Supreme Commander 2 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players186 · 23 September 2026 - 19:12:18 UTC
- SteamPulse tracked peak1,632
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score88% positive
- Total reviews12,917
- Release dateMar 1, 2010
- DeveloperGas Powered Games
- PublisherSquare Enix
Genres: Strategy
Company pages: Developer: Gas Powered GamesPublisher: Square Enix
Supreme Commander 2 Steam news
Supreme Commander 2 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Steam Cloud Support - 19 May 2026
As part of our ongoing efforts to celebrate and enhance the Square Enix back catalogue, we’re reviewing a number of classic titles to see where we can introduce modern quality of life improvements. One key focus has been retrofitting Steam Cloud support, allowing players to seamlessly carry their progress across multiple devices – including PC and Steam Deck.We recently rolled out Steam Cloud Support for Sleeping Dogs and Just Cause 3 with great success, and we’re pleased to share that this work has now been extended to the Supreme Commander series, which is available today with full Steam Cloud support functionality.While this update currently applies to a select number of titles, we’re continuing to explore opportunities to expand these enhancements across more of the Square Enix catalogue over time.If you experience any issues with this update, please let us know via the Steam Commun…
- The best mech games on PC - 29 December 2017
Whether you like hardcore simulation and strategy or the explosive thrill of mecha anime, games about big stompy robots have always had a home on PC. And with MechWarrior 5: Mercenaries and the turn-based BattleTech coming in 2018, it's never been a better time to be a fan of games about 100-ton death machines. While mech games span all kinds of genres, they are bound together by the simple truth that piloting suits of mechanized armor into combat is a fantasy that never gets old. It's an aesthetic that dates back decades to the very first MechWarrior in 1989 and now lives on in newer games like Titanfall 2 and Brigador. That's why we've rounded up a diverse selection of our favorite mech games spanning multiple genres—from the traditional hardcore sim to button-mashing character action. Whatever your preference, there's a mech game for you. Titanfall 2&#…
- New Week Long Deals Available on Steam! - 5 August 2013
Save up to 75% on new Week Long Deals on Steam, available now until August 12th at 10AM Pacific time!
- Major new Supreme Commander 2 patch reworks economy (the game’s, not ours) - 17 March 2013
Gas Powered Games have released a new patch for Supreme Commander 2, over two years since the last update hit. The list of changes and fixes is pretty sizable, as you can see here, but aside from a few balance and AI tweaks, the game's economy appears to be the main thing that's changed. Why now? Gas Powered Games' Steve Bauman has assured us that "there's nothing of any significance to the timing of the patch", but GPG were recently acquired by Wargaming.net, so I'm not ready to lower my eyebrow just yet. Also: it appears to be stuck. Send help. If you've not played the series that periodically resurfaces to devour our free time, the patch notes aren't likely to make much sense, but thankfully our resident SupCom2 expert Tom Francis was on hand to explain that this update offers a pretty major reworking of the game's economy. (And not for the first time either) The game should update a…
- Patch 1.26 Pt.1 - 15 March 2013
Fixes and Improvements: Mass Extractor Veterancy – Securing and protecting mass deposits is now vital to mid-term and long-term gameplay. Base unit cost and base Mass output has been reduced to half of the previous values. Mass Extractors will slowly increase in effectiveness as they accumulate veterancy until at 18 minutes they double their effectiveness. All units built at Land Factories have had their visual scale reduced by 25%. Players are now able to see the health value of enemy units. Fix for veterancy bar not displaying properly. Fix for Illuminate teleport ability overwriting the transport ability. Fix for Air units not receiving their LOS buff after being built. Fix for Pullinsmash ability remaining active when placed in a transport. Fix for some abilities to be activated more than once if activated very quickly. Fix for redirector not redirecting nukes if the launcher was pr…
- Patch 1.26 Pt.1 - 15 March 2013
Fixes and Improvements: Mass Extractor Veterancy – Securing and protecting mass deposits is now vital to mid-term and long-term gameplay. Base unit cost and base Mass output has been reduced to half of the previous values. Mass Extractors will slowly increase in effectiveness as they accumulate veterancy until at 18 minutes they double their effectiveness. All units built at Land Factories have had their visual scale reduced by 25%. Players are now able to see the health value of enemy units. Fix for veterancy bar not displaying properly. Fix for Illuminate teleport ability overwriting the transport ability. Fix for Air units not receiving their LOS buff after being built. Fix for Pullinsmash ability remaining active when placed in a transport. Fix for some abilities to be activated more than once if activated very quickly. Fix for redirector not redirecting nukes if the launcher was pr…
- Patch 1.26 Pt.2 - 15 March 2013
Balance Improvements: Factory experience value increased from 1000 to 1250. Gantry experience value increased from 1250 to 1750. Factory TML upgrade now prioritizes structures over mobile units. Cybran Executioner Class movement speed reduced from 5 to 4. Minimum range of 20 added. Magnetron cooldowns increased from 30 to 45 seconds. C-Rex health increased from 51300 to 60000. Intellitron health increased from 1500 to 2000. Cost decreased from 90m/300e to 80m/275e. Loyalist speed increased from 4 to 4.2. Weapon range increased from 17 to 18. Executioner Class RP cost increased from 6 to 7. Kraken RP cost decreased from 12 to 10. Sea Operations cost decreased from 8 to 7. Naval Vision boost increased from 75% to 100%. Structure Sonar RP cost increased from 1 to 2. Intellitron RP cost reduced from 5 to 4. Cobra RP cost reduced from 2 to 1. Power Detonate RP cost increased from 4 to 5. Lan…
- Patch 1.26 Pt.2 - 15 March 2013
Balance Improvements: Factory experience value increased from 1000 to 1250. Gantry experience value increased from 1250 to 1750. Factory TML upgrade now prioritizes structures over mobile units. Cybran Executioner Class movement speed reduced from 5 to 4. Minimum range of 20 added. Magnetron cooldowns increased from 30 to 45 seconds. C-Rex health increased from 51300 to 60000. Intellitron health increased from 1500 to 2000. Cost decreased from 90m/300e to 80m/275e. Loyalist speed increased from 4 to 4.2. Weapon range increased from 17 to 18. Executioner Class RP cost increased from 6 to 7. Kraken RP cost decreased from 12 to 10. Sea Operations cost decreased from 8 to 7. Naval Vision boost increased from 75% to 100%. Structure Sonar RP cost increased from 1 to 2. Intellitron RP cost reduced from 5 to 4. Cobra RP cost reduced from 2 to 1. Power Detonate RP cost increased from 4 to 5. Lan…
- Supreme Commander 2 Update Released - 15 March 2013
Fixes and Improvements: - Mass Extractor Veterancy – Securing and protecting mass deposits is now vital to mid-term and long-term gameplay. Base unit cost and base Mass output has been reduced to half of the previous values. Mass Extractors will slowly increase in effectiveness as they accumulate veterancy until at 18 minutes they double their effectiveness. - All units built at Land Factories have had their visual scale reduced by 25%. - Players are now able to see the health value of enemy units. - Fix for veterancy bar not displaying properly. - Fix for Illuminate teleport ability overwriting the transport ability. - Fix for Air units not receiving their LOS buff after being built. - Fix for Pullinsmash ability remaining active when placed in a transport. - Fix for some abilities to be activated more than once if activated very quickly. - Fix for redirector not redirecting nukes…
- The Visual Evolution of Sci-Fi Real-Time Strategy Games - 11 March 2013
StarCraft II 's expansion pack, Heart of the Swarm , is already out in some parts of the world , and it's launching tomorrow in North America. To celebrate, let's take the opportunity to examine more than 20 years' worth of real-time strategy history in today's Show Us gallery, and see how much the genre has evolved visually. Since the StarCraft games are set in Earth's 25th century, we're focusing only on RTS games in sci-fi settings. Herzog Zwei (1990) Dune 2: The Building of a Dynasty (1992) Command & Conquer (1995) KKnD (1997) Total Annihilation (1997) StarCraft: Brood War (1998) Machines (1999) Earth 2150 (2000) Dark Reign 2 (2000) Warhammer 40K: Dawn of War (2004) Star Wars: Empire at War (2006) Halo Wars (2009) Supreme Commander 2 (2010) StarCraft II: Heart of the Swarm (2013) Were there any real-time strategy games that blew your mind when they came out? Any great-looking unrele…
- Gas Powered Games hit by layoffs - 18 January 2013
Update: Chris Taylor offers a comment about the state of the company, and what will happen to the Kickstarter project he just launched. Gas Powered Games may have only just launched a Kickstarter for their next game, Wildman . However, it appears that Chris Taylor's studio may have been using the crowdfunding platform in an attempt to stave off its financial troubles. Taylor has confirmed to Kotaku that "we do have a layoff," but did not offer any further details, saying that "we'll be updating our Kickstarter as well with details very soon." According to the initial report, "almost everyone at the company has been laid off." In fact, one source alleges that "everyone except CEO Chris Taylor and one or two people." The last two games to come from the studio were Supreme Commander 2 and Age of Empires Online . "The studio is still operating, but we had to slim WAY down to conserve cash r…
- Supreme Commander developers tease “Project W” with 25 day countdown timer - 20 December 2012
Gas Powered Games are getting ready to talk about "something wild." This big countdown clock is ticking down to a proper reveal on January 14. The Total Annihilation, Dungeon Siege and Supreme Commander developers have been working on Age of Empires Online for the last few years. That interrupted work on their large-scale fantasy RTS, Kings and Castles. This doesn't look like that. The rocky background strikes a more naturalistic tone, and you can just about see the phases of the moon in the countdown orbs. Project W. Phases of the moon. Werewolves? Hmmm, what do you think?
- Supreme Commander: watch PC Gamer’s epic battle against the robot menace - 15 September 2012
This article originally appeared in issue 230 of PC Gamer UK. Ever since I got obsessed with the original Supreme Commander last year, I've been trying to set this up. All of us, in one game, against AI opponents so powerful they might obliterate us all. It’s 6v2: me, Graham, Rich, Tim, Toms Senior and Hatfield are the human team, and the two AIs we’re facing get double resources and build speed. That could get out of control fast: they can get to higher tech units faster than us. So we need a plan. The AI can make terrifying numbers of planes, so Graham and I take the front line positions and build masses of anti-air. All our bases are on the coast of one vast body of water, vulnerable to assault by sea, so Senior goes naval, churning out endless subs. His first attack on the red AI is wiped out by one torpedo turret, simply because it’s higher tech. So Tim and I join the naval assault…
- Planetary Annihilation shatters Kickstarter target, sails on towards stretch goals - 30 August 2012
Planetary Annihilation has sailed past its Kickstarter target with the speed and grace of an asteroid sliding into impact trajectory. The $900,000 goal has been met but there are 15 days left on the clock. Now the team are asking for more donations to meet their stretch goals, which will give them the money to add naval units and water planets at $1.1m, and gas giants at $1.3m. Uber have released a video update to express their delight. A coffee cup is thrown, shades are removed dramatically, a bright red hat is donned. They seem genuinely chuffed. Here, have a look. And here they are programming their party robot: Planetary Annihilation is being built by a seasoned team of former Supreme Commander and Total Annihilation developers. It warms my robot heart to see echoes of SupCom's commander units in Planetary Annihilation's cheery robots. Battles take place across a series of nearby pl…
- Planetary Annihilation interview [Updated with Kickstarter link] - 15 August 2012
Uber Entertainment’s Jon Mavor spoke with us for two hours about RTS games, his history with Total Annihilation and Supreme Commander, and his plans for Planetary Annihilation. We’ve edited that interview to highlight some of the most distinctive elements of Planetary Annihilation, and bore into greater detail about exactly how the game's ridiculous technology, scale, and design will work. Looking for the Kickstarter? Look no further! PCG: Why don't we start from the beginning? Where is Planetary Annihilation coming from? Jon Mavor, CTO and co-founder, Uber Entertainment: Backing up to 1997, when I was working on Total Annihilation, I didn't realize at the time how awesome that game was going to be. To me it was just another game. I really liked RTS games at the time, I was into Command & Conquer and stuff. I just worked on that project and it turned out to be a really great game. Of al…
- Planetary Annihilation preview—when strategy worlds collide (with moons) [Updated with Kickstarter link] - 15 August 2012
To paraphrase George Carlin, Planetary Annihilation is proof that at some point, someone was playing an RTS and thought, “You know, I want to drop a planet on top of those guys over there, and this game just won’t let me do that.” If you’re having these sorts of thoughts, it helps if you’re Jon Mavor, co-founder and CTO of Uber Entertainment and a veteran developer who worked with Chris Taylor on both Total Annihilation and its spiritual successor, Supreme Commander. Today, Mavor launched a Kickstarter for Planetary Annihilation, a real-time strategy game that takes classic TA/SupCom gameplay and expands the battle across solar systems full of worlds, moons, and asteroids. Then you can strap a bunch of engines to them and fly them at one another to unleash extinction-level planetary destruction. Many worlds theory Mavor got the idea from playing Risk 2210, which is Risk with a wrinkle:…
- Daily Deal - Supreme Commander 2, 66% off! - 30 April 2012
Today's Deal: Save 66% off Supreme Commander 2 ! Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are
- Now Available - Supreme Commander and Supreme Commander: Forged Alliance - 29 September 2011
Supreme Commander and Supreme Commander: Forged Alliance are now available on Steam! Command factions to victory during the Infinite War, a devastating conflict that has taken its toll on a once-peaceful galaxy. Will your faction reign supreme? Will you be victorious and elevate your race to domination? Or will you lead them into the hell of defeat and ultimate extinction?
- PC Gamer UK Podcast 56 – Chris Taylor and Danan Davis interview - 31 May 2011
I chatted to Gas Powered Games' Chris Taylor and Microsoft Games' Danan Davis about their new free-to-play game Age of Empires Online. Chris also talks about making Total Annihilation and Supreme Commander, and Danan about making Rise of Nations and Rise of Legends. And everyone has a lot to say about the future of PC gaming. Download the MP3, subscribe, or find our other podcasts here.
- Chris Taylor: “Total Annihilation was a game I designed for myself” - 28 May 2011
Total Annihilation was one of the PC's most forward-thinking strategy games - it threw out all the arbitrary conventions of the genre and created something more like a simulation. The result was a game plenty of PC gamers still consider unsurpassed. More recently, its creator Chris Taylor took over development of Age of Empires Online, a free-to-play version of the old classic. When I got to chat to him recently, I asked about the unconventional economy model TA used, and why he didn't stick with it. PC Gamer: That structure was something you moved away from in SupCom 2, I wondered if you considered it a mistake, or just something you hadn't perfected yet. Chris Taylor: One of the things that at first I thought was kinda novel, and then wondered if that was the right approach, was designing a game for myself. So Total Annihilation was a game I designed for myself. It was like everything…
Patch notes and updates
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