SPSTEAMPULSELIVE ANALYTICS
Monster Alchemy

Monster Alchemy Steam metadata

Team Metacarpo | Sep 10, 2026 | game

Released

27players observed · 22 September 2026 - 10:48:09 UTC

AdventureCasualIndieRPGStrategySteam Store

  • Latest observed players27 · 22 September 2026 - 10:48:09 UTC
  • SteamPulse tracked peak217
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available

Monster Alchemy metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players27 · 22 September 2026 - 10:48:09 UTC
  • SteamPulse tracked peak217
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateSep 10, 2026
  • DeveloperTeam Metacarpo
  • PublisherTeam Metacarpo

Genres: Adventure, Casual, Indie, RPG, Strategy

Company pages: Developer: Team MetacarpoPublisher: Team Metacarpo

Top Steam chartsTop 100 gamesGame directorySteam Store page

Monster Alchemy Steam metadata

Monster Alchemy metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/4013510/metadata
Steam Storehttps://store.steampowered.com/app/4013510/
Steam Communityhttps://steamcommunity.com/app/4013510
PCGamingWiki search
IGDB searchSearch IGDB for Monster Alchemy

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

$16.14

Platforms

Windows

Categories

Single-player, Steam Achievements, Custom Volume Controls, Keyboard Only Option, Playable without Timed Input, Save Anytime

Achievements

44

Platform releases

No data available

Latest Steam announcements

  • September 17 Fixes - 17 September 2026

    Fixes Forgotten Kingdom Door should work properly. Abies Island Door should work properly. Fixed some collisions.

  • September 15 fixes - 15 September 2026

    Fixes Fixed the arcane eyes in Elemental GroveMonsters should no longer spawn on top of the playerEnding a battle at the same time your monster died to poison no longer freezes the gameRunes can no longer be used in dungeonsDraconid Commander portrait now shows correctlyRemoved a bump in Zenilia that blocked the playerFixed a bridge in Crazy Village that blocked the player Passive Changes Changed how passives are loadedGooardian now worksMolten Generation now triggers 30% of the time (previously triggered 100% due to an error)Candle Wax no longer triggers if the user is deadNaturist now works correctlyPlague Burst now works correctlyFixed a typo in Northern Lights

  • ROADMAP - 11 September 2026

    We are excited to share the Monster Alchemy Roadmap!To give you a clear look at what’s coming, we’ve broken our development plans into four phases. We're aiming for roughly three months per phase, though exact timing may shift as development progresses.Phase 1New Room: The Forge - Craft equipment to boost your monsters' stats. Certain gear will offer custom effects that act like a second passive skill.UI & Quality of Life - Smoother menu navigation, monster search filters (Type, Tier, Mutation), and controls rebinding alongside blur reduction and camera smoothness settings.Quest Tab Overhaul - Redesigned to feature unique progression items (like Coliseum Emblems), improved map markers, and clear tags separating main and side quests.World Expansion - Finishing touches on the current Early Access zone, plus 2 New Zones featuring a major new city and a new Coliseum.Phase 2New Room: Tech-Ba…

  • September 11 Small Fix - 11 September 2026

    -Combo Master Achievement now works correctly -Queued effects after ending a battle (Status, healing etc...) should trigger faster. -Fixed some NPC dialogues Skills Fixed: - Blazing Slash - Burning Cyclone - Combustible - Molten Generation - Ripe Taker - Sea Guardiam - Soothing Bubble Minor fixes

  • Monster Alchemy is Out Now in Early Access! - 10 September 2026

    The day is finally here! Monster Alchemy is officially live in Early Access on Steam!If you told us a year ago that our game would reach 25,000 wishlists, we wouldn't have believed it. As a small team, we started this project simply out of our shared love for classic RPGs, monster-taming, and crafting mechanics. Getting to build this world and share it with a community as passionate as this one has been a dream come true.🧪 What to Expect in Early AccessFrom day one of Early Access, you’ll be able to jump right into the core Monster Alchemy loop:Synthesize & Fuse: Forget catching monsters in the wild, create over 100 unique creatures from scratch using alchemy, and fuse them into entirely new species.Put Your Monsters to Work: Your creatures aren't just for battle! Assign them to gather resources, chop wood, mine ore, and craft items to create more monsters.Explore & Expand: Discover ha…

  • Demo Small Patch - 8 September 2026

    We're updating the demo with some fixes and some QOL features.New feature: Press any key to skip the summoning animation.Now the order in which monsters mine resources is based in Workspeed (previously was based on team position)Now turn orders are based 100% on agility stat (Before if 2 monsters had similar agility values, a monster with a lower agility could attack before based on team position)Now passive skills like "Stick Afficionado" or "Burglar" also work from the Support Party. (Before only worked if they were in the main party)The passive skill "Group Hunting" now works correctly.The passive skill "Bone Army" now works correctly. (Not available on Demo, but worked similar to Group Hunting)The active skill "Sticky Strike" now correctly applies 2 stacks of Slow instead of 1.The active skill "Poison Touch" now correctly applies 3 stacks of Poison instead of 2 and its description i…

  • Demo Updated: 100% Save Carry-Over & New Area Available! - 1 September 2026

    We’ve just pushed a major update to the Monster Alchemy Steam demo!Your Progress Will Carry Over to the Main Game Starting with this build, 100% of your demo progress will carry over directly into the Early Access release on September 10th.To enable this transfer system, this update will reset your previous demo progress once, but you won't lose your hard work. You get to keep all your monsters! You can use them once you build the Monster Manager.New Zone: Marlo Forest We’ve expanded the playable area! You can now venture into Marlo Forest!Update Highlights:Save Transfer Ready: Everything you do in the demo from today onward transfers 100% to the main game.Tier 2 Fusions: Discover new Tier 2 monster fusions! You can already synthesize and experiment with some of these powerful combinations right inside the demo.Marlo Forest Unlocked: Explore a new biome, harvest new ingredients, and exp…

  • ONE MONTH TO GO! - 11 August 2026

    After a lot of work, testing, changes, broken things, fixed things, and probably a few more broken things before launch, we’re almost there. We’re really excited to finally get the game into your hands and see what you think. There’s still plenty we want to show you before release, so join us on Discord and keep an eye out for what’s coming next. Early Access launches on September 10th. See you there! Team Metacarpo

  • We officially hit 10k wishlists!!! - 30 June 2026

    We officially hit 10k wishlists!!! 🦖To celebrate, we wanted to show you how far Monster Alchemy has come. Here is a little look at how much the game has evolved from its chaotic early prototype days to what it is today. Thank you all so much for believing in this project and being on this journey with us!

  • Devlog #3 - Passives, Mutations & a New Way to Fuse - 5 June 2026

    Hey everyone! Umbra here, back with another update on Monster Alchemy's development.This has been one of our most exciting months yet, we've introduced systems that fundamentally change how you interact with your monsters. Here's what's new:Monster PassivesEvery monster you craft now comes with a passive ability, a permanent bonus that's always active, whether you're in combat or exploring. Some passives enhance your battle strategy directly, others change how you gather resources in the wild.The New Chimeric ChamberCrafting has been split into two dedicated systems. The cauldron handles materials and items, while the new fusion machine is exclusively for monsters. Mix any two monsters in the game, meet the requirements, and you'll always get a result. No dead ends, no wasted combinations.MutationsThere's now a small chance your crafted monster comes out… different. Mutations alter a mo…

  • Devlog #2 - May - 2 May 2026

    Hey everyone, Umbra here again with our second devlog! We've got a full video breakdown linked below if you want to see it all in action. After one month of grinding with your demo feedback front and center, we've poured our efforts into three major areas to make Monster Alchemy feel tighter, more purposeful, and way more engaging. You called out slow traversal and empty zones, we listened and rebuilt from the ground up. 1. Map Overhaul We've completely reworked the demo maps, taking inspiration from Pokemon-style layouts and tighter Metroidvania flow. No more dead zones or aimless wandering, every path now has purpose with secrets, encounters, and environmental storytelling. Traversal feels snappier too: we sped up the alchemist to match the map scale accordingly. Each zone gets its own unique vibe, distinct ambiance, monster types, lore, and even bosses to hunt down. Sub-areas are pac…

  • Devlog #1 - April - 3 April 2026

    Hey! :) I'm Umbra, a member of Team Metacarpo.We've been working on Monster Alchemy for over a year now, and a few weeks ago we took the step that scared us the most: releasing the open demo. Today I want to share how it went, what you told us, and where we're headed from here.But first, for those of you just joining us: Monster Alchemy is an open-world RPG where you don't catch monsters. You create them. (If that sounds interesting to you, you can support us by adding it to your wishlist :p)Honestly, it was a mix of relief and adrenaline. We really had no idea how the public would receive our game. After a year of development, we could finally watch real people playing what we'd built: experimenting with recipes, exploring the world, discovering monsters we'd hidden behind tricky recipes… even beating Ferrous Knuckle, that was never supposed to be beatable!The most important takeaway w…

  • Demo Feedback & What's Next - 18 March 2026

    Hi everyone ! Quick update. First off, thank you to everyone who played the demo! The feedback has been invaluable. We hear you loud and clear, and we're already working on the next version focusing on: Crashes & OptimizationUsability & More SettingsResource BalancingBecause we want to get this right, we are temporarily removing the demo from Steam next week. We'll be bringing it back online very soon with a new update that includes these fixes and some extra content. Join our Discord Server to stay tuned for more news, and thanks for your patience and support!

  • Hotfix Demo - 20 February 2026

    Thank you so much to everyone who tried the demo and sent us your feedback. It really helped us track down these issues and make things better. We hope this update makes the experience smoother and more enjoyable for you!Added a pop-up confirming the selection of your initial monster.Fixed a bug that sometimes corrupted saved data. (We believe it’s fixed, but we haven’t been able to test it fully yet.)Fixed a bug that allowed battles to start during a dialogue sequence.Fixed a bug that caused the game to lock up during the first cinematic.Fixed a bug that caused some drops not to display correctly in the Monsterpedia.Fixed Spanish localization errors.Removed unintended crafting recipes from the demo.You can now exit the map using the ESC or TAB key.Added monster cries for Scale Disciple, Noodle, Burny Fluff, Goblin Fisher, and Wave Creeper.We are aware that the game randomly crashes for…

  • Monster Alchemy DEMO is OUT! - 19 February 2026

    The wait is over! The demo for Monster Alchemy is now LIVE on Steam! Create, fuse, and command your own unique creatures in this crafting RPG. Your monsters are your tools, your weapons, and your creations. Play the demo now! :

  • Monster Alchemy - Official Announcement - 23 September 2025

    We are thrilled to officially unveil Monster Alchemy, a crafting RPG where you master the art of creating life itself. Synthesize unique monsters from scratch, fuse them into more powerful forms, and command them in strategic turn-based battles. Explore a world filled with ancient secrets, charismatic characters, and resources waiting to be transformed into your personal legion of guardians.Wishlist now to be notified when Monster Alchemy launches on Steam!

Patch notes and updates

S.noRelease datePatch nameGID number
18 September 2026Demo Small Patch1842846814455221
220 February 2026Hotfix Demo1825093633188103

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID4013510
Live current players27
SteamPulse tracked peak217
Live count (today's peak floor)27
Price$16.14
Free to playNo
Discount0%
Original price USD$18.99
Current price USD$16.14
Release dateSep 10, 2026
DeveloperTeam Metacarpo
PublisherTeam Metacarpo
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
Achievements44
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/4013510/

Short description

Create unique creatures, use them to gather rare resources, and fuse them into even more powerful beings! This RPG combines classic exploration with a deep crafting system where your monsters are your ultimate tool for looting, combat, and discovery.

About this game

Create unique creatures, use them to gather rare resources, and fuse them into even more powerful beings! This RPG combines classic exploration with a deep crafting system where your monsters are your ultimate tool for looting, combat, and discovery. DON'T CATCH, CREATE Forget catching monsters in the wild. Synthesize them from scratch! Combine ingredients, discover new recipes, and bring your unique visions to life. What will you create? YOUR MONSTERS ARE YOUR TOOLS Your creatures are multi-purpose tools. Send them to mine ore, chop wood, or craft potions for you. They level up their gathering skills, making them more efficient. FUSE YOUR MONSTERS The alchemy doesn't stop at creation. Fuse your monsters together to create bizarre, powerful, and entirely new species. Discover hidden recipes to unlock every possible combination and create the ultimate team. TACTICAL TURN-BASED COMBAT Engage in strategic battles where victory relies on smart team composition and synergy. Master a type system of elemental strengths and weaknesses, and unleash powerful attacks by cleverly pairing your monsters' abilities. Every monster you create is a new tactical piece for your arsenal. A WORLD TO EXPLORE Journey through diverse, hand-crafted environments, from sunny beaches to haunted graveyards, each filled with secrets to find, resources to gather, and charismatic characters to befriend (or battle). A HEARTFUL ADVENTURE Uncover a world-shaping lore where the lines between gods, monsters, and alchemists blur. Discover the ancient myths of creation, the forgotten deities who first forged life from essence, and the hidden truth behind the art of alchemy itself. This project is the culmination of a lifelong passion for monster-taming adventures and deep, satisfying crafting systems, finally brought to life.

Supported languages

English, Spanish - Spain, Simplified Chinese, Traditional Chinese

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
68Custom Volume Controls
75Keyboard Only Option
74Playable without Timed Input
79Save Anytime
69Stereo Sound
18Partial Controller Support
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $16.14
  • Highest observed: $16.14

Monster Alchemy's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $16.14, the highest is $16.14, and the first visible tracked price is $16.14. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Monster Alchemy's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $16.14, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $16.14. The latest run records $16.14 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $16.14
  • Current list price: $18.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Monster Alchemy at $16.14 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$16.14$18.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $16.14.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$16.14$16.14No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $16.14.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$16.14$18.99No discountSteam Store

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Baldur's Gate 327,36122 September 2026 - 06:26:52 UTC875,343836,282Larian Studios
RimWorld24,29122 September 2026 - 10:23:38 UTC95,851239,107Ludeon Studios
Don't Starve Together22,75422 September 2026 - 08:28:16 UTC122,662531,182Klei Entertainment
Sid Meier’s Civilization® VI21,40222 September 2026 - 04:05:15 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Mount & Blade II: Bannerlord19,41322 September 2026 - 09:04:13 UTC248,034297,199TaleWorlds Entertainment
Black Desert18,71922 September 2026 - 10:38:48 UTC59,91792,632Pearl Abyss
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
Total War: WARHAMMER III17,48022 September 2026 - 01:22:42 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
7 Days to Die17,03422 September 2026 - 08:46:56 UTC124,449398,822The Fun Pimps

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