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Rule of Iron: Dark Age

Rule of Iron: Dark Age Steam news

Eisengeist Studio | 2026 | game

Coming Soon

GameSteam Store content

ActionSimulationStrategy

  • Steam app typegame
  • Steam App ID4010050
  • PriceNo longer available on Steam Store
  • Release date2026
  • DeveloperEisengeist Studio

Rule of Iron: Dark Age news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID4010050
  • PriceNo longer available on Steam Store
  • Release date2026
  • DeveloperEisengeist Studio
  • PublisherEisengeist Studio
  • Parent gameNot available

Genres: Action, Simulation, Strategy

Company pages: Developer: Eisengeist StudioPublisher: Eisengeist Studio

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Rule of Iron: Dark Age Steam news

Rule of Iron: Dark Age news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Devlog #4: New Engine and Campaign Alpha - 15 June 2026

    Hello,it's been a while but here is another Devlog where I show off the completely new engine this game is built on. Yes it's true I was crazy enough to build my own C++ Vulkan engine in the meanwhile and port the game over from Unity. Also the campaign alpha is here with a vassalage and a supply system, all functional. More in the video.See you for the next devlog!

  • Devlog #3 - 12 February 2026

    The third devlog is up! It's about the campaign again this time. I've been able to make a lot of progress. Highlights are a supply and demand system and no 20 unit cap for armies. After so much work the alpha is finally close.

  • Devlog #2: 20.000 Men Battle - 13 January 2026

    Hello everyone,here with another devlog. After alot of work I can show you the battle prototype and even how it interacts with the campaign. Highlights are that the battle terrain is generated from the campaign map, individual line of sight for archers and height difference affecting range and of course the pushing physics including a formation mode where soldiers hold the line. I really went all in for this one and this is just the beginning!Alot of people have already given feedback and I'm glad that you like what you are seeing. That being said the most requested features are soldiers not only pushing but also retreating sometimes for a more realistic "lull phase" during combat and also tired soldiers being rotated out of the front rank. I was basically already pursuing this before and will prototype it soon and get back to you on my progress. Just know that this is new territory and…

  • Devlog #1: Early Campaign - 13 December 2025

    Hello everyone,here to share my first devlog. I show you some super basic campaign gameplay but mostly talk about my plans for it. Let me know your thoughts.

  • My plans for the Campaign - 22 September 2025

    Hello,I wanted to report on my plans for the campaign so you have some information until I can show you gameplay footage. So here are the most important points:The campaign map is generated by my code from several image files which provide the height (derived from real-world satellite data), city locations, rivers, etc. Trade cart and ship traffic increases with trade volume.On this map you can see my current settlement distribution (very much work in progress).As you can see to the east, the map extends up to the Caspian Sea. I thought a lot about the map extents. At one time I even considered extending it to Japan so you could have the entire Mongol conquests in the game. But I felt that this bloated the game a lot. There would also be just so much empty space you could do nothing in. I prefer to have a more focused experience. The map is also asymmetric according to historical import…

  • First battle demo video - 15 September 2025

    Hello everyone,I wanted to give a little first insight into the battle physics so you can see what I am so excited about. Keep in mind this is pre-alpha footage.

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