networking code and the leaderboard.
- 1.2.1 Patch - 21 February 2026
• Fixed leaderboard UI issues • Fixed incorrect portal top count calculation on the server
- 1.2.0 Patch – Were you also tired of pure randomness? - 20 February 2026
New Feature: • Records are now stored together with the seed • You can choose a seed when starting a level — enter it manually or click on a seed used by one of the record holders • Random seed on death is still available as an option • The seed now affects enemy spawns on normal and endless levels, the state queue on the BossRush portal, and capture point spawns Additional Changes: • Leaderboard UI has been expanded with new logic: seed input field, random seed button, and a seed column in the records table • Offline mode is now truly “quiet” — records are not sent to the server and leaderboards are not displayed • Notifications have been redesigned and are now more universal • Fixed the timer not stopping instantly upon level completion • Optimized several server requests for faster response times • The server has been rewritten from scratch — upgraded from a quick MVP to a proper, ex…
- The server may be temporarily unavailable - 20 February 2026
I’m almost done with version 1.2.0. This update includes major changes to both the game client and the server infrastructure. Because of technical limitations, I won’t be able to keep the old and new server versions running at the same time or provide a smooth transition while everyone updates. The switch will be direct, and there’s a chance some issues may appear at first and need a bit of time to fix. Due to data incompatibility, current records will be wiped. You’ll still be able to play the game even if the server is offline — it’s designed to work fully without an active server connection. The new infrastructure should help avoid situations like this in future updates.
- 1.1.2 Patch – Global Stats Update - 17 February 2026
• Added global statistics display showing how many portals are controlled by the current Top 5 players • Added background particles to the hub for a more dynamic atmosphere
- 1.1.1 Patch – Leaderboard for Everyone - 16 February 2026
When I moved the leaderboard behind a DLC, I hoped it would help cover the server costs. However, since its release, I haven’t been able to break even. So here’s the good news - the leaderboard is now available to everyone in the base game, without purchasing the DLC. I’ll do my best to keep the server running for as long as possible. • Leaderboard is no longer locked behind DLC • New Year event has been removed • Reduced tooltip font size in the menu • Updated the "broken portal" text (I still think it was a good joke, but it confused too many players) • Removed the small lore text snippet
- 1.1.0 Patch - Leaderboard in DLC - 26 December 2025
• Level completion timer is now decoupled from the game’s FPS for maximum measurement accuracy • Dedicated leaderboard server. On every level except tutorials, you can compete with other players for the top spot • All levels where you currently hold 1st place are now highlighted in green • Snowflakes added to all particle effects (for example, during boss hits) and to the menu for a festive New Year vibe • Small update to the first boss The entire game remains free, just like before. However, the leaderboard server has ongoing costs that I cover out of pocket, so access to it is now available via a DLC.
- [v1.1.0] Release + Event - Dec 26, 18:00 UTC - 24 December 2025
Join the game right after the release to help test peak server load. While you’re chasing records on normal levels, bosses, and endless mode, I’ll be monitoring the server and scaling infrastructure if needed. Developer’s note: The game remains completely free, but the leaderboard requires server costs, so it’s locked behind a DLC.
- Pro Update 1.0.3 - 19 December 2025
This update is focused on maximum responsiveness and player control, pushing the game closer to the engine’s performance limits. Core Changes: • Option to disable VSync • Option to disable Anti-Aliasing • Ability to set frame queue to 0 • Virtual cursor can be disabled in favor of the hardware cursor Additional Changes: • Slight sprite size optimization (the game now takes a bit less disk space) • Buff names updated in the in-game UI • Bow charge indication is now duplicated on the character, with a red flash when fully charged
- Patch 1.0.2 - 23 November 2025
• Added Korean localization - huge thanks to UMOPCLONE for the translation! • Fixed a typo in the Chinese localization.
- Help Bring FLOSS to Your Language - 19 October 2025
Hi everyone!I’ve seen a few comments from players wishing the game had localization for their language. I’m a solo indie developer and, unfortunately, I don’t have the resources to hire translators for every language. I also don’t want to rely on machine translation since I can’t verify the results and don’t want to ruin the experience with poor text quality.However, I do have an open localization repository, and I’m more than happy to accept help from the community! If you’d like to help translate the game into your language, you can either:Send me your translated version directly by email, orMake a Pull Request in the GitHub repository.I’ll review your submission, merge it, and release a new version on Steam with your translation included.Every localizer will be added to the game’s credits! You’ll be able to choose the color of your name and include a link to your contact or profile,…
- Patch 1.0.1 - 10 October 2025
TechnicalAdded Linux build.Fixed menu music switching - it should no longer stop playing unexpectedly.Quick fix for ultrawide monitors - the menu should now display correctly.Achievements“Triple Star System” should now unlock properly right away. Hopefully.EnemiesBlue Circles have been nerfed. They’re sad about it, but no one liked them anyway.Yellow Circles are now larger to make them more noticeable.Red Triangle’s white shield no longer traps enemies inside.BossesFirst Boss (Nerf)Removed the yellow final phase.The blue phase no longer fires yellow projectiles.Boss Rush (Improvements)HP increased from 250 → 450.Sword and Shield attacks under ×3 now deal 6 damage, matching the pistol’s ×3 power.The boss now checks for missing buffs and kindly switches to a state that lets you obtain one.Can now activate yellow mode in addition to red and blue.Fixed several state transition issues.Levels…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 28 May 2026 | Forgotten update | 1833968530888733 |
| 2 | 21 February 2026 | 1.2.1 Patch | 1825093633189312 |
| 3 | 23 November 2025 | Patch 1.0.2 | 1816849002018192 |
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