Balltopia news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID4003490
- PriceNo longer available on Steam Store
- Release dateComing soon
- DeveloperSwinklyDev
- PublisherSwinklyDev
- Parent gameNot available
Genres: Casual, Indie, Racing, Simulation, Strategy
Company pages: Developer: SwinklyDevPublisher: SwinklyDev
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Balltopia Steam news
Balltopia news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- New Demo - Complete Overhaul - 4 May 2026
Yes - you read that correctly. I've spent the past couple of my months rewriting almost every part of Balltopia from scratch. It's still the same game at heart, but everything is improved. There's tons of new features I could get into, from the shop to stacking cards to the new abilities, but it's probably best if you just try it out.I've been working myself to the brink of insanity trying to get the game ready for Deckbuilders Fest, and while it's still so far from where I wish it could be (probably has some bugs, and the balance is all over the place) I've made some huge progress, and you should be able to get a pretty good idea of what's in store for the future of this game.Please, let me know what you think, and report any bugs in the discussions. I'll be working hard to get the balance more in line and fix any issues throughout the coming week.Swinkly
- Demo Update 1.5 - 20 February 2026
New content/features: Purgatory and Endless Mode each have unique music now. Cards that award a flat bonus are now replaced with +1 and +2 variants as the run progresses so they won't become completely irrelevant in later levels. Reverted 2 levels from Octoberville and Deep Void that were less interesting after their reworks. Fixes: Fixed a bug that would cause you to win with any amount of money if the goal is "overflow". Fixed some visual bugs. Changed the star icon. Fixed an issue with the 5 extra balls boss that would cause The Podium to proc if you finished > 10th place.
- Demo Update 1.4: Major new features and changes. - 16 February 2026
Major updates: Runs are now 15 levels long. The third level in every zone has a "Debuff" boss. Difficulty levels are now represented by stars and have other effects rather than just the scoring goals. Each deck will display stars for the highest difficulty you've beaten. Fantasy Deck has been changed to Nomad Deck, and now starts with Hustler and Dividends rather than random cards. Changes to deck balancing (notably, Standard and Emerald decks now begin with 2 card slots). Balance of numerous cards adjusted. Visual overhaul of Deep Void. Various other fixes.
- Demo Update 1.3 - 14 February 2026
Major updates: The ability to travel to Purgatory is represented by a HUD icon. Hellhound now awards additional trips (stackable) if deleted while outside purgatory. Purgatory money bonuses have been increased with scaling based on the previous level goal. This should provide a better chance of winning the subsequent level in many cases. There is now a visual indicator when a new card slot is available for purchase. Ghost Ball card now available in demo. Balance changes: Almost all multiplicative cards have had their values adjusted as they could become extremely overpowered when stacked. Pi and Trapdoor have a "shop cooldown" and will not appear in consecutive shops. Trapdoor only has one use. All In will only let you wager 1.5x your current cash. Cleansing Flame now deletes itself to prevent permanent x2 multiplier with sufficient card slots. Balls have a small randomized velocity at…
- Demo Update 1.2 - 8 February 2026
Major changes: Results panel now shows multiplier for finishing in each place. Overhaul of numerous stages that were too RNG-dependent regardless of launch. Made container rotate faster at start of round to allow for better launches. Visual updates to container. Balls that have finished no longer have collision, preventing them from blocking the goal. Card changes: Energy Drink: Duration reduced to 1.5 seconds and acceleration increased slightly. Will no longer cause ball to fly upward. Antimatter: Awards flat speed bonus instead of multiplying to avoid uncontrollable launches. Both cards should be more consistently useful now. Bugfixes: Fixed bug that would cause ball to reset when not stuck.
- Demo Patch 1.1 - 3 February 2026
Notable new features: Active cards now have hotkeys that can be used instead of the mouse Hovering the "Results" panel shows base multipliers for every place Added additional instructions for vs. chat mode Bugfixes: Fixed an issue that caused vs. chat mode to never connect Fixed an issue where the "main menu" button would not work after winning a game Fixed an issue where several active cards would incorrectly display as "passive" when hovered Fixed an issue certain decks' effects would translate to vs. chat mode Known bugs: Double "reload" sound under specific circumstances when finishing round
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 3 February 2026 | Demo Patch 1.1 | 1823191198616939 |
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