- The beauty of the world you will conquer. - 5 September 2026
SwampsThank you for your support ❤️
- Tier 2 Armor - Swamps - 20 August 2026
Alongside gameplay improvements, we're gradually adding new content in preparation for Early Access, which is very likely to launch on November 19, 2026.If you played the demo, you explored the starting area - a relatively calm and forgiving place. The next region - the Swamps - lies beyond the copper mine. There's an outpost blocking the way, and getting past it won't be easy.That may be for the best, because the Swamps are considerably more dangerous than the starting area. The enemies are stronger, the conditions are harsher, but the loot is also much more valuable. And this new armor is one part of that progression.This armor set is directly tied to the Swamp region. Enemies wear it, armor pieces can be looted from defeated enemies, and you can also craft your own set using resources found in the Swamps.For human enemies, we created two main color schemes:Green - local militia, knig…
- 😃 Current situation in Lord of Undead - 17 August 2026
Boars spinning in circles, minions doing the looting 😃 We are actively working on Lord of Undead and doing our best to release the game this fall!
- Update #7.2 - 25 June 2026
Hello! And thank you for playing the demo!Changes:Arrow of decay now has improved targeting and hit reliabilityArrow of decay, Smash, and Decaying strike now have significantly reduced cast/use times.Minions no longer block your spells from hitting enemies.Various improvements and refinements to player combat, increasing overall impact and responsiveness.Added the ability to attack while jumping.Various improvements and refinements to player movement.Minions now also harvest tree stumps.Pylon of defilement, Summoning altar, Magic turret can now only be built on the ground.Added an inventory sorting buttonWe welcome your feedback in the discussions Steam, in Discord or Telegram.
- Update #7.1 - 19 June 2026
Hello! And thank you for playing the demo!Changes:Replaced the visual effect used when summoning structures.The drop chance for еendons from animals has been increased to 100% Slightly increased the number of animals and reduced their respawn time Mana cost of the Acolyte's wand attack has been reduced by 50% Added a setting to control the visibility of ally health bars and names. These are now enabled by default. Added automatic hiding of minion UI elements when they are close to the camera, making it easier to aim with a bow when your army is behind you.We welcome your feedback in the discussions Steam, in Discord or Telegram.
- Update #7 - 15 June 2026
Hello! And thank you for playing the demo!A major update for our Steam Next Fest demo is out now! Dive in and check out the new changes!Changes:Improved NPC behavior: enemies/minions now select targets more intelligently in combatAdded Pylon upgrade system (not available in the demo): upgrading a Pylon increases infection radius, enhances area-based bonuses, and improves durability Increased attack speed for many weapon types Improved blocking mechanics in combat Added UI feedback when abilities are used for better responsiveness Reworked minion control system Reworked tutorial Abilities now have multiple upgrade levels Improved UI in the talent window Added and tuned various sound effects Updated fonts Redesigned starting map with a large number of new points of interest New enemy types Added a new equipment type: Jewelry (rings, amulets) Added many new talents to learn (additional abi…
- New Enemies for new Biome - 4 June 2026
We’re currently working on a new biome for Lord of Undead - the Swamps.This area will bring a darker, wetter, and more dangerous atmosphere to the game. Expect muddy ground, thick fog, rotten vegetation, and new threats hiding between the trees.I want to show one of the new enemies that will be in this biome.We’re preparing an updated demo for Steam Next Fest.
- Update #6 - 19 March 2026
Hello! And thank you for playing the demo!We continue to improve the game thanks to your feedback. New update is now available!Changes:Updated archer player animationsUpdated the visual effect of the explosion of the Cursed SkullUpdated and fixed the tutorial skullImproved character behavior when attacking with two-handed weaponsAdded a ground model for the altar summoningMinions can no longer equip wands (separate types of mage minions are planned)Changed the color of the effect for the Reflect abilityAdded a glow for the skeleton archerThe ground model of some buildings is hidden when placed on a wooden floorPlansWe have moved on to preparing the version of the game for release in Early Access.Currently, the main focus is on expanding content and progression: new minions, next tiers of buildings and skills will be added. In parallel, we are working on expanding the world, adding two n…
- Update #5 - 6 March 2026
Hello! And thank you for playing the demo!We continue improving the game thanks to your feedback. A new update is now available! What's new:Allied archers now properly navigate around obstacles to attack enemies.Minions now prioritize player commands during combat, making it easier to pull them out of fights.New model for the Resurrection Altar.Decorative barrels and crates can now be destroyed.Added shared inventory support for crafting and building (currently works with all chests by default).The tutorial has been reworked - it is now presented as a quest chain.Updated the model of the “loot bag” used for dropped resources and weapons.New player skeleton models.Research recipe costs have been slightly adjusted.Blood Healing now restores health only if it deals damage to enemies. Fixes:Fixed animation issues with allied archers.Fixed double resource consumption when firing the wand.Fix…
- Update #4 - 26 February 2026
Hello! And thanks for playing the demo!Build Id 22106856.Thanks for your bug reports and suggestions. The update is now available.Changes:Stumps can now be destroyed with weapon strikes.Added and improved visuals for desecrated trees, rocks, and bushes.Added new weather effects - rain and fog.Added decorative buildings (unlocked in the research table).Added a character limit for minion names (did you know you can give them names?).Numerous bug fixes.Enjoy the game ːthumbaliftːPlease share your feedback on Discussions Steam, Discord or Telegram.
- Update #3 - 20 February 2026
Hello! And thanks for playing the demo!Build Id 22016391.Thanks for your bug reports and suggestions. The update is now available.Changes:Improved dual-wielding running animationsAdded background images to loading screenAdded sound for player deathThe sound of a player hitting a target with a bow can now be heard from any distanceAdded an option to disable automatic opening of the survey when closing the game in the settings. This is to avoid annoying those who play a lot (are there any? Please let us know in the comments, we don't have analytics, we don't know if anyone plays at all and for how long. Thank you)After loading a save, bushes could reappear on your buildings - now they disappear within the building's radius, like tree stumpsRemoved input tips in the center of screen about "Add to squad / remove from squad" - it often interferedThe player's "stun in block" bar has been move…
- Update #2 - 19 February 2026
Hi! and thank you for playing the demo! Build id 21999392Thank you for bug your reports and feature requests. Update is already available.Changes:The animation for running and walking with a sword in hand has been changed (we continue to learn how to animate and improve animations)Background music has been added to the main menu3D models for resources on the ground (wood, rocks, etc.)Camera positioning has been adjusted so the player model no longer obscures the sight, making it easier to shoot and attackNew weapon icons have been addedQuick access keys for consumables have been changed to default keys F1-F4Now displays tooltips when attempting to craft if you don't have enough resources or have reached your army limitYou can change the camera distance using Ctrl + Mouse WheelRemoved the roll (yes, the game had a roll with Alt)Bushes have had reduced health (previously, they could be cu…
- The First Patch - 14 February 2026
Hi! and thank you for playing the demo! We aware about bad animation.Our small team does not have animator, we use asset packs as starter point.We combine animations from multiple assets pack, because the game has different weapons: one held weapon, two weapons in two arms, shield, two hand weapon, bow, magic wand (disable for now, it was not tested well).We corrected some animation in blender and unity custom tools.For now our 3d modeler start learning animation in Cascadeur. Wish him luck ːghsmileːYesterday we uploaded the first patch.Build id 21917378Thank you for bug your reports and feature requests. Update is already available.Changes:default mouse sensitivity was decreased by 50%Improved performance of land corruption spreadingadded more input tips to the right paneladd simple idle animation to magic turretadded smoke to the village and some camps to make them more visibleBalance…