Roman General news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players1 · 22 September 2026 - 13:38:20 UTC
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews9
- Release dateJan 16, 2026
- DeveloperMoore Games
- PublisherMoore Games
Genres: Strategy, Early Access
Company pages: Developer: Moore GamesPublisher: Moore Games
Roman General Steam news
Roman General news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Patch 0.3.0.1 - 21 September 2026
Fixed supply issue in the battle of Adys in the First Punic War Campaign.
- New Campaign - Update 0.3 - 16 September 2026
Generals, the second campaign is out!!!After much historical reading, drawing of maps, and testing, we are incredibly excited to announce that The First Punic War is now playable in Roman General. It includes 19 new missions and naturally lots of new Carthage units.We really hope you like it.(The Roman Republic crossing into Sicily)Also along with the new campaign there are a bunch of improvements and bug-fixes as follows:- Fixed preview for naval attacks when the unit stars on land and visa versa for when it starts at sea- Fixed orientation of naval ship units- Fixed bug where dying from a ranged supporting unit in melee removes the defender that did not die- Fixed bug allowing deployment of more units than allowed- Balanced penalty of being in ships, the attack is now reduced by a constant instead of halved- Added map animation between battles- Added balancing for elephants they now h…
- Patch 0.2.1 - 26 July 2026
Many small fixes and improvements. Huge thanks to all who have given feedback on steam and discord. - Fixed Json error in battle of Maleventum not allowing any units to be deployed - Fixed Json error in Final battle of Tarantum where there was not player army- Fixed veterancy formatting error in army view- Stopped the map moving when scrolling the army view- Fixed a bunch of spelling errors- Fixed some UI text in the army view- Fixed UI bug in the buy unit view- Road icon now no longer displayed over fort icon- Take-back of a fort capture now correctly reverts back to the opponent- Briefing only shown once per battle, even when loading into the deployment phaseGlory to Rome!
- Update 0.2.1 - 7 July 2026
Small patch with som bug fixes and performance fixes. The game now works for mac again!! There was a error in how the game was exported to mac so that it would not launch. Thank you for all feedback and patience while this was being fixed. There was a bug in the battle of Locri where all built forts were un-supplied even when they should not be, this has also been fixed.Also, the max FPS has been increased to 120, and Vsync has been enabled making the game run smoother and look less distorted when the camera moves around.
- Update 0.2 - 19 June 2026
Version 0.2 has been in the pipelines for some time now and includes many bug-fixes, UI and quality of life improvements, and a bunch of new features.- Take-back added!!- Naval combat, embarking, and disembarking now available - The UI when buying units has been improved and in the army view - The Escape works as expected opening the main menu - Auto select next unit when deploying - Fixed roads next to map borders - Fixed bug when starting a new campaign- Better capture fort logic - New easier difficulty as well as lost of small tweaks to combat system and unit stats - New Samnite and Carthaginian factions, which will be in the First Punic war campaign coming soon (A sneak peak at the first battle of the Punic War campaign)Glory to Rome!
- Update 0.1.8.2 - 3 April 2026
A bunch of fixes and improvements: - Pressing the space button during the briefing no longer ends the end turn - It is now possible to change the difficulty during a campaign - Now no longer possible to break game by moving units when it is not your turn - Engineers can now build forts after moving, this is a big change, but one that will hopefully make healing and forts easier and more sentral - Defence of Tarnatum mission feels no longer impossible - There is now a quick information box that notifies the player when they lose a unit - An bug where the AI could attack from very far away has now been fixed - fixed deployment limit in battle of LocriGlory to Rome!
- Update 0.1.8 - 8 March 2026
The game now also runs on Mac!Marcus has a purple cape,plus many other improvements:- New campaign selection page - ESC-button now opens main menu- Updated General assets to Marcus- Icons for unit stats- Updated Road movement costs so that they are quicker to move over- Fixed Accuracy modifier from terrain- Updated Tutorial and added arrows and better explanations- Better unit information in purchase unit screen- More tooltipsWork on the next campaign has also started.Road map will be released soon.Glory to Rome!
- Patch 0.1.6.3 - 19 February 2026
- Added sound effects - Upgraded to use new remastered songs - Hastati strength upgraded from 10 to 12 and cost set from 280 to 250 - Princeps cost increased from 350 to 370 - Hastate cost increased from 365 to 370 - New Ballista icon for Battle of Croton Glory to Rome!
- Patch 0.1.6.2 - 29 January 2026
Fixed bug where the game breaks when starting a new campaign after completing the turorial.Glory to Rome!
- Patch 0.1.6.1 - 24 January 2026
Some small fixes:- Cannot disband enemy units - No longer possible to break game by restarting tutorial- Glorious difficulty now has only one save instead of none- Fixed timing issue in fist campaign by spamming space barGlory to Rome!
- Early Access now Available - 18 January 2026
Huge thanks to all who have supported Roman General and contributed with feedback. If you haven't already please join the discord server: https://discord.gg/mMSsTDwHmcAll feedback and wishes for new improvements, unit balancing, or new battles would be greatly appreciated. This is only the beginning. Glory to Rome!
- Update 0.1.6 is Live - 18 January 2026
Welcome GeneralThe first round of bug fixes and game improvements are now out. Some of the new fixes includes:- Added the first achievements- Passive unit ability containers in the unit info don't look like buttons- Showing difficulty in main menu- Updated some unit ability descriptions- Continue battle from Main Menu bug fixed- Tool tips now more consistent- Fixed River Sprites to fill half of end hexes- Small changes to armour values of units- Fixed Extrondinarii Ruthless ability so that it no longer reduces armour valueThis is only the beginning.Glory to Rome!
- Small fix - 4 November 2025
End turn button will no longer be hiddenPyrric Campaign correctly labeled as coming soonFixed window scaling to fit screen resolution
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 26 July 2026 | Patch 0.2.1 | 1839041357033380 |
| 2 | 7 July 2026 | Update 0.2.1 | 1836506165577640 |
| 3 | 19 February 2026 | Patch 0.1.6.3 | 1825093633186048 |
| 4 | 29 January 2026 | Patch 0.1.6.2 | 1823191198603547 |
| 5 | 24 January 2026 | Patch 0.1.6.1 | 1822556746163701 |
| 6 | 4 November 2025 | Small fix | 1815034433045703 |
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